Difference between revisions of "Danger Room"

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(This should be the main page due the mayus of the Room. To check on the history of this page please check "Danger room" page. Adding the list in a while)
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#REDIRECT [[Danger room]]
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[[Image:Danger_room-entrance.png|right|thumb|500px|An old entrance to a danger room.]]
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A '''{{PAGENAME}}''' is an optional [[area]] that can be encountered in any [[Clockwork Tunnels]] in [[Arcade|arcade gates]].
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==Notes==
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To enter this area you need to pay 3 {{Link+Icon|Energy}}.
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Inside the gate, the {{PAGENAME}} is a single room with a party button where the gates will not open until all the [[monsters]] are defeated, similar to [[Battle Arena]]s.
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There are several danger room layouts, with a variety of gimmicks and traps.
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At the entrance, there are two columns on each side of the gate. These columns indicate the possible theme of the danger room:
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*[[:File:Exploration-Fire Trap.png|Fire Traps]]: {{status|fire}} Fire monsters.
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*[[:File:Exploration-Freeze Trap.png|Freeze Traps]]: {{status|freeze}} Freeze monsters.
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*[[:File:Exploration-Poison Trap.png|Poison Traps]]: {{status|poison}} Poison monsters.
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*[[:File:Exploration-Shock Trap.png|Shock Traps]]: {{status|shock}} Shock monsters.
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However, themed monsters may not appear despite the entrance columns displaying otherwise. It may be based on the actual level's theme.
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Each {{PAGENAME}} spawns 3 consecutive waves of monsters. Some monsters will have the stats and appearance of monsters that usually spawn one [[stratum]] deeper; for example, [[Darkfang Thwacker]]s normally only appear in Tier 3 but can be found inside Tier 2 {{PAGENAME}}s in the lower stratum. In addition, {{PAGENAME}}'s monsters are usually strong against the weakness of the stage's normal monster population, potentially forcing an ill-prepared party to use weapons that do very little damage to the monsters: hence, one should always either use normal damage weapons or have two weapons with different damage types equipped in order to sufficiently damage the danger room monsters.
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If you successfully defeat the enemies past the {{PAGENAME}} is a treasure room with twelve [[treasure box]]es (8 red, 4 green), four heart boxes, and some scattered [[crowns]] and [[heat]].
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{{PAGENAME}}s are distinguished by an informative [[Danger Module]] at the entrance:
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{{:Danger Module: Danger Room}}
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==List==
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This list is ordered by encounter, meaning they are added as they are found. Sort the "Notes" column to group segments together according to their associated event.
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==See Also==
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{{exploration see also}}
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[[Category:Geography]]
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[[Category:Exploration]]

Revision as of 01:34, 5 April 2020

An old entrance to a danger room.

A Danger Room is an optional area that can be encountered in any Clockwork Tunnels in arcade gates.

Notes

To enter this area you need to pay 3 Icon-Energy.png Energy.

Inside the gate, the Danger Room is a single room with a party button where the gates will not open until all the monsters are defeated, similar to Battle Arenas.

There are several danger room layouts, with a variety of gimmicks and traps.

At the entrance, there are two columns on each side of the gate. These columns indicate the possible theme of the danger room:

However, themed monsters may not appear despite the entrance columns displaying otherwise. It may be based on the actual level's theme.

Each Danger Room spawns 3 consecutive waves of monsters. Some monsters will have the stats and appearance of monsters that usually spawn one stratum deeper; for example, Darkfang Thwackers normally only appear in Tier 3 but can be found inside Tier 2 Danger Rooms in the lower stratum. In addition, Danger Room's monsters are usually strong against the weakness of the stage's normal monster population, potentially forcing an ill-prepared party to use weapons that do very little damage to the monsters: hence, one should always either use normal damage weapons or have two weapons with different damage types equipped in order to sufficiently damage the danger room monsters.

If you successfully defeat the enemies past the Danger Room is a treasure room with twelve treasure boxes (8 red, 4 green), four heart boxes, and some scattered crowns and heat.

Danger Rooms are distinguished by an informative Danger Module at the entrance:

List

This list is ordered by encounter, meaning they are added as they are found. Sort the "Notes" column to group segments together according to their associated event.

See Also

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