Difference between revisions of "Punch"

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m (erasing description to follow the format in style guide and removing overlinking)
m (Wares: major terminology fix - tickets are their own entities. Granted, the in-game interface is a tad confusing.)
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==Wares==
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==Services==
 
[[File:Variant Forge.PNG|frame|A Barbarous Thorn Blade that already has two Unique Variants is about to be transmuted with the first variant, Charge Time Reduction: Low, locked.]]
 
[[File:Variant Forge.PNG|frame|A Barbarous Thorn Blade that already has two Unique Variants is about to be transmuted with the first variant, Charge Time Reduction: Low, locked.]]
  
Punch allows knights to purchase "variant tickets" to apply unique variants to armor and weapons. The number of variants is guaranteed, unlike the random chance from crafting.
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In exchange for a [[Variant Ticket]], Punch will apply one or more [[unique variant]]s to an armor, helmet, shield, or weapon. The number of variants is guaranteed depending on the ticket used, unlike the random chance from [[crafting]]. If the player does not have a ticket, then crowns can be used to specify a 1,2, or 3 Variant Ticket service. Punch does not sell tickets as items, only performing the task of manipulating unique variants on equipment - his interface simply uses tickets to indicate a particular service.
  
If the item being transmuted already has unique variants, the knight has the option to lock any of them. This will prevent them from being removed, as any variants that are not locked will be removed. Variants cannot be locked if the 1-variant ticket is chosen, only 1 variant can be locked if a 2-variant ticket is chosen, and 2 variants can be locked if a 3-variant ticket is chosen. Additionally, if an item already has a variant of a certain type that is locked, variant tickets will not generate another variant of that type(i.e., if a ''Charge Time Reduction: Low'' is locked, the item cannot receive another ''Charge Time Reduction'' of any strength).
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If the item being transmuted already has unique variants, the player has the option to lock any of them. This will prevent them from being removed, as any variants that are not locked will be removed. Variants cannot be locked if the 1-variant ticket is chosen, only 1 variant can be locked if a 2-variant ticket is chosen, and 2 variants can be locked if a 3-variant ticket is chosen. Additionally, if an item already has a variant of a certain type that is locked, variant tickets will not generate another variant of that type(i.e., if a ''Charge Time Reduction: Low'' is locked, the item cannot receive another ''Charge Time Reduction'' of any strength).
  
{| cellpadding="5" cellspacing="2" style="background-color: transparent;"
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{| cellpadding="5" cellspacing="2" width="500px" style="background-color: transparent;"
 
|-
 
|-
! bgcolor="#93add4" align="left" | Name
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! bgcolor="#93add4" align="left" | Service
! bgcolor="#93add4" | Crowns
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! bgcolor="#93add4" | Cost
 
|-
 
|-
| bgcolor="#f5f5ff" | [[File:Ticket-1 Variant Ticket icon.png|36px|Use this ticket at the Variant Forge to reset an item's variants to 1 random variant.]] 1 Variant Ticket
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| bgcolor="#f5f5ff" | 1 Variant
| bgcolor="#f5f5ff" align="right" | 20,000
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| bgcolor="#f5f5ff" align="left" | [[File:Ticket-1 Variant Ticket icon.png|36px]] [[1 Variant Ticket]] or 20,000 {{Link+Icon|Crowns}}
 
|-
 
|-
| bgcolor="#f5f5ff" | [[File:Ticket-2 Variant Ticket icon.png|36px|Use this ticket at the Variant Forge to reset an item's variants to 2 random variants.]] 2 Variant Ticket
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| bgcolor="#f5f5ff" | 2 Variants
| bgcolor="#f5f5ff" align="right" | 75,000
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| bgcolor="#f5f5ff" align="left" | [[File:Ticket-2 Variant Ticket icon.png|36px]] [[2 Variant Ticket]] or 75,000 {{Link+Icon|Crowns}}
 
|-
 
|-
| bgcolor="#f5f5ff" | [[File:Ticket-3 Variant Ticket icon.png|36px|Use this ticket at the Variant Forge to reset an item's variants to 3 random variants.]] 3 Variant Ticket
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| bgcolor="#f5f5ff" | 3 Variants
| bgcolor="#f5f5ff" align="right" | 225,000
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| bgcolor="#f5f5ff" align="left" | [[File:Ticket-3 Variant Ticket icon.png|36px]] [[3 Variant Ticket]] or 225,000 {{Link+Icon|Crowns}}
 
|}
 
|}
  

Revision as of 21:36, 24 November 2015

Punch
Punch-Mugshot.png
NPC: Gremlin
Role(s):
Primary Location(s):

Punch is an NPC.

Appearance

A Gremlin. He looks like a Ironclaw Thwacker with a modified and recolored hood of a Darkfang Mender. Uses a Thwack Hammer to add variants to player's items. Wears an unique mask that shows a "big smile" with fangs and you can only see his orange left "eye" opened.

Notes

This character has been in the game since ???.

Punch is a twitchy Gremlin Variant Smith in the Bazaar district of Haven. Punch provides a special service to knights, allowing them to acquire Unique Variants on items in exchange for crowns or Unique Variant tickets acquired from Forge Prize Boxes.

On July 23rd, 2011, Vatel was moved closer to the Arcade entrance. This was due to changes made in relation to Punch, Vise, and release 2011-07-20:
"Disclaimer - Punch and Vise wanted me to state for the record that they did not 'blow up' Vatel's recipe shop, but rather that it 'exploded while they were inside it.'" - Nick [1]

This character can also be found in Punch & Vise's Workshop, which is a room that can be installed in Guild Halls.

Unlike Armor and Helmets, Punch will only add four UVs to a Shield: increased Normal defense, increased Elemental defense, increased Shadow defense, or increased Piercing defense. The only time a Shield can obtain a different UV is when it is crafted or upgraded.

In the in-game files, the working name of Vise appears to be "Beard" and the name of Punch is replaced with "Smirk". These names are possibly only working names that never made it to any future versions of the game.

Gallery

Services

A Barbarous Thorn Blade that already has two Unique Variants is about to be transmuted with the first variant, Charge Time Reduction: Low, locked.

In exchange for a Variant Ticket, Punch will apply one or more unique variants to an armor, helmet, shield, or weapon. The number of variants is guaranteed depending on the ticket used, unlike the random chance from crafting. If the player does not have a ticket, then crowns can be used to specify a 1,2, or 3 Variant Ticket service. Punch does not sell tickets as items, only performing the task of manipulating unique variants on equipment - his interface simply uses tickets to indicate a particular service.

If the item being transmuted already has unique variants, the player has the option to lock any of them. This will prevent them from being removed, as any variants that are not locked will be removed. Variants cannot be locked if the 1-variant ticket is chosen, only 1 variant can be locked if a 2-variant ticket is chosen, and 2 variants can be locked if a 3-variant ticket is chosen. Additionally, if an item already has a variant of a certain type that is locked, variant tickets will not generate another variant of that type(i.e., if a Charge Time Reduction: Low is locked, the item cannot receive another Charge Time Reduction of any strength).

Service Cost
1 Variant Ticket-1 Variant Ticket icon.png 1 Variant Ticket or 20,000 Icon-Crown.png Crowns
2 Variants Ticket-2 Variant Ticket icon.png 2 Variant Ticket or 75,000 Icon-Crown.png Crowns
3 Variants Ticket-3 Variant Ticket icon.png 3 Variant Ticket or 225,000 Icon-Crown.png Crowns

See Also

Personal tools