Difference between revisions of "User:Scamall"

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{{KPMain
 
| name = Scamall
 
| title = The Clanless Knight
 
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== History (Unfinished) ==
 
 
 
=== Origins ===
 
 
Born to an unknown family, Scamall (Pronounced "Skom-ull") was found in infancy in a reed basket, floating in the River Uisce ("Ish-Ka") of the Bloodbeast Forest. Cold and alone, help came in the form of his adoptive father, Draoi (Dree). Draoi was the local druid of the Brethren of the Forest, the courageous few who braved the dark forest, even daring to make it their home. Seeing no alternative, Draoi raised the infant as his own, naming him "Scamall", meaning "cloud", after noticing his tendency to daydream. Scamall was taught by his foster father the art of magic and, while he never fully mastered it, showed considerable determination and skill for his young age, even by Draoi's standards. One day, Draoi was sent by the clan chieftain to the Spiral Castle, bringing with him items and techniques to revolutionise [[Crafting|alchemy]], an advanced technique even then. Bringing his son along, Draoi told him about the Spiral Order, an army the likes of which the world had never seen before. Scamall was fascinated by his father's stories of them, and even more so when he saw the fabled Knights in action. He resolved then and there to become a Knight, and make a name for himself.
 
 
Joining the Spiral Knights at 12 for his 5-year training regimen, Scamall was confident in his abilities, for over the years, he had been trained by the Brethren in the arts of hunting and battle. He quickly adapted to the training the Knights imposed on him and, with his extensive knowledge of magic passed down by his father, impressed even the most decorated Knights. However, his social skills were lacking, and he found himself to be the butt of many a joke by his peers, known by most as the "teacher's pet" and "the thieving forest creature". The strict code the Knights enforced prevented his retaliation, and so the slurs continued. One such recruit pitied him and, deciding he'd had enough, told the others to leave Scamall alone. Needless to say, they turned on her, and in doing so, incurred Scamall's wrath. In a training exercise, he beat the culprits in a four-on-one battle, leaving them severely injured and shamed. Visiting his fellow victim in the medical ward, he thanked her for what she did, and she him, complimenting his ability. Scamall asked for her name, and she replied with "Kara", allowing a friendship to blossom.
 
 
At 17, Scamall and Kara had graduated from the Academy, and were inducted into the order formally as [[Spiral Knights]]. They learned that a large number of Knights were heading off on a rescue mission to retrieve the Flagship [[Skylark]] Beta, which went down on a planet it was studying. With several hundred thousand others, much to Scamall's confusion, Spiral Fleet headed out. Arriving in the target planet's orbit, Knights noted several anomalies irradiating from the planet's surface. This was proven to be pure [[Energy]]. Suddenly, a large number of energy flares short-circuited the entire fleet, leaving it succeptibe to the planet's unusually strong gravitational pull. All Knights raced for the escape pods, but the unnecessarily large number of Knights meant that some had to be shared, and extremely uncomfortable and hazardous option, though considerably better than suffocating in the vacuum of space. Scamall shoved Kara into his escape pod, despite her protests, and ran, hoping that there were spare pods on the bridge. To his luck, two were left, the shortage of officers having worked to his favour (Many of which had fallen to earth with the original Skylark).  Leaving the other pod for any last-minute stragglers, Scamall got in, pressed the button, and jettisoned, dangerously close to the planet's atmosphere.
 
 
=== Out of the Fying Pan... ===
 
 
Waking months later due to the crash impact, Scamall suffered some degree of amnesia. He could only remember his identity and status as a Knight, along with some minute fragments of memory from his past. Musing over this, he inspected his heavily-damaged escape pod. His life-support system had preserved him for months, albeit in a comatose state, due to the natural [[energy|Energy]] radiating from the earth itself. Horrified at what he may have missed out on in the preceding months, he checked his HUD. HQ had gotten the Uplink working again, and he saw that the Knights were still stranded on the planet (to his almost relief), dubbed [[Cradle]]. He recieved a message from HQ informing him to travel immediately to the nearest [[Rescue Camp]], located a few miles northeast. With one last look at his shelter for the last few months, Scamall armed himself, and set out.
 
