Difference between revisions of "Fire"

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m (Undo revision 98165 by MushyMushy (Talk))
(im pretty sure scorchers resist fire)
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{{status conditions}}
 
{{status conditions}}
 
==Description==
 
==Description==
'''Fire''' is a status condition that causes periodic damage to the victim. The damage ticks are red, suggesting Normal damage, but Normal armor does not lessen the damage from fire. Neither does Elemental armor. Rather, only Fire-resistant armor lessens the damage (and duration, and perhaps chances) of fire. When a burning knight tries to throw an offensive [[Pickup#Vials|vial]], the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Before it wears off, it can be cured with a [[Pickup#Capsules|Remedy Capsule]]. In the [[Firestorm Citadel]], fire can be cured by getting splashed with a water orb.
+
'''Fire''' is a status condition that causes periodic damage to the victim. The damage ticks are red, suggesting Normal damage, but Normal armor does not lessen the damage from fire and neither does Elemental armor. Rather, only Fire-resistant armor lessens the damage (and duration, and perhaps chances) of fire. When a burning knight tries to throw an offensive [[Pickup#Vials|vial]], the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Before it wears off, it can be cured with a [[Pickup#Capsules|Remedy Capsule]]. In the [[Firestorm Citadel]], fire can be cured by getting splashed with a water orb.
  
 
Unlike [[Shock]], Fire damage cannot be prevented by shielding.
 
Unlike [[Shock]], Fire damage cannot be prevented by shielding.
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* And Charged shots from the [[Firotech Alchemer]] series (The oil only catches fire if the shot disappears over an Oil slick)
 
* And Charged shots from the [[Firotech Alchemer]] series (The oil only catches fire if the shot disappears over an Oil slick)
  
As such, an unprepared party can quickly be overwhelmed by a few Oilers and a Red Rover or misplaced [[Fiery Vaporizer]].
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As such, an unprepared party can quickly be overwhelmed by a few Oilers and a Red Rover or Scorcher.
  
 
===Map Hazards===
 
===Map Hazards===
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*[[Mecha Knight#Firo Knight|Firo Knights]]
 
*[[Mecha Knight#Firo Knight|Firo Knights]]
 
*[[Gremlin#Scorcher|Gremlin Scorchers]]
 
*[[Gremlin#Scorcher|Gremlin Scorchers]]
**Scorchers are ''not immune to'' but can inflict fire.
 
 
*[[Gremlin|Gremlin Lighters]]
 
*[[Gremlin|Gremlin Lighters]]
 
**Lighters are ''not immune to'' but can inflict fire.
 
**Lighters are ''not immune to'' but can inflict fire.
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*[[Kat#Pepperkat|Pepperkats]]
 
*[[Kat#Pepperkat|Pepperkats]]
 
*[[Gun Puppy#Red Rover|Red Rovers]]
 
*[[Gun Puppy#Red Rover|Red Rovers]]
**[[Gun Puppy#Rocket Puppy|Rocket Puppies]] are ''not immune to'' but can inflict fire.
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*[[Gun Puppy#Rocket Puppy|Rocket Puppies]] are ''not immune to'' but can inflict fire.
 
*[[Lumber#Redward|Redwards]]
 
*[[Lumber#Redward|Redwards]]
 
*[[Greaver#Ruby Greaver|Ruby Greavers]]
 
*[[Greaver#Ruby Greaver|Ruby Greavers]]
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*[[Emberbreak Armor|Emberbreaker Set]] and upgrades
 
*[[Emberbreak Armor|Emberbreaker Set]] and upgrades
 
*[[Magic Cloak|Magic Set]] and upgrades
 
*[[Magic Cloak|Magic Set]] and upgrades
*[[Drake Scale Mail|Drake Scale Set]] and upgrades
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*[[Drake Scale Mail|Drake Scale Set]] and upgrades in the [[Wyvern Scale Mail|Wyvern]] path.
*[[Chroma Suit|Chroma set]] and upgrades
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*[[Chroma Suit|Chroma set]] and upgrades in the [[Salamander Suit|Salamander]] path.
 
*[[Armor of the Fallen| Fallen Set]]
 
*[[Armor of the Fallen| Fallen Set]]
 
*[[Vog Cub Coat|Vog Cub Set]]
 
*[[Vog Cub Coat|Vog Cub Set]]

Revision as of 19:09, 13 August 2012

Status: Fire
Icon status fire.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Description

Fire is a status condition that causes periodic damage to the victim. The damage ticks are red, suggesting Normal damage, but Normal armor does not lessen the damage from fire and neither does Elemental armor. Rather, only Fire-resistant armor lessens the damage (and duration, and perhaps chances) of fire. When a burning knight tries to throw an offensive vial, the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Before it wears off, it can be cured with a Remedy Capsule. In the Firestorm Citadel, fire can be cured by getting splashed with a water orb.

Unlike Shock, Fire damage cannot be prevented by shielding.

Oil Slicks

A field of pristine oil slicks.

Oil slicks periodically dropped by Oilers or released from Oil Jars can catch fire. They become a temporary floor hazard if set on fire, and burn up after several seconds. Oil slicks can be set on fire by:

  • Ground-based fire attacks from other enemies (Gremlin Scorchers, Red Rovers, Salamanders)
  • A flaming Oiler's attack
  • Adjacent flaming oil slicks
  • A Fire-inflicted player or enemy walking over an Oil slick
  • A fire jar
  • And Charged shots from the Firotech Alchemer series (The oil only catches fire if the shot disappears over an Oil slick)

As such, an unprepared party can quickly be overwhelmed by a few Oilers and a Red Rover or Scorcher.

Map Hazards

Fire Grates and Shadow Fire are stationary hazards which can cause fire status.

Themed Enemies

Fire-themed enemies are usually immune to and may inflict fire status.

Inflicting Fire

Spiral Knights can inflict fire on monsters by using fire vials against them, throwing fire vases, and using a weapon that has a chance of inflicting fire.

Weapons that are able to inflict fire are:

Resisting Fire

The following armor sets grants knights a resistance, but not immunity, to burning attacks:

The following shields will protect against fierce, flaming foes:

The following trinkets carry knights through the fiery furnaces of the Clockworks:

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