Difference between revisions of "Shock"
From SpiralKnights
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'''Shock''' is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Attacks that can shock deal a portion of [[Damage#Elemental Damage|elemental damage]]; damage taken from '''shock''' status can only be reduced by shock-resistant armor. Damage dealt to enemies from shock is considered elemental damage. | '''Shock''' is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Attacks that can shock deal a portion of [[Damage#Elemental Damage|elemental damage]]; damage taken from '''shock''' status can only be reduced by shock-resistant armor. Damage dealt to enemies from shock is considered elemental damage. | ||
− | A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break [[Exploration|blocks]], hurt other enemies or allies, and potentially spread the status | + | A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break [[Exploration|blocks]], hurt other enemies or allies, and potentially spread the status. |
==Themed Enemies== | ==Themed Enemies== |
Revision as of 18:50, 4 August 2011
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Shock is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Attacks that can shock deal a portion of elemental damage; damage taken from shock status can only be reduced by shock-resistant armor. Damage dealt to enemies from shock is considered elemental damage.
A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break blocks, hurt other enemies or allies, and potentially spread the status.
Themed Enemies
Shock-themed enemies are immune to and may inflict shock status.
- Beryl Greavers
- Devil-ITs
- Electreants
- Electrolisks
- Frankenzoms
- Quicksilvers
- Quicksilvers are also healed and gain super speed when shocked.
- Sparkies
- Statikats
- Surgebots
- Tortodrones
- Tortodrones are not immune to but can inflict shock.
- Voltails
- Volt Knights
- All Mecha Knights can inflict shock, but only Volt Knights are immune.
Inflicting Shock
Spiral Knights can inflict shock on monsters by using shock vials against them or using a weapon that has a chance of inflicting shock.
Weapons that are able to inflict shock are:
- Static Edge and upgrades
- Zapper
- Voltech Alchemer and upgrades
- Ionized Salt Bomb
- Static Flash
- Kilowatt Pulsar and upgrades
- Static Capacitor and upgrades
- Shockburst Brandish and upgrades