 
By nightfall Scamall had reached his destination. The [[Rescue Camp]] contained little more than some tents and shelters made from old escape pods, but the Knights there seemed happy enough. Scamall regained some of his fighting skill in a [[Abandoned Depot|training simulation built underground]], not knowing it was there before the Knights had ever encountered this planet. Passing training with ease, he had won respect from his other party members, who directed him to those in charge of the rescue camp. From these people Scamall learned of what had transpired in the months following the Skylark's Fall and the Second Coming. The Knights formulated a plan to extract a boundless energy from the planet's [[Core]] to repair the Skylark, though they have no way to retrieve it as of yet. Scamall, seeing an opportunity to make himself known, took on the challenge of travelling to the Core, eliminating every monster on the way down, and finding a way to save his people. He just didn't have a single idea on how to do that.
 
 
It is here that Scamall begins his journal logs, detailing his time on [[Cradle]].
 
 
 
=== Safe Haven ===
 
 
The time came for Scamall to leave, and he was guided to the elevator leading to what was known among his peers as [[The Final Test]]. On the walk over, he looked down the sides of the bridge and saw [[Clockworks|gargantuan gears]] churning beneath the land. It was here that he was informed of the Clockworks, and that it is there he would be venturing. Feeling slightly cold at the thought of perishing in an underground cavern where none would find him, he decided to show no mercy to any that would dare harm him and his fellow Knights.
 
Travelling in a party of four, Scamall blazed through the underground dungeons, though he overestimated his condition. He was still weak from his comatose slumber, and a lot of his energy was spent fighting for survival. As such, he arose from the Clockworks battered and bruised, but very much alive, thanks to the help from his team. Scamall reassessed his goals, and sought to better himself before attempting to descend as far as the [[Core]].
 
 
It was morning when Scamall arrived in Haven, and he was seeking some form of hospitality, as well as answers. Approaching a rather stately-looking Knight, Scamall inquired about various issues that were plaguing him: training facilities, [[Arsenal|armour and weapons]] vendors, anyone with information. The Knight, named Cort, directed him towards the [[Arcade]], and recommended the [[Bazaar]] to him as well, for Scamall had yet to replace his Proto gear. Scamall, after much sidetracking, arrived at the Arcade, and was briefed by Leiutenant Feron on the situation. Now knowing what he was up against, Scamall made it his life's goal to play a part in the Order's escape from the planet, or die trying.
 
 
 
=== The Ally ===
 
 
Days had passed, and Scamall was having serious difficulty coping with the underground hordes of the Clockworks. His amnesia had forced his practically encyclopedic knowledge and experience as a fighter out of his head. His gear was almost ineffective against monsters from Stratum 2 onward. To top it off, energy costs were rising, making [[Crafting|crafting]] a lot tougher. He needed to find help. One day in particular marked a milestone for him.
 
 
Like all other days, Scamall had the daily grind to the Clockwork Terminal. Like all other days, he would continue until the going got too tough, by which point he would return the next day. Not this day. Scamall had arrived in the company of his first ally, a Cobalt-clad clan member by the name of Meekish. Scamall remained in his company beyond the terminal, venturing to Stratum 2. Meekish's skills as a fighter were adequate for this depth, but he was more often than not saved by his Cobalt Armour. Scamall studied the armour's durability as they fought downwards, and decided to acquire a set for himself. At depth 8, however, Meekish's luck had run out, and he was brutalised by a pack of Wolvers. Scamall was forced to use the hunting technique he had learned from his childhood, "Kiting" to group the beasts together, then shot them down. Meekish, impressed, proposed an alliance with his new comrade, and together they set off for the first of the fabled "subtowns", [[Moorcroft Manor]]. Scamall, unable to progress further, took the elevator back to Haven, with Meekish promising that they would fight together again.
 
