Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.
Wisp Traits by Tier
All Tiers
They do not deal any damage, but cause status effects.
Wisps resemble floating sawblades with crude faces drawn on the side which are likely Construct in origin, as the mission description for the Rank Mission Faith in Armor implies that they were built by Gremlins. When active and moving, their "angered" face is shown and are invulnerable while in this state. However, once they switch to their "sad" state and retract their blades, they can be attacked and slain. Gold Wisps do not retract their blades, making them impossible to kill.
Wisps will always follow a set path and do not target or follow players. They drop nothing other than hearts and Vitapods.
Wisps do not directly inflict damage, but a collision with one will always inflict a status effect as shown by the color of the sawblade. Shankles are the damage-inflicting counterpart of Wisps.
Strategy
Guide: Wisp Combat
With the exception of Golden Wisps, Wisps that are destroyed have a chance of dropping hearts and a smaller chance of dropping Vitapods. When you clear out an area and are low on health, it's best to head back to a previous area which contain Wisps, and destroy them to obtain some health; otherwise, unless they are very inconveniently placed, wisps can be completely ignored beyond shielding when approaching one.
Status resist equal to two maxes and a low will make you immune to the status they inflict.
Quick Glance Gear:
Pending
Notes
For unknown reasons, Knights may sometimes can find Wisps and Shankles stuck in the middle of its normal path and will still deal damage if players touch them, but will never expose their weak point to kill them.
Wisps will produce a metallic evil laugh if a player collides with them while they're active.
History
This monster has been encountered since release 2011-12-19 along with some other drone monsters.
Drones that apply fire upon contact, but deal no damage.
Notes
Only vulnerable when they stop and expose their weak point.
Combat
Collision
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Drones that apply freeze upon contact, but deal no damage.
Notes
Only vulnerable when they stop and expose their weak point.
Combat
Collision
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Drones that apply poison upon contact, but deal no damage.
Notes
Only vulnerable when they stop and expose their weak point.
Combat
Collision
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Drones that apply shock upon contact, but deal no damage.
Notes
Only vulnerable when they stop and expose their weak point.
Combat
Collision
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Drones that apply fire upon contact, but deal no damage.
Notes
Does not stop moving and cannot be harmed.
Combat
Collision
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Drones that apply freeze upon contact, but deal no damage.
Notes
Does not stop moving and cannot be harmed.
Combat
Collision
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Drones that apply poison upon contact, but deal no damage.
Notes
Does not stop moving and cannot be harmed.
Combat
Collision
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Drones that apply shock upon contact, but deal no damage.
Notes
Does not stop moving and cannot be harmed.
Combat
Collision
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Drones that apply sleep upon contact, but deal no damage.
Notes
Does not stop moving and cannot be harmed.
Combat
Collision
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas: