Difference between revisions of "Scenario Room"

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(updating format of the page, still need to add the last 4 types but im saving just in case)
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'''Scenario rooms''' are special rooms in the [[Clockworks]] that offer a little story and atmosphere, hints of a larger story, or a special bonus to those that discover them. Note that certain ones can also be found in [[missions]] as well, though they tend to be a bit different than those encountered in the arcade. Some scenario rooms are rarer than others.
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A {{PAGENAME}} is a special room in the [[Clockworks]] that offer a little story and atmosphere, hints of a larger story, or a special bonus to those that discover them. Note that certain ones can also be found in [[missions]] as well, though they tend to be a bit different than those encountered in the [[arcade]]. Some scenario rooms are rarer than others.
  
{{Scenario Room/start}}
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== List ==
{{Scenario Room
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{{GeographyList/Start}}
|level_number=Candlestick_Keep_1
+
|Description=There are two fallen Knights in a gated room with a [[Carnavon]]. There is a recon module left that reads: "The candle's going out! They are coming! Curse Kalem for going after that treasure..."
+
|Level=Candlestick Keep
+
|Depth=9, 11, 12, 16, 17, 20, 26
+
|Type=Dialog}}
+
  
{{Scenario Room
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{{GeographyList
|level_number=Clockworks_1
+
|area file = Scenario_Room-Candlestick_Keep_1
|Description= A Geo Knight with a monitor is studying the affects of minerals have that attract certain types of monsters. The information module near the Knight reads: "Certain types of monsters seem to be attracted to different combinations of minerals found down here in the Clockworks." There is also a what appears to be an [[Ice Cube]] whose name appears to be Hubert (who happens to be "de-spiked"), according to the Geo Knight, and may be his pet.
+
|parent    = Candlestick Keep
The monsters that the Geo Knight studies are [[Wolver|Wolvers]], [[Jelly|Jelly Cubes]], [[Scuttlebot|Scuttlebots]], [[Mender#Ironclaw_Mender|Ironclaw Menders]], [[Devilite#Yesman|Yesmen]] and [[Kat|Spookats]].
+
|segment  = Scenario Room
|Level=Any Clockwork level
+
|number    = 1
|Depth=Any depths
+
|notes    = This room has been encountered in tier 2 and 3.
|Type=Dialog}}
+
  
{{Scenario Room
+
There are two fallen Knights in a gated room with a [[Carnavon]].
|level_number=Clockworks 2
+
|Description=Three Geo Knights from Spiral HQ set up a campsite around a mineral room.
+
|Level=Clockwork Tunnels - Blast Furnace, Cooling Chamber
+
|Depth=1, 14, 19, 26
+
|Type=Dialog}}
+
  
{{Scenario Room
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{{Exploration/Showhide
|level_number=Clockworks 3
+
|title  = {{module|Recon}}
|Description=A bridge that is or is not being repaired - or destroyed. Some Gremlin Knockers, Thwackers and Menders will spawn as the player passes through the room.
+
|content =  
|Level=Cooling Chamber - Wild Path, Power Complex, Wasteworks - Infernal Passage
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{{InfoBubble
|Depth=19, 26
+
|intro  =  
|Type=Dialog}}
+
|content = The candle's going out! They are coming! Curse Kalem for going after that treasure.
 +
}}
 +
}}
 +
}}
  
{{Scenario Room
+
{{GeographyList
|level_number=Clockworks_4
+
|area file = Library
|Description=A campfire with 4 knights. It looks like the knights are on their first expedition in the Clockworks.
+
|parent    = Candlestick Keep
|Level=Cooling Chamber
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|segment  = Scenario Room
|Depth=14
+
|5        = {{location|Candlestick Keep|Cold Shadows|1.3}}
|Type=Aesthetics}}
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|number    = 2
 +
|notes    = This room can always be encountered in {{mission|An Occurrence at Owlite Keep}}: ''The Forgotten Library''
  
{{Scenario Room
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{{Dialogue/Showhide
|level_number=Clockworks_5
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|title  = Owlite Tome Text
|Description=An abandoned or ravaged campsite. One of the containers have been overturned, and the remaining knight is shaking in shock. It is possible some monsters have attacked the campsite.
+
|content = {{:Owlite tome text Dialogue/The Forgotten Library}}
|Level=Wasteworks - Wild Path, Blast Furnace -
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}}
|Depth=11, 14, 19
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}}
|Type=Aesthetics}}
+
  
{{Scenario Room
+
{{GeographyList
|level_number=Clockworks_6
+
|area file = Scenario Room-Clockworks_1
|Description=A giant metal beam that's been driven down the path.
+
|parent    = Clockwork Tunnels
|Level=Blast Furnace - , Cooling Chamber - , Power Complex -
+
|segment  = Scenario Room
|Depth=1, 22, 24, 25
+
|number    = 1
|Type=Aesthetics}}
+
|letter    = A
 +
|notes    = This room can be encountered at any tier.
  
 +
A [[Geo Knight]] with a monitor is studying the affects of minerals have that attract certain types of monsters. There is also an [[Ice Cube]] whose name is Hubert. The monsters that the Geo Knight studies are [[Wolver]]s, [[Jelly|Jelly Cubes]], [[Scuttlebot]]s, [[Mender#Ironclaw_Mender|Ironclaw Menders]], [[Devilite#Yesman|Yesmen]] and [[Spookat]]s.
  
{{Scenario Room
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{{Dialogue/Showhide
|level_number=Clockworks_7
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|title  = Geo Knight
|Description=A possible Gremlin workshop of some sort. A Gremlin Thwacker spawns at the corner table in the top right, and hitting the switch in the middle spawns 2 friendly Mecha Knights from the empty areas in the top of the room. Scuttlebots will also spawn from the destroyed grey boxes.
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|content = Don't mind Hubert, he's been de-spiked.
|Level=Power Complex - Infernal Passage
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}}
|Depth=17
+
|Type=Aesthetics}}
+
  
{{Scenario Room
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{{Exploration/Showhide
|level_number=Clockworks_8
+
|title  = {{module|Information}}
|Description=A slimy area with some tubes and poison traps. Toxigels may appear in the area.
+
|content =  
|Level=Wasteworks - Slimeway
+
{{InfoBubble
|Depth=9
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|intro  = Minerals
|Type=Aesthetics}}
+
|content = Certain types of monsters seem to be attracted to different combinations of minerals found down here in the Clockworks
 +
}}
 +
}}
  
{{Scenario Room
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}}
|level_number=Clockworks_9
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|Description=A possible storage area of some sort. The grey boxes reveal hidden Scuttlebots and treasure boxes can be found at the end of the room.
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|Level=Cooling Chamber -
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|Depth=22
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|Type=Aesthetics}}
+
  
{{Scenario Room
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{{GeographyList
|level_number=Clockworks_10
+
|area file = Scenario Room-Clockworks 2
|Description=A campfire with a resting knight between two party buttons. Standing in the area will refill your knight's health.
+
|parent    = Clockwork Tunnels
|Level=Cooling Chamber -
+
|segment  = Scenario Room
|Depth=1, 7, 12, 16
+
|number    = 2
|Type=Bonus}}
+
|letter    = A
 +
|5        = {{location|Blast Furnace||1.2}}<br>and<br>{{location|Cooling Chamber|Wild Path}}
 +
|notes    = This room can be encountered at any tier.
  
{{Scenario Room
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Three [[Geo Knight]]s from [[Spiral HQ]] set up a campsite around a mineral room.
|level_number=Clockworks_11
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|Description=A room with Gremlin tools. The room looks like it's under construction.
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|Level= All Clockwork Tunnels
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|Depth=1, 14
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|Type=Aesthetics}}
+
  
{{Scenario Room
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{{Dialogue/Showhide
|level_number=Clockworks_12
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|title  = Geo Knights
|Description=A room with a large cooling fan in the center surrounded by crystal blocks. Breaking some of the blocks will spawn [[Jelly#Ice Cube|Ice Cubes]]. When cleaning some space, 2 dead [[Gremlin]] bodies can be found lying on the ground.
+
|content =
|Level=Cooling Chamber -
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*Spiral HQ wants us to have these minerals back to Haven.
|Depth=10
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*Just a few more tests...
|Type=Aesthetics}}
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}}
  
{{Scenario Room
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}}
|level_number=Clockworks_13
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|Description=A broken bridge or hallway. It doesn't look like work will continue on that section.
+
|Level=Wasteworks -  , Power Complex -
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|Depth=20, 21, 22
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|Type=Aesthetics}}
+
  
{{Scenario Room
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{{GeographyList
|level_number=Clockworks_14
+
|area file = Scenario Room-Clockworks_4
|Description=A frightened knight hiding.
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|parent    = Clockwork Tunnels
|Level=Clockwork Tunnels -
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|segment  = Scenario Room
|Depth=20, 21
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|5        = {{location|Cooling Chamber||1.2}}
|Type=Aesthetics}}
+
|number    = 3
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 2.
  
{{Scenario Room
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A campfire with 4 knights. It looks like the knights are on their first expedition in the [[Clockworks]].
|level_number=Clockworks_15
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}}
|Description= A construction site for a new Roarmulus Twin. The button opens the gates and spawns 2 Gun Puppies. Behind them are 2 Treasure Boxes surrounded by Missiles found in the [[Ironclaw Munitions Factory]].
+
  
A version of this room is always encountered in the {{mission|Plan of Attack}}.
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{{GeographyList
|Level=Cooling Chamber
+
|area file = Scenario Room-Clockworks_5
|Depth=14
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|parent    = Clockwork Tunnels
|Type=Aesthetics}}
+
|segment  = Scenario Room
 +
|5        = {{location|Wasteworks|Wild Path}},<br>and<br>{{location|Blast Furnace||1.2}}
 +
|number    = 4
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 2 and 3.
  
{{Scenario Room
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A campfire with a frightened knight in a corner. The containers are empty and one of them have been overturned. It is possible some monsters have attacked the place.
|level_number=Clockworks_16
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|Description=An unmoving [[Tortodrone]] can be seen on a lower platform, next to some ruined constructs. A [http://wiki.spiralknights.com/File:Scenario_Room-Clockworks_16_variant.png variant] of this exists in the Infernal Passage of the Wasteworks where the Tortodrone is surrounded by [[Dark Matter]] crystals and has dark purple shards protruding from the top of its body. A [[Pit Boss]] and two Yesmen spawns upon entering the area.
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|Level= Blast Furnace, Wasteworks - Infernal Passage
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|Depth=19, ? 
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|Type=Aesthetics}}
+
  
{{Scenario Room
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{{Dialogue/Showhide
|level_number=Clockworks_17
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|title  = Knight
|Description=An unmoving [[Tortodrone]] can be seen next to some grass.
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|content = They... They got everyone except me. I just hid in the corner
|Level= Clockwork Tunnels - Gremlin Grounds
+
}}
|Depth=2, ?
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|Type=Aesthetics}}
+
  
{{Scenario Room
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}}
|level_number=Clockworks_18
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|Description=An unmoving [[Tortodrone]] seems to have been edited by fiends.
+
|Level= ?
+
|Depth= 19, ?
+
|Type=Aesthetics}}
+
  
 +
{{GeographyList
 +
|area file = Scenario Room-Clockworks_14
 +
|map file  = Map-Clockwork Tunnels-Scenario Room4A
 +
|parent    = Clockwork Tunnels
 +
|segment  = Scenario Room
 +
|number    = 4
 +
|letter    = B
 +
|notes    = This room has been encountered in tier 3.
  
