Difference between revisions of "Gun Puppy"

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{{Monster family|Construct}}
+
{{Monster family|Construct Family|Construct|Construct|Construct}}
 
{{TOCright}}
 
{{TOCright}}
 
'''Gun puppies''' are a type of [[monsters|monster]] found in the [[Clockworks]].
 
'''Gun puppies''' are a type of [[monsters|monster]] found in the [[Clockworks]].
  
 
==Traits==
 
==Traits==
Appearing harmless at first, these Gun Puppies will attack you if you attack them first or get too close. They can be devastating when multiple Gun Puppies are attacking you from all angles, despite being stationary.
+
Appearing harmless at first, these Gun Puppies will attack you if you attack them first or enter their line of sight. They can be devastating when multiple Gun Puppies are attacking you from all angles, despite being stationary.
  
There are variations between Gun Puppies between tiers. Tier 1 Gun Puppies will shoot one bullet at a time. Tier 2 Gun Puppies will shoot three bullets at once, and Tier 3 Gun Puppies will shoot a spread of five bullets.  
+
There are variations between Gun Puppies between tiers. Tier 1 Gun Puppies will shoot one bullet at a time. Tier 2 Gun Puppies will shoot three bullets at once, and Tier 3 Gun Puppies will shoot a spread of five bullets. Higher tier Gun Puppies will shoot bullets at a slower rate than their lower tier counterparts.  
 
{{clearright}}
 
{{clearright}}
==Types==
 
  
 +
==Types==
 
{{Hidden header|Gun Puppy}}
 
{{Hidden header|Gun Puppy}}
{{Monster
+
{{MonsterTemporary
 
|name=Gun Puppy
 
|name=Gun Puppy
 
|location=
 
|location=
 +
*[[Crash Site]]: Waking in a New World
 +
*[[The Ancient Generator]]: Restoring Power
 +
*[[Crossing the Chasm]]: The Journey to Haven
 +
*[[The Collector]]: Camp Crimson
 +
*[[Faith in Armor]]: The Trap Chamber
 +
*[[In Cold Blood]]: Lizard Lounge
 +
*All [[Battle Arena]]s
 +
*All [[Clockwork Tunnels]]
 +
*[[Gloaming Wildwoods]]
 +
* All variations of [[Jigsaw Valley]]
 +
*[[Aurora Isles]]: The Low Gardens
 +
*[[Lichenous Lair]]s
 +
*All [[Treasure Vault]]s
 +
*[[Starlight Cradle]]: Meteor Mile I & II
 +
*[[Scarlet Fortress]]
 +
*[[Royal Jelly Palace]]
 +
*[[Ironclaw Munitions Factory]]
 +
*[[Deconstruction Zone]]: Savage Salvaging
 +
*[[Breaking in the Recruits]]
 +
*[[Operation Crimson Hammer]]
 +
*All [[Compounds|Ruined Compound]]s levels
 +
|description=
 +
A cute little turret built from a statue, capable of firing single bullets from its mouth. It remains fixed to the ground but can rotate.
 +
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.
 +
|abilities=
 +
*Bullets {{attack|normal}} {{attack|elemental}}
 +
|drop=
 +
{{Template:Material/Monster|family=construct}}
 +
}}
 +
 +
{{Hidden header|Rocket Puppy}}
 +
{{MonsterTemporary
 +
|name=Rocket Puppy
 +
|location=
 +
*[[Clockwork Tunnels]]
 
*[[Battle Arena]]s
 
*[[Battle Arena]]s
*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage, Slimeway
 
*[[Jigsaw Valley]]: Perimeter Promenade (I & II)
 
 
*[[Lichenous Lair]]s
 
*[[Lichenous Lair]]s
 +
*[[Compounds]]
 +
*[[Treasure Vault]]s
 +
*[[Scarlet Fortress]]: Grim Gallery
 +
*[[Firestorm Citadel]]: Charred Court
 +
*[[Operation Crimson Hammer]]
 +
*[[Faith in Armor]]: The Trap Chamber
 +
*[[The Great Escape]]: The Yard
 +
*[[The Gauntlet]]: Last Stand
 +
*[[Breaking in the Recruits]]
 +
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 +
*[[Shadow Lair]]: [[Firestorm Citadel]]
 +
*[[Ghosts in the Machine]]: Dry Dock
 +
*[[Grinchlin Assault]]: Summit
 +
*[[A Gremlin in Knead]]: Moonstone Mixup
 
