Difference between revