Difference between revisions of "Danger Room"

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(List: not done but looking nice~)
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|number    = 2
 
|number    = 2
 
|letter    = E
 
|letter    = E
|area file =
 
 
|status    = shock
 
|status    = shock
 
|notes    = Square room subdivided into 4 sections by spike traps cross-crossing it. The horizontal and vertical traps are perfectly out of phase, but the trap in the exact center isn't on the same timer as either of them, it also includes elemental floor traps in the middle of 3 of the four sections.
 
|notes    = Square room subdivided into 4 sections by spike traps cross-crossing it. The horizontal and vertical traps are perfectly out of phase, but the trap in the exact center isn't on the same timer as either of them, it also includes elemental floor traps in the middle of 3 of the four sections.
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|number    = 8
 
|number    = 8
 
|letter    = A
 
|letter    = A
|area file =
 
 
|status    = poison
 
|status    = poison
 
|notes    = Wide room with two large square spike traps positioned at the eyes of a figure-eight, with regenerating walls of explosive blocks completely spanning the passages above the traps.
 
|notes    = Wide room with two large square spike traps positioned at the eyes of a figure-eight, with regenerating walls of explosive blocks completely spanning the passages above the traps.
Line 347: Line 345:
 
|number    = 8
 
|number    = 8
 
|letter    = C
 
|letter    = C
|area file =
 
 
|status    = shock
 
|status    = shock
 
|notes    = Wide room with two large square spike traps surrounded by respawning lines of Ghost Blocks.
 
|notes    = Wide room with two large square spike traps surrounded by respawning lines of Ghost Blocks.

Revision as of 06:36, 5 April 2020

An old entrance to a danger room.

A Danger Room is an optional area that can be encountered in any Clockwork Tunnels in arcade gates.

Notes

To enter this area you need to pay 3 Icon-Energy.png Energy.

Inside the gate, the Danger Room is a single room with a party button where the gates will not open until all the monsters are defeated, similar to Battle Arenas.

There are several danger room layouts, with a variety of gimmicks and traps.

At the entrance, there are two columns on each side of the gate. These columns indicate the possible theme of the danger room:

However, themed monsters may not appear despite the entrance columns displaying otherwise. It may be based on the actual level's theme.

Each Danger Room spawns 3 consecutive waves of monsters. Some monsters will have the stats and appearance of monsters that usually spawn one stratum deeper; for example, Darkfang Thwackers normally only appear in Tier 3 but can be found inside Tier 2 Danger Rooms in the lower stratum. In addition, Danger Room's monsters are usually strong against the weakness of the stage's normal monster population, potentially forcing an ill-prepared party to use weapons that do very little damage to the monsters: hence, one should always either use normal damage weapons or have two weapons with different damage types equipped in order to sufficiently damage the danger room monsters.

If you successfully defeat the enemies past the Danger Room is a treasure room with twelve treasure boxes (8 red, 4 green), four heart boxes, and some scattered crowns and heat.

Danger Rooms are distinguished by an informative Danger Module at the entrance:

List

This list is ordered by encounter, meaning they are added as they are found. Sort the "Notes" column to group segments together according to their associated event.

Map Visual Location Level &/or Segment Notes
D1AD1A Danger Room-Reward.png Clockwork Tunnels Danger Room

"Reward Area" segment
Notes:

A common reward area after defeating all the enemies.


The visual's example feature Icon status poison.png theme.

The visual's example feature Icon status poison.png poison theme.

Entrance1AEntrance1A Area-Clockwork Tunnels-Danger Room-Entrance1A.png Clockwork Tunnels Danger Room

"Entrance" Segment
Notes:

Common entrance for the area with a Danger Module at the side.


The visual's example feature theme.

The visual's example feature  ??? theme.

Circular1ACircular1A Explosive Block Danger Room.png Clockwork Tunnels Danger Room

"Circular" Segment
Notes:

Resembles a circle with respawning explosive blocks in the corners.


The visual's example feature Icon status freeze.png theme.

The visual's example feature Icon status freeze.png freeze theme.