|description=
 
|description=
A cute little statue turned into a turret, capable of firing single bullets from its mouth. It remains fixed to the ground but can rotate.
+
A Gun Puppy equipped with a rocket launcher, firing missiles that explode on impact. The missiles are capable of lighting knights both knights and monsters on [[fire]] but cannot be fired as quickly as a normal Gun Puppy can fire bullets.
*Tier 1: Shoots a single shot.
+
*Rockets have slight homing capabilities in Tier 2, and advanced homing capabilities in Tier 3.
*Tier 2: Shoots a 3-shot spread.
+
|abilities=
*Tier 3: Shoots a spray of 5 bullets.
+
*Rocket {{attack|normal}} {{attack|elemental}} {{status|fire}}
|attacks=
+
*Bullets {{attack|elemental}}
+
 
|drop=
 
|drop=
*{{Mat|Blue Shard}}
+
{{Template:Material/Monster|family=construct}}
*{{Mat|Bronze Bolt}}
+
*{{Mat|Cooling Cell}}
+
*{{Mat|Iron Gear}}
+
*{{Mat|Power Cell}}
+
*{{Mat|Rocket Sprocket}}
+
*{{Mat|Scrap Metal}}
+
*{{Mat|Silver Coil}}
+
 
}}
 
}}
  
 
{{Hidden header|Red Rover}}
 
{{Hidden header|Red Rover}}
{{Monster
+
{{MonsterTemporary
 
|name=Red Rover
 
|name=Red Rover
 
|location=
 
|location=
 +
*[[Clockwork Tunnels|Blast Furnaces]]
 
*[[Battle Arena|Flame Lash Arenas]]
 
*[[Battle Arena|Flame Lash Arenas]]
*[[Wolver Den]]: Ashes to Ash Tails
+
*[[Lichenous Lair]]: Fiery Fusion
 +
*[[Treasure Vault]]: Burn Rate
 +
*[[Firestorm Citadel]]
 +
*[[Deconstruction Zone]]: Molten Mayhem
 +
*[[Operation Crimson Hammer]]
 +
*[[The Gauntlet]]: Last Stand
 +
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 +
*[[Shadow Lair]]: [[Firestorm Citadel]]
 +
*[[Compound 42]]: Outer Facility
 +
*All [[Compounds|Charred Compound]]s levels
 +
*[[Grinchlin Assault]]: Ascent
 +
*[[A Gremlin in Knead]]: Moonstone Mixup
 
|description=
 
|description=
A statue equipped with a flamethrower that can set knights on [[fire]].
+
A gun puppy equipped with a flamethrower that can set knights, oilers and oil slicks on [[fire]].
*Tier 1: Shoots fire in a straight path.
+
*The flamethrower curves along its path in Tier 3, making it much trickier to avoid.
*Tier 2: Shoots fire in a straight path.
+
|abilities=
*Tier 3: Shoots fire in a curving path.
+
|attacks=
+
 
*Flamethrower {{attack|elemental}} {{status|fire}}
 
*Flamethrower {{attack|elemental}} {{status|fire}}
 
|drop=
 
|drop=
*{{Mat|Blaze Pepper}}
+
{{Template:Material/Monster|family=construct|status=fire}}
*{{Mat|Blue Shard}}
+
*{{Mat|Bronze Bolt}}
+
*{{Mat|Iron Gear}}
+
*{{Mat|Power Cell}}
+
*{{Mat|Scrap Metal}}
+
*{{Mat|Silver Coil}}
+
*{{Mat|Sun Silver}}
+
 
