User talk:Novaster/archive
From SpiralKnights
2014
Categories
Please create categories more sparingly. Redundant categories or categories of questionable use clutter up the category list. The categories you added to the event pages were too specific to be helpful. We already had a general subcategory for each event and that's all we really need. Trivia such as which year the item was released can go on the page itself. ~katsy 00:08, 15 May 2014 (UTC)
---Greetings, we are working on an extensive project for costumes at the moment. Please don't mess with any part of the process, unless of course it helps the process. Anything can be undone, of course, so there's no harm in experimentation. Here is the node: Wiki Costume Process . Even if something seems unconventional, it's part of the development process, so DO wait a few days before undoing/fixing someone's or a group's work. You've undone a significant part of our project and now a bunch of our links are broken. We've gone through and rectified the problems, but in the future, please wait. I understand where you're coming from, so no worries. We are all here to serve the wiki lord and make SK a better, more understandable place for all. ~Novaster
- All I did was remove a few categories that were redundant and/or too specific to be helpful. This helps your process by reducing clutter. Also, if you don't want people undoing your work, make sure that the reasons why you added or changed something are clearly stated in either the editing summary or hidden comments in the page. ~katsy 07:42, 15 May 2014 (UTC)
Not correct images
Please stop uploading uncolored images taken exactly from Spiral Knights files. (like that one)
Those files are colored by system ingame and raw files from Spiral Knights game files are not correct and confusing. MtaxXx 19:00, 1 June 2014 (UTC)
---As specifically stated in the upload notes, they are not correct, were needed for experimentation, and are tagged for easy fixing later. If you wish to improve the issue, discuss it on this node started by me-Novaster 19:01, 1 June 2014 (UTC)
- some clarity: This tag page provides a list of all the bad RGB icons uploaded in official fileroot slots (well, by me anyway) that need upating when we do the recolor icons. Easily fixed once a recolor method is in place, and soon, so don't worry (and go for it if you can fix them). The tag only exists when I use it, cause I like to clean up my messes. It's gone now. I finally got around to fixing these (other projects were a more pressing concern). The wiki should update the icons within a couple days, maybe a week. :) Novaster 19:32, 1 June 2014 (UTC)
Supply Depot Page
Unprotected the page so the changes can be made, please leave me a note in my talk page when it's ready so we can redo the protection level. Thank you! --Clotho 17:21, 14 September 2014 (UTC)
Spacing issue
Is it ok now or is that wishful thinking on my part? --Clotho 15:02, 28 September 2014 (UTC)
MediaWiki
since you're not online right now, but you're active here: They're not going to be able to install that extension you wanted. It requires a newer version of MediaWiki and SK is still running a really old version. --Icytea 23:57, 22 November 2014 (UTC)
- Mailed in-game response. -Novaster 00:01, 23 November 2014 (UTC)
Please Help Me
Yo ned sum help wit a screenshot, in SK i spammed f12 like 10 times, checked if i changed the key, looked in desktop, cant find any screenshot, i even typed it in the search bar, all u going to see is no pictures on User:Gorbachez. --Gorbachez 22:37, 12 June 2014 (UTC)
- Sent you a response to your mail in-game. -Novaster 07:16, 13 June 2014 (UTC)
2015
Ah, that's good to hear. I'm fairly new to this, and, so I appreciate the advice you gave.
-Knightriel 12:27, 1/17/2015 (GMT)
Rather than spend 25cr to send in-game mail, 'leaving this here-- "Romala" in the Embermist Scavengers guild is the knight-person who owns the shadow drakon I took a screenshot of. --Froglegs 10:34, 28 June 2015 (UTC)
- Nvm. I found the dude. --Froglegs 11:23, 28 June 2015 (UTC)
I'm never adorable.
You know this. Just figured I'd do a couple of small-ish changes then go back to being dead. --Acies 08:39, 22 January 2015 (UTC)Gear Halo stuff
Which tag did you use? --Clotho 18:35, 3 April 2015 (UTC)Wheel Launcher
I understand your point completly, maybe we should keep them in the monster section but add them in the exploration section too (Firestorm Citadel and Grinchin Assault). I consider that the 'construct-launcher' is the monster and the spiked wheel is the exploration element (that is why I didnt add Grinchlin Assault into the location of the Wheel Launcher, because only the spiked wheels appear). Don't forget that we will probably see Wheel Launchers again in the incoming new FSC mission! - Sir OnoxExploration Image
Here it is, I think. - Altmetal 08/05/15Monster Visuals
Seems a good idea, specially if we start with dangerous monsters like Almirian Crusaders, Mecha Knights or Deadnaughts, how we should make this? Have you an early concept about how the article should be done? - Sir OnoxCrash Site
I have been updating The Ancient Generator and Crossing the Chasm with your new interface and looks pretty good, but what about Crash Site? It doesn't have a 'card mission', should I just add the pink-purple-gate like image for the level? - Sir Onox'
- I'd look through the files and try to find a visual like this one here. Or just a picture of the crash site, or the crash pod you see when making a knight. Or I can do that later and add in a size control parameter so the infobox stays reasonable. -Novaster 19:45, 14 May 2015 (UTC)
- Oh! Since it's not exactly a mission, you probably shouldn't use the mission page format - treat it like a geographical area. Basically, if it doesn't have a card thing in the menu...ah, here, Moorcroft Manor is a good example of a geographical area page. That being said, I was planning on sprucing those up. I'd leave this mini project alone for now and focus on the new stuff. -Novaster 19:52, 14 May 2015 (UTC)
Monster image centering broken
Your edit here broke the centering of the images (as well as the "Tier X" text), which looks strange in my opinion as it leaves a lot of blank space on monsters that only have one image. I'd try to fix it myself, but I have no idea what your edit even does and I don't want to accidentally break something else messing with it. ~katsy 23:26, 14 May 2015 (UTC)
- Actually, same-appearance monster images were not centered in published form before my edit. I kept it like it was (to the left) and I've always thought it was weird. If it had been center, I would have kept it centered. I'll center it now if that's what users want. The tier X text was also unaffected - the published monster templates all show them just fine. The edit merely makes it easier for people to upload images. A discussion about that can be found here.
- I am glad someone else wanted it center. That's been driving me nuts for years. All images are centered in the cells now. Though I'm wondering what your issue is with the Tier X text not showing up - it shows up in published pages as well as the raw template. Unless you're talking about some other Tier X text? I assume you mean the text above each image.
- For reference, this line here: {{{image1|{{SKCell|'''{{{tier1|Tier 1}}}'''<br>[[Image:Monster-{{{name|Image Needed}}}{{{imgfix|}}}.png|128px]]|center|left|||128px}}}}} , with focus on this bit:|center|left|||128px}}}}} is the reason same-appearance monster images were to the left all these years, since it only registered for the first pic, and for same-appearance monsters, there was only ever one picture. -Novaster 23:52, 14 May 2015 (UTC)
- Thank you, it looks way better now. By the way, this is what it looked like for me before your edit. If it was showing up to the left for you, then the way I did it probably wasn't compatible with your browser. Your centered versions works for both of us, so that's good. ~katsy 00:02, 15 May 2015 (UTC)
- Hurray-Novaster 00:08, 15 May 2015 (UTC)
- Thank you, it looks way better now. By the way, this is what it looked like for me before your edit. If it was showing up to the left for you, then the way I did it probably wasn't compatible with your browser. Your centered versions works for both of us, so that's good. ~katsy 00:02, 15 May 2015 (UTC)
Mission Pages
Love the schematic way that it looks now. Really good job as always!
I'm going to re-done the battle sprites missions with this new format, I dont think to find some trouble editing now, heh. By the way, A lot of icon levels use the 'Crossing the Chasm clockwork level', we can't do innecesary duplicates for every level that use that icon. http://wiki.spiralknights.com/File:Gate-Crossing_The_Chasm.png. What do you propose to make it less confusing? - Sir Onoxelite orbs need
Novaster, if you could help me with getting 5 elite orbs, that would be extremely helpful because I have a 4 star hall of heroes and I need 5 more elite orbs to get through it1462 00:19, 21 May 2015 (UTC)
- Please keep this talk page about wiki matters, as it is on the wiki. You can mail me in-game about playing the game. Sign your posts with ~~~~ so you get a timestamp. -Novaster 14:23, 19 May 2015 (UTC)
Minecraft
If you would love to play games like minecraft with friends then you can make a server on minecraft and use spiral knights to tell me it or you can join my server and I can tell you the server information with spiral knights mail -1462 02:04, 25 May 2015 (UTC)
- We'll see. I'm very tired right now (it's late where I am). My IGN is Novaster like it is here. -Novaster 02:06, 25 May 2015 (UTC)
Icons & Stuff
Well, I like the 'generic' gate icons, seems that there is a lot of work to do reconstructing the old mission articles, specially with the progression part. Is it really necessary adding the "no-adventure missions" in the Preceded by and Followed by? I would prefer if the preceded/followed part skip to the next "adventure mission" instead just a "listen mission". I don't know how to say this correctly, but I think that you understand me with this little trouble. - Sir Onox
- Yes yes! Im glad that im not the only one who thinks that the list of missions article looks a bit chaotic now. Maybe the "no-adventure missions" deserve his own article too, but yup, I agree that people are interested in the SK lore so maybe we should do those kind of missions too. Tell me when you finish the changes for the missions structure, it is very tedious re-editing the old missions all of time x_x - Sir Onox
- Huh. I thought I updated every page that used the missioninfo template with the changes. Did I miss something? -Novaster 09:46, 27 May 2015 (UTC)
a mail you sent me on spiral knights
That reply you gave me really hurt my feelings, i wasnt even begging, all i did was say that i need 5 elite orbs, plus i dont need them anymore so please unignore me, that reply was for no reason, so yeah, think before you reply your in-game mails--1462 00:35, 31 May 2015 (UTC)
- That was you? Oh boy. First off, introduce yourself. That was just another beggar talking, no clue at all that it was you from the wiki. But that ultimately doesn't matter: Asking me, or anyone, for money of any kind (8 elite orbs, or, 5, as you say now) is wildly inappropriate, unless you or someone you care about would die without it. It doesn't matter that you don't need them anymore, you're just going to ask for something else. think before your reply you in-game mails - I auto-ignore beggars after years of trying to convince every beggar I've seen to not beg, with a 100% failure rate. It's pretty simple. -Novaster 05:17, 31 May 2015 (UTC)
- Ok, im very sorry about that, i wont ever ask you for something i need, not even if i need the ternal orbs for my 5 star hall of heroes coming with my next sub tank, i can get them on my own, i get 3 free eternal orbs before my next hall of heroes anyway--1462 12:03, 31 May 2015 (UTC)
- Oh and plus if you look on my user page, it says that my knight is kian-slime-lord and if you saw that name on the mail, you will know its me, just wanted to send up this follow up note --1462 02:13, 5 June 2015 (UTC)
- I generally don't read user pages on the wiki unless it's by request or they need to be edited for ToS reasons. I don't have time for that kind of thing with all the work I do here and irl. The wiki isn't a social blog and user pages have that flavor. This still doesn't excuse begging. "Follow-up notes" like these are not necessary. The point of my lecture above was so that you make polite, mature mails introducing yourself with lots of information. The world does not revolve around single people, you can't expect everyone to be on the ball about everything all the time. Please stop contacting me. The only reason I contact you is to deal with mistakes and damage you've done. -Novaster 09:32, 5 June 2015 (UTC)
Issue with dialogue
Hey Novaster, do you mind helping me? I am tackling down the latest one, The Pioneers, but the issue is, after the 10th picture of dialogue it just stops showing the rest and i don't know why. Could you help? --Ciardha 15:32, 29 July 2015 (CEST)
- It has happened. The dreaded "more than 10 CD PD entries." There's probably a better way to code this sort of thing, but I'll just do the chunky thing for now. Try again after you see the template edit in recent changes. --Novaster 13:38, 29 July 2015 (UTC)
- Ok, I'll do that then. thanks! --Ciardha 15:42, 28 July 2015 (CEST)
- The only way I can think of atm to keep this from being a problem in extra long conversations is to use the dialogue mimic template individually each time, but then you have a less organized thing and a lot of calls. All I know of coding is self taught...someone with a paid education and/or more experience, and and a willing heart to do a moneyless task, could make the code less chunky, but, I suppose as long as it works it's okay. :) --Novaster 13:46, 29 July 2015 (UTC)
- Ok, I'll do that then. thanks! --Ciardha 15:42, 28 July 2015 (CEST)
Hey :)
Hey! thx for the msg, do u saw me? hahah i was about to leave u a msg early in the morning. Big fan of urs haha, sounds stupid but i like what u do in this wiki, templates and stuff are so great, envy~ hahaha. Btw now that i finally have a reason to write u i may tell u that i want to do something for this wiki, byut first im helping traslating the content to spanish, i asked in the forums and tell me it is fine but just so u know i dont plan to take credit for the templates and such xD. I have just traslate the main seccion (armor, helmet, shield, bomb, sword and guns) and complete the sword(espada) section, it would be nice if u check it out and tell me if its okay what im doing because im new (u know, because i didnt do the templates, i just traslate them) , im just getting used to wiki's format but i think i got the basic. Take care ^^ (Btw, in the sandbox, option 7 is my fav) sorry the mess i did the first day i edit the wiki haha --Hikaru 01:18, 19 August 2015 (UTC)
- Whatever you're doing is probably okay as long as it's within SK's Terms of Service as well as w/e falls under CC BY-NC-SA. What you're doing, as far as I can tell, is a pretty huge task, so you might want to ask GMs about it if you need help with foreign (foreign to me ;P) language. Whatever I or other users put on the wiki - including images, code, and so on, belongs to the wiki under CC, not the creators/uploaders. Cheers. --Novaster 00:28, 19 August 2015 (UTC)
- Ok i think i know how to "reply" now xD. Well thats what i've read, i asked in forums too and well, now i just add in the summary of every page translated the version like [this] and yeah, it is alot because the spanish wiki was/is so bad... u may have notice the amount of red links, thats why i decided to give it a try, as long as i see, im the only one editing so far xD Clotho helps sometimes but have not since Jun, so everything is outdated, without tags and not even exist xD (Sealed Sword's img was green lol) but yeah, i will do the best i can. One thing i need to fix is, in the table of damage, the show/hide adds a # in the URL and make the page go to the top, to not make ur page long, i asked in the forums [here]. It would be nice if you could tell me how to fix it, or tell me why that happens, if not its okay! Thx for effort, english's wiki looks nice~ take care! (Oh and, btw, do u want me to help later to make all sword pages like the ones from spanish? ([example] but ofcourse in english, i dunno its thats planned) --Hikaru 01:18, 19 August 2015 (UTC)
- Sorry, the English wiki is all I have time for, and I can count the number of Spanish words I know on one hand, so even if I had time, I wouldn't be able to do much at all. You'll want to brush up on coding technique and parser functions used by MediaWiki. A lot of problems would stem from integration issues, redirects, and subpage use, which are established on the English wiki and flow into each other easily, but I imagine are lacking in other languages. --Novaster 01:33, 19 August 2015 (UTC)
- Oh, yeah i know dont worry ^^, i did not expect u to help me with the spanish wiki but more like, what i did wrong with the table's code and wow, that will take time to read haha, but i trough mediawiki was the same for all (english's/spanish's media wiki) i would have to check it because, even putting the same code (in english) in the spanish wiki, i get that error (the # after click show/hide). I will have to read about that because, even if it doesnt do anything bad, it is pretty annoying xD. Anyways, thx alot for the advice and keep up witht eh good work ^^! --Hikaru 03:17, 19 August 2015 (UTC)
- Sorry, the English wiki is all I have time for, and I can count the number of Spanish words I know on one hand, so even if I had time, I wouldn't be able to do much at all. You'll want to brush up on coding technique and parser functions used by MediaWiki. A lot of problems would stem from integration issues, redirects, and subpage use, which are established on the English wiki and flow into each other easily, but I imagine are lacking in other languages. --Novaster 01:33, 19 August 2015 (UTC)
- Ok i think i know how to "reply" now xD. Well thats what i've read, i asked in forums too and well, now i just add in the summary of every page translated the version like [this] and yeah, it is alot because the spanish wiki was/is so bad... u may have notice the amount of red links, thats why i decided to give it a try, as long as i see, im the only one editing so far xD Clotho helps sometimes but have not since Jun, so everything is outdated, without tags and not even exist xD (Sealed Sword's img was green lol) but yeah, i will do the best i can. One thing i need to fix is, in the table of damage, the show/hide adds a # in the URL and make the page go to the top, to not make ur page long, i asked in the forums [here]. It would be nice if you could tell me how to fix it, or tell me why that happens, if not its okay! Thx for effort, english's wiki looks nice~ take care! (Oh and, btw, do u want me to help later to make all sword pages like the ones from spanish? ([example] but ofcourse in english, i dunno its thats planned) --Hikaru 01:18, 19 August 2015 (UTC)
Thanks!