Circular1BCircular1B Stone Blocks Danger Room.png Clockwork Tunnels Danger Room

"Circular" Segment
Notes:

Circular with 9 stone blocks forming 3 walls around the centre.


The visual's example feature Icon status shock.png theme.

The visual's example feature Icon status shock.png shock theme.

Circular1CCircular1C +shapedDangerRoom.jpg Clockwork Tunnels Danger Room

"Circular" Segment
Notes:

Diamond shaped room further divided into 5 quadrants by 4 angles of crystal blocks.


The visual's example feature Icon status fire.png theme.

The visual's example feature Icon status fire.png fire theme.

Square2ASquare2A Cross Spikes Danger Room.jpg Clockwork Tunnels Danger Room

"Square" Segment
Notes:

Square room with one or more respawning block rings containing a mixture of regular, bomb, and ghost blocks.

It also has spike traps in the corners.


The visual's example feature Icon status poison.png theme.

The visual's example feature Icon status poison.png poison theme.

Square2BSquare2B Cross Spikes Blocks Danger Room.jpg Clockwork Tunnels Danger Room

"Square" Segment
Notes:

Square room with one or more respawning block rings containing a mixture of regular, bomb, and ghost blocks.

It also has spike traps in the corners.


The visual's example feature Icon status freeze.png theme.

The visual's example feature Icon status freeze.png freeze theme.

Square2CSquare2C Corner spikes danger room.png Clockwork Tunnels Danger Room

"Square" Segment
Notes:

Square room with corner spikes and respawning bomb blocks.


The visual's example feature Icon status shock.png theme.

The visual's example feature Icon status shock.png shock theme.

Square2DSquare2D 250x250px Clockwork Tunnels Danger Room

"Square" Segment
Notes:

Square room subdivided into 4 sections by spike traps cross-crossing it. The horizontal and vertical traps are perfectly out of phase, but the trap in the exact center isn't on the same timer as either of them, it also includes elemental floor traps in the middle of 3 of the four sections.

There are also variants of this room with blocks.


The visual's example feature Icon status poison.png theme.

The visual's example feature Icon status poison.png poison theme.

Square2ESquare2E 250x250px Clockwork Tunnels Danger Room

"Square" Segment
Notes:

Square room subdivided into 4 sections by spike traps cross-crossing it. The horizontal and vertical traps are perfectly out of phase, but the trap in the exact center isn't on the same timer as either of them, it also includes elemental floor traps in the middle of 3 of the four sections.

There are also variants of this room without blocks.


The visual's example feature Icon status shock.png theme.

The visual's example feature Icon status shock.png shock theme.

Square2FSquare2F Broken floor + spikes danger room.png Clockwork Tunnels Danger Room

"Square" Segment
Notes:

Rectangular room with spikes and areas where the floor is broken. Contains quite a few Minis.

A version without unbreakable blocks has multiple Giants while the other version has none.


The visual's example feature Icon status freeze.png theme.

The visual's example feature Icon status freeze.png freeze theme.

Square2GSquare2G Broken Floor danger room 2.png Clockwork Tunnels Danger Room

"Square" Segment
Notes:

Rectangular room with spikes and areas where the floor is broken.

Contains quite a few Minis.

Version without unbreakable blocks has multiple Giants while the other version has none.


The visual's example feature Icon status shock.png theme.

The visual's example feature Icon status shock.png shock theme.

Square (Irregular)3ASquare (Irregular)3A Bullet Hell Danger room.png Clockwork Tunnels Danger Room

"Square (Irregular)" Segment
Notes:

Rectangular with 8 stone blocks around the center.

Opinion: It is advised to not break the stone blocks.


The visual's example feature Icon status shock.png theme.

The visual's example feature Icon status shock.png shock theme.

Square (Small)4ASquare (Small)4A Bullet chain danger room.png Clockwork Tunnels Danger Room

"Square (Small)" Segment
Notes:

Square with 3 lines of explosive and ghost blocks arranged in an inverse T shape that respawn.

There is a chain of bullets that comes from the center, which will whip in an anti-clockwise direction around the room.

The chain can be easily rendered harmless by blocking.