{{Scenario Room
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A campfire with a frightened knight in a corner. The containers are empty and one of them have been overturned. It is possible some monsters have attacked the place.
|level_number=Clockworks_19
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|Description=A storage room of some kind. Gremlins hang around the area. Some of the blocks are hidden monster cages, which seem to only spawn scuttles here.  
+
|Level= Cooling Chamber - Mechanized Mile
+
|Depth=20, ?
+
|Type=Bonus}}
+
  
{{Scenario Room
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{{Dialogue/Showhide
|level_number=DevilishDrudgery_1
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|title  = Knight
|Description= A suspicious looking fiend activity. The sparkling book pile reads: "5 Ways to Appease Your Pit Boss." Placing the 5 statues on the 5 buttons completes the ritual. For this scenario, a Trojan was summoned, as can be seen [http://wiki.spiralknights.com/File:Scenario_Room-devildrudgery1.2summonedtrojan.png here]. For other scenarios of this type, there is a chance for materials related to fiends to drop, depending on the tier. (Example: [[Mug of Misery]]) can drop. Other versions can spawn 5 silkwings/crowns/devilites and Pit bosses.
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|content = They... They got everyone except me. I just hid in the corner
|Level= Devilish Drudgery - Overtime, Every Time / Hiring Freeze / Everybody's Fired
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}}
|Depth= 7, 9, 10, 22, 25, 27
+
|Type=Dialog, Bonus}}
+
  
{{Scenario Room
+
}}
|level_number=DevilishDrudgery_2
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|Description= A suspicious looking fiend activity. Several devilites spawn with a [[Wing|silkwing]], ready to glower at any knights passing through. They seem to be shoving minerals (dark matter) into a stitched-together tortodrone. The button near the top lowers the gate. Note: more versions found. Not limited to Toxic Workplace. See image details. A closer look at the tortodrone [http://wiki.spiralknights.com/File:Scenario_Room-devildrudgery2.2closertortodrone.png here].
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|Level= Devilish Drudgery - Toxic Workplace
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|Depth= 19
+
|Type=Bonus}}
+
  
{{Scenario Room
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{{GeographyList
|level_number=DevilishDrudgery_3
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|area file = Scenario Room-Clockworks_10
|Description= A suspicious looking fiend activity. Several fiends, particularly Devilites or [[Gorgo]]s, can spawn, ready to glower at any knights passing through. Fiendish Self-Help book reads: "How do draw infernal symbols." Board reads: "A Notice to All Employees: Due to continual under-performance, there will be no paid holidays or free coffee in the break room." No wonder they're so angry!
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|parent    = Clockwork Tunnels
|Level= All Devilish Drudgeries
+
|segment  = Scenario Room
|Depth= 9, 10, 11, 12
+
|5        = {{location|Cooling Chamber||1.2}}
|Type=Dialog}}
+
|number    = 5
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 1 and 2.
  
{{Scenario Room
+
A campfire with a resting knight between two party buttons. Standing in the area will refill your knight's [[health]].
|level_number=DevilishDrudgery_4
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}}
|Description= A suspicious looking fiend activity. Several monsters spawn, ready to fight. The button in the upper right corner opens the gate on the left.
+
|Level= Devilish Drudgery - Wired for Synergy
+
|Depth= 15, 19
+
|Type=Aesthetics}}
+
  
{{Scenario Room
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{{GeographyList
|level_number=Graveyard_1
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|area file = Scenario Room-Clockworks 3
|Description=A mausoleum. A fading inscription reads: Here lies [[Torin]], knight of Almire. A [http://wiki.spiralknights.com/File:Scenario_Room-Graveyard_variant.jpg variant] of this exists, with shadow fire.
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|parent    = Clockwork Tunnels
|Level=Graveyard - Where Monsters Fear to Tread
+
|segment  = Scenario Room
|Depth=10, 11, 20
+
|5        = {{location|Cooling Chamber|Wild Path}},<br><br>{{location|Wasteworks|Infernal Passage}},<br><br>and {{location|Power Complex||1.2}}
|Type=Dialog}}
+
|number    = 6
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 3.
  
{{Scenario Room
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A bridge that is or is not being repaired - or destroyed. Some [[Knocker]]s, [[Thwacker]]s and [[Mender]]s will spawn as the player passes through the room.
|level_number=Graveyard_2
+
}}
|Description=A shining spark on the ground. Stepping off the grass onto dirt will cause damage (roughly half a bar of health) and inflict poison. You cannot activate the sparkling tile if you continue to shield through. Drops a Grim Spark upon interaction.
+
|Level=Graveyard - Where Monsters Fear to Tread
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|Depth=24/26
+
|Type=Bonus}}
+
  
{{Scenario Room
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{{GeographyList
|level_number=Graveyard_3
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|area file = Scenario Room-Clockworks_6
|Description=A knight sitting down with 4 candles. There are 4 re-spawning zombies hidden in the dirt piles. The zombies can't enter the area where the candles are lit, but their stun breath still works. The knight says, "No, there are just too many... I can no longer fight them. All that's left is the light from these candles. Without it I..."
+
|parent    = Clockwork Tunnels
|Level=Graveyard - Where Monsters Fear to Tread
+
|segment  = Scenario Room
|Depth=11
+
|5        = {{location|Blast Furnace||1.2}},<br><br>{{location|Cooling Chamber||1.2}},<br><br>and {{location|Power Complex||1.2}}
|Type=Dialog}}
+
|number    = 7
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 1 and 3.
  
{{Scenario Room
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A giant metal beam that's been driven down the path.
|level_number=Graveyard_7
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}}
|Description=Similar to the room with the knight between the 4 candles, but the knight is dead and the candles are unlit. The zombies are not restricted from entering between the candles. Nothing happens when the knight is examined.
+
|Level=Graveyard - Where Monsters Fear to Tread
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|Depth=24
+
|Type=Aesthetics}}
+
  
{{Scenario Room
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{{GeographyList
|level_number=Graveyard 4
+
|area file = Scenario Room-Clockworks_13
|Description=A poisonous mist that may be miasma. It poisons anyone who tries to walk through it.
+
|parent    = Clockwork Tunnels
|Level=Graveyard - Where Monsters Fear to Tread
+
|segment  = Scenario Room
|Depth=11, 12, 17
+
|5        = {{location|Wasteworks||1.2}}<br>and<br>{{location|Power Complex||1.2}}
|Type=Aesthetics}}
+
|number    = 8
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 3.
  