Thank you for cleaning up my discussion page, it's easier to figure out what's pending now! I'm a little swamped at the moment so it's going to take me some time to get through the list. I'll update as soon as I'm able to take care of those pending requests. Thanks again! --Clotho 19:53, 27 August 2015 (UTC)About Category's Themes
I just notice, while checking the Biohazard's category that it is in the Vile Theme, then i fix the pages without the number and notice the Venom Veiler isnt in the category but its alchemy path it is. The Venom Vailer is in the Poison Theme (which just have 4 items) and the color pattern's page said Vile and Poison are the same, why? Also, the Dread Venom Striker, the second item in the Poison Theme, also have the its 4* in the Vile Theme. It is a mistake? Just in case i ask here, it is better than leaving notes in the summaries right xD? --Hikaru 06:01, 30 August 2015 (UTC)
- Vile should only be used for items with vile in the name, or items that follow the vile color theme extremely closely (like only a hue off, such as certain Rose Regalia items). The rest should be categorized as poison-themed. Alchemy paths should never be categorized with a theme, only the alch path category. This is a WiP that's been put on lower priority, as you can tell by many unorganized/categorized items. This seems to be a misunderstanding/mistake on my part regarding the inconsistencies, sometimes I edit way too late in the night. --Novaster 06:24, 30 August 2015 (UTC)
- They should be fixed now, thank you. --Novaster 06:31, 30 August 2015 (UTC)
- A lot of this stuff is sometimes subject to opinion, unless you're using color ID mapping. It's all about grouping things together so users can find them, so, sometimes we have to "guess" what a user is looking for, but we do try to keep it based on the color IDs. Thanks for the help, and do what you think is best - the wiki will be able to heal mistakes. --Novaster 06:35, 30 August 2015 (UTC)
- They should be fixed now, thank you. --Novaster 06:31, 30 August 2015 (UTC)
Equipment Galleries
Oh, well i know u keep it as low priority now because just some weapons have gallery but i trough the category was already done. My mistake xD. Actually it seems better now (both categories). I will start doing it xD sometimes i dont want to start making a mess but u are right about healing these mistakes haha. Btw, i have some "Equipped.png" for guns (the fix angle) but havent cut them yet, same for some preview's image. When i done with that i will send u the link just in case so i can upload them here and complete some galleries. But i want to ask, how can u do APNG? Fraps? APNG is something new for me xD. P.D: I know explain me the process may be long but google can help me with that xD just want to know which program to start and thx for the reply ^^! --Hikaru 07:53, 30 August 2015 (UTC)
- There is an APNG and capture guide for our wiki in the Style Guide, here. It is a somewhat complicated process, and mostly freeware/user choice regarding external tools. --Novaster 08:02, 30 August 2015 (UTC)
- Omg i didnt see the style guide from this wiki. My eyes are so happy with everything organized haha. I just downloaded the softwares :) will try to make some APNG after done with some main traslate. I want to see if i can handle it xD. Plus i will make a suggest in the discussion's page of weapon. Thx for the help ^^! --Hikaru 08:26, 30 August 2015 (UTC)
- By the way, a lot of the tooltip rotations (like this one - just stick "-tooltip animation" at the end instead of -Equipped) have already been uploaded, courtesy of ThePC and Hennils. We mostly just need to do the overworld regular/combos and charge attack demonstrations, then we can publish the galleries. APNG is pretty fun, sometimes I find myself doing it just cause I can. It's also very tedious. I am looking forward to seeing the fixed angle of the guns, but I am going to sleep now. --Novaster 08:37, 30 August 2015 (UTC)
- Yeah i saw them after i saw the Divine Avenger (i like to see them spining over and over for no reason xD), thats why i make the sword list first, but only one handgun tooltip is done (Argent Peacemaker) (btw havent check armour/helmet/shield/etc) and the mayority of the guns are in Hall of Heroes/Craft Machine/Auction House so it wouldnt be that hard to get all the tooltips (after i find out how it works xD!) and for the basic/charge att i can do the ones i got (not alot but Cold Iron is on the list xD) and i can ask my friends to help me because i know they have some weapons i dont. To the image, we can use any costume/armour/etc? i will not use shield but dunno which costume/armour can i use, havent see any "format" but i prefer to ask. Nite :D! --Hikaru 09:02, 30 August 2015 (UTC)
- By the way, a lot of the tooltip rotations (like this one - just stick "-tooltip animation" at the end instead of -Equipped) have already been uploaded, courtesy of ThePC and Hennils. We mostly just need to do the overworld regular/combos and charge attack demonstrations, then we can publish the galleries. APNG is pretty fun, sometimes I find myself doing it just cause I can. It's also very tedious. I am looking forward to seeing the fixed angle of the guns, but I am going to sleep now. --Novaster 08:37, 30 August 2015 (UTC)
- Omg i didnt see the style guide from this wiki. My eyes are so happy with everything organized haha. I just downloaded the softwares :) will try to make some APNG after done with some main traslate. I want to see if i can handle it xD. Plus i will make a suggest in the discussion's page of weapon. Thx for the help ^^! --Hikaru 08:26, 30 August 2015 (UTC)
- I try to wear cobalt, since everyone can get their hands on it easily. It's a basic, consistent thing, and people shouldn't spend money on volunteer work, even if it's virtual monies. --Novaster 15:11, 30 August 2015 (UTC)
Acquisition Template
I been working in the template, instead of doing one by one, i decide to to it by vendor so i can be more sure of the source. Im going to add basil's template now which is why im asking this: Is "List of Basil-only recipes" updated? or it is better if i start doing it checking page per page? because, for the recipes that arent unique in basil i will have to check per page; For the "in the lobby mission" part i will check pages and then check the missions in-game to be sure (if page's mission hasnt been created yet). Basil is the complicated part xD --Hikaru 04:33, 31 August 2015 (UTC)
- Really tired, I can't help with this today. The basil page is likely missing some data. For the master acquisition template, we can't do it by vendor, because a huge number of items/item recipes come from more than one vendor. --Novaster 05:05, 31 August 2015 (UTC)
- Oh nono, u got it wrong (i think), example: i went to Ricasso and it said (hypotetical) 5 items, i go to those 5 items (in the template) and add bazaarvendor
Basil
Updating/checking Basil is going to be a monster. If you look at his page, I added a possible format to the 7-2 "In Cold Blood" mission, as part of what we're working on with mission pages. Not sure if it should be used on the Basil page, or at all for the mission pages, but I think it fits and is slightly more informative (crown information is a pattern emphasized at the top of his page, so repeating it that much in his wares section seems a little odd to me). --Novaster 21:52, 31 August 2015 (UTC)
- It looks good! and with the recipe's icon :D that was something i wanted to do. It can work, and leave the amount at the top as u said, with the stars at the top, users can see it easily, i can check lobby's mission but dunno if the "template" In_Cold_Blood/Basil would be to all or was just a test. If they are going to be template then are u going to add them in the mission page? (If not, you should :P works good like gatemap but at the NPC part). Arcada's basil is what makes me cry haha i probably would say noooo to that XD but checking the mission lobby would be fine for me xD. I would like to add that recipe's icon to all the vendros that sell items --Hikaru 22:33, 31 August 2015 (UTC)
- Projects projects and moar projects. I don't have a lot of time today to do wiki things, and probably won't tomorrow (I might), and I smell a promotion on wednesday based on previous release patterns, so we/I'll get to making the template format for this smooth when I can. --Novaster 22:37, 31 August 2015 (UTC)
- Ah dont worry :) do it when u can. I know it can take its time to make the code. Right now im going to work in the images, and fix some vendor's page (i am going to try that "sandbox" i have seen xD) i took some screen to cut the image and leave them trasnparent, dunno if thats planned? maybe i will traslating more for the spanish wiki. I let the main list as standby cuz i want to help here, and when finish, traslate it to the spanish --Hikaru 22:49, 31 August 2015 (UTC)
- Projects projects and moar projects. I don't have a lot of time today to do wiki things, and probably won't tomorrow (I might), and I smell a promotion on wednesday based on previous release patterns, so we/I'll get to making the template format for this smooth when I can. --Novaster 22:37, 31 August 2015 (UTC)
Acquisition v.0.1
I already upload the acquisition templates, i didnt do misc because i dont have any yet but others are fine. I did a minor error in the note at the beginning (like, i copy past and most of them said LIST of ARMOR but is no biggie) but u may change it, i leave it just in case. Some items have Basil and some others Basil + In Lobby but, mostly, basil's template is the last thing left, like i said, i just did the ones i know they sell in basil for sure, maybe some bundles but i will check it tomorrow after u too check it. Now its too late and im going to sleep. Have a nice nite~ (P.D: u can write me here or in my talk page) --Hikaru 03:36, 3 September 2015 (UTC)
- Yeah! Wow that's a lot of work, thank you. Nice job. Have a nice rest. --Novaster 03:54, 3 September 2015 (UTC)
Basil Phase 1
Hi~ I will be working today, and return sunday (prob.) if not, monday. But i want to know what have u thinking about Basil, do we need to do another Template for Lobby? Or do we keep ''{{Basil|star=#|only=yes/no}}, lobby of the {{Mission|0}} (unbound)'' as main? In the spanish i put ''{{Basil|star=#|only=yes/no}}'' and then in the other line added ''[[Basil]] in the lobby of {{Mission|name}} and {{Mission|name}}.'' so the line of Basil acquisition wouldnt be that long but dunno how to continue --Hikaru 19:47, 4 September 2015 (UTC)
- Copy the format of In Cold Blood/Basil. This is designed to plug into the implementation of Template:Level/Standard Lobby via a switch. But another editor is interested in doing this work, so let's keep your focus (and mine, for a while) on the acquisition templates, which are separate endeavors. --Novaster 20:33, 4 September 2015 (UTC)
- Yeah i did, i added the recipes from 3-1 to 4-2 i can add the recipes i know in the acquisition template cuz there is not anything left to do in the acquisition template but basil (i just need to check the bundles cuz i forgot it last nite), thats why i moved to basil but arcada is way hard to me --Hikaru 20:54, 4 September 2015 (UTC)
- What's left is implementation, if you're sure the acquisition templates are done. Check each page as you implement to make sure the template has the right information. I can start with 5* or 0*, and you 0* to 5* and we meet in middle, or other way around, if you wish. --Novaster 20:58, 4 September 2015 (UTC)
- Er, per item type. We should work on different item types to avoid edit conflicts for the acquisition template fixes. --Novaster 20:59, 4 September 2015 (UTC)
- Acquistion Template is almost done (after i add bundles and check each just in case) but still Basil is left, just some items have Basil template. So thats why i asked about recipe/lobby --Hikaru 21:05, 4 September 2015 (UTC)
- Oh well, if that's what's stopping us then do it. --Novaster 21:07, 4 September 2015 (UTC)
- Acquistion Template is almost done (after i add bundles and check each just in case) but still Basil is left, just some items have Basil template. So thats why i asked about recipe/lobby --Hikaru 21:05, 4 September 2015 (UTC)
- Yeah i did, i added the recipes from 3-1 to 4-2 i can add the recipes i know in the acquisition template cuz there is not anything left to do in the acquisition template but basil (i just need to check the bundles cuz i forgot it last nite), thats why i moved to basil but arcada is way hard to me --Hikaru 20:54, 4 September 2015 (UTC)
Card User
I just notice that u did a template for Users (ID Card). I can use it? i always trough it look nice :). Im just asking because i dunno hahah feels bad if i just use it.