The visual's example feature Icon status freeze.png theme.

The visual's example feature Icon status freeze.png freeze theme.

Square (Small)4BSquare (Small)4B Teir 3 bullet chain danger room.png Clockwork Tunnels Danger Room

"Square (Small)" Segment
Notes:

Square with 3 lines of explosive blocks, ghost blocks, and monster cages arranged in an inverse T shape that respawn.

There is a chain of bullets that comes from the center, which will whip in an counter-clockwise direction around the room.

The chain can be easily rendered harmless by blocking.


The visual's example feature Icon status poison.png theme.

The visual's example feature Icon status poison.png poison theme.

Rectangular5ARectangular5A Spiral 2019-07-10 17-34-03.png Clockwork Tunnels Danger Room

"Rectangular" Segment
Notes:

Rectangular room with Rocket Launchers on both sides.

The gates in front of the Rocket Launchers drop once all members in the party step in the party button.


The visual's example feature Icon status poison.png theme.

The visual's example feature Icon status poison.png poison theme.

Rectangular5BRectangular5B Rockets Danger Room.png Clockwork Tunnels Danger Room

"Rectangular" Segment
Notes:

Rectangular room with Rocket Launchers on both sides.

The gates in front of the Rocket Launchers drop once all members in the party step in the party button.


The visual's example feature Icon status shock.png theme.

The visual's example feature Icon status shock.png shock theme.

Rectangular (Double)6ARectangular (Double)6A Spiral 2020-02-15 14-32-44.png Clockwork Tunnels Danger Room

"Rectangular (Double)" Segment
Notes:

Large room with spikes and respawning Bombies.


The visual's example feature Icon status freeze.png theme.

The visual's example feature Icon status freeze.png freeze theme.

Rectangular (Double)6BRectangular (Double)6B Spiral 2020-02-15 15-46-52.png Clockwork Tunnels Danger Room

"Rectangular (Double)" Segment
Notes:

Large room with spikes and respawning Bombies.


The visual's example feature Icon status freeze.png theme.

The visual's example feature Icon status freeze.png freeze theme.

Rectangular (Special)7ARectangular (Special)7A Battlepod Danger Room.png Clockwork Tunnels Danger Room

"Rectangular (Special)" Segment
Notes:

Rectangular room with a Battlepod in the middle. The Battlepod becomes active at the start of one of the final waves.


The visual's example feature Icon status poison.png theme.

The visual's example feature Icon status poison.png poison theme.

Rectangular (Eight Shape)8ARectangular (Eight Shape)8A 250x250px Clockwork Tunnels Danger Room

"Rectangular (Eight Shape)" Segment
Notes:

Wide room with two large square spike traps positioned at the eyes of a figure-eight, with regenerating walls of explosive blocks completely spanning the passages above the traps.


The visual's example feature Icon status poison.png theme.

The visual's example feature Icon status poison.png poison theme.

Rectangular (Eight Shape)8BRectangular (Eight Shape)8B 250x250px Clockwork Tunnels Danger Room

"Rectangular (Eight Shape)" Segment
Notes:

Wide room with two big spike traps and spawning tiles at the top that produce Jelly Green Minis.

The switches by the spawn tiles close gates to trap the minis in their spawn area, but the gates reopen after a period of time.


The visual's example feature Icon status freeze.png theme.

The visual's example feature Icon status freeze.png freeze theme.

Rectangular (Eight Shape)8CRectangular (Eight Shape)8C 250x250px Clockwork Tunnels Danger Room

"Rectangular (Eight Shape)" Segment
Notes:

Wide room with two large square spike traps surrounded by respawning lines of Ghost Blocks.

On each trap are four respawning Gun Puppies.


The visual's example feature Icon status shock.png theme.

The visual's example feature Icon status shock.png shock theme.

Misc9AMisc9A Crystal Danger Room.png Clockwork Tunnels Danger Room

"Misc" Segment
Notes:

Rectangular room, wider on the edges, with elemental traps at the bottlenecks.

The traps may initially be covered by crystals.


The visual's example feature theme.

The visual's example feature Icon status poison.png poison theme.

See Also

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