 
 
=== Plan of Action ===
 
 
The following day, Scamall was in the [[Bazaar]], attempting to craft a weapon to slaughter the subterranean beasts of the machine. Lacking the proper knowledge of weaponry, having been comatose for months before, he bought a [[Beast Basher]], traded for materials with some other Knights, and began upgrading it to the [[Big Beast Basher]]. In the process of this, he heard a familiar yell. He turned to see Meekish greeting him. Upon engaging each other in conversation, Meekish told Scamall of his plan to raid the [[Gloaming Wildwoods]], and slay the legendary Beast King, the [[Snarbolax]]. Scamall, eager to test out his new weapon, followed Meekish to the Arcade elevator, and the two descended. Depth after depth, Scamall's pickaxe grew in strength, and he felt confident in its ability to destroy the Beast King, for, in Scamall's eyes, it was the pick's true purpose. Shortly before arriving at the Terminal, Scamall and Meekish encountered Sightt, a female Knight with a thirst for wealth. She had journeyed to the Clockworks to uncover the fabled Snarbolax's treasure, said to have been claimed from fallen warriors. With Scamall's skill, Meekish's knowledge and experience, and Sightt's unshakeable determination to claim her reward, the team felt certain that their trial would be a breeze. It wasn't.
 
 
 
=== The Gloaming Wildwoods ===
 
 
The team's resolve was virtually shattered upon arriving in the forest. The trees themselves whispered with malice, and Scamall felt eyes watching him at all times. Every turn he made, he caught a flash of scarlet before whatever it was vanished, leaving only dread in its wake. The team was forced to fight for their lives through beast and bone, fighting not only the native creatures of the woods, but the restless souls and skeletons of those claimed by the forest. Though despair permeated the team's spirit, Scamall's pick swung with courage, as though it had a mind of it's own. Every so often the team would see the Beast King itself, standing at its fullest height, awe-inspiring and terrifying at the same time, before vanishing, allowing its underlings to attack the Knights. Meekish said that the woods were three floors deep, and that the Beast's lair lay at the bottom, as did its treasure. Each time they saw the Beast it would attempt to weaken them in any way possible, from discouraging them, to injuring them, to killing them. Scamall, though unnerved, remained defiant, declaring his ability to survive against impossible odds. Warning against overconfidence, Meekish also advised to make use of bells placed around the woods, citing their overwhelming effect on beasts. Sightt, remaining solely focused on their goal, eventually reached the final elevator down, and reasoned that the Beast must be devastating in battle for the treasure to be so legendary. In a final moment of preparation, the team descended, with Scamall uttering a battle cry.
 
 
 
===  Lair of the Snarbolax: Battle of the Beasts ===
 
 
The trio arrived at the heart of the wood, yet the [[Snarbolax|Beast King]] had yet to show itself fully. Scamall did see, however, the eerie glow of red as they trudged along the path, already weary from their fight thus far. Luckily, a health station was found up ahead, a last gift from the Knights that passed through before them. Entering a clearing with a lone bell in the centre, where bones lay scattered across the terrain, Scamall tensed up; they had found the Snarbolax's lair. The team readied themselves, when the trees shot vines and thorns from behind them, blocking their way out, and with it all paths of retreat. A deafening thud brought their senses back to earth, as the King of Wolvers, black as night, landed from the trees, standing there in all his glory. Sightt and Meekish charged forward, but Scamall hung back. He knew of the legends surrounding "Ol' Snarby", of his impenetrable hide, his razor-sharp quills, his fear-inducing roar. Indeed, the beast blocked all attacks from Meekish and Sightt, batted them aside with one mighty swipe of his tail, and chased Scamall, breaking his train of thought. Remembering the bell, and its effect on Wolvers, he called to his team to strike at the opportune moment. They did so, and the beast stumbled, [[Stun|stunned]]. The team charged, executing a flurry of attacks before their combo was broken, the Snarbolax angrier than ever. Again and again they baited the creature, and again and again they succeeded in wounding it. Its anger soon pushed it over the edge, however, and it nearly slaughtered all three of them. Sightt was knocked out cold, Meekish was injured, and Scamall was thrown to the ground, having suffered a blow to the head, and regaining memories of his childhood. Meekish helped him up, stating that Scamall was the best fighter they had, and they charged one last time. With a clang of the bell, Scamall leapt forth spectacularly, bringing his pick down with a tremendous swipe. The Beast fell, and Scamall stood there, numb from battle, yet elated at their survival. Meekish, over the moon with joy, began salvaging some fangs from the monster's mouth as prizes. Scamall [[Reviving|revived]] Sightt, who then dashed off to swim in the treasure the shady creature had accumulated over the course of its lifetime. Scamall himself, however, was more interested in a [[Artifact|recon module]] laying on the ground. Downloading the data onto his HUD, he read the logs of Euclid, leader of Alpha Squad. Scamall pondered over this and more as the team left for [[Moorcroft Manor|Moorcroft]], but as they left, they failed to notice several red eyes glaring at them from above...
 