- Yeah I'd love it if you used it :) --Novaster 01:25, 9 September 2015 (UTC)
- Thx so much ^^! --Hikaru 01:36, 9 September 2015 (UTC)
Pokes
How u do that?! Thats awesome ._.!!!!1 *likes forever*
What to do
In which category should i put this icons? Seems like user can add them to their userpage or guild but didnt find a good cat to add them, icon image's tag should remain in-game related in my opinion. Can we create some kind of category that those who want to make an userpage/guild can check for icons? We can add the tag to the prestige icons too. I dunno tell me what u think.
- For this, I'd ask Clotho what would be best to do. In the past I just slapped the copyright tag on them due to a story I read about Facebook getting upset over misuse of their logo, but there are certain CC liberties we have. A category named "External images" perhaps? --Novaster 17:39, 10 September 2015 (UTC)
- Seems like that can be :) but what about Misc images? it would be a place images that are useful but not-related to game. Externals images sounds mostly like the same so any of those can be usefull ^^ --Hikaru 22:20, 10 September 2015 (UTC)
Also, to dont make another section. There is still these icons of prestige badge: File:Prestigefinal-green.png, File:Prestige Rank 1 Red.png, File:45kPrestigeBadge.png, File:Prestigebadgeaquatwostripedot.png, File:Vermillion-badge-45k.png, File:Prank vanguard.png That are in use. I would remplace them as they have it, only with the new format and URL buuuuut dunno if that count as rude xD --Hikaru 09:04, 10 September 2015 (UTC)
- I'm going to slap the character image tag on the ones that are in use. User pages are free format. Unless they break ToS or are using an official icon in the mainspace (they often to for equipment and guild halls, and we've changed the names of those to be more fitting in the past and I've fixed them on user pages because they needed to be deleted), we leave their pages alone. For all you know, they could WANT a blurry version, for whatever artistic reason. Put the delete tag on them if they didn't serve a purpose in the past/won't in the foreseeable future and no pages link to them. --Novaster 17:39, 10 September 2015 (UTC)
- Yeah i put the tags in the ones i saw that didnt link anywhere but others (show here) didnt know if add delete or just icon or etc :). --Hikaru 22:20, 10 September 2015 (UTC)
Exploration Modules
Tell me what u think x//x
I can erase some things like "glitter" and fix the lighting now that i notice i blur/delete it kinda wrong xDU maybe i can make the light more transparent-Hikaru 11:13, 10 September 2015 (UTC)
I add the fix to the others module, dunno which one seems better but Mounstrous seem a little too Saturated, i like the Danger/Recon/Information better.
Check the files, i leave some notes. I try to dont make random names but dont ocuppy possible useful names xD
As u may see i but names like, random, that is for u to see it. We can delete it later ofcourse. Or move them.
Well thats all, hope u like them >//<! I can try other style (like the overworld view) but trough this was better.
Going to sleep now --Hikaru 12:13, 10 September 2015 (UTC)
- Well this is pretty much exactly what I was looking for! You are right, the monster is a bit saturated. And yes, I'd remove the particle "glitter" or "dust" effects. The Danger Module looks fantastic. This is better than an overworld view for our purposes (we will of course leave the overworld example for Exploration). I think I have a naming convention in mind that will work - I'll put it together after lunch. It involves ComLink, since that's where we saw the danger module at this angle. --Novaster 17:42, 10 September 2015 (UTC)
Okay, so here's a space for the files to work (just add the delete tag to the above files after you upload them to the spaces below):
The only thing that makes me nervous about this is that we only really see the danger module in those few comlinks regarding Herex (and the monster one). But they're representative images, so it should be okay I think. They're just indicating the entity, not saying anything more than that. Furthermore, we need to make sure the recon one is only used for the ones that don't pop into your arsenal as artifacts. As far as I know, this only applies to the one with Arkus. --Novaster 19:09, 10 September 2015 (UTC)
- I did the recon cuz maybe it can be useful for artifacts, i didnt know Arkus used it. But this can work in a future, and all look the same but with their icon and color. Glad u like them x3! I will upload them asap~ --Hikaru 22:23, 10 September 2015 (UTC)
- Is so good ;n; --Novaster 23:04, 10 September 2015 (UTC)
Exploration Mission
I realize that i suck at adding Exploration's info hahaha would it be okay if i add the format to the pages and u could check the exploration later? sometimes i do it okay but others dont haha. Sorry u//u --Hikaru 23:51, 11 September 2015 (UTC)
Bored...
I'm bored... Any projects or something I can help out with? --Snarbylord 05:08, 12 September 2015 (UTC)
- Preferably not a page I'm currently working on. This leads to edit conflicts. Check "recent changes" before diving in. There's always things to do! --Novaster 17:19, 12 September 2015 (UTC)
Monster Template
Why the Collector and Grimalkin doesnt appear? Can i add them or there is a reason why they are not in the template? --Hikaru 02:04, 16 September 2015 (UTC)
- Oh collector has distinct tier abilities so I stuck him in there that way, and grimalkin/shankles/wisps are a bit weird, with the shanks/wisps being just...everywhere. Add them if you want :)...--Novaster 02:26, 16 September 2015 (UTC)
- I will add Grimalkin (in "rare" with mewkat) as it appear in candlekeep's maps, i will see shankles/whisps if i need to add them later :P. About The Collector, i saw this: |T1Collector = {{Monster Icons|Construct}} [[Collector]] and |T1Collector = {{Monster Icons|Construct}} {{status|shock}} [[Collector]] isnt that going to created a conflict? xD --Hikaru 09:22, 16 September 2015 (UTC)
- P.D: lol the monster template have prevent its first mistake xD in Time Enough at Last xD aproved! --Hikaru 09:22, 16 September 2015 (UTC)
- Ah Grimalkin definitely don't belong in "rare" - rare creatures are the monsters that have a chance to replace other entities. Grimalkin (and the harvester) are more similar to weather effects than anything else, in that they are powerful forces we just have to hunker down and deal with, and they don't drop things. Grimalkin can't be targeted, so I can't tell what family they would even belong to (not that it matters since we can't damage them), I'm guessing undead for obvious reasons, but we can't put the lil icon next to their names as it's misleading. Perhaps the generalized monster icon? As far as mistakes go, yes, they're sneaky and please find them and destroy them. Thanks for implementing it btw. --Novaster 10:53, 16 September 2015 (UTC)
- hahah well im getting used to it. --Hikaru 23:23, 16 September 2015 (UTC)
- Ah Grimalkin definitely don't belong in "rare" - rare creatures are the monsters that have a chance to replace other entities. Grimalkin (and the harvester) are more similar to weather effects than anything else, in that they are powerful forces we just have to hunker down and deal with, and they don't drop things. Grimalkin can't be targeted, so I can't tell what family they would even belong to (not that it matters since we can't damage them), I'm guessing undead for obvious reasons, but we can't put the lil icon next to their names as it's misleading. Perhaps the generalized monster icon? As far as mistakes go, yes, they're sneaky and please find them and destroy them. Thanks for implementing it btw. --Novaster 10:53, 16 September 2015 (UTC)
You lucky!
