Difference between revisions of "Gloaming Wildwoods"

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m (Notes)
m (Notes: There is no "power distortion" visible after the removal of gate construction.)
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This area differs significantly from other areas in composition and [[stratum]] behavior. Large dark trees seem to support its shadowy levels, from which thick vines hang down into the depths. An ominous roar is occasionally heard echoing in the darkness as the player makes their way through puzzling paths. [[Tech Knight]]s have placed [[Beast Bell]]s around the woods, which will [[stun]] any [[beast]] within range if struck.
 
This area differs significantly from other areas in composition and [[stratum]] behavior. Large dark trees seem to support its shadowy levels, from which thick vines hang down into the depths. An ominous roar is occasionally heard echoing in the darkness as the player makes their way through puzzling paths. [[Tech Knight]]s have placed [[Beast Bell]]s around the woods, which will [[stun]] any [[beast]] within range if struck.
  
Each level is fixed (vs. composed of random segments). Unlike most gate levels, this area is always a permanent feature of one of the [[gate|arcade gates]]. Its presence in an arcade gate is indicated by a power distortion as well as green tree icons. Its location is always in [[Tier|tier 1]]. The level ''Terrilous Trail'' is depth 5, ''Roarsterous Ruins'' is depth 6, and ''Lair of the Snarbolax'' is depth 7.  
+
Each level is fixed (vs. composed of random segments). Unlike most gate levels, this area is always a permanent feature of one of the [[gate|arcade gates]]. Its presence in an arcade gate is indicated by green tree icons. Its location is always in [[Tier|tier 1]]. The level ''Terrilous Trail'' is depth 5, ''Roarsterous Ruins'' is depth 6, and ''Lair of the Snarbolax'' is depth 7.  
  
 
Levels are populated by multitudes of [[Wolver]]s. Several [[Dust Zombie]]s, [[Chromalisk]]s, [[Construct]]s, and [[Silkwing]]s make appearances. Monster Cages tend to cause an even greater variety in monster population.  
 
Levels are populated by multitudes of [[Wolver]]s. Several [[Dust Zombie]]s, [[Chromalisk]]s, [[Construct]]s, and [[Silkwing]]s make appearances. Monster Cages tend to cause an even greater variety in monster population.  

Revision as of 01:56, 23 December 2015

Gloaming Wildwoods
Gate-Gloaming Wildwoods.png
Important stratum themes:
  • Monsters: Gate Icon-Beast.png Gate Icon-Construct.png Gate Icon-Undead.png
  • Status:
Soundtrack:
  • Gloam and Snarl
Levels:

The Gloaming Wildwoods is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

Spiral Knights recruits are advised to avoid this dark and misty forest until they are experienced with the dangers of the Clockworks. The Gloaming Wildwoods is home to packs of vicious beasts, the worst of all being the mythical Snarbolax. Said to be a 'living shadow', the Snarbolax prefers the taste of prey that had been in a state of terror before death and will often mercilessly harass its victims before delivering the final blow.

Notes

This area differs significantly from other areas in composition and stratum behavior. Large dark trees seem to support its shadowy levels, from which thick vines hang down into the depths. An ominous roar is occasionally heard echoing in the darkness as the player makes their way through puzzling paths. Tech Knights have placed Beast Bells around the woods, which will stun any beast within range if struck.

Each level is fixed (vs. composed of random segments). Unlike most gate levels, this area is always a permanent feature of one of the arcade gates. Its presence in an arcade gate is indicated by green tree icons. Its location is always in tier 1. The level Terrilous Trail is depth 5, Roarsterous Ruins is depth 6, and Lair of the Snarbolax is depth 7.

Levels are populated by multitudes of Wolvers. Several Dust Zombies, Chromalisks, Constructs, and Silkwings make appearances. Monster Cages tend to cause an even greater variety in monster population.

A boss known as the Snarbolax is encountered in Lair of the Snarbolax. A Recon Module left by Euclid can be found in the treasure room after defeating this boss.

A version of the Gloaming Wildwoods has been "infected" as a Shadow Lair, featuring a similar group of levels and monsters with a poison theme.

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