Difference between revisions of "Crossing the Chasm"
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*Status: {{status|fire}} | *Status: {{status|fire}} | ||
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− | *{{Rarity|Cracked Fire Crystal}} | + | *{{Rarity|Cracked Fire Crystal}} x10 |
*{{Equip|Slime Slasher}} | *{{Equip|Slime Slasher}} | ||
*{{Equip|Proto Bomb}} | *{{Equip|Proto Bomb}} |
Revision as of 19:31, 28 July 2015
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Crossing the Chasm is a 1-4 rank mission.
Overview
Description:
Having restored the power to the Rescue Camp and established contact with Spiral HQ, it's time you attempted to cross the chasm to the north of the Rescue camp and reach Haven where the rest of the Spiral Knights have taken refuge.
In order to cross the chasm you will need to take the elevator down into the Clockworks and find another to bring you back up on the other side. There's no telling what dangers lurk in the dark depths below so Rhendon will be accompanying you on your journey.
Objective:
Cross the chasm with Rhendon and reach Haven.
Notes
The art used in the Mission Interface card is reminiscent of an old Guild Hall design.
After the player completes this mission, the Rescue Camp is no longer easily accessible, completing the introductory phase of the game. The player can now socialize in areas of Haven.
History
- release 2013-02-13: Fire Trap room difficulty decreased.
- release 2014-05-21: Mission finale has new story hints.