I see that u r going to vacations :O! You lucky :( i want vacations xD im as pale as a paper hahaha (ok not that much but have years without goign to the beach :V). Have fun there~ (i now u are leaving in 5 days but i may forgot haha) and later (not today) i will ask u some things now that u wont be able to reply me if u dont mind ^^! --Hikaru 23:29, 16 September 2015 (UTC)
- Ask away. --Novaster 23:30, 16 September 2015 (UTC)
- Well, right now all i can think is in crooping. I better ask organized xD. MissNice is gathering info of Basil (which goes cool as a i saw), when all the info of basil is updated do i...
- Follow the actual pattern of basil right? no changes on that.
- After i have all data, do i implemented it
- Do i add Galleries to all the items (i mean, not only 5* but 4*/3*/2*/1*/0*)
- I put all template damage's in "state=collapsed"
- Add icons of Monsters and/or status (Like this one but with the notes above the gallery)
- Add video demostration (if i find one)
Thats all about acquisition sections i can think of.
About the Missions well, i will add format and try to fill boxes with the data and screen i gather with my "mule". only think i can think of its, which resolution do you take screens? i have max resolution in the game.
About that cropping i was talking about: i want to crop and make transparent background to all NPCs(Mugshots like ) and Monsters. As i see u have a square format, i can keep that square but just make it transparent (i mean, without rezise the file). I dont think exploration's images need to be croped cuz they are part of the map, it looks better with the map and all squared. Dunno what u think about all this xD --Hikaru 23:54, 16 September 2015 (UTC)
- 1 - no changes, correct.
- 2 - yes, go ahead. Was hoping to fix the entire page as we go along, as the ToC sections of many are very out of order. There is a format to this we agreed upon here. Tehee, I think you'll notice I already used the new Acquisition Template for the new bomb.
- 3 - add galleries if you have all the files (news images are hit and miss of course). Obsidian Edge has a finished gallery. We're delayed in this because of file size limits and might have to resort to gifs. Youtube is being very awful with its restrictions (Chawkthree's channel was put down it seems), so a gallery would be reliable and useful over time considering the unreliability of external websites, at no fault of individual users. This is something that will take an eternity to complete, so no, don't add galleries unless you have content ready for the galleries.
- 4 - As far as I can tell, yes.
- 5 - cute idea but leads to linking repetition, which is a nono. I'd stick with linking the first mention of the word without the icon, cause then you run into "well why doesn't the second/third/fourth wolver have an icon too?" Just treat it like a regular word when in paragraph format. Bulleted lists we can have fun with.
- 6 - Get permission from the poster. We have a "yes" from Chawkthree, Meroka, and (I think?) outbreak gaming. This is just to be polite. Staff says the following, regarding videos: You may post videos in the "external links" section of a wiki page, or on your own user page, provided that the video does not contain material that violates our Terms of Service. It's fine if the video you're linking is monetized, but the YouTube description must credit SEGA and Three Rings, and must provide a link back to our game." - Spiral Knights Support, 09 March 2015. It's a pity we can't embed.
For missions, copy the gate map phrasing, not what's on the page. A few of those things are wrong due to being out of date.
If you want to spend time cleaning up monster mugshots, go for it.
You are right about exploration images not needing cropping (same for overworld monster shots, I'd leave them the way they are. We've had lots of sensitive forum threads about them in the past). The environment in the background conveniently reveals their general location sometimes. Though considering that, Basil's mugshot needs an update. Pretty sure we can't find him anyplace like that anymore! And yeah, we try to upload the same dimensions consistently. Understandably some things are just too large though.
I run my game at 1024x768 50Hz.
--Novaster 00:55, 17 September 2015 (UTC)
- Oh there was somethings i didnt know. --w8 what! Chawkthree's channel is down?! omg it was fine a month ago T_T so bad... i liked his videos ._.! Well then i think i got it all!
- Im kinda aww for the 5º, i like tiny icons! but u r right about the repetitive. Also, yes i saw the bomb :D its looks pretty awesome and i saw new wings! it will be so expensive that hurt xD. And, its a Yes for NPC-mugshots, and a No for monsters. And i took some good-quality screens of basil and others, i will leave the gray circle behind them (transparent but without the map seening) if they have them.
- If there is another thing u might think i could help tell me :) at least to keep it mind. Thx btw ^^! --Hikaru 01:53, 17 September 2015 (UTC)
Redaction and History
Im having a few dificulties with the notes... Maybe cyz im not native and thats why its hard to me to write it (U may have seen my horrors when i try to type so fast xD). Im doing notes of Slime's mission and was looking the release's history BUT it have severals changes... do i add them all? Lol this is what i have so far...
This mission was introduced with release 2011-02-11. The Royal Jelly had suffer several changes in the past. It difficulty was increased a bit with release 2011-02-14 but with release 2011-04-11 it tantrums were slightly less violent. Later, with release 2011-04-13 it regeneration was reduced with the numbers of minions. After that, with the introduction of Shadow Lairs at release 2011-10-19 its fight was changed.
and i still need to put release 2011-10-21 (Royal Jelly defense values brought in line with the rest of the Slime family) and release 2012-05-09 (Crown and heat payouts have received further balancing, most notably in the Royal Jelly Palace.). Its this worth? Or should i add just the introduced's date and the battle change in the Shadow Lair's patch (2011-10-19)? --Hikaru 01:29, 18 September 2015 (UTC)
- Restrict the notes to the level area itself. Some of those pertain to the Royal Jelly monster only, not really the Royal Jelly Palace. I can take care of this if you want. --Novaster 01:34, 18 September 2015 (UTC)
- Ohhh u are right, im talking about the notes of the mission itself, not the Boss *facepalm*. Well we can do as i was doing, i do what i can and then u check if theres something need to be changed. Im going to add monsters and exploration now :) just checking info ^^ Thx :) --Hikaru 02:08, 18 September 2015 (UTC)
Mission Format
I just notice Rise or Fall didnt have format yet but i remember it was cuz i dunno how to. What can i do with First/Second/Thrid bout's table? --Hikaru 00:41, 19 September 2015 (UTC)
- I was going to make a template for this...so players can see pictures and then read the strategy next to 'em...Useful for important and complicated levels such as arenas and danger missions with huge set maps but distinct fight areas. I'll see if I can get to it tomorrow. --Novaster 01:26, 19 September 2015 (UTC)
- Oh i see. Then i will leave it like that :) --Hikaru 01:34, 19 September 2015 (UTC)
- Well go ahead and fix the format of the page. We can always look at the bout stuff via history. --Novaster 01:35, 19 September 2015 (UTC)
- Aye Aye~ then :3. I was taking note of what is missing so i can start filling all the lost info ^^! --Hikaru 02:20, 19 September 2015 (UTC)
- Okay, I will work on something pretty soon (after IRL packing for the trip and whatnot) that will work for complicated areas such as danger missions. I think we can still stick to the gallery format with arenas - see "The Last Stand" of The Gauntlet for an example of something as complex as something should get (if even that) without the template I'll make later today. --Novaster 14:45, 19 September 2015 (UTC)
- Aye Aye~ then :3. I was taking note of what is missing so i can start filling all the lost info ^^! --Hikaru 02:20, 19 September 2015 (UTC)
- Well go ahead and fix the format of the page. We can always look at the bout stuff via history. --Novaster 01:35, 19 September 2015 (UTC)
- Oh i see. Then i will leave it like that :) --Hikaru 01:34, 19 September 2015 (UTC)
PrizeBox
O-M-G you do all that edit when a prize box is out?. I think i did it good and cover all about the autumn prize box. If you say there was no mistakes i will be like "yay~ im learning" haha keep having fun in your vacations~ --Hikaru 04:13, 24 September 2015 (UTC)
- Yeeeeeeeeeeeeeeeeeeeeep. It's a lot of work, most of it behind the scenes. Especially the redirects, which I dislike very much. --Novaster 23:54, 28 September 2015 (UTC)
NPC pages
Notes now that we've run into a few obstacles:
- Noticed that appearances are lengthy and complex. They really shouldn't go in the infobox. Moving them to the main article in their own section is better. Besides, the picture in the infobox is worth 1000 words. Most other wiki's I've seen do things this way. Of course, for certain NPCs, we will use a template to make listing equipment easier.
- The infobox entry needs to be simplified so monster species can be specified, for example, "spookat" instead of "monster."
- List vs. Individual: somehow clarify... just think of NPCs as weapons. We have a list of each weapon type: bomb, handgun, sword. Each weapon has its own page. "leviathan blade" is a "sword," which is a "weapon." "Virgil" is a "spiral warden," which is a "type of NPC." --Novaster 23:54, 28 September 2015 (UTC)
- Apparence: Knights are the one who should have them in the infobox, for Gremlins need only the items extra (Nonna, has a Flower an a Mask for example), for Strangers it is not that necessary i guess just add the mask "symbol" and the "main color" and in case other thing (like Bootshuze how kinda looks like a gremlin) add it but only in general, for monsters, just add which family it is because in appearance, almost all monster are the same.
- Infobox: Agreed.