}}
 
}}
  
{{Hidden header|Rocket Puppy}}
+
{{Hidden header|Slush Puppy}}
{{Monster
+
{{MonsterTemporary
|name=Rocket Puppy
+
|name=Slush Puppy
 
|location=
 
|location=
*[[Battle Arena|Flame Lash Arena]]: Slimey Showdown
+
*[[Clockwork Tunnels|Cooling Chambers]]
*[[Battle Arena|Iron Edge Arenas]]
+
*[[Battle Arena|Ice Maul Arenas]]
*[[Lichenous Lair]]: Prognosis: Symbiosis
+
*[[Lichenous Lair]]: Cold Fusion
*[[Jigsaw Valley]]: Perimeter Promenade II
+
*[[Deconstruction Zone]]: Cold Storage
 +
*[[Treasure Vault]]: Frozen Assets
 +
*All [[Compounds|Frozen Compound]]s levels
 +
*[[The Great Escape]]: The Yard
 +
*[[Save Winterfest]]: Silent Emberlight
 +
*[[Grinchlin Assault]]: Ascent, Summit
 +
*[[A Gremlin in Knead]]: Moonstone Mixup
 +
*[[Lockdown]]: Avenue
 
|description=
 
|description=
A statue equipped with a rocket launcher, firing missiles that explode on impact.
+
A Gun Puppy whose bullets may inflict [[freeze]].
*Tier 1: Fires one missile that flies in a straight line.
+
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.
*Tier 2: Fires one missile with slight homing capabilities.
+
|abilities=
*Tier 3: Fires one missile with advanced homing capabilities.
+
*Bullets {{attack|normal}} {{attack|elemental}} {{status|freeze}}
|attacks=
+
*Rocket {{attack|elemental}} {{status|fire}}
+
 
|drop=
 
|drop=
*{{Mat|Blue Shard}}
+
{{Template:Material/Monster|family=construct|status=freeze}}
*{{Mat|Bronze Bolt}}
+
*{{Mat|Iron Gear}}
+
*{{Mat|Rocket Sprocket}}
+
*{{Mat|Scrap Metal}}
+
 
}}
 
}}
  
 
{{Hidden header|Sick Puppy}}
 
{{Hidden header|Sick Puppy}}
{{Monster
+
{{MonsterTemporary
 
|name=Sick Puppy
 
|name=Sick Puppy
|location=*[[Battle Arena|Venom Fang Arenas]]
+
|location=
 +
*[[Clockwork Tunnels|Wasteworks]]
 +
*[[Battle Arena|Venom Fang Arenas]]
 +
*[[Lichenous Lair]]: Toxic Union
 +
*[[Treasure Vault]]: Toxic Debt
 +
*[[Deconstruction Zone]]: Radioactive Recycling
 +
*[[Concrete Jungle]]: Totem Trouble I
 +
*All [[Compounds|Blighted Compound]]s levels
 +
*[[Crimson Chaos]]: Complex 357
 +
*[[Shadowplay]]: Throne Room
 
|description=
 
|description=
A sickly Gun Puppy whose bullets can inflict [[poison]].
+
A Gun Puppy whose bullets can inflict [[poison]].
*Tier 1: Shoots a single shot.
+
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.
*Tier 2: Shoots a 3-shot spread.
+
|abilities=
*Tier 3: Shoots a 5-shot spread.
+
*Bullets {{attack|normal}} {{attack|elemental}} {{status|poison}}
|attacks=
+
*Bullets {{attack|elemental}} {{status|poison}}
+
 
|drop=
 
|drop=
*{{Mat|Blue Shard}}
+
{{Template:Material/Monster|family=construct|status=poison}}
*{{Mat|Bronze Bolt}}
+
*{{Mat|Corrosive Acid}}
+
*{{Mat|Iron Gear}}
+
*{{Mat|Scrap Metal}}
+
*{{Mat|Waste Module}}
+
 
}}
 
}}
  
 
{{Hidden header|Sparky}}
 
{{Hidden header|Sparky}}
{{Monster
+
{{MonsterTemporary
 
|name=Sparky
 
|name=Sparky
 
|location=
 
|location=
*[[Clockwork Tunnels]]: Halls of Goo
+
*[[Clockwork Tunnels|Power Complex]]
*[[Clockwork Tunnels|Power Complex]]: Wild Path
+
 
*[[Battle Arena|Thunder Fist Arenas]]
 
*[[Battle Arena|Thunder Fist Arenas]]
 +
*[[Lichenous Lair]]: Shocking Synthesis
 +
*[[Treasure Vault]]: Flash Crash
 +
*[[Deconstruction Zone]]: Circuit Breakers
 +
*[[Ironclaw Munitions Factory]]
 +
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 +
*[[Ghosts in the Machine]]: Dry Dock, Iron Hulk
 +
*All [[Compounds|Shocked Compound]]s levels
 
|description=
 
|description=
May inflict [[shock]]
+
A Gun Puppy whose bullets may inflict [[shock]].
*Tier 1: Shoots a single shot.
+
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.
*Tier 2: Shoots a 3-shot spread.
+
|abilities=
*Tier 3: Shoots a 5-shot spread.
+
*Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}}
|attacks=
+
*Bullets {{attack|elemental}} {{status|shock}}
+
 
|drop=
 
|drop=
*{{Mat|Blue Shard}}
+
{{Template:Material/Monster|family=construct|status=shock}}
*{{Mat|Bronze Bolt}}
+
*{{Mat|Iron Gear}}
+
*{{Mat|Scrap Metal}}
+
*{{Mat|Sun Silver}}
+
*{{Mat|Volt Oil}}
+
}}
+
 
+
{{Hidden header|Slush Puppy}}
+
{{Monster
+
|name=Slush Puppy
+
|location=
+
*[[Battle Arena|Ice Maul Arenas]]
+
*[[Lichenous Lair]]: Cold Fusion
+
|description=
+
May inflict [[freeze]]
+
*Tier 1: Shoots a single shot
+
*Tier 2: Shoots a 3-shot spread
+
*Tier 3: Shoots a 5-shot spread.
+
|attacks=
+
*Bullets {{attack|elemental}} {{status|freeze}}
+
|drop=
+
*{{Mat|Blue Shard}}
+
*{{Mat|Bronze Bolt}}
+
*{{Mat|Cooling Cell}}
+
*{{Mat|Everfrost}}
+
*{{Mat|Iron Gear}}
+
*{{Mat|Scrap Metal}}
+
*{{Mat|Sun Silver}}
+
 
}}
 
}}
  
 
==Notable Gun Puppies==
 
==Notable Gun Puppies==
 
{{Hidden header|Love Puppy}}
 
{{Hidden header|Love Puppy}}
{{Monster
+
{{MonsterTemporary
 
|name=Love Puppy
 
|name=Love Puppy
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=
 
|location=
Can spawn in any normal Gun Puppy point.
+
The Love Puppy appears randomly in place of other turrets, including polyps and howlitzers as well as other gun puppies.
 
|description=
 
|description=
A puppy that heals you and sometimes drops a trinket for its BFFs.
+
An adorable pink Gun Puppy that heals knights and sometimes drops a trinket for its BFFs.  
*Tier 1:
+
|abilities=
*Tier 2:
+
*Tier 3:
+
|attacks=
+
 
*Heart Bullets (Heals Knights) {{attack|heal}}
 
*Heart Bullets (Heals Knights) {{attack|heal}}
 
|drop=
 
|drop=
 +
*{{Mat|Light Shard}}
 +
*{{Mat|Blue Shard}}
 +
*{{Mat|Scrap Metal}}
 
*{{Mat|Bronze Bolt}}
 
*{{Mat|Bronze Bolt}}
*{{Equip|Dual Heart Pendant|16px}}
+
*{{Mat|Iron Gear}}
 +
*{{Mat|Silver Coil}}
 +
*{{Mat|Sun Silver}}
 +
*{{Mat|Spark Plug}}
 
*{{Equip|Heart Pendant|16px}}
 
*{{Equip|Heart Pendant|16px}}
 +
*{{Equip|Dual Heart Pendant|16px}}
 +
*{{Equip|Tri-Heart Pendant|16px}}
 
*{{Equip|Tetra-Heart Pendant|16px}}
 
*{{Equip|Tetra-Heart Pendant|16px}}
*{{Mat|Iron Gear}}
+
*{{Equip|True Love Locket|16px}}
*{{Mat|Scrap Metal}}
+
 
}}
 
}}
  
 
{{Hidden header|Gold Puppy}}
 
{{Hidden header|Gold Puppy}}
{{Monster
+
{{MonsterTemporary
 
|name=Gold Puppy
 
|name=Gold Puppy
|location=
+
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=Unknown
 
|description=
 
|description=
 
This Puppy, like all other gold monsters, cannot be killed or damaged. RUN!
 