 
 
=== Two Months Later ===
 
 
In the two months following his first official "Boss Battle", Scamall had achieved many goals. His alchemic abilities allowed him to craft an entire Cobalt set, which he used to hunt in the [[Gloaming Wildwoods]] repeatedly, looking for more beasts to hunt. The fangs he had accumulated had stacked up exponentially, and with them he had the means for a dangerous set of weaponry. [[Brinks]], token trader extraordinaire, helped him fashion three piercing-damage-based weapons: The [[Snarble Barb]], the [[Bristling Buckler]], and the [[Spine Cone]]. His arsenal was growing, but at a slow rate. Scamall had grown too used to the "safe" environment of Tier One, and as such, was beaten severely at Tier Two. Staying back with the novices at Tier One, Scamall considered giving up adventuring and letting his fellow Knights grow strong enough to reach the [[Core]]. For a while, he did.
 
 
More than a month later, he was contacted by an old friend and colleague of his from the Homeworld: A novice Knight called Avasy. He needed Scamall's help in getting to a Clockwork Terminal, so that he could acquire a rare item from HQ. Despite his treasure-hunting demeanour, Scamall accepted his friend's request. Fighting down through the depths, Scamall regained his love for adventuring, and Avasy gained his reward. For the rest of the month, Scamall was barely active, as he was busy researching various weapons and armour sets as well as keeping an eye on the [[Auction House]]. He did, however, make it in time for the last day of the [[Dark Harvest Festival]], though there was not enough time to gather tokens for the various prizes available. He was still happy enough to receive his new Pumpkin Bomb Bandolier, which he kept as a souvenir and reminder to not miss out on anything important again.
 
 
 
 
{{KPMain
 
{{KPMain
 
| name = Scamall
 
| name = Scamall

Revision as of 20:43, 21 December 2011

Scamall
The Clanless Knight
File:Festive.PNG

History (Unfinished)

Origins

Born to an unknown family, Scamall (Pronounced "Skom-ull") was found in infancy in a reed basket, floating in the River Uisce ("Ish-Ka") of the Bloodbeast Forest. Cold and alone, help came in the form of his adoptive father, Draoi (Dree). Draoi was the local druid of the Brethren of the Forest, the courageous few who braved the dark forest, even daring to make it their home. Seeing no alternative, Draoi raised the infant as his own, naming him "Scamall", meaning "cloud", after noticing his tendency to daydream. Scamall was taught by his foster father the art of magic and, while he never fully mastered it, showed considerable determination and skill for his young age, even by Draoi's standards. One day, Draoi was sent by the clan chieftain to the Spiral Castle, bringing with him items and techniques to revolutionise alchemy, an advanced technique even then. Bringing his son along, Draoi told him about the Spiral Order, an army the likes of which the world had never seen before. Scamall was fascinated by his father's stories of them, and even more so when he saw the fabled Knights in action. He resolved then and there to become a Knight, and make a name for himself.

Joining the Spiral Knights at 12 for his 5-year training regimen, Scamall was confident in his abilities, for over the years, he had been trained by the Brethren in the arts of hunting and battle. He quickly adapted to the training the Knights imposed on him and, with his extensive knowledge of magic passed down by his father, impressed even the most decorated Knights. However, his social skills were lacking, and he found himself to be the butt of many a joke by his peers, known by most as the "teacher's pet" and "the thieving forest creature". The strict code the Knights enforced prevented his retaliation, and so the slurs continued. One such recruit pitied him and, deciding he'd had enough, told the others to leave Scamall alone. Needless to say, they turned on her, and in doing so, incurred Scamall's wrath. In a training exercise, he beat the culprits in a four-on-one battle, leaving them severely injured and shamed. Visiting his fellow victim in the medical ward, he thanked her for what she did, and she him, complimenting his ability. Scamall asked for her name, and she replied with "Kara", allowing a friendship to blossom.