{{Scenario Room
+
A broken bridge or hallway. It doesn't look like work will continue on that section.
|level_number=Graveyard_5
+
}}
|Description=A big coffin with chains on the sides. Dust Zombies may spawn upon interaction.
+
|Level=Graveyard - Where Monsters Fear to Tread
+
|Depth=11, 20
+
|Type=Aesthetics}}
+
  
{{Scenario Room
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{{GeographyList
|level_number=Graveyard_6
+
|area file = Scenario Room-Clockworks_7
|Description=Similar to the room where the big coffin with chains on the sides - except that the coffin is gone.
+
|parent    = Clockwork Tunnels
|Level=Graveyard - Where Monsters Fear to Tread
+
|segment  = Scenario Room
|Depth=20, 22
+
|5        = {{location|Power Complex|Infernal Passage}}
|Type=Aesthetics}}
+
|number    = 9
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 2.
  
{{Scenario Room
+
A possible [[Gremlin]] workshop of some sort. A [[Thwacker]] spawns at the corner table in the top right, and hitting the switch in the middle spawns 2 friendly [[Mecha Knight]]s from the empty areas in the top of the room. [[Scuttlebot]]s will also spawn from the destroyed grey blocks.
|level_number=Lichenous_Lair_1
+
}}
|Description=A meteor of some sort that has crash landed into the Clockworks. Upon approaching the meteor, several waves of Lichens will spawn.
+
  
A version of this room is always encountered in the {{mission|Alien Ooze}}.
+
{{GeographyList
|Level=Lichenous Lair - Fiery Fusion/Shocking Synthesis
+
|area file = Scenario Room-Clockworks_8
|Depth=9, 11, 12, 14
+
|parent    = Clockwork Tunnels
|Type=Aesthetics}}
+
|segment  = Scenario Room
 +
|5        = {{location|Wasteworks|Slimeway}}
 +
|number    = 10
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 2.
  
{{Scenario Room
+
A slimy area with some tubes and poison traps. [[Toxigel]]s may appear in the area.
|level_number=Wolver_Den_1
+
}}
|Description=An ancient structure of some sort.
+
|Level=Wolver Den - Raving Rabids/Frosty Fury/Ashes to Ash Tails
+
|Depth=10/19/28
+
|Type=Aesthetics}}
+
  
{{Scenario Room
+
{{GeographyList
|level_number=Wolver_Den_2
+
|area file = Scenario Room-Clockworks_9
|Description=A giant sword on the ground surrounded by statues and boxes. The dialog reads: "Etched within the side of the blade appears to be some kind of map of the stars".
+
|parent    = Clockwork Tunnels
|Level=Wolver Den - Pack Brutality/Ashes to Ash Tails
+
|segment  = Scenario Room
|Depth=19/20/22/25
+
|5        = {{location|Cooling Chamber||1.2}}
|Type=Bonus}}
+
|number    = 11
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 3.
  
{{Scenario Room
+
A possible storage area of some sort. The grey blocks reveal hidden [[Scuttlebot]]s and [[Treasure Box]]es can be found at the end of the room.
|level_number=Wolver_Den_3
+
}}
|Description=A fountain with a totem on the middle. Shoot at the fountain with your gun or with a vial to get crowns. Wolvers or Lichens will sometimes spawn instead of crowns.
+
|Level=Wolver Den -  , Lichenous Lair - Prognosis: Symbiosis / Cold Fusion / Fiery Fusion / Shocking Synthesis
+
|Depth=12, 19, 20
+
|Type=Bonus}}
+
  
{{Scenario Room
+
{{GeographyList
|level_number=Wolver_Den_4
+
|area file = Scenario Room-Clockworks_12
|Description=A Snipe meadow with treasure boxes and invisible heart pads.
+
|parent    = Clockwork Tunnels
|Level=Wolver Den - Ashes to Ash Tails, Frosty Fury
+
|segment  = Scenario Room
|Depth=9, 10, 11
+
|5        = {{location|Cooling Chamber||1.2}}
|Type=Bonus}}
+
|number    = 12
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 2.
  
{{Scenario Room
+
A room with a large cooling fan in the center surrounded by [[Crystal Block]]s. Breaking some of the blocks will spawn [[Ice Cube]]s. When cleaning some space, two dead [[Gremlin]] bodies can be found lying on the ground.
|level_number=Wolver_Den_5
+
}}
|Description=A campsite near the exit elevator. The campfire is still burning. Lots of unusable containers, 3 treasure boxes, a heart box, and two pickup items.
+
|Level=Wolver Den - Ashes to Ash Tails/High Voltail
+
|Depth=3, 11
+
|Type=Aesthetics}}
+
  
{{Scenario Room
+
{{GeographyList
|level_number=Wolver_Den_6
+
|area file = Scenario Room-Clockworks_19
|Description=3 statues of puppy enemies and 1 pool at each end. 1 large Gun Puppy statue accompanied by 2 smaller Gun Puppy statues, with one pool on the left and right side.
+
|parent    = Clockwork Tunnels
|Level=Wolver Den - Ashes to Ash Tails/Frosty Fury
+
|segment  = Scenario Room
|Depth=3/5/7
+
|5        = {{location|Cooling Chamber|Mechanized Mile}}
|Type=Aesthetics}}
+
|number    = 13
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 3.
  
{{Scenario Room
+
A storage room of some kind. [[Gremlin]]s hang around the area. Some of the blocks are hidden [[Monster Cage|monster cages]], which seem to only spawn [[Scuttlebot]]s here.
|level_number=Wolver_Den_7
+
}}
|Description=A lonely campsite with no one in camp. Could they have possibly abandoned the camp, or did something worse happen?
+
|Level=Wolver Den - Frosty Fury
+
|Depth=11
+
|Type=Aesthetics}}
+
  
{{Scenario Room
+
{{GeographyList
|level_number=Wolver_Den_8
+
|area file = Scenario Room-Clockworks_16
|Description=A camp with some recruits. Each recruit says a variety of things when interacting with a knight.
+
|parent    = Clockwork Tunnels
|Level=Wolver Den - Ashes to Ash Tails/Pack Brutality/Raving Rabids
+
|segment  = Scenario Room
|Depth=5/7/10/14
+
|5        = {{location|Wasteworks|Infernal Passage}},<br>and<br>{{location|Blast Furnace||1.2}}
|Type=Dialog}}
+
|number    = 14
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 3.
  