- List vs individual: A main list of NPCs could be fine and can be sorted like missions which have Rank mission, Prestige mission, Expansion Missions and arcade mission, in a NPC list would be Knight, Strangers, Monsters, and Bosses.
- For an extra thing, i would like a "title" parameter. The Role parameter would not be shown in the page but help to add the category but the Title would show. Like Archilus, he would be Knight: Elemental Defender but his role parameter would have vendor and the category would be added. For those without tittle a switch can be added to show the role then. --Hikaru 00:17, 29 September 2015 (UTC)
- PD: the px in the mugshot should be fixed, i tried but faild EDIT: Cool! thx~ but isnt a tiny? though it would have the width of the info box. Anyways when you come back we can talk it better ~ --Hikaru 00:17, 29 September 2015 (UTC)
- It currently matches the basic infobox dimensions (such as Bolted Vee default, which is 201x222px), but for some reason the template doesn't like #x#px restriction. IMO the Basil pic is now the perfect size, but for pics that are erm...out of date, regarding your great transparency and isolation work, will not look so hot. Bulky isn't looking happy, for example, but when he's isolated like Basil is, I think it will be a good size. This works pretty well for overworld shots such as Edger too, but I think I/we should try harder to make sure the overworld pic dimensions are a square instead of a rectangle (which I didn't because Edger was larger than my standard capture), for various reasons. I suppose the left/right padding is a bit much and could be looked into (all that empty blue space to the left/right of the pictures in the infobox is what I'm referring to, a separate issue from image size, though they are related yes). EDIT: actually bleh they really should stay as they are, they reflect in-game size and the infobox can't be any skinnier for various text squishing reasons. And it didn't bother me until I thought maybe it was a problem, but then I remembered that some NPC portraits are really just cut off like that (especially Vanabutt). And yeah I really should sleep...had a lot of downtime today because of the thing that cut the vacation short, which is a family medical emergency. --Novaster 02:19, 29 September 2015 (UTC)
- Bulky indeed, looks pretty sad lol, but there will be the event sooner so i can take screen yay~ Im going to sleep. Hope it wasnt that bad! (your medical emergency) take care~ --Hikaru 02:39, 29 September 2015 (UTC)
- Yes and the px. EDIT: fixed the px issue...but not in the way I really wanted to, oh well. Regarding the infobox, it really has to be consistent. We can't have appearance in the infobox just for knights, when every NPC has an appearance that can be described (which is different than other topics which not every entity has, such as "depth range" not being a thing for dialogue missions). It makes finding the same type of information a real hassle, and is the reason people are so unhappy with many equipment pages, which were slapped together in the past with inconsistent ToC sections as well as inconsistent ToC order. Here are some examples from other wikis, regarding appearances (I don't necessarily agree with the format of these wikis, just showing the description of how they look in paragraph/partial list form is the point here):
Battle Sprite Skills
First of all, that header scared me, it sure do its mission to being notice xD
About the Skills. Why dont we move the ultimate upgrades to the main page? Example: Ray of Light have two ultimates, but in individual pages. It doesnt seem useful because the Ray of Light's page doesnt have THAT much info, why dont merged them together and just add redirects to the individuals pages? --Hikaru 01:03, 11 October 2015 (UTC)
- I would support this change. I think I have "improve BS skill pages" somewhere on my to do list. It would show animations too, a lot of people never see the Haunted Haze death effects. --Novaster 01:04, 11 October 2015 (UTC)
- But let's stay focused on current projects. Don't bite off more than you can chew! --Novaster 01:09, 11 October 2015 (UTC)
- Yay :D! the BS pages looks awesome, so the skills need some love too :3. Haha yeah, NPC and Missions are still WIP --Hikaru 01:33, 11 October 2015 (UTC)
Icons Tags
I am pretty sure you notice i been playing with icons lately. Thats for three reasons:
- 1. I am fixing the horrible amount of lost-icons in the spanish wiki so i wanted to check the icons here just in case.
- 2. There was an error in the tags you proposed (it took me a time to understand the "error"). Everything was fine till costume icons appear, the amount of icons is moren than 200, so the page, when show 200 icons costume and you want to "200 next" it show the same list again. The only solution was adding the costume word but with anything else, so i (kind of) sorted the costume and add the tags to it:
costume-rose regalia costume-bombhead costume-stranger hat costume-steam costume-unique costume-event DH costume-event AN costume-event WF costume-event KC costume-weather costume-npc costume-apocrean costume-polar costume-warden costume-equinox costume-splash costume-slime costume-gremlin costume-construct costume-fiend costume-expiring
- So now the error is gone yay~ even if editos dont tag the new uploads, the disorder wouldnt be that bad which is what i like xD. I didnt add "costume-event" in case the numer increase and the problem will appear again. I will tag the rest tomorrow, there is a few things i would like to know:
What do you think? I still need to "tag" icons from acc and recolors from costumes. I was thinking for recolor this way:
costume-rc fur set costume-rc elemental set costume-rc pith helm costume-rc brigandine costume-rc plate set costume-rc sallet costume-rc cuirass costume-rc scale set costume-rc tailed helm costume-rc culet costume-rc winged raiment costume-rc crescent helm costume-rc flak jacket costume-rc round helm costume-rc draped armor
So all "types" would show together, but then i think that maybe per color is better, like: costume-rc hallow, so all items with hallow recolor would show togehter. What do you think is better?. btw, i though it tag them together (just costume-recolor) but would create the same problem of getting "stuck" in "costume-recolor" after pressing 200 next, because there are almost 300s icons (just for recolors) and the amount of prize box thats being release is too ... high so the number will probably increase so. That xD
And the other thing, about acc icons, the acc tag would create the same problem (once all tag are added) so, for me, those icons are like... w/e xD at least in the category, so i was thinking in adding "z-acc hunter"/"z-acc lovely" with z the icons will be at the end of the list so they dont bother that much, if i just add the "acc hunter" the A would be first and noooooo. So let me know what you think. Nite~ (wow i write really funny in english when "thinking faster" haha sorry for all the typos and etc, too sleepy to fix those, i think they are understandable haha) --Hikaru 06:10, 13 October 2015 (UTC)
P.D: I forgot to tell you about this --Hikaru 06:11, 13 October 2015 (UTC)
Forgot reason 3: Its because i can :V --Hikaru 06:11, 13 October 2015 (UTC)
- Whatever works! I've been aware of the "next 200" error for quite some time, which is why I halted the project - it annoyed me. I've been getting around it by changing the letter in the URL to = whatever was needed, and people really seem to like doing that anyway cause it lets them jump to gates etc. I do not know what causes the error, or if it's only for a few browsers, or what, but I'm guessing it has something to do with how old our mediawiki version is. I am glad you seem to be having fun with the project though, and your reasons and organization seem fine to me. The reason I started this project in the first place was because we had many duplicate uploads, and those are bad for any wiki. So I wanted editors to find what they were looking for quickly, after several searches I did for myself yielded sub-par results. --Novaster 14:00, 13 October 2015 (UTC)
- The project was cool, i mean, its way easier to find icons that way, but at first i was just seeing what kind of icons the category had and encounter with the costume problem. I guess it because... the list, after every next, the url (without tags) changed to the first icon name (like, &from=Equipment-Armor icon.png) and with tags, if i click next and the last one of the list was a bomb-5, the list start with bomb-5 but from the first bom-5 icon, not from the one i left in the previous page, so with costume, more than 200 had the same tag "costume" so when you lick next 200 and the next icon would have "costume" the list show the first costume (again) not allowing to move foward. Or thats what id get playing around with the cat xD. After i got all tags i will add those in the list,(for gates or prestigue or mats(crafing) i didnt add a tag because the "gate-" or "furniture-" in front already sorted them in the list) after that dunno whats next. Thx x3! --Hikaru 18:15, 13 October 2015 (UTC)
Oh and, btw what its this because i dunno if it would be used in a future, same as the template --Hikaru 23:49, 13 October 2015 (UTC)
- That's the little heart all the shields have in their stats interface. Feel free to upload a better version, it looks pretty sad doesn't it? :P. That template was part of the "alpha" phase of the giant sortable gearlist project. --Novaster 01:06, 14 October 2015 (UTC)
- Its not xD and i didnt even notice the stats interface heart haha xD --Hikaru 01:28, 14 October 2015 (UTC)
