Difference between revisions of "Stun"
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Spiral Knights can inflict Stun on [[monsters]] by using Stun [[Pickups#Vials|vials]] against them or using a weapon that has a chance of inflicting Stun. Knights being [[Revive|revived]] using a [[Spark of Life]] also emit a large-field of Energy, stunning all monsters within its range. | Spiral Knights can inflict Stun on [[monsters]] by using Stun [[Pickups#Vials|vials]] against them or using a weapon that has a chance of inflicting Stun. Knights being [[Revive|revived]] using a [[Spark of Life]] also emit a large-field of Energy, stunning all monsters within its range. | ||
− | + | *See: [[:Category:Weapons that can inflict Stun]] | |
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==Resisting Stun== | ==Resisting Stun== |
Revision as of 13:47, 7 April 2015
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Stun is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly.
Themed Enemies
Stun is not a possible stratum theme. The following monsters may inflict stun status:
- Arkus
- Devilite Overtimer series
- Dust Zombies
- Bombies
- Giant Lichen Colonies
- Greavers
- Gremlin Thwackers
- Gremlin Knockers series
- Lord Vanaduke
- Lumber series
- Tortodrones
- Trojans
- Maulos
The following enemies are immune to stun:
Inflicting Stun
Spiral Knights can inflict Stun on monsters by using Stun vials against them or using a weapon that has a chance of inflicting Stun. Knights being revived using a Spark of Life also emit a large-field of Energy, stunning all monsters within its range.
Resisting Stun
The following armor sets will grant knights resistance to stunning attacks:
The following shields protects knights against sinister stunning strikes: