Difference between revisions of "Stratum"
From SpiralKnights
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− | A '''stratum''' is a part of a [[tier]] in the [[Clockworks]]. There are two strata in every tier, which are separated by [[subtown]]s and always follow a [[gate construction|theme]] generated by knights adding [[mineral]]s to dormant [[gate]]s. While many strata can be created by Knights, some times there is a power distortion that already has a preset theme, usually involving a boss level. The strata are as follows: | + | A '''stratum''' is a part of a [[tier]] in the [[Clockworks]]. There are two strata in every tier, which are separated by [[subtown]]s and always follow a [[gate construction|theme]] generated by knights adding [[mineral]]s to dormant [[gate]]s. While many strata can be created by Knights, some times there is a power distortion that already has a preset theme, usually involving a boss level. The strata and possible themes are as follows: |
* Stratum 1 — Depth: 01-03 (Tier 1) | * Stratum 1 — Depth: 01-03 (Tier 1) | ||
Line 8: | Line 8: | ||
* Stratum 5 — Depth: 19-22 (Tier 3) | * Stratum 5 — Depth: 19-22 (Tier 3) | ||
* Stratum 6 — Depth: 24-28 (Tier 3) | * Stratum 6 — Depth: 24-28 (Tier 3) | ||
+ | |||
+ | {{SKWindow | ||
+ | | title = Stratum Themes | ||
+ | | body = | ||
+ | {{SKWindow/Cell|[[Image:Gate_Icon-Beast.png|55x55px]]<br />'''Beast'''|center}} | ||
+ | {{SKWindow/Cell|[[Image:Gate_Icon-Construct.png|55x55px]]<br />'''Construct'''|center}} | ||
+ | {{SKWindow/Cell|[[Image:Gate_Icon-Fiend.png|55x55px]]<br />'''Fiend'''|center}} | ||
+ | {{SKWindow/Cell|[[Image:Gate_Icon-Fire.png|55x55px]]<br />'''Fire'''|center}} | ||
+ | {{SKWindow/Cell|[[Image:Gate_Icon-Freeze.png|55x55px]]<br />'''Freeze'''|center}} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell|[[Image:Gate_Icon-Gremlin.png|55x55px]]<br />'''Gremlin'''|center}} | ||
+ | {{SKWindow/Cell|[[Image:Gate_Icon-Poison.png|55x55px]]<br />'''Poison'''|center}} | ||
+ | {{SKWindow/Cell|[[Image:Gate_Icon-Shock.png|55x55px]]<br />'''Shock'''|center}} | ||
+ | {{SKWindow/Cell|[[Image:Gate_Icon-Slime.png|55x55px]]<br />'''Slime'''|center}} | ||
+ | {{SKWindow/Cell|[[Image:Gate_Icon-Undead.png|55x55px]]<br />'''Undead'''|center}} | ||
+ | }} | ||
{{clearright}} | {{clearright}} | ||
==Beast== | ==Beast== |
Revision as of 22:48, 24 September 2011
A stratum is a part of a tier in the Clockworks. There are two strata in every tier, which are separated by subtowns and always follow a theme generated by knights adding minerals to dormant gates. While many strata can be created by Knights, some times there is a power distortion that already has a preset theme, usually involving a boss level. The strata and possible themes are as follows:
- Stratum 1 — Depth: 01-03 (Tier 1)
- Stratum 2 — Depth: 05-07 (Tier 1)
- Stratum 3 — Depth: 09-12 (Tier 2)
- Stratum 4 — Depth: 14-17 (Tier 2)
- Stratum 5 — Depth: 19-22 (Tier 3)
- Stratum 6 — Depth: 24-28 (Tier 3)
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Beast
Possible levels
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Clockwork Tunnels : Wild Path
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Aurora Isles : The Low Gardens
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Aurora Isles : Stone Grove
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Aurora Isles : The Jelly Farm
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Aurora Isles : The Jelly Farm II
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Cooling Chamber : Wild Path
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Power Complex : Wild Path
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Wasteworks : Wild Path
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Blast Furnace : Wild Path
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Wolver Den : Pack Brutality
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Wolver Den : High Voltail
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Wolver Den : Frosty Fur
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Wolver Den : Ashes to Ashtails
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Wolver Den : Raving Rabids
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Thunder Fist Arena : Beastly Brawl
Boss
Construct
Possible levels
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Jigsaw Valley : Emerald Axis I
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Jigsaw Valley : Emerald Axis II
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Jigsaw Valley : Jade Tangle I
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Jigsaw Valley : Jade Tangle II
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Jigsaw Valley : Perimeter Promenade I
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Jigsaw Valley : Perimeter Promenade II
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Deconstruction Zone : Savage Salvaging
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Deconstruction Zone : Radioactive Recycling
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Deconstruction Zone : Circuit Breakers
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Deconstruction Zone : Molten Mayhem
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Deconstruction Zone : Cold Storage
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Clockwork Tunnels : Mechanized Mile
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Power Complex : Mechanized Mile
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Cooling Chamber : Mechanized Mile
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Blast Furnace : Mechanized Mile
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Wasteworks : Mechanized Mile
Boss
Fiend
Possible levels
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Devilish Drudgery : Overtime, Every Time
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Clockwork Tunnels : Infernal Passage
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Dark City : Ritual Road
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Dark City : Ritual Road II
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Dark City : Ritual Road III
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Dark City : Sinful Steps
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Dark City : Sinful Steps II
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Dark City : Plazamonium
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Dark City : Stygian Steeds
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Devilish Drudgery : Overtime, Every time
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Devilish Drudgery : Hiring Freeze
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Devilish Drudgery : Wired for Synergy
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Devilish Drudgery : Toxic Workplace
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Devilish Drudgery : Everybody's Fired
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Cooling Chamber : Infernal Passage
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Power Complex : Infernal Passage
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Wasteworks : Infernal Passage
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Blast Furnace : Infernal Passage
Gremlin
Possible levels
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Clockwork Tunnels : Mechanized Mile
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Jigsaw Valley : Perimeter Promenade
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Jigsaw Valley : Perimeter Promenade II
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Jigsaw Valley : Jade Tangle
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Jigsaw Valley : Jade Tangle II
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Jigsaw Valley : Emerald Axis
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Jigsaw Valley : Emerald Axis II
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Deconstruction Zone : Savage Salvaging
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Deconstruction Zone : Cold Storage
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Deconstruction Zone : Circuit Breakers
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Deconstruction Zone : Radioactive Recycling
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Deconstruction Zone : Molten Mayhem
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Cooling Chamber : Mechanized Mile
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Power Complex : Mechanized Mile
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Blast Furnace : Mechanized Mile
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Ice Maul Arena : Wrench Warfare
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Flame Lash Arena : Wrench Warfare
Slime
Possible levels
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Aurora Isles : The Low Gardens
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Aurora Isles : Stone Grove
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Aurora Isles : The Jelly Farm
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Aurora Isles : The Jelly Farm II
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Scarlet Fortress : Spiral Court
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Scarlet Fortress : Spiral Court II
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Scarlet Fortress : Cravat Hall
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Scarlet Fortress : Cravat Hall II
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Scarlet Fortress : Cravat Hall III
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Lichenous Lair : Prognosis: Symbiosis
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Lichenous Lair : Fiery Fusion
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Lichenous Lair : Cold Fusion
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Lichenous Lair : Toxic Union
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Lichenous Lair : Shocking Synthesis
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Clockwork Tunnels : Slimeway
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Power Complex : Slimeway
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Wasteworks : Slimeway
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Blast Furnace : Slimeway
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Iron Edge Arena : Slimey Showdown
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Thunder Fist Arena : Slimey Showdown
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Flame Lash Arena : Slimey Showdown
Boss
Undead
Possible levels
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Concrete Jungle : Blight Boulevard
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Concrete Jungle : Blight Boulevard II
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Concrete Jungle : Totem Trouble
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Concrete Jungle : Totem Trouble II
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Concrete Jungle : Briar Bone Barrage
Boss
Fire
Possible levels
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Blast Furnace : Infernal Passage
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Blast Furnace : Wild Path
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Blast Furnace : Slimeway
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Blast Furnace : Haunted Passage
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Blast Furnace : Mechanized Mile
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Blast Furnace : Mechanized Mile
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Devilish Drudgery : Everybody's Fired
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Wolver Den : Ashes to Ash Tails
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Lichenous Lair : Fiery Fusion
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Deconstruction Zone : Molten Mayhem
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Flame Lash Arena : Cadaverous Clash
Boss
Freeze
Possible levels
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Cooling Chamber : Haunted Passage
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Cooling Chamber : Slimeway
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Cooling Chamber : Mechanized Mile
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Cooling Chamber : Mechanized Mile
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Cooling Chamber : Wild Path
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Cooling Chamber : Infernal Passage
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Deconstruction Zone : Cold Storage
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Devilish Drudgery : Hiring Freeze
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Wolver Den : Frosty Fur
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Lichenous Lair : Cold Fusion
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Ice Maul Arena : Wrench Warfare
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Ice Maul Arena : Slimey Showdown
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Ice Maul Arena : Cadaverous Clash
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Ice Maul Arena : Robo Rampage
Poison
Possible levels
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Concrete Jungle : Blight Boulevard
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Concrete Jungle : Blight Boulevard II
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Concrete Jungle : Totem Trouble
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Concrete Jungle : Totem Trouble II
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Deconstruction Zone : Radioactive Recycling
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Devilish Drudgery : Toxic Workplace
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Lichenous Lair : Toxic Union
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Wasteworks : Haunted Passage
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Wasteworks : Infernal Passage
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Wasteworks : Mechanized Mile
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Wasteworks : Mechanized Mile
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Venom Fang Arena : Cadaverous Clash
Shock
Possible levels
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Devilish Drudgery : Wired for Synergy
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Wolver Den : High Voltail
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Lichenous Lair : Shocking Synthesis
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Deconstruction Zone : Circuit Breakers
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Power Complex : Infernal Passage
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Power Complex : Wild Path
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Power Complex : Slimeway
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Power Complex : Haunted Passage
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Power Complex : Mechanized Mile
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Power Complex : Mechanized Mile
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Thunder Fist Arena : Fiendish Fray
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Thunder Fist Arena : Slimey Showdown
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Thunder Fist Arena : Robo Rampage
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Thunder Fist Arena : Wrench Warfare