At 17, Scamall and Kara had graduated from the Academy, and were inducted into the order formally as Spiral Knights. They learned that a large number of Knights were heading off on a rescue mission to retrieve the Flagship Skylark Beta, which went down on a planet it was studying. With several hundred thousand others, much to Scamall's confusion, Spiral Fleet headed out. Arriving in the target planet's orbit, Knights noted several anomalies irradiating from the planet's surface. This was proven to be pure Energy. Suddenly, a large number of energy flares short-circuited the entire fleet, leaving it succeptibe to the planet's unusually strong gravitational pull. All Knights raced for the escape pods, but the unnecessarily large number of Knights meant that some had to be shared, and extremely uncomfortable and hazardous option, though considerably better than suffocating in the vacuum of space. Scamall shoved Kara into his escape pod, despite her protests, and ran, hoping that there were spare pods on the bridge. To his luck, two were left, the shortage of officers having worked to his favour (Many of which had fallen to earth with the original Skylark). Leaving the other pod for any last-minute stragglers, Scamall got in, pressed the button, and jettisoned, dangerously close to the planet's atmosphere.

Out of the Fying Pan...

Waking months later due to the crash impact, Scamall suffered some degree of amnesia. He could only remember his identity and status as a Knight, along with some minute fragments of memory from his past. Musing over this, he inspected his heavily-damaged escape pod. His life-support system had preserved him for months, albeit in a comatose state, due to the natural Energy radiating from the earth itself. Horrified at what he may have missed out on in the preceding months, he checked his HUD. HQ had gotten the Uplink working again, and he saw that the Knights were still stranded on the planet (to his almost relief), dubbed Cradle. He recieved a message from HQ informing him to travel immediately to the nearest Rescue Camp, located a few miles northeast. With one last look at his shelter for the last few months, Scamall armed himself, and set out.

By nightfall Scamall had reached his destination. The Rescue Camp contained little more than some tents and shelters made from old escape pods, but the Knights there seemed happy enough. Scamall regained some of his fighting skill in a training simulation built underground, not knowing it was there before the Knights had ever encountered this planet. Passing training with ease, he had won respect from his other party members, who directed him to those in charge of the rescue camp. From these people Scamall learned of what had transpired in the months following the Skylark's Fall and the Second Coming. The Knights formulated a plan to extract a boundless energy from the planet's Core to repair the Skylark, though they have no way to retrieve it as of yet. Scamall, seeing an opportunity to make himself known, took on the challenge of travelling to the Core, eliminating every monster on the way down, and finding a way to save his people. He just didn't have a single idea on how to do that.

It is here that Scamall begins his journal logs, detailing his time on Cradle.


Safe Haven

The time came for Scamall to leave, and he was guided to the elevator leading to what was known among his peers as The Final Test. On the walk over, he looked down the sides of the bridge and saw gargantuan gears churning beneath the land. It was here that he was informed of the Clockworks, and that it is there he would be venturing. Feeling slightly cold at the thought of perishing in an underground cavern where none would find him, he decided to show no mercy to any that would dare harm him and his fellow Knights. Travelling in a party of four, Scamall blazed through the underground dungeons, though he overestimated his condition. He was still weak from his comatose slumber, and a lot of his energy was spent fighting for survival. As such, he arose from the Clockworks battered and bruised, but very much alive, thanks to the help from his team. Scamall reassessed his goals, and sought to better himself before attempting to descend as far as the Core.

It was morning when Scamall arrived in Haven, and he was seeking some form of hospitality, as well as answers. Approaching a rather stately-looking Knight, Scamall inquired about various issues that were plaguing him: training facilities, armour and weapons vendors, anyone with information. The Knight, named Cort, directed him towards the Arcade, and recommended the Bazaar to him as well, for Scamall had yet to replace his Proto gear. Scamall, after much sidetracking, arrived at the Arcade, and was briefed by Leiutenant Feron on the situation. Now knowing what he was up against, Scamall made it his life's goal to play a part in the Order's escape from the planet, or die trying.