This Puppy, like all other gold monsters, cannot be killed or damaged. RUN!
|attacks=
+
*This monster is no longer in-game.
 +
|abilities=
 
*Bullets {{attack|elemental}}
 
*Bullets {{attack|elemental}}
 
}}
 
}}
  
 
==Strategy==
 
==Strategy==
* Gun Puppy:
+
*'''''General notes'''''
** Always shoots at least one shot in the direction of the player. Quite predictable and easy to kill if alone; increased difficulty when other gun puppies or monsters accompany it.
+
**Most "Turrets" have a slow turning radius which can be used against them; attack them from behind with your sword, gunning it at a distance, or planting bombs at opposite ends of the puppy while outrunning its gaze.
** Upgraded gun puppies fire a spread of many bullets at the same time; this can be particularly lethal in areas with multiple Mk II gun puppies. Since it is not always possible to dodge and aim at the same time, try to maneuver into the space between two bullets, then fire a charged shot. The gun puppy will now target your new location- as it fires, move sideways a short distance, and you will again be in the empty space between bullets. Continue shooting until the gun puppy is dead.
+
**Having a high elemental defense will give you the best chances of survival against puppies.
** Many players will find it difficult to target and fire reliably at the same time. Therefore, try to maximize damage output using charged shots and status effects (especially fire).
+
**Gun puppies are sometimes unaware of the players' presence until they come close and attack, so if a Puppy hasn't noticed you, use the opportunity to unleash a charged attack on them.
** Freeze will prevent them from turning around, and Shock will make them shoot slightly inaccurately.
+
**Gun puppies are susceptable to getting staggered by weapons like any other enemy, which momentarily prevents them from firing. This is sometimes enough to pull off another lethal combo.
** If you are with a party, an effective (though time consuming) strategy is to use one player to shield and another to shoot. As long as the shooter stands right behind the shielder, they are protected by the shield. Retreat when the shield weakens, either switch jobs or wait till shield has recharged. (this strategy is less effective near the core, where shields are less effective)
+
**Like all other projectiles, Gun Puppy projectiles can be destroyed by thrown Vials.
 +
 
 +
* '''''Gun Puppy'''''
 +
** Always shoots at least one shot in the direction of the player. They are quite predictable and easy to kill if alone; however, when multiple puppies appear, the sheer number of projectiles they can create makes them much more dangerous.
 +
** Tier 2 gun puppies fire a spread of 3 bullets at the same time, and Tier 3 puppies fire a 5 bullet spread from right to left; this can be particularly lethal in areas with multiple gun puppies.
 +
** Freeze will prevent turrets from rotating, and Shock will interrupt them while they aim making them shoot inaccurately.
 +
 
 +
* '''''Red Rover'''''
 +
** Red Rovers deal less damage than their regular Gun Puppy counterparts.
 +
** Their flamethrowers have short to medium reach and can be interrupted by physical obstacles like Breakable blocks.
 +
** In Tier 3, Red Rover flamethrowers will curve toward knights within range of the flamethrower. It is advised to either stay out of range completely or stand behind the Red Rover while it is attacking.
 +
 
 +
 
 +
* '''''Rocket Puppy'''''
 +
** Rocket Puppies are among the most dangerous type of Gun Puppy, as they launch rockets which can not only deal large amounts of damage but also set Knights [[Fire|alight]]. In tiers 2 and 3, the Rockets also home in on a player. There are however ways around this;
 +
***Outrun the rocket until it eventually explodes
 +
***Try to lure the rocket into other monsters as alternate targets, including the Puppy that fired it
 +
**Rockets can be destroyed by certain damage sources. Swords (especially ones with a wide first swing) and Blast Bombs can be used with appropriate timing to prematurely detonate rockets. The best time to do so would be shortly after the rocket is fired, but before its homing kicks in. Due to the slow fire rate of the Rocket Puppy, this technique can be easily chained. Expanded [[Polaris]] shots can destroy rockets. It is unknown if this applies to its cousin, [[Supernova]].
  
