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Line 36: |
Line 36: |
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| ===First Floor=== | | ===First Floor=== |
− | {{Floor/Standard Lobby}} | + | {{Level/Standard Lobby}} |
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| ===Second Floor=== | | ===Second Floor=== |
− | {{Floor | + | {{Level |
| |name = Creeping Cavern | | |name = Creeping Cavern |
| |icon 1 = Wasteworks-Slimeway | | |icon 1 = Wasteworks-Slimeway |
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Line 82: |
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| ===Third Floor=== | | ===Third Floor=== |
− | {{Floor | + | {{Level |
| |name = Emergency Outflow | | |name = Emergency Outflow |
| |icon 1 = Clockwork Tunnels-Gremlin Grounds | | |icon 1 = Clockwork Tunnels-Gremlin Grounds |
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Line 109: |
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| ===Fourth Floor=== | | ===Fourth Floor=== |
− | {{Floor | + | {{Level |
| |name = The Lab | | |name = The Lab |
| |icon 1 = Haven | | |icon 1 = Haven |
Revision as of 08:07, 16 December 2015
The Phantom Mask is a 2-2 rank mission.
Overview
Description:
Rhendon is waiting for you in an abandoned gremlin chemical plant where reconnaissance has located a cache of missing battle sprites. Secure the sprites and clear the area of hostiles. You are authorized to use any sprites you secure in order to complete the mission.
Objective:
Secure a cache of battle sprites and return them to the Lab.
Notes
This mission features the Maskeraith battle sprite.
A Tier 2 level 15 Maskeraith will temporarily accompany the player. This sprite replaces the player's current sprite. Not to worry, this has no lasting effects on any sprites the player might own already - feel free to replay this mission.
Assuming the player has not crafted any on their own or sold the Cyclops Cap from the 1-3 Mission: First Contact, receiving the Spiral Scale Helm reward for completing this mission will be the third helmet the player has in their arsenal, thus granting the Hatter Achievement.
History
Runthrough
First Floor
Level: Mission Lobby Depth: 0
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There is no combat here.
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Basil is located top left. Wares include certain tier-appropriate pickups and a vitapod. Basil has recipes for sale in most mission lobbies.
{{:{{{mission}}}/Basil}}
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Notes
A place to gear up.
[[{{{mission}}}]]'s lobby is exactly the same as other standard lobbies, with the exception of Basil's inventory.
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Gallery
Map of the standard lobby.
The standard lobby is a zoomed-out Ready Room.
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Second Floor
Level: Creeping Cavern Depth: 1
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- A fixed area unique to this mission.
- Rhendon accompanies the player for the first part of the level.
- A Tier 2 level 15 Maskeraith accompanies the player after the sprites are found.
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Notes
Goal: Find the missing sprites and get to the elevator.
When the first party button is pressed:
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Be on your guard here, PLAYERNAME, whatever the gremlins were up to here has made for a very treacherous environment.
Let's hurry to the sprite cache before any more are lost!
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When the second party button is pressed:
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Yikes, are those the sprites or some kind of phantom?
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Once again the sprites have changed and this time they're really creeping me out!
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Heh, don't look now, PLAYERNAME, but there's a ghost over your shoulder! Let's hope these sprites haven't invested all their power into good looks.
Use that one to clear the path ahead so a rescue team can get through safely!
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- (Please Wait) (Ends conversation)
If spoken to:
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Once again, lots of empty transport crates. Trouble is brewing, PLAYERNAME. You best go on ahead and clear the area of hostiles so that a rescue squad can arrive safely.
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I'm curious... what do you think is behind their masks? Wait, no, I don't want to know.
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Tips
You've got a battle sprite! Press < Controls> to use your sprite's battle skill!
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After using any sprite skill, a cooldown is required on all skills before using them again.
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Heavy Statues Heavy Statues can be lifted and placed on pressure pads to reveal secrets and treasures!
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Gallery
Map of "Creeping Cavern."
A combination of toxins and engineering.
There's still some gremlins here.
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Third Floor
Level: Emergency Outflow Depth: 2
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- - moved to better umbrella name (so "area" vs. "level" isn't as confusing).
- A Tier 2 level 15 Maskeraith accompanies the player. It can be unequipped at the arsenal station if desired.
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Notes
Goal: Get to the elevator.
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Gallery
Map of "Emergency Outflow."
Some interesting objects in this place.
A small fight area with lots of tech.
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Fourth Floor
Level: The Lab Depth: ??? (assume surface)
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There is no combat here.
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The Lab as it appears according to the player's progression through rank missions.
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Notes
Goal: Talk to Morlin about what was found in the abandoned gremlin chemical plant.
This dialogue occurs if Morlin is spoken to at the end of 2-2 Mission: The Phantom Mask. If The Lab is entered from the Haven Garrison and the next rank missions are incomplete, the dialogue remains available:
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Discoveries on the planet grow stranger by the day. Now our sprites are adapting the form of some kind of phantom.
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- They look like living shadows.
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Yes, quite. These sprites have adapted the power to cloak, to use the very shadows around them for subterfuge. Between that and their newfound skills in toxins and debilitations, I'd say they could be quite handy on the battlefield.
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- I assume you've named them as well?
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Why yes, given their outward appearance I think 'maskeraith' suits them nicely!
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Your sarcasm has been noted.
Now then, about those empty sprite transport crates; we have confirmed foul play.
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A recon squad has reported a large construct monster the likes of which we've never seen before making off with several battle sprites. We believe the gremlins to be behind it all.
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- I'll put an end to their scheme.
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I admire your courage but if initial reports of this construct monster are accurate, you'll need some additional help. I'll prepare a selection of battle sprites to be ready for bonding to you, PLAYERNAME. We'll talk again once I've made the proper preparations.
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Gallery
Map of "The Lab."
Morlin's sprite station shows up differently for each sprite mission, and there are no wares from Riley yet.
These sprites have been rescued.
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See also