The Ally

Days had passed, and Scamall was having serious difficulty coping with the underground hordes of the Clockworks. His amnesia had forced his practically encyclopedic knowledge and experience as a fighter out of his head. His gear was almost ineffective against monsters from Stratum 2 onward. To top it off, energy costs were rising, making crafting a lot tougher. He needed to find help. One day in particular marked a milestone for him.

Like all other days, Scamall had the daily grind to the Clockwork Terminal. Like all other days, he would continue until the going got too tough, by which point he would return the next day. Not this day. Scamall had arrived in the company of his first ally, a Cobalt-clad clan member by the name of Meekish. Scamall remained in his company beyond the terminal, venturing to Stratum 2. Meekish's skills as a fighter were adequate for this depth, but he was more often than not saved by his Cobalt Armour. Scamall studied the armour's durability as they fought downwards, and decided to acquire a set for himself. At depth 8, however, Meekish's luck had run out, and he was brutalised by a pack of Wolvers. Scamall was forced to use the hunting technique he had learned from his childhood, "Kiting" to group the beasts together, then shot them down. Meekish, impressed, proposed an alliance with his new comrade, and together they set off for the first of the fabled "subtowns", Moorcroft Manor. Scamall, unable to progress further, took the elevator back to Haven, with Meekish promising that they would fight together again.


Plan of Action

The following day, Scamall was in the Bazaar, attempting to craft a weapon to slaughter the subterranean beasts of the machine. Lacking the proper knowledge of weaponry, having been comatose for months before, he bought a Beast Basher, traded for materials with some other Knights, and began upgrading it to the Big Beast Basher. In the process of this, he heard a familiar yell. He turned to see Meekish greeting him. Upon engaging each other in conversation, Meekish told Scamall of his plan to raid the Gloaming Wildwoods, and slay the legendary Beast King, the Snarbolax. Scamall, eager to test out his new weapon, followed Meekish to the Arcade elevator, and the two descended. Depth after depth, Scamall's pickaxe grew in strength, and he felt confident in its ability to destroy the Beast King, for, in Scamall's eyes, it was the pick's true purpose. Shortly before arriving at the Terminal, Scamall and Meekish encountered Sightt, a female Knight with a thirst for wealth. She had journeyed to the Clockworks to uncover the fabled Snarbolax's treasure, said to have been claimed from fallen warriors. With Scamall's skill, Meekish's knowledge and experience, and Sightt's unshakeable determination to claim her reward, the team felt certain that their trial would be a breeze. It wasn't.


The Gloaming Wildwoods

The team's resolve was virtually shattered upon arriving in the forest. The trees themselves whispered with malice, and Scamall felt eyes watching him at all times. Every turn he made, he caught a flash of scarlet before whatever it was vanished, leaving only dread in its wake. The team was forced to fight for their lives through beast and bone, fighting not only the native creatures of the woods, but the restless souls and skeletons of those claimed by the forest. Though despair permeated the team's spirit, Scamall's pick swung with courage, as though it had a mind of it's own. Every so often the team would see the Beast King itself, standing at its fullest height, awe-inspiring and terrifying at the same time, before vanishing, allowing its underlings to attack the Knights. Meekish said that the woods were three floors deep, and that the Beast's lair lay at the bottom, as did its treasure. Each time they saw the Beast it would attempt to weaken them in any way possible, from discouraging them, to injuring them, to killing them. Scamall, though unnerved, remained defiant, declaring his ability to survive against impossible odds. Warning against overconfidence, Meekish also advised to make use of bells placed around the woods, citing their overwhelming effect on beasts. Sightt, remaining solely focused on their goal, eventually reached the final elevator down, and reasoned that the Beast must be devastating in battle for the treasure to be so legendary. In a final moment of preparation, the team descended, with Scamall uttering a battle cry.


