Difference between revisions of "Gloaming Wildwoods"
From SpiralKnights
Snarbylord (Talk | contribs) m (→Notes: There is no "power distortion" visible after the removal of gate construction.) |
m (simplify level entry) |
||
Line 5: | Line 5: | ||
*Status: | *Status: | ||
|level = | |level = | ||
− | * | + | *{{location|function=2|{{PAGENAME}}|Terrilous Trail}} |
− | * | + | *{{location|function=2|{{PAGENAME}}|Roarsterous Ruins}} |
− | * | + | *{{location|function=2|{{PAGENAME}}|Lair of the Snarbolax|icon=Lair of the Snarbolax}} |
|soundtrack = | |soundtrack = | ||
*Gloam and Snarl | *Gloam and Snarl |
Revision as of 01:57, 17 January 2016
| ||||
|
The Gloaming Wildwoods is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.
Contents
Description
Spiral Knights recruits are advised to avoid this dark and misty forest until they are experienced with the dangers of the Clockworks. The Gloaming Wildwoods is home to packs of vicious beasts, the worst of all being the mythical Snarbolax. Said to be a 'living shadow', the Snarbolax prefers the taste of prey that had been in a state of terror before death and will often mercilessly harass its victims before delivering the final blow.
Notes
This area differs significantly from other areas in composition and stratum behavior. Large dark trees seem to support its shadowy levels, from which thick vines hang down into the depths. An ominous roar is occasionally heard echoing in the darkness as the player makes their way through puzzling paths. Tech Knights have placed Beast Bells around the woods, which will stun any beast within range if struck.
Each level is fixed (vs. composed of random segments). Unlike most gate levels, this area is always a permanent feature of one of the arcade gates. Its presence in an arcade gate is indicated by green tree icons. Its location is always in tier 1. The level Terrilous Trail is depth 5, Roarsterous Ruins is depth 6, and Lair of the Snarbolax is depth 7.
Levels are populated by multitudes of Wolvers. Several Dust Zombies, Chromalisks, Constructs, and Silkwings make appearances. Monster Cages tend to cause an even greater variety in monster population.
A boss known as the Snarbolax is encountered in Lair of the Snarbolax. A Recon Module left by Euclid can be found in the treasure room after defeating this boss.
A version of the Gloaming Wildwoods has been "infected" as a Shadow Lair, featuring a similar group of levels and monsters with a poison theme.
History
- release 2011-06-02: area introduced
- release 2011-10-19: a Shadow Lair version of the Woods is introduced
- release 2012-02-22: the 3-2 Mission: Shadow of the Beast showcases the Woods
- release 2014-05-21: treasure room of Lair of the Snarbolax reworked