{{Scenario Room
+
An unmoving [[Tortodrone]] can be seen on a lower platform, next to some ruined constructs.
|level_number=Wolver_Den_9
+
}}
|Description=A place with a fossilized [[Tortodrone]] and a water feature. Maybe the Tortodrone was abandoned by someone, or simply died. [http://wiki.spiralknights.com/File:Scenario_Room-Wolver_Den_9.1.png Variation] on this room: Tortodrone is in upper left corner.
+
|Level=Wolver Den - High Voltail / Frost Fury
+
|Depth=10, 22
+
|Type=Bonus}}
+
  
{{Scenario Room
+
{{GeographyList
|level_number=Wolver_Den_10
+
|area file = Scenario Room-Clockworks_18
|Description=A valley-like area with an unmoving [[Tortodrone]] on a pillar to the left.
+
|map file  = Map-Clockwork Tunnels-Scenario Room14A
|Level=Wolver Den - Frosty Fury
+
|parent    = Clockwork Tunnels
|Depth=20, ?
+
|segment  = Scenario Room
|Type=Bonus}}
+
|5        = {{location|Wasteworks|Infernal Passage}}
 +
|number    = 14
 +
|letter    = B
 +
|notes    = This room has been encountered in tier 3.
  
{{Scenario Room
+
An unmoving [[Tortodrone]] seems to have been edited by [[fiend]]s. The Tortodrone is surrounded by [[Dark Matter]] crystals and has dark purple shards protruding from the top of its body.
|level_number=Wolver_Den_11
+
|Description=A sort of wishing well between two pillars. Interacting with the well will cause crowns and heat to appear. This can be done a few times.  
+
|Level=Wolver Den - Pack Brutality
+
|Depth=9, 11
+
|Type=Bonus}}
+
  
 +
A [[Pit Boss]] and two [[Yesman|Yesmen]] spawns upon entering the area.
 +
}}
  
{{Scenario Room
+
{{GeographyList
|level_number=Ruined_Compound_1
+
|area file = Scenario Room-Clockworks_17
|Description=An abandoned mini lab likely used by Gremlins; there is a deactivated [[Mecha Knight]] in a corner and a piece of a [[Retrode]]'s arm on the floor. With futher inspection if the player goes to the left to the passage and goes need the gated area in the back reveals that the pipes leaded from the unknown chemicals in the tubes were once being used on a Gremlin who is dead and may have been left to die or died becuase of the experiments that were being taken place.
+
|parent    = Clockwork Tunnels
|Level=Ruined Compound - Ravenous Warrens
+
|segment  = Scenario Room
|Depth=19
+
|5        = {{location|Clockwork Tunnels|Gremlin Grounds}}
|Type=Aesthetics}}
+
|number    = 15
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 1.
  
{{Scenario Room
+
An unmoving [[Tortodrone]] can be seen next to some grass.
|level_number=Compound_1
+
|Description=A gremlin pillbox with dead gremlins and mortars. The dead mender has a note that says, "The others must never know. Silence them. -H". After reading it a [[Ghostmane Stalker]] appears.
+
|Level=Compound
+
|Depth=22
+
|Type=Dialog}}
+
  
{{Scenario Room
+
}}
|level_number=Compound_5
+
|Description=A statue of a large mecha knight with mismatched limbs. The regular mecha knights in the area can be activated for the regular 5 energy price, a potential combat bonus.
+
|Level=Compound - Chittering Burrows, Creeping Colony, Ravenous Warrens
+
|Depth=14,25, 26
+
|Type=Bonus}}
+
  
{{Scenario Room
+
{{GeographyList
|level_number=Compound_3
+
|parent    = Clockwork Tunnels
|Description=A tortodrone rests high on a cliff, surrounded by animated twilight lights. To the right are some prize boxes.
+
|segment  = Scenario Room
|Level=Blighted Compound - Ravenous Warrens
+
|5        = {{location|Cooling Chamber||1.2}}
|Depth=20
+
|number    = 16
|Type=Bonus}}
+
|notes    = This room has been encountered in tier 3.
  
{{Scenario Room
+
Some Knights and [[Recon Ranger]]s seems to have set a camping around an unmoving [[Tortodrone]] to rest and collect samples of the stratum. Two [[Mecha Turret]]s are active helping to keep the area safe. One of the Knights have a [[Pulsar]] and one of the Recon Rangers have a [[Robo Wrecker]].
|level_number=Compound_4
+
 
|Description=A tortodrone rests on a platform, surrounded by animated twilight lights. There are some prize boxes. This is a variant of the Compound 3 tortodrone scenario, with the torto shell in a different location.
+
{{Dialogue/Showhide
|Level=Shocked Compound - Chittering Burrows
+
|title  = Dialogues
|Depth=9,??
+
|content =
|Type=Bonus}}
+
*We're resting here for a while before we journey deeper into the Clockworks.
 +
*Preparation is your best tool for survival in the Clockworks.
 +
*I keep a sword around for close enounters.
 +
*I always carry a blaster, never know when it might come in handy.
 +
*Don't forget your shield, it will save your life!
 +
*Did you see something out there?
 +
*Just a few more tests...
 +
*Well met!
 +
}}
 +
}}
 +
 
 +
{{GeographyList
 +
|area file = Scenario Room-Clockworks_11
 +
|parent    = Clockwork Tunnels
 +
|segment  = Scenario Room
 +
|5        = {{location|Clockwork Tunnels||1.2}}.
 +
|number    = 17
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 1 and 2.
 +
 
 +
A room with [[Gremlin]] tools. The room looks like it's under construction.
 +
}}
 +
 
 +
{{GeographyList
 +
|area file = Scenario Room-Clockworks_15
 +
|parent    = Clockwork Tunnels
 +
|segment  = Scenario Room
 +
|5        = {{location|Cooling Chamber||1.2}}
 +
|number    = 18
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 2.
 +
 