Lair of the Snarbolax: Battle of the Beasts

The trio arrived at the heart of the wood, yet the Beast King had yet to show itself fully. Scamall did see, however, the eerie glow of red as they trudged along the path, already weary from their fight thus far. Luckily, a health station was found up ahead, a last gift from the Knights that passed through before them. Entering a clearing with a lone bell in the centre, where bones lay scattered across the terrain, Scamall tensed up; they had found the Snarbolax's lair. The team readied themselves, when the trees shot vines and thorns from behind them, blocking their way out, and with it all paths of retreat. A deafening thud brought their senses back to earth, as the King of Wolvers, black as night, landed from the trees, standing there in all his glory. Sightt and Meekish charged forward, but Scamall hung back. He knew of the legends surrounding "Ol' Snarby", of his impenetrable hide, his razor-sharp quills, his fear-inducing roar. Indeed, the beast blocked all attacks from Meekish and Sightt, batted them aside with one mighty swipe of his tail, and chased Scamall, breaking his train of thought. Remembering the bell, and its effect on Wolvers, he called to his team to strike at the opportune moment. They did so, and the beast stumbled, stunned. The team charged, executing a flurry of attacks before their combo was broken, the Snarbolax angrier than ever. Again and again they baited the creature, and again and again they succeeded in wounding it. Its anger soon pushed it over the edge, however, and it nearly slaughtered all three of them. Sightt was knocked out cold, Meekish was injured, and Scamall was thrown to the ground, having suffered a blow to the head, and regaining memories of his childhood. Meekish helped him up, stating that Scamall was the best fighter they had, and they charged one last time. With a clang of the bell, Scamall leapt forth spectacularly, bringing his pick down with a tremendous swipe. The Beast fell, and Scamall stood there, numb from battle, yet elated at their survival. Meekish, over the moon with joy, began salvaging some fangs from the monster's mouth as prizes. Scamall revived Sightt, who then dashed off to swim in the treasure the shady creature had accumulated over the course of its lifetime. Scamall himself, however, was more interested in a recon module laying on the ground. Downloading the data onto his HUD, he read the logs of Euclid, leader of Alpha Squad. Scamall pondered over this and more as the team left for Moorcroft, but as they left, they failed to notice several red eyes glaring at them from above...


Two Months Later

In the two months following his first official "Boss Battle", Scamall had achieved many goals. His alchemic abilities allowed him to craft an entire Cobalt set, which he used to hunt in the Gloaming Wildwoods repeatedly, looking for more beasts to hunt. The fangs he had accumulated had stacked up exponentially, and with them he had the means for a dangerous set of weaponry. Brinks, token trader extraordinaire, helped him fashion three piercing-damage-based weapons: The Snarble Barb, the Bristling Buckler, and the Spine Cone. His arsenal was growing, but at a slow rate. Scamall had grown too used to the "safe" environment of Tier One, and as such, was beaten severely at Tier Two. Staying back with the novices at Tier One, Scamall considered giving up adventuring and letting his fellow Knights grow strong enough to reach the Core. For a while, he did.

More than a month later, he was contacted by an old friend and colleague of his from the Homeworld: A novice Knight called Avasy. He needed Scamall's help in getting to a Clockwork Terminal, so that he could acquire a rare item from HQ. Despite his treasure-hunting demeanour, Scamall accepted his friend's request. Fighting down through the depths, Scamall regained his love for adventuring, and Avasy gained his reward. For the rest of the month, Scamall was barely active, as he was busy researching various weapons and armour sets as well as keeping an eye on the Auction House. He did, however, make it in time for the last day of the Dark Harvest Festival, though there was not enough time to gather tokens for the various prizes available. He was still happy enough to receive his new Pumpkin Bomb Bandolier, which he kept as a souvenir and reminder to not miss out on anything important again.


Cold, Cold Castle

During the celebrated event Winterfest, Scamall decided to make some coin. He had heard of a palace beneath the churning gears, and the monstrous monarch that guarded its treasure vault. Figuring that many stronger Knights would raid the castle frequently to obtain vast amounts of crownshe theorised that he would gain a large amount of help in his planned attack on the palace. Confident in his plan, Scamall ventured underground.

To his delight, he found three well-seasoned Knights carrying equipment and knowledge that far surpassed his own: Eucliwood-Scythe, the de-facto leader of the party, wielding his assumed signature blade, Acheron, Philipspiral, the strategic bomber who froze all opposition in their tracks, and Shoutentenshu, whose knowledge of the changing gateways helped the team choose the most coin-packed path. The mere prescense of the three made Scamall feel inexperienced, as he was still equipped only with his Cobalt set. He did prove himself quite equal in fighting ability to his teammates, who grew more impressed with each depth they dove.

