Difference between revisions of "User:Novaster/Sandbox"

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(lemme have a crack at it)
m (Maps: fixes)
Line 108: Line 108:
  
 
{{MapList
 
{{MapList
|location      = Clockworks Tunnel
+
|location      = Clockwork Tunnels
 
|type          = L
 
|type          = L
 
|#              = 1
 
|#              = 1
 
|variant        = A
 
|variant        = A
|notes          = '''Locked Module (Button)'''<br/>One of the three rooms that are to the North, North-East, and East have a button hidden under a destructible block.
+
|notes          = One of the three rooms that are to the North, North-East, and East have a button hidden under a destructible block.
 
}}
 
}}
  
 
{{Table/End}}
 
{{Table/End}}
 +
 +
:Ah, it would be "[[Clockwork Tunnels]]," not "clockworks tunnel." I think I need to make a bunch of redirects for exploration entities (button) etc. If you look at the discussion page of the sandbox, you can see another project growing there. -[[User:Novaster|Novaster]] 13:49, 14 March 2015 (UTC)

Revision as of 13:49, 14 March 2015


Maps

Template:MapList/doc - Documentation for the template of the list below:
Map Visual Mission or Area Level or Segment Notes
Map-March of the Tortodrones-Ancient Grove-1A.png No official description for this area. March of the Tortodrones
*Lobby of this mission
Ancient Grove Notes:

A verdant area containing a Mysterious Alchemy Machine, Basil, Arsenal Station, and the suspicious Grim Gate.

Map-Compound-L-1A.png No official description for this area. Compound
*Blighted Compound
(Any)
Depth(s): ?, 28
L Notes:

ACTUALLY THIS IS AN I. I'm too tired to fix it right now, and I've made about 15 mistakes in the past hour, so it's time to give this a rest. This module features four spike traps. It potentially has a small med cache to the right.

Map-Clockwork Tunnels-L-1A.png No official description for this area. Clockwork Tunnels L Notes:

One of the three rooms that are to the North, North-East, and East have a button hidden under a destructible block.

Ah, it would be "Clockwork Tunnels," not "clockworks tunnel." I think I need to make a bunch of redirects for exploration entities (button) etc. If you look at the discussion page of the sandbox, you can see another project growing there. -Novaster 13:49, 14 March 2015 (UTC)
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