 +
A construction site for the [[Roarmulus Twin]]. The button opens the gates and spawns 2 [[Gun Puppy|Gun Puppies]]. Behind them are 2 [[Treasure Box]]es surrounded by {{exploration|Rocket Block}}s found in the {{location|Ironclaw Munitions Factory||1.2}}.
 +
}}
 +
 
 +
{{GeographyList
 +
|area file = Area-Plan of Attack-Power Grid
 +
|map file  = Map-Clockwork Tunnels-Scenario Room17A
 +
|parent    = Clockwork Tunnels
 +
|segment  = Scenario Room
 +
|5        = {{location|Power Complex|Gremlin Grounds}}
 +
|number    = 18
 +
|letter    = B
 +
|notes    = This variant is always encountered in the {{mission|Plan of Attack}}: ''Power Grid''
 +
 
 +
A construction site for the [[Roarmulus Twin]].
 +
}}
 +
 
 +
{{GeographyList
 +
|area file = Terminal Meltdown Fuel Depot Entrance
 +
|parent    = Clockwork Tunnels
 +
|5        = {{location|Blast Furnace|Slimeway}}
 +
|number    = 19
 +
|letter    = A
 +
|notes    = This room can always be encountered in {{mission|Terminal Meltdown}}: ''Red Alert''
 +
}}
 +
 
 +
{{GeographyList
 +
|area file = Scenario Room-DevilishDrudgery_1
 +
|parent    = Devilish Drudgery
 +
|segment  = Scenario Room
 +
|5        = {{location|Devilish Drudgery|Overtime, Every Time|1.3}},<br><br> {{location|Devilish Drudgery|Hiring Freeze|1.3}},<br><br> and {{location|Devilish Drudgery|Everybody's Fired|1.3}}
 +
|number    = 1
 +
|notes    = This room can be encountered at any tier.
 +
 
 +
Placing the 5 statues on the 5 buttons completes the ritual. Some of the possible spawns after completing the ritual include: [[Crowns]], Fiend-related drops (like {{mat|Mug of Misery}}), five [[Silkwing]]s, [[Devilite]]s and [[Pit Boss|Pit Bosses]], or a [[Trojan]] (as can be seen [[:File:Scenario_Room-devildrudgery1.2summonedtrojan.png|here]]).
 +
 
 +
The sparkling book pile reads: ''5 Ways to Appease your Pit Boss.''
 +
}}
 +
 
 +
{{GeographyList
 +
|area file = Scenario Room-DevilishDrudgery_3
 +
|parent    = Devilish Drudgery
 +
|segment  = Scenario Room
 +
|5        = Any level from<br>{{location|Devilish Drudgery||1.2}}
 +
|number    = 2
 +
|notes    = This room has been encountered in tier 2.
 +
 
 +
A suspicious looking fiend activity. Several fiends, particularly [[Devilite]]s or [[Gorgo]]s, can spawn, ready to glower at any knights passing through.
 +
 
 +
Fiendish Self-Help book reads: ''How do draw infernal symbols''.
 +
 
 +
Board reads: ''A Notice to All Employees: Due to continual under-performance, there will be no paid holidays or free coffee in the break room''. No wonder they're so angry!
 +
}}
 +
 
 +
{{GeographyList
 +
|area file = Scenario Room-DevilishDrudgery_2
 +
|parent    = Devilish Drudgery
 +
|segment  = Scenario Room
 +
|5        = {{location|Devilish Drudgery|Overtime, Every Time|1.3}}<br>and<br>{{location|Devilish Drudgery|Toxic Workplace|1.3}}
 +
|number    = 3
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 2 and 3.
 +
 
 +
A suspicious looking fiend activity. Several [[devilite]]s spawn with a [[silkwing]], ready to glower at any knights passing through. They seem to be shoving [[Dark Matter]] into a stitched-together [[Tortodrone]]. The button near the top lowers the gate.
 +
 
 +
A closer look at the tortodrone can be seen [[:File:Scenario_Room-devildrudgery2.2closertortodrone.png|here]].
 +
 
 +
To check this room in a different theme check [https://forums.spiralknights.com/en/node/85284#comment-767999 this] and [https://forums.spiralknights.com/en/node/86971#comment-769486 this] forum's comment.
 +
}}
 +
 
 +
{{GeographyList
 +
|area file = Scenario Room-DevilishDrudgery_4
 +
|parent    = Devilish Drudgery
 +
|segment  = Scenario Room
 +
|5        = {{location|Devilish Drudgery|Wired for Synergy|1.3}}
 +
|number    = 3
 +
|letter    = B
 +
|notes    = This room has been encountered in tier 2 and 3.
 +
 
 +
A suspicious looking fiend activity. Several [[devilite]]s spawn with a [[silkwing]], ready to glower at any knights passing through. They seem to be shoving [[Dark Matter]] into a stitched-together [[Tortodrone]]. The button near the top lowers the gate.
 +
 
 +
A closer look at the tortodrone can be seen [[:File:Scenario_Room-devildrudgery2.2closertortodrone.png|here]].
 +
 
 +
To check this room in a different theme check [https://forums.spiralknights.com/en/node/85284#comment-767999 this] and [https://forums.spiralknights.com/en/node/86971#comment-769486 this] forum's comment.
 +
}}
 +
 
 +
{{GeographyList
 +
|parent    = Devilish Drudgery
 +
|segment  = Scenario Room
 +
|5        = {{location|Devilish Drudgery|Overtime, Every Time|1.3}}
 +
|number    = 5
 +
|notes    = This area only appears during the [[March of the Tortodrones]] event. This room has been encountered in tier 3.
 +
 
 +
A party button waits beyond aesthetic piles of [[Dark Matter|dark matter]]. The area features a single {{exploration|Vortex Block}}. Several monsters spawn to fight, including [[Devilite]]s, [[Trojan]]s, and [[Howlitzer]]s.
 +
 
 +
The [[March of the Tortodrones#Gameplay|bulk glyph]] reward for this area seems to be rather small.
 +
 
