Difference between revisions of "Stun"
From SpiralKnights
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*[[Ancient Plate Shield]] | *[[Ancient Plate Shield]] | ||
*[[Jelly Shield]] and upgrades | *[[Jelly Shield]] and upgrades | ||
+ | *[[Stoic Shell]] and upgrades | ||
+ | *[[Grim Shell]] and upgrades |
Revision as of 14:55, 11 April 2014
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Stun is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly.
Themed Enemies
Stun is not a possible stratum theme. The following monsters may inflict stun status:
- Arkus
- Devilite Overtimer series
- Dust Zombies
- Bombies
- Giant Lichen Colonies
- Greavers
- Gremlin Thwackers
- Gremlin Knockers series
- Lord Vanaduke
- Lumber series
- Tortodrones
- Trojans
- Maulos
The following enemies are immune to stun:
Inflicting Stun
Spiral Knights can inflict stun on monsters by using stun vials against them or using a weapon that has a chance of inflicting stun.
Weapons that are able to inflict stun are:
- Heavy Hatchet
- The Heavy Hachet can only inflict stun with the charge attack.
- Thwack Hammer
- Troika and upgrades in the Kamarin path
- The Troika lines can only inflict stun with the charge attack.
- Rigadoon and upgrades
- Stun Gun
- Super Stun Gun
- Magnus and upgrades except for the Iron Slug
- Haze Bomb line of weapons
- Sealed Sword's charge attack
- Proto Bomb
- Radiant Sun Shards and upgrades
- Big Angry Bomb
- Irontech Bomb and upgrades
Resisting Stun
The following armor sets will grant knights a resistance, but not immunity, to stunning attacks:
- Spiral Plate Set and upgrades
- Ancient Plate Set
- Jelly Set and upgrades
- Justifier Set
The following shields protects knights against sinister stunning strikes.
- Force Buckler
- Plate Shield and upgrades
- Ancient Plate Shield
- Jelly Shield and upgrades
- Stoic Shell and upgrades
- Grim Shell and upgrades