Battle Royale: Slimy Smackdown

Shoutentenshu, despite the team's continued success in breaching the palace's defences, left the team just before the throne room, lacking the energy needed. Eucliwood, though disappointed, resolved to fight twice as hard to compensate, and led the remaining team to the elevator. Scamall was excited, anxious, and above all, freezing, but his thoughts of the battle ahead numbed him more than ice ever could. After a moment of goodbyes, the trio descended.

Stepping into the throne room, Eucliwood devised a strategy, while Philipspiral set up an explosive perimeter. Scamall was distracted by the room itself; for a bunch of limbless chunks of ooze, these things sure knew how to build a castle. A metallic slamming noise snapped him out of trance; the portcullis had sealed shut their entry point. Sure enough, fresh off the throne, there the Royal Jelly stood, glistening in its gelatinous glory, surrounded by hundreds of slimes. Acheron raised, Eucliwood charged, swatting slimes away from him like flies, his eyes on the monarch. Philipspiral detonated his Shivermist Buster, encasing all slimes in ice, then proceded to bombard the king with poison vials. Its self-regeneration halted, the king was quickly exposed to a flurry of attacks from Eucliwood. After a few mere seconds of agony, the king started spinning at an extraordinary velocity, knocking back the team, and started healing again. Scamall, while down, experienced another flashback, unlocking more of his past. Having had enough of the battle, he threw all his vials at the king, while Eucliwood delivered sword strikes so fast that Acheron became a dark blur, ripping apart the Royal Jelly.

The team entered the fabled treasure vault, grabbing everything not nailed down, and went to the elevator. Scamall noticed another recon module laying on the cold stone floor. Downloading the data to his HUD, he stepped into the elevator, and went, for the first time, to Emberlight. Shortly after their departure, the pool of ooze Eucliwood left in place of the Royal Jelly started to quiver, and reform...


Journal

Spiral Knight ID: Scamall

Age: 17

Place of Origin: Unknown



















Battle Royale: Slimy Smackdown

Shoutentenshu, despite the team's continued success in breaching the palace's defences, left the team just before the throne room, lacking the energy needed. Eucliwood, though disappointed, resolved to fight twice as hard to compensate, and led the remaining team to the elevator. Scamall was excited, anxious, and above all, freezing, but his thoughts of the battle ahead numbed him more than ice ever could. After a moment of goodbyes, the trio descended.

Stepping into the throne room, Eucliwood devised a strategy, while Philipspiral set up an explosive perimeter. Scamall was distracted by the room itself; for a bunch of limbless chunks of ooze, these things sure knew how to build a castle. A metallic slamming noise snapped him out of trance; the portcullis had sealed shut their entry point. Sure enough, fresh off the throne, there the Royal Jelly stood, glistening in its gelatinous glory, surrounded by hundreds of slimes. Acheron raised, Eucliwood charged, swatting slimes away from him like flies, his eyes on the monarch. Philipspiral detonated his Shivermist Buster, encasing all slimes in ice, then proceded to bombard the king with poison vials. Its self-regeneration halted, the king was quickly exposed to a flurry of attacks from Eucliwood. After a few mere seconds of agony, the king started spinning at an extraordinary velocity, knocking back the team, and started healing again. Scamall, while down, experienced another flashback, unlocking more of his past. Having had enough of the battle, he threw all his vials at the king, while Eucliwood delivered sword strikes so fast that Acheron became a dark blur, ripping apart the Royal Jelly.

The team entered the fabled treasure vault, grabbing everything not nailed down, and went to the elevator. Scamall noticed another recon module laying on the cold stone floor. Downloading the data to his HUD, he stepped into the elevator, and went, for the first time, to Emberlight. Shortly after their departure, the pool of ooze Eucliwood left in place of the Royal Jelly started to quiver, and reform...


Journal

Spiral Knight ID: Scamall

Age: 17

Place of Origin: Unknown



















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