Difference between revisions of "Poison"

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(i believe that the poison damaging healed enemies is speculation. I will test this ingame.)
m (Themed Enemies: monster template and order)
 
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{{status conditions}}
 
{{status conditions}}
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'''Poison''' is a status condition that inflicts the victim with various effects depending on if it is a knight or a monster.
 
'''Poison''' is a status condition that inflicts the victim with various effects depending on if it is a knight or a monster.
  
When a knight is poisoned, they cannot heal, either from [[consumables|hearts]] or [[pickups|capsules]], and have reduced attack power by approximently 1/3.
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When a knight is poisoned, they cannot heal, either from [[consumables|hearts]] or [[pickups|capsules]], and have reduced attack power by approximately one-third.
  
Monsters afflicted with poison will be unable to heal themselves or regenerate health. It will also weaken the monster's attack power and defense.
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Monsters afflicted with poison will be unable to heal themselves or regenerate health. [[Gremlin#Mender|Gremlin Menders]] or [[Wing]]s will slightly damage poisoned monsters instead of healing them. Monster's damage dealt will be reduced by approximately 45%, and damage dealt to poisoned monsters will be increased, although the following instances of damage are not affected by poison:
It is common belief that [[Gremlin#Mender|Gremlin Menders]] or [[Wing]]s will slightly damage poisoned monsters instead of healing them. This however is yet to be confirmed.
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*[[Fire|Fire]] Ticks
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*[[Freeze|Thaw]] damage
  
 
==Themed Enemies==
 
==Themed Enemies==
[[Gate#Stratum Themes|Poison-themed]] enemies are '''immune''' to and may inflict '''poison''' status.
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[[Gate#Stratum Themes|Poison-themed]] enemies are '''immune''' to and may inflict poison status.
*[[Devilite#Blarful|Blarfuls]]
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*{{monster|Blech Bunny}}
*[[Mecha Knight#Blight Knight|Blight Knights]]
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*{{monster|Rabid Wolver}}
*[[Zombie#Droul|Drouls]]
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*{{monster|Rabid Alpha Wolver}}
*[[Scuttlebot#Hazbot|Hazbots]]
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*{{monster|Virulisk}}
*[[Kat#Hurkat|Hurkats]]
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*{{monster|Poison Knight}}
*[[Gremlin|Gremlin Jokers]]
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*{{monster|Hazbot}}
**Jokers are ''not immune to'' but can inflict '''poison'''.
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*{{monster|Isotrode}}
*[[Greaver#Jade Greaver|Jade Greavers]]
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*{{monster|Sick Puppy}}
*[[Wolver#Rabid Wolver|Rabid Wolvers]]
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*{{monster|Vilewood}}
*[[Lichen#Toxigel|Toxigels]], Toxilargos, and Spiny Toxilargos
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*{{monster|Blarful}}
*[[Gun Puppy#Sick Puppy|Sick Puppies]]
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*{{monster|Jade Greaver}}
*[[Lumber#Vilewood|Vilewoods]]
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*{{monster|Waster}}
*[[Chromalisk#Virulisk|Virulisks]] and Deadly Virulisks
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*{{monster|Gremlin Choker}} ''(they are not immune to poison)''
*[[Rabid Snarbolax]]
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*{{monster|Germ Drop}}
*[[Lichen#Void Gel|Void Gel]]
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*{{monster|Toxigel}}
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*{{monster|Toxilargo}}
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*{{monster|Toxoil}}
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*{{monster|Giant Toxoil}}
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*{{monster|Droul}}
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*{{monster|Hurkat}}
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*{{monster|Plague Scarab}}
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*{{monster|Vile Deadnaught}} ''(they are not immune to poison)''
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*{{monster|Void Gel}}
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*{{monster|Rabid Snarbolax}}
  
 
==Inflicting Poison==
 
==Inflicting Poison==
Spiral Knights can inflict '''poison''' on monsters by using '''poison''' vials against them or using a weapon that has a chance of inflicting '''poison'''.
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Spiral Knights can inflict poison on monsters by using poison [[Pickups#Vials|vials]] or [[pickups#Barriers|barriers]] against them or using a weapon that has a chance of inflicting poison.
  
Weapons that are able to inflict '''poison''' are:
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*See: [[:Category:Weapons that can inflict Poison]]
* [[Vile Striker]] and upgrades
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* [[Toxic Catalyzer]] and upgrades
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* [[Toxic Vaporizer]] and upgrades
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* [[Toxic Needle]] and upgrades
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* [[Sealed Sword]]'s charge attack
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==Resisting Poison==
 
==Resisting Poison==
 
The following armor [[sets]] grants knights a resistance, but not immunity, to poisoning attacks:  
 
The following armor [[sets]] grants knights a resistance, but not immunity, to poisoning attacks:  
 
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*See: [[:Category:Helmets providing Poison resistance]]''
*[[Chroma Suit|Chroma Set]] and upgrades
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*See: [[:Category:Armor providing Poison resistance]]''
*[[Angelic Raiment|Angelic Set]] and upgrades
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*[[Drake Scale Mail|Drake Scale Set]] and upgrades
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*[[Skelly Suit|Skelly Set]] and upgrades
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*[[Shadowsun Slicker|Shadowsun set]]
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*[[Snarbolax Coat|Snarbolax set]]
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The following [[shields]] will protect against vicious, venomous villains:
 
The following [[shields]] will protect against vicious, venomous villains:
*[[Drake Scale Shield]] and upgrades
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*See: [[:Category:Shields providing Poison resistance]]''
*[[Skelly Shield]] and upgrades
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*[[Green Ward]]
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The following [[trinkets]] carry knights through the toxic tunnels of the Clockworks:
 
The following [[trinkets]] carry knights through the toxic tunnels of the Clockworks:
*[[White Laurel]]
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*See: [[:Category:Trinkets providing Poison resistance]]''
*[[Bright White Laurel]]
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*[[Snowy White Laurel]]
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*[[Pure White Laurel]]
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Latest revision as of 10:33, 18 May 2020

Status: Poison
Icon status poison.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Poison is a status condition that inflicts the victim with various effects depending on if it is a knight or a monster.

When a knight is poisoned, they cannot heal, either from hearts or capsules, and have reduced attack power by approximately one-third.

Monsters afflicted with poison will be unable to heal themselves or regenerate health. Gremlin Menders or Wings will slightly damage poisoned monsters instead of healing them. Monster's damage dealt will be reduced by approximately 45%, and damage dealt to poisoned monsters will be increased, although the following instances of damage are not affected by poison:

Themed Enemies

Poison-themed enemies are immune to and may inflict poison status.

Inflicting Poison

Spiral Knights can inflict poison on monsters by using poison vials or barriers against them or using a weapon that has a chance of inflicting poison.

Resisting Poison

The following armor sets grants knights a resistance, but not immunity, to poisoning attacks:

The following shields will protect against vicious, venomous villains:

The following trinkets carry knights through the toxic tunnels of the Clockworks:

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