 +
}}
 +
 
 +
{{GeographyList
 +
|area file = Area-Work for Idle Hands-Devilish Drudgery
 +
|parent    = Devilish Drudgery
 +
|segment  = Scenario Room
 +
|5        = {{location|Devilish Drudgery|Overtime, Every Time|1.3}}
 +
|number    = 6
 +
|notes    = This room can always be encountered in {{mission|Work for Idle Hands}}: ''Devilish Drudgery''
 +
}}
 +
 
 +
{{GeographyList
 +
|area file = Area-Whipping and Mishandling-Sol'Fork Downtown
 +
|parent    = Devilish Drudgery
 +
|segment  = Scenario Room
 +
|5        = {{location|Devilish Drudgery|Everybody's Fired|1.3}}
 +
|number    = 7
 +
|notes    = This room can always be encountered in {{mission|Whipping and Mishandling}}: ''Sol'Fork Downtown''
 +
}}
  
 
{{Table/End}}
 
{{Table/End}}
  
[[category:geography]]
+
== See Also ==
 +
{{exploration see also}}
 +
 
 +
[[Category:Geography]]
 +
[[Category:Exploration]]

Revision as of 04:21, 12 May 2020

A Scenario Room is a special room in the Clockworks that offer a little story and atmosphere, hints of a larger story, or a special bonus to those that discover them. Note that certain ones can also be found in missions as well, though they tend to be a bit different than those encountered in the arcade. Some scenario rooms are rarer than others.

List

Map Visual Location Level &/or Segment Notes
Scenario Room1Scenario Room1 Scenario Room-Candlestick Keep 1.png Candlestick Keep "Scenario Room" Segment Notes:

This room has been encountered in tier 2 and 3.

There are two fallen Knights in a gated room with a Carnavon.

Scenario Room2Scenario Room2 Library.png Candlestick Keep Cold Shadows Notes:

This room can always be encountered in 9-1 Interface-icon-PvE.png Mission: An Occurrence at Owlite Keep: The Forgotten Library

Scenario Room1AScenario Room1A Scenario Room-Clockworks 1.png Clockwork Tunnels "Scenario Room" Segment Notes:

This room can be encountered at any tier.

A Geo Knight with a monitor is studying the affects of minerals have that attract certain types of monsters. There is also an Ice Cube whose name is Hubert. The monsters that the Geo Knight studies are Wolvers, Jelly Cubes, Scuttlebots, Ironclaw Menders, Yesmen and Spookats.

Scenario Room2AScenario Room2A Scenario Room-Clockworks 2.png Clockwork Tunnels Blast Furnace
and
Cooling Chamber: Wild Path
Notes:

This room can be encountered at any tier.

Three Geo Knights from Spiral HQ set up a campsite around a mineral room.

Scenario Room3AScenario Room3A Scenario Room-Clockworks 4.png Clockwork Tunnels Cooling Chamber Notes:

This room has been encountered in tier 2.

A campfire with 4 knights. It looks like the knights are on their first expedition in the Clockworks.

Scenario Room4AScenario Room4A Scenario Room-Clockworks 5.png Clockwork Tunnels Wasteworks: Wild Path,
and
Blast Furnace
Notes:

This room has been encountered in tier 2 and 3.

A campfire with a frightened knight in a corner. The containers are empty and one of them have been overturned. It is possible some monsters have attacked the place.

Scenario Room4BScenario Room4B Scenario Room-Clockworks 14.png Clockwork Tunnels "Scenario Room" Segment Notes:

This room has been encountered in tier 3.

A campfire with a frightened knight in a corner. The containers are empty and one of them have been overturned. It is possible some monsters have attacked the place.

Scenario Room5AScenario Room5A Scenario Room-Clockworks 10.png Clockwork Tunnels Cooling Chamber Notes:

This room has been encountered in tier 1 and 2.

A campfire with a resting knight between two party buttons. Standing in the area will refill your knight's health.

Scenario Room6AScenario Room6A Scenario Room-Clockworks 3.png Clockwork Tunnels Cooling Chamber: Wild Path,

Wasteworks: Infernal Passage,

and Power Complex
Notes:

This room has been encountered in tier 3.

A bridge that is or is not being repaired - or destroyed. Some Knockers, Thwackers and Menders will spawn as the player passes through the room.

Scenario Room7AScenario Room7A Scenario Room-Clockworks 6.png Clockwork Tunnels Blast Furnace,

Cooling Chamber,

and Power Complex
Notes:

This room has been encountered in tier 1 and 3.

A giant metal beam that's been driven down the path.

Scenario Room8AScenario Room8A Scenario Room-Clockworks 13.png Clockwork Tunnels Wasteworks
and
Power Complex
Notes:

This room has been encountered in tier 3.

A broken bridge or hallway. It doesn't look like work will continue on that section.

Scenario Room9AScenario Room9A Scenario Room-Clockworks 7.png Clockwork Tunnels Power Complex: Infernal Passage Notes:

This room has been encountered in tier 2.

A possible Gremlin workshop of some sort. A Thwacker spawns at the corner table in the top right, and hitting the switch in the middle spawns 2 friendly Mecha Knights from the empty areas in the top of the room. Scuttlebots will also spawn from the destroyed grey blocks.

Scenario Room10AScenario Room10A Scenario Room-Clockworks 8.png Clockwork Tunnels Wasteworks: Slimeway Notes:

This room has been encountered in tier 2.

A slimy area with some tubes and poison traps. Toxigels may appear in the area.

Scenario Room11AScenario Room11A Scenario Room-Clockworks 9.png Clockwork Tunnels Cooling Chamber Notes:

This room has been encountered in tier 3.

A possible storage area of some sort. The grey blocks reveal hidden Scuttlebots and Treasure Boxes can be found at the end of the room.

Scenario Room12AScenario Room12A Scenario Room-Clockworks 12.png Clockwork Tunnels Cooling Chamber Notes:

This room has been encountered in tier 2.

A room with a large cooling fan in the center surrounded by Crystal Blocks. Breaking some of the blocks will spawn Ice Cubes. When cleaning some space, two dead Gremlin bodies can be found lying on the ground.