* Red Rover:
+
*'''''Love puppy'''''
** Throws flames followed by a heat wave towards the nearest player. This wave of heat appears to seek targets deliberately; have one player distract the rover while others attack it from behind.
+
** The '''rare''' Love Puppy's bullets heal knights that run into them by a single health point. As a result, it can be used as an infinite (albeit slow) method of healing during a battle and is usually best saved until last so the entire party can heal themselves using its bullets, especially if killing the Love Puppy triggers the next wave.
** May inflict fire status on players who stand too close- use extreme caution if attacking with a sword.
+
  
* Rocket Puppy:
+
==Notes==
** Launches rockets that home in on a player. These rockets explode on target, and can damage monsters as well as knights. Either outrun the rocket until it eventually explodes, or try to interpose other monsters/ shields as alternate targets.
+
*The Love Puppy can appear in place of any turret, this includes both [[Polyp|Polyps]] and [[Howlitzer|Howlitzers]], as shown here.
 +
[[File:Love_Puppy_Respawn.png|240px|thumb|Love Puppy on a Howlitzer Respawner in [[Mission|Heart of Ice]]]]
 +
*Slush Puppy is the only one monster that appears in Lockdown (besides [[Rock Jelly Cube]]s)
 +
*Gun Puppy series have been seen in every Boss Lair.
 +
*Some Gun Puppies in the {{mission|The Ancient Generator}} are unable to turn, always facing one direction. These will also always shoot even before spotting the player.
  
 
==See Also==
 
==See Also==
 
*[[Monster#Construct Family|Construct Family]]
 
*[[Monster#Construct Family|Construct Family]]
 
*[[Monsters]]
 
*[[Monsters]]
 +
*[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]
 
[[Category:Construct family]]
 
[[Category:Construct family]]

Latest revision as of 13:16, 18 June 2020

Construct Family
Icon Gate Icon-Construct.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense decreased.png Defense increased.png Defense none.png

Gun puppies are a type of monster found in the Clockworks.

Traits

Appearing harmless at first, these Gun Puppies will attack you if you attack them first or enter their line of sight. They can be devastating when multiple Gun Puppies are attacking you from all angles, despite being stationary.

There are variations between Gun Puppies between tiers. Tier 1 Gun Puppies will shoot one bullet at a time. Tier 2 Gun Puppies will shoot three bullets at once, and Tier 3 Gun Puppies will shoot a spread of five bullets. Higher tier Gun Puppies will shoot bullets at a slower rate than their lower tier counterparts.

Types

Gun Puppy

Gun Puppy
Tier 1
Monster-Gun Puppy.png
Tier 2
Monster-Gun Puppy 2.png
Tier 3
Monster-Gun Puppy 3.png
Abilities
  • Bullets Attack normal icon.png Attack elemental icon.png
Location Drops
Description

A cute little turret built from a statue, capable of firing single bullets from its mouth. It remains fixed to the ground but can rotate.

  • Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.


Rocket Puppy

Rocket Puppy
Tier 1
Monster-Rocket Puppy.png
Tier 2
Monster-Rocket Puppy 2.png
Tier 3
Monster-Rocket Puppy 3.png
Abilities
  • Rocket Attack normal icon.png Attack elemental icon.png Icon status fire.png
Location Drops
Description

A Gun Puppy equipped with a rocket launcher, firing missiles that explode on impact. The missiles are capable of lighting knights both knights and monsters on fire but cannot be fired as quickly as a normal Gun Puppy can fire bullets.

  • Rockets have slight homing capabilities in Tier 2, and advanced homing capabilities in Tier 3.


Red Rover

Red Rover
Tier 1
Monster-Red Rover.png
Tier 2
Monster-Red Rover 2.png
Tier 3
Monster-Red Rover 3.png
Abilities
  • Flamethrower Attack elemental icon.png Icon status fire.png
Location Drops
Description

A gun puppy equipped with a flamethrower that can set knights, oilers and oil slicks on fire.

  • The flamethrower curves along its path in Tier 3, making it much trickier to avoid.


Slush Puppy

Slush Puppy
Tier 1
Monster-Slush Puppy.png
Tier 2
Monster-Slush Puppy 2.png
Tier 3
Monster-Slush Puppy 3.png
Abilities
  • Bullets Attack normal icon.png Attack elemental icon.png Icon status freeze.png
Location Drops
Description

A Gun Puppy whose bullets may inflict freeze.

  • Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.


Sick Puppy

Sick Puppy
Tier 1
Monster-Sick Puppy.png
Tier 2
Monster-Sick Puppy 2.png
Tier 3
Monster-Sick Puppy 3.png
Abilities
  • Bullets Attack normal icon.png Attack elemental icon.png Icon status poison.png
Location Drops
Description

A Gun Puppy whose bullets can inflict poison.

  • Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.


