Difference between revisions of "Stun"
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==Resisting Stun== | ==Resisting Stun== | ||
The following armor [[sets]] will grant knights resistance to stunning attacks: | The following armor [[sets]] will grant knights resistance to stunning attacks: | ||
− | * | + | *See: [[:Category:Helmets providing Stun resistance]] |
− | * | + | *See: [[:Category:Armor providing Stun resistance]] |
The following [[shields]] protects knights against sinister stunning strikes: | The following [[shields]] protects knights against sinister stunning strikes: | ||
− | * | + | *See: [[:Category:Shields providing Stun resistance]] |
Revision as of 13:48, 7 April 2015
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Stun is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly.
Themed Enemies
Stun is not a possible stratum theme. The following monsters may inflict stun status:
- Arkus
- Devilite Overtimer series
- Dust Zombies
- Bombies
- Giant Lichen Colonies
- Greavers
- Gremlin Thwackers
- Gremlin Knockers series
- Lord Vanaduke
- Lumber series
- Tortodrones
- Trojans
- Maulos
The following enemies are immune to stun:
Inflicting Stun
Spiral Knights can inflict Stun on monsters by using Stun vials against them or using a weapon that has a chance of inflicting Stun. Knights being revived using a Spark of Life also emit a large-field of Energy, stunning all monsters within its range.
Resisting Stun
The following armor sets will grant knights resistance to stunning attacks:
The following shields protects knights against sinister stunning strikes: