Difference between revisions of "Gloaming Wildwoods"
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− | {{ | + | {{RegionInfo |
− | | | + | |name = {{PAGENAME}} |
− | | | + | |monster = {{Monster_Icons|Beast}} {{Monster_Icons|Construct}} {{Monster_Icons|Undead}} |
+ | |status = None | ||
+ | |soundtrack = | ||
+ | *Gloam and Snarl | ||
+ | |level = | ||
+ | *{{location|{{PAGENAME}}|Terrilous Trail|2.3}} | ||
+ | *{{location|{{PAGENAME}}|Roarsterous Ruins|2.3}} | ||
+ | *{{location|{{PAGENAME}}|Lair of the Snarbolax|2.3|icon=Lair of the Snarbolax}} | ||
+ | }} | ||
+ | == Description == | ||
+ | {{Quote|Spiral Knights recruits are advised to avoid this dark and misty forest until they are experienced with the dangers of the Clockworks. The Gloaming Wildwoods is home to packs of vicious beasts, the worst of all being the mythical Snarbolax. Said to be a 'living shadow', the Snarbolax prefers the taste of prey that had been in a state of terror before death and will often mercilessly harass its victims before delivering the final blow.|Gate Icons}} | ||
+ | == Characteristics == | ||
+ | Each level map is fixed. | ||
+ | This region with all its levels is always a permanent feature of one of the [[gate|arcade gates]]. Its presence in an arcade gate is indicated by green tree icons and its location is always in the second stratum of [[Tier|tier 1]]. | ||
− | + | Levels are populated by multitudes of [[Wolver]]s. Several [[Dust Zombie]]s, [[Chromalisk]]s, [[Construct]]s, and [[Silkwing]]s make appearances. Monster Cages tend to cause an even greater variety in monster population. A [[boss]] known as the [[Snarbolax]] is encountered in ''Lair of the Snarbolax''. | |
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− | + | Large dark trees seem to support its shadowy levels, from which thick vines hang down into the depths. An ominous roar is occasionally heard echoing in the darkness as the player makes their way through puzzling paths. [[Tech Knight]]s have placed {{Exploration|Beast Bell}}s around the woods, which will [[stun]] any beast within range when struck. | |
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− | + | The background is obscured in darkness. | |
− | + | ||
− | + | ||
− | + | Similar terrain can be seen in the {{mission|March of the Tortodrones}}. | |
− | + | ||
− | + | == Notes == | |
− | + | A version of the Gloaming Wildwoods has been "infected" as a [[Shadow Lair]], featuring a similar group of levels and monsters with a [[poison]] theme. | |
− | + | ||
− | + | A [[Recon Module]] left by [[Euclid]] can be found in the treasure room after defeating this region's boss. | |
+ | === History === | ||
+ | *{{release|2011-06-02}}: region introduced. | ||
+ | *{{release|2011-10-19}}: a [[Shadow Lair]] version of the Woods is introduced. | ||
+ | *{{release|2012-02-22}}: the {{mission|Shadow of the Beast}} showcases the Woods. | ||
+ | *{{release|2014-05-21}}: treasure room of ''Lair of the Snarbolax'' reworked. | ||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:SpiralKnights News 15.png|Related [[news]] art. | ||
+ | File:Loading Screen-Gloaming Wildwoods.jpg|The loading background for levels of the Gloaming Wildwoods. | ||
+ | File:Bell-Gloaming_Wildwoods.png|One of the Beast Bells placed by Tech Knights throughout the woods. | ||
+ | File:Monster-Snarbolax.png|The [[Snarbolax]]. | ||
+ | </gallery> | ||
− | == | + | == See Also == |
+ | {{exploration see also|loadout=yes}} |
Latest revision as of 22:15, 25 April 2020
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The Gloaming Wildwoods is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.
Description
Spiral Knights recruits are advised to avoid this dark and misty forest until they are experienced with the dangers of the Clockworks. The Gloaming Wildwoods is home to packs of vicious beasts, the worst of all being the mythical Snarbolax. Said to be a 'living shadow', the Snarbolax prefers the taste of prey that had been in a state of terror before death and will often mercilessly harass its victims before delivering the final blow. — Gate Icons
Characteristics
Each level map is fixed.
This region with all its levels is always a permanent feature of one of the arcade gates. Its presence in an arcade gate is indicated by green tree icons and its location is always in the second stratum of tier 1.
Levels are populated by multitudes of Wolvers. Several Dust Zombies, Chromalisks, Constructs, and Silkwings make appearances. Monster Cages tend to cause an even greater variety in monster population. A boss known as the Snarbolax is encountered in Lair of the Snarbolax.
Large dark trees seem to support its shadowy levels, from which thick vines hang down into the depths. An ominous roar is occasionally heard echoing in the darkness as the player makes their way through puzzling paths. Tech Knights have placed Beast Bells around the woods, which will stun any beast within range when struck.
The background is obscured in darkness.
Similar terrain can be seen in the Event Mission: March of the Tortodrones.
Notes
A version of the Gloaming Wildwoods has been "infected" as a Shadow Lair, featuring a similar group of levels and monsters with a poison theme.
A Recon Module left by Euclid can be found in the treasure room after defeating this region's boss.
History
- release 2011-06-02: region introduced.
- release 2011-10-19: a Shadow Lair version of the Woods is introduced.
- release 2012-02-22: the 3-2 Mission: Shadow of the Beast showcases the Woods.
- release 2014-05-21: treasure room of Lair of the Snarbolax reworked.