Sparky

Sparky
Tier 1
Monster-Sparky.png
Tier 2
Monster-Sparky 2.png
Tier 3
Monster-Sparky 3.png
Abilities
  • Bullets Attack normal icon.png Attack elemental icon.png Icon status shock.png
Location Drops
Description

A Gun Puppy whose bullets may inflict shock.

  • Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.


Notable Gun Puppies

Love Puppy

Love Puppy
All Tiers
Monster-Love Puppy.png


Abilities
  • Heart Bullets (Heals Knights) Heart icon.png
Location

The Love Puppy appears randomly in place of other turrets, including polyps and howlitzers as well as other gun puppies.

Drops
Description

An adorable pink Gun Puppy that heals knights and sometimes drops a trinket for its BFFs.


Gold Puppy

Gold Puppy
All Tiers
Monster-Gold Puppy.png


Abilities
  • Bullets Attack elemental icon.png
Location

Unknown

Drops

This monster's drop table is pending.

Description

This Puppy, like all other gold monsters, cannot be killed or damaged. RUN!

  • This monster is no longer in-game.


Strategy

  • General notes
    • Most "Turrets" have a slow turning radius which can be used against them; attack them from behind with your sword, gunning it at a distance, or planting bombs at opposite ends of the puppy while outrunning its gaze.
    • Having a high elemental defense will give you the best chances of survival against puppies.
    • Gun puppies are sometimes unaware of the players' presence until they come close and attack, so if a Puppy hasn't noticed you, use the opportunity to unleash a charged attack on them.
    • Gun puppies are susceptable to getting staggered by weapons like any other enemy, which momentarily prevents them from firing. This is sometimes enough to pull off another lethal combo.
    • Like all other projectiles, Gun Puppy projectiles can be destroyed by thrown Vials.
  • Gun Puppy
    • Always shoots at least one shot in the direction of the player. They are quite predictable and easy to kill if alone; however, when multiple puppies appear, the sheer number of projectiles they can create makes them much more dangerous.
    • Tier 2 gun puppies fire a spread of 3 bullets at the same time, and Tier 3 puppies fire a 5 bullet spread from right to left; this can be particularly lethal in areas with multiple gun puppies.
    • Freeze will prevent turrets from rotating, and Shock will interrupt them while they aim making them shoot inaccurately.
  • Red Rover
    • Red Rovers deal less damage than their regular Gun Puppy counterparts.
    • Their flamethrowers have short to medium reach and can be interrupted by physical obstacles like Breakable blocks.
    • In Tier 3, Red Rover flamethrowers will curve toward knights within range of the flamethrower. It is advised to either stay out of range completely or stand behind the Red Rover while it is attacking.


  • Rocket Puppy
    • Rocket Puppies are among the most dangerous type of Gun Puppy, as they launch rockets which can not only deal large amounts of damage but also set Knights alight. In tiers 2 and 3, the Rockets also home in on a player. There are however ways around this;
      • Outrun the rocket until it eventually explodes
      • Try to lure the rocket into other monsters as alternate targets, including the Puppy that fired it
    • Rockets can be destroyed by certain damage sources. Swords (especially ones with a wide first swing) and Blast Bombs can be used with appropriate timing to prematurely detonate rockets. The best time to do so would be shortly after the rocket is fired, but before its homing kicks in. Due to the slow fire rate of the Rocket Puppy, this technique can be easily chained. Expanded Polaris shots can destroy rockets. It is unknown if this applies to its cousin, Supernova.
  • Love puppy
    • The rare Love Puppy's bullets heal knights that run into them by a single health point. As a result, it can be used as an infinite (albeit slow) method of healing during a battle and is usually best saved until last so the entire party can heal themselves using its bullets, especially if killing the Love Puppy triggers the next wave.

Notes

  • The Love Puppy can appear in place of any turret, this includes both Polyps and Howlitzers, as shown here.
Love Puppy on a Howlitzer Respawner in Heart of Ice
  • Slush Puppy is the only one monster that appears in Lockdown (besides Rock Jelly Cubes)
  • Gun Puppy series have been seen in every Boss Lair.
  • Some Gun Puppies in the 1-2 Interface-icon-PvE.png Mission: The Ancient Generator are unable to turn, always facing one direction. These will also always shoot even before spotting the player.

See Also

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