Difference between revisions of "Stun"
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'''Stun''' is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly. | '''Stun''' is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly. | ||
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==Themed Enemies== | ==Themed Enemies== |
Revision as of 19:57, 15 August 2013
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Stun is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly.
Themed Enemies
Stun is not a possible stratum theme and enemies are rarely, if ever, immune to it, but the following monsters may inflict stun status:
- Devilite Overtimer series
- Dust Zombies
- Bombies
- Giant Lichen Colonies
- Greavers
- Gremlin Thwackers
- Gremlin Knockers series
- Lord Vanaduke
- Lumber series
- Tortodrones
- Trojans
- Maulos
Inflicting Stun
Spiral Knights can inflict stun on monsters by using stun vials against them or using a weapon that has a chance of inflicting stun.
Weapons that are able to inflict stun are:
- Heavy Hatchet
- The Heavy Hachet can only inflict stun with the charge attack.
- Thwack Hammer
- Troika and upgrades in the Kamarin path
- The Troika lines can only inflict stun with the charge attack.
- Rigadoon and upgrades
- Stun Gun
- Super Stun Gun
- Magnus and upgrades except for the Iron Slug
- Haze Bomb line of weapons
- Sealed Sword's charge attack
- Proto Bomb
- Radiant Sun Shards and upgrades
- Big Angry Bomb
Resisting Stun
The following armor sets will grant knights a resistance, but not immunity, to stunning attacks:
- Spiral Plate Set and upgrades
- Ancient Plate Set
- Jelly Set and upgrades
- Justifier Set
The following shields protects knights against sinister stunning strikes.
- Force Buckler
- Plate Shield and upgrades
- Ancient Plate Shield
- Jelly Shield and upgrades