Difference between revisions of "Crafting"

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When upgrading an item from one star level to the next, crafting also requires a precursor item. Items related to each other in this way are in the same [[:Category:Alchemy Paths|alchemy path]]. The precursor item must be unequipped in order to be used in a craft. The upgraded item replaces the precursor item in the player's arsenal. If the precursor item is [[Binding|bound]], then the newly upgraded item will also be bound. Because an item must be equipped to be [[heat]]ed, and equipping an item binds it, this means that any newly made 4- and 5-star item is bound. The item cannot be traded to another player, unless an unbinding fee is paid at [[Vise]].  
 
When upgrading an item from one star level to the next, crafting also requires a precursor item. Items related to each other in this way are in the same [[:Category:Alchemy Paths|alchemy path]]. The precursor item must be unequipped in order to be used in a craft. The upgraded item replaces the precursor item in the player's arsenal. If the precursor item is [[Binding|bound]], then the newly upgraded item will also be bound. Because an item must be equipped to be [[heat]]ed, and equipping an item binds it, this means that any newly made 4- and 5-star item is bound. The item cannot be traded to another player, unless an unbinding fee is paid at [[Vise]].  
  
Once the player has collected the required components, the desired item can be transmuted at an appropriate [[List of alchemy machines|Alchemy Machine]]. Certain items must be crafted at certain alchemy machines, and in the case of furniture, components must be collected in the [[Guild Treasury|treasury]] of the player's guild instead of the [[arsenal]]. Items made at the regular Alchemy Machine can be made anywhere in [[Haven]] simply by opening the recipe tab, which is [[controls|keybound]] to F5 by default.
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Once the player has collected the required components, the desired item can be transmuted at an appropriate [[List of Alchemy Machines|Alchemy Machine]]. Certain items must be crafted at certain alchemy machines, and in the case of furniture, components must be collected in the [[Guild Treasury|treasury]] of the player's guild instead of the [[arsenal]]. Items made at the regular Alchemy Machine can be made anywhere in [[Haven]] simply by opening the recipe tab, which is [[controls|keybound]] to F5 by default.
  
 
Crafting is not tied to any skill and it always succeeds.
 
Crafting is not tied to any skill and it always succeeds.

Revision as of 03:09, 28 October 2015

An example interface for crafting.

If the player lacks components, they will be listed in pink.

Crafting is the process by which new equipment is made.

Process

Crafting, a.k.a "transmuting" an item requires the materials listed in its recipe, three orbs of alchemy (with the exception of furniture), and a number of crowns.

Certain items have recipes "built in" to special alchemy machines. The player will not have to purchase and learn a recipe to craft these items. This is the case with event equipment, furniture items, and a few other exceptions.

When upgrading an item from one star level to the next, crafting also requires a precursor item. Items related to each other in this way are in the same alchemy path. The precursor item must be unequipped in order to be used in a craft. The upgraded item replaces the precursor item in the player's arsenal. If the precursor item is bound, then the newly upgraded item will also be bound. Because an item must be equipped to be heated, and equipping an item binds it, this means that any newly made 4- and 5-star item is bound. The item cannot be traded to another player, unless an unbinding fee is paid at Vise.

Once the player has collected the required components, the desired item can be transmuted at an appropriate Alchemy Machine. Certain items must be crafted at certain alchemy machines, and in the case of furniture, components must be collected in the treasury of the player's guild instead of the arsenal. Items made at the regular Alchemy Machine can be made anywhere in Haven simply by opening the recipe tab, which is keybound to F5 by default.

Crafting is not tied to any skill and it always succeeds.

Economics

A 5-star recipe costs more than its 2-, 3-, and 4-star versions combined. The overall cost of a completed 5-star item dwarfs the entire cost of making a 4-star item from scratch and heating it. In other words, as far as cost is concerned, a typical 4-star item is far less than halfway finished on its way to being a fully heated 5-star form.

The following table summarizes the standard crafting costs of most items. Items crafted at special alchemy machines may or may not follow some of these patterns. There are currently no transmutable 0-star items.

Star Level Icon-Crown.png Recipe Cost Icon-Crown.png Crafting Cost Prerequisite Heat Orb of Alchemy x3 0* Icon-material.png 1* Icon-material.png 2* Icon-material.png 3* Icon-material.png 4* Icon-material.png 5* Icon-material.png
★☆☆☆☆ 250 200 - Rarity-Flawed Orb of Alchemy icon.png Flawed Orb of Alchemy 3 2 - - - -
★★☆☆☆ 1,000 400 - Rarity-Simple Orb of Alchemy icon.png Simple Orb of Alchemy 5 2 2 - - -
★★★☆☆ 4,000 1,000 - Rarity-Advanced Orb of Alchemy icon.png Advanced Orb of Alchemy 10 3 2 1 - -
★★★★☆ 10,000 2,500 5 Rarity-Elite Orb of Alchemy icon.png Elite Orb of Alchemy 15 4 3 2 1 -
★★★★★ 25,000 5,000 10 Rarity-Eternal Orb of Alchemy icon.png Eternal Orb of Alchemy 20 5 4 3 2 1

Notes

UVs will transfer.
UVs will be discarded.

Acquiring an item via crafting is almost always significantly less expensive than buying the item from a vendor or the Supply Depot. Crafting also offers a chance of acquiring up to three unique variants, which does not occur when the item is purchased from a vendor or the depot.

When upgrading an item with one or more unique variants, the player can choose whether to "Transfer Unique Variants" under the "special" section of the crafting interface. If the UVs are kept, then the upgraded item will have those UVs, with no chance of more or better UVs. If the UVs are discarded, then the upgraded item has the same chance of acquiring up to three UVs. This chance is the same chance as an item made from scratch.

Upgrading preserves accessories, as long as the upgraded version has the accessory slot. If the item does not have a slot for the accessory, then the accessory is destroyed. For example, if an Ash Tail Coat with an aura attached is upgraded to a Skolver Coat then the aura will be destroyed.

History

See Also

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