News Table
So im seen that the page itself have a parameter called "patch" which (99% of the content) have ??? and the code never had that parameter, why is that?--Hikaru 02:19, 21 October 2015 (UTC)
- Because when I made the format I was working from the beginning forward and the template I used changed. The first version had almost exactly the same inputs so I just used a text replace to fix the template usage for the current template in use while leaving the remains of the original entry format on the published page. The staff has done fewer and fewer patch note releases as the years have gone by. A lot of changes have been made "quietly" (such as the brigandine butt and tooltip preview and many, many other "small" things) which makes things very difficult for editors to source. I will look at compressing this information later, either moving it into notes or simply removing it, as "patch notes" seem to no longer be a consistent source of information (as of for quite some time now), at least compared to admin posts in the forums and promotion details on the wiki. --Novaster 14:39, 22 October 2015 (UTC)
- Oh i see, now it make sense xD i was looking in history but didnt find the version (but i didnt look in each one) --Hikaru 23:38, 22 October 2015 (UTC)
Copyright Templates
Nice new templates btw! Seems they work fine. I like the CopyRightSource's template! Hope they develop this "issue" with the external images --Hikaru 17:30, 26 October 2015 (UTC)
- Yeah. While I'm nervous about copyright/trademark/legal issues, I am no lawyer, so I'm trying to leave it in staff hands as much as possible. Mostly I just hate duplicate files lol, with the exception of icons and stats images. Those each need to be uploaded, even though we could definitely use one "volcanic helmet front" icon for all relevant entities as they are now. What if the game updates suddenly and each accessory icon becomes a colored form of itself, as with costumes? Eeek! The number of cleanup edits we'd have to do would be awful, vs. just uploading new icons and letting the wiki cache sort through itself to show the right thing. --Novaster 16:07, 27 October 2015 (UTC)
- Haha funny thing is that im doing that with the spanish wiki xD. Exactly as "Equipment-Volcnic helmet front icon.png" with each (but correct type and acc slot) and then add redirects. I really hope the game doesnt update like that! at least, not sooner! xD--Hikaru 23:38, 27 October 2015 (UTC)
- Well, looks like it's up to us to dig around for that copyright phrasing and finish it for the files we know we've got. --Novaster 02:56, 29 October 2015 (UTC)
- Haha funny thing is that im doing that with the spanish wiki xD. Exactly as "Equipment-Volcnic helmet front icon.png" with each (but correct type and acc slot) and then add redirects. I really hope the game doesnt update like that! at least, not sooner! xD--Hikaru 23:38, 27 October 2015 (UTC)
Your To Do List
I was reading your To Do List so, i think you can put Gun Pup Helm icons out of the list. You may tell me what do you think of those plz, first time recoloring icons. --Hikaru 04:26, 28 October 2015 (UTC)
- Hmm, those look fine. The icon itself has sharp gradients, idk why, so yeah. Before you do more, though, are you using direct color code shading or going by eye? --Novaster 13:19, 28 October 2015 (UTC)
- Tried to do eye but then code but i kinda did a mixture of both xD. I use the recolor and just change the tone till get close but not exactly the code color cuz i couldnt make it work --Hikaru 19:09, 28 October 2015 (UTC)
- Ask Flowchart in-game how they do it. Maybe Flowchart can write up a step by step process for the style guide if we ask spuper nicelee. --Novaster 19:10, 28 October 2015 (UTC)
- Tried to do eye but then code but i kinda did a mixture of both xD. I use the recolor and just change the tone till get close but not exactly the code color cuz i couldnt make it work --Hikaru 19:09, 28 October 2015 (UTC)
Overworld Animations
It would be preferable if you gave a little bit of time for the back side of the equipment before you start shaking and running around. Particularly the Authentic Masks, since those have the most detail on the back - I want to see the back without constant wiggling and shaking. --Snarbylord 00:06, 30 October 2015 (UTC)
- Thanks for the feedback, but the wiggle and shake is to show whether or not something jiggles when you move - SK doesn't have a ton of cloth physics, but users asked for the wiggle. I'll have to do the wiggle after a few moment's hesitation, then. These animations take a very long time to do, so don't expect them to update any time soon, unless you want to do them yourself. Or you could watch the animation repeatedly if you're desperate to know now. There's also a rotation animation available for a closer look at the back, again, repeatedly, but frozen in the gallery for convenience. I know this is different from the overworld, and that's why we even do the overworld. Really hope they let us preview in the overworld one day. Not only would it save a lot of pain, it would likely give us a standard background to film with. --Novaster 00:16, 30 October 2015 (UTC)
Dark Harvest Question
I just wanted to ask. This is my first time in the event so, i know it ends Nov 2nd but, beign today Nov 1st, when the time changes to 2nd, it will end and i cant buy any more candies? Tokens said it expired Nov 11 so that makes me think Maskwell and Bulky will stay there till Nov 11, or... how it is? (I ask because i just need a few (max 10) tokens to get the masks but cant enter anymore today, i dont want to lose my chance to get those mask xD) --Hikaru 23:56, 1 November 2015 (UTC)
- Honestly I don't remember! But I think Bulky and Maskwell stay for a little while after the event (if they do I'll have to reword their pages slightly), similar to how stores have overstocked candy they still want you to buy ;P. I seem to remember them doing that. But I'd still minimize risk and get done what you want to get done just in case. --Novaster 13:57, 2 November 2015 (UTC)
- Luckily i get my two mask yay~ Bulky and Maskwell are still in town, but Muerty doesnt, same with the prestigue mission and the theme of have, gone. Sorry for the late reply --Hikaru 07:04, 4 November 2015 (UTC)
So, you may have notice that im messing with images, deleting those who have no use but are in cats, adding "|helmet/armor etc]]" to cats in tooltips correcting some tags but i dunno what you think of me deleting Tooltip's thanks, like this one for example. Do you think it is rude if i delete them even if its been a while now? They look good in the "---" white box tho. And was thinking too, this may encourage people to help with the tooltip's views knowing they will be credit and now forgotten. What do you think? --Hikaru 07:09, 4 November 2015 (UTC)
- I only remove the thanks if I get a new visual of the item (such as the full tooltip body). If I get it from the same person I leave it. This information is always available in the file history, as long as people remember to do it when they upload the file (or if it's edited in they can check the file history tab, but that's not as good regarding files). Yes, we should retain this information whenever possible. We never mention individuals in the mainspace, but here we're talking about the filespace of a gaming wiki. SK's community is generally a lot more willing to help if they feel their contributions are acknowledged in some way. It's also prudent to source things whenever possible for authentication reasons, and images certainly have a source. I almost always forget to mention "this example was found on the Auction House during the relevant promotion" etc. due to rapid uploads and it being the default mostly-reliable-due-to-unknown-players-putting-things-up source for many promotion items. --Novaster 15:05, 4 November 2015 (UTC)
- But I always ask if they want to remain anonymous, I have a few that do, especially for rare items so people don't go after them trying to make them sell it etc. I try to remember to say thanks to user: "Anonymous" for sharing this item in that case. It's all somewhat silly in general. --Novaster 16:13, 4 November 2015 (UTC)
- Oh! i see :)! Well, i get the tooltips from Auction House, but i really dont feel like putting that. I think we can stick to only "Thanks to user:" when someone help with sharing the item via Trade Windows (and the annonimous for what u just said too) because i think it is obvious that if it doesnt have the "Thanks to" it is taken from a public space (AH) so, while navigating, people would see the white "---" table and know the credit is for a User, but if they see nothing they know it was taken from AH. Seems better to me. Do we stick to it? I think i erase a few while adding cats till i notice "oh wait" and came here to tell you, but i havent even start with "cleaning" the cat/tags of the files yet, so i will restore the ones i delete by mistake and/or without know.
- This would be my "method" of "cleaning" the galleries from costumes and accessories:
- Tooltip animations would be like this (that is singular, plural will replace "This one is " by "Those one are ", tell me if its good because "Those" and "These" are confusing words for me xD)
- Preview images AND Equipped images would be like this (same with singular "this" and plural "those", only if the file represent a group, for example, Tails Tails and Golden Laurel are unique so they would have just the representative tag)
- Overworld animations would be like this this, but i wanted to ask, when it is some especific item (like this), what do you think, do i add the acc tag or the representative tag?