Scenario Room13AScenario Room13A Scenario Room-Clockworks 19.png Clockwork Tunnels Cooling Chamber: Mechanized Mile Notes:

This room has been encountered in tier 3.

A storage room of some kind. Gremlins hang around the area. Some of the blocks are hidden monster cages, which seem to only spawn Scuttlebots here.

Scenario Room14AScenario Room14A Scenario Room-Clockworks 16.png Clockwork Tunnels Wasteworks: Infernal Passage,
and
Blast Furnace
Notes:

This room has been encountered in tier 3.

An unmoving Tortodrone can be seen on a lower platform, next to some ruined constructs.

Scenario Room14BScenario Room14B Scenario Room-Clockworks 18.png Clockwork Tunnels Wasteworks: Infernal Passage Notes:

This room has been encountered in tier 3.

An unmoving Tortodrone seems to have been edited by fiends. The Tortodrone is surrounded by Dark Matter crystals and has dark purple shards protruding from the top of its body.

A Pit Boss and two Yesmen spawns upon entering the area.

Scenario Room15AScenario Room15A Scenario Room-Clockworks 17.png Clockwork Tunnels Clockwork Tunnels: Gremlin Grounds Notes:

This room has been encountered in tier 1.

An unmoving Tortodrone can be seen next to some grass.

Scenario Room16Scenario Room16 Area-Clockwork Tunnels-Scenario Room16A.png Clockwork Tunnels Cooling Chamber Notes:

This room has been encountered in tier 3.

Some Knights and Recon Rangers seems to have set a camping around an unmoving Tortodrone to rest and collect samples of the stratum. Two Mecha Turrets are active helping to keep the area safe. One of the Knights have a Pulsar and one of the Recon Rangers have a Robo Wrecker.

Scenario Room17AScenario Room17A Scenario Room-Clockworks 11.png Clockwork Tunnels Clockwork Tunnels. Notes:

This room has been encountered in tier 1 and 2.

A room with Gremlin tools. The room looks like it's under construction.

Scenario Room18AScenario Room18A Scenario Room-Clockworks 15.png Clockwork Tunnels Cooling Chamber Notes:

This room has been encountered in tier 2.

A construction site for the Roarmulus Twin. The button opens the gates and spawns 2 Gun Puppies. Behind them are 2 Treasure Boxes surrounded by Rocket Blocks found in the Ironclaw Munitions Factory.

Scenario Room18BScenario Room18B Area-Plan of Attack-Power Grid.png Clockwork Tunnels Power Complex: Gremlin Grounds Notes:

This variant is always encountered in the 6-1 Interface-icon-PvE.png Mission: Plan of Attack: Power Grid

A construction site for the Roarmulus Twin.

19A19A Terminal Meltdown Fuel Depot Entrance.png Clockwork Tunnels Blast Furnace: Slimeway Notes:

This room can always be encountered in 9-2 Interface-icon-PvE.png Mission: Terminal Meltdown: Red Alert

Scenario Room1Scenario Room1 Scenario Room-DevilishDrudgery 1.png Devilish Drudgery Overtime, Every Time,

Hiring Freeze,

and Everybody's Fired
Notes:

This room can be encountered at any tier.

Placing the 5 statues on the 5 buttons completes the ritual. Some of the possible spawns after completing the ritual include: Crowns, Fiend-related drops (like Crafting-Mug of Misery.png Mug of Misery), five Silkwings, Devilites and Pit Bosses, or a Trojan (as can be seen here).

The sparkling book pile reads: 5 Ways to Appease your Pit Boss.

Scenario Room2Scenario Room2 Scenario Room-DevilishDrudgery 3.png Devilish Drudgery Any level from
Devilish Drudgery
Notes:

This room has been encountered in tier 2.

A suspicious looking fiend activity. Several fiends, particularly Devilites or Gorgos, can spawn, ready to glower at any knights passing through.

Fiendish Self-Help book reads: How do draw infernal symbols.

Board reads: A Notice to All Employees: Due to continual under-performance, there will be no paid holidays or free coffee in the break room. No wonder they're so angry!

Scenario Room3AScenario Room3A Scenario Room-DevilishDrudgery 2.png Devilish Drudgery Overtime, Every Time
and
Toxic Workplace
Notes:

This room has been encountered in tier 2 and 3.

A suspicious looking fiend activity. Several devilites spawn with a silkwing, ready to glower at any knights passing through. They seem to be shoving Dark Matter into a stitched-together Tortodrone. The button near the top lowers the gate.

A closer look at the tortodrone can be seen here.

To check this room in a different theme check this and this forum's comment.

Scenario Room3BScenario Room3B Scenario Room-DevilishDrudgery 4.png Devilish Drudgery Wired for Synergy Notes:

This room has been encountered in tier 2 and 3.

A suspicious looking fiend activity. Several devilites spawn with a silkwing, ready to glower at any knights passing through. They seem to be shoving Dark Matter into a stitched-together Tortodrone. The button near the top lowers the gate.

A closer look at the tortodrone can be seen here.

To check this room in a different theme check this and this forum's comment.

Scenario Room5Scenario Room5 Area-Devilish Drudgery-Scenario Room5A.png Devilish Drudgery Overtime, Every Time Notes:

This area only appears during the March of the Tortodrones event. This room has been encountered in tier 3.

A party button waits beyond aesthetic piles of dark matter. The area features a single Vortex Block. Several monsters spawn to fight, including Devilites, Trojans, and Howlitzers.

The bulk glyph reward for this area seems to be rather small.

Scenario Room6Scenario Room6 Area-Work for Idle Hands-Devilish Drudgery.png Devilish Drudgery Overtime, Every Time Notes:

This room can always be encountered in 5-1 Interface-icon-PvE.png Mission: Work for Idle Hands: Devilish Drudgery

Scenario Room7Scenario Room7 Area-Whipping and Mishandling-Sol'Fork Downtown.png Devilish Drudgery Everybody's Fired Notes:

This room can always be encountered in 6-2 Interface-icon-PvE.png Mission: Whipping and Mishandling: Sol'Fork Downtown

See Also

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