- This would be my "method" of "cleaning" the galleries from costumes and accessories:
- Sorry for the long reply this is a silly edit but i notice some preview are in Acc cat, others in the Representative cat, some have what the item is, others dont, so i want to make ALL of these files the same. In the Animations, i put the APNG tag first because i though u did the same so people could see the "Don't see the animation" first --Hikaru 20:41, 4 November 2015 (UTC)
- Yeah I'm gonna wait a bit for examples to show up on the AH before digging in to the work. I can make a template for what you're trying to do. I often find images around other wikis where the picture includes other entities and it drives me insane not knowing what they are as a noob and I have to do some crazy digging to figure it out. But this would work for our representative images as well. So, guess I know what I'm doing today! --Novaster 20:47, 4 November 2015 (UTC)
- So yeah I really wish other wikis would do something similar to Template:ImageInfo for images such as this WHAT ELSE IS HE WEARING? WHAT IS THAT DINOSAUR? (I know what they are, but you get the idea - a new player wouldn't!) This should work for our "representative images" of single tooltip entities too, but is more useful for things such as this. --Novaster 21:12, 4 November 2015 (UTC)
- Oh i like it :D! But couldnt be a way to all be include in the template? Correct me in any mistakes xD. Like... Im gonna use the Aura-Preview as example for what im trying to explain:
{{ImageInfo |type = an Aura |name = Snowfall Aura |personal color = Ultramarine |height modifier = Extra Tall |helmet = Polar Day Wolf Hood |armor = Polar Day Wolf Coat |others = Polar Wings Polar Crest }}
It will show the same as the actual (maybe we could add the acc's icons+text tinier compared to the helmet-armor-main item but you dont have to add *{{equip|Item}} and the "As well as:". --Hikaru 21:38, 4 November 2015 (UTC)
- Yeah you can just stick that template in there if you feel it fits. --Novaster
- I might be able to modify Template:Appearance for easy use, just a few minutes. Working on something else atm too. --Novaster 21:52, 4 November 2015 (UTC)
- Oh yeah, but i meant in the ImageInfo format only, i prefer icons of the equip template and we leave the apparecente template for NPCpages and others formats (not image's description). Do you mind if i try to make that example up there in the template? It makes me show you what i mean and learn a little more the code stuff ^^ --Hikaru 22:06, 4 November 2015 (UTC)
- Agh icons. Lemme try one more time - don't want an edit conflict. --Novaster 22:17, 4 November 2015 (UTC)
- How's that? --Novaster 22:25, 4 November 2015 (UTC)
- It is good, well, the apparence template can stay but i think the Snowfall Aura (in this case) would be top, and the rest of the information above. I mean, the name itself said "Aura-Preview" so the aura is main but wanted to make it clear that is the focus item there, then, the extras (what else the knight have). For some reason i find the {{equip| kinda annoying in this case xD. I mean, i do like it with icons, that is no doubt, but the "equip" template i think it would need to be inside the code, thats why i was thinking the apparence's template wouldnt fit because it works good without the equip template. I will try to make the edits in the ImageInfo's template without too many savepage-edit --Hikaru 22:43, 4 November 2015 (UTC)
- Oh well go for it. We can look at it later before going nuts implementing it. There's lots of...citrine...things to do. --Novaster 22:52, 4 November 2015 (UTC)
Well, I might be done wiki-ing for today. I just noticed that the new citrine stuff just does not match citrine rose, and for some reason this tipped me over into an "I don't want to edit" mode. Yeah. --Novaster 22:36, 4 November 2015 (UTC)
- I didnt expect that haha, it is a nice tone of yellow tho, not like regal Dx. Havent see much because there was only one item in AH xD. I would add the common "Prize Box Release" method and create the redirects if my time is enough ^^. You can do relaxing stuff then haha (i see websites or videos xD) --Hikaru 22:43, 4 November 2015 (UTC)
OTL overload...So... check the template and the preview... I tried, i really tried T-T. Check the template's history to see my agony. I better keep the pro stuff to you (a.k.a. coding/templates) --Hikaru 08:38, 5 November 2015 (UTC)
P.D: Couldnt do anything of the Citrine's prize box today, was busy :(! I can make them tomorrow tho. Sorry for that, i just uploaded the small and big image of the news --Hikaru 08:40, 5 November 2015 (UTC)
- Oh jeeze thanks for doing the redirects, those drive me crazy. I had a go at fixing up the imageinfo again. --Novaster 21:51, 5 November 2015 (UTC)
- Though you might (you told me xD) so i helped with the Redirects now that i could :). Btw really thanks! haha i did a mess and couldnt make it work out ;_; This song express my feelings last night after just 30 minutes of trying xD. It does work, the main item and the extra items with icons and all! Thanks alot, really, what would it be of this wiki without your templates/codes ;_; --Hikaru 22:27, 5 November 2015 (UTC)
- Oh jeeze thanks for doing the redirects, those drive me crazy. I had a go at fixing up the imageinfo again. --Novaster 21:51, 5 November 2015 (UTC)
Can't remember if we get to talk to Arkus in-game (without the Comlink). What can we add in the Mugshot's file? The Monster image with transparency? --Hikaru 22:00, 7 November 2015 (UTC)
Though u didnt see the history of the template. There are two 13 July 2012 in it, dunno which is correct (or better) to leave --Hikaru 03:01, 8 November 2015 (UTC)
- Fixed. I give dates that are in the sortable table across multple pages priority. The Guardian stuff isn't in a sortable table so it doesn't really use DoRSource (it could but bleh, complicate things). --Novaster 03:13, 8 November 2015 (UTC)
- Ohh thx~ Im no good with the DoR xD! --Hikaru 09:08, 8 November 2015 (UTC)
Saw you change the template, but you forgot the "main item" icon D: --Hikaru 09:14, 8 November 2015 (UTC)
- I took that out because it is redundant. --Novaster 23:28, 8 November 2015 (UTC)
- Well, then can i add a bold font to the parameter 2? --Hikaru 23:30, 8 November 2015 (UTC)
- I would link per individual page instead (not make it mandatory within the template!) The linking would make it stand out and we wouldn't be using bold format haphazardly. --Novaster 23:32, 8 November 2015 (UTC)
- Well in that case i prefer leaving it as they are right now. I probably gonna start adding them in a while, or tomorrow --Hikaru 23:55, 8 November 2015 (UTC)
- I would link per individual page instead (not make it mandatory within the template!) The linking would make it stand out and we wouldn't be using bold format haphazardly. --Novaster 23:32, 8 November 2015 (UTC)
- Well, then can i add a bold font to the parameter 2? --Hikaru 23:30, 8 November 2015 (UTC)
For the Overworld animation's of accesories (check Flame Aura) i will not add the whole costume. I mean, unless you remember what those characters were wearing xD i cant see all the items (acc, helmet, armor, etc) in that tiny square. Also, i can "imagine" what personal color they are but would be a blind guess (specially for the Green and Blue tones). So, instead of having weird guesses i used only parameter 1 and 2. To new overworld's animation we can ask people or take note of what color and height are they, and what is the helmet+armor with which accs. And if someone is REALLY that bored he can analize the oveworld-shoot to note the equipment x-x. I will do exceptions on , for example, Dreadful Aura-Overworld, because the acc gives an special effect and we dont want people to think that aura does that effect. In the preview files i will do it ofc im not that blind with the size of the preview xD --Hikaru 22:10, 9 November 2015 (UTC)
- Yeah I wouldn't work on that right now. It's a small side project compared to mission and NPC pages, and the eventual monster overhaul a few ppl are looking forward to. --Novaster 22:12, 9 November 2015 (UTC)
So, do we replace that template with the NPC? seems better because it NPC do the same funtion as Boss but better haha --Hikaru 23:26, 8 November 2015 (UTC)
I officially cleaned my mess xD. I dont think some bad format was left. Snarbylord save me an error :). P.D: Impostorclaus doesnt have a format, could u add the proper? --Hikaru 07:38, 9 November 2015 (UTC)
I recently found someone with a Furious Fork, so I could add cats (meow) and a note, but there's one special effect I'm not sure about. It has a small light trail coming from the end, which is visible when the player moves for about as long as the Volcanic Pepperbox's smoke, but I don't really know where it belongs. Trailing, maybe? --Snarbylord 5:12, 9 December 2015 (UTC)
- I would tend to agree. There are a few things with light trails (Prime Bombhead Mask has a tiny one). When it comes to these colloquial categories, just do what you think will help players the most. Like if you were looking for trailing, is that something you'd want to see when searching for items? The human eye and mind are pretty unique per individual, so we can only do our best with color codes and consistent graphic settings :). --Novaster 13:18, 10 December 2015 (UTC)
- I'm still not sure, but I think I'll go with Trailing. It's closest to that, I think... --Snarbylord 22:39, 10 December 2015 (UTC)
Impostoclaus also says "Glorp! If I had bones, they'd be broken!" or something similar while being attacked. I don't really have time at the moment to log on and check exactly what it is and when he says it, though.
(I was going to add this in the summary, but decided not to. While deleting it, I accidentally unchecked "minor edit"...) --Snarbylord 19:55, 20 December 2015 (UTC)
- Oh, never had that trigger. Please add it when you discover the circumstances. --Novaster 19:57, 20 December 2015 (UTC)
What page are you talking about? Are you talking about my Kamilchan page? Is that the one that has to be deleted?
If it is, that page is linked to my account and is one of the knights that I use in game. My other knight who I also have in game is Vinita. It'd be very confusing as to which knight I play as if I had both on the same page and it would just be cluttered and jumbled and they wouldn't know what equipment belonged to the knight.
I'm sorry if I sound confused, it's because I am and it's not fun being slam dunked in the trash can being told "no" whenever I try to do something I think is right. —Preceding unsigned comment added by Heinchan (talk • contribs) . Please sign your posts with ~~~~
- Replied on user talk page. --Novaster 22:45, 31 December 2015 (UTC)
- It's fine, we all learn as we go. All the work you did is in page history, so don't fret about the time lost, your work is saved, but immediate action has to be taken for namespace issues. I would have moved the content myself if I had known it was for your alt (vs. another individual). When in doubt, we follow the same rules as wikipedia, except when it comes to certain capitalization issues with in-game entities. --Novaster 23:01, 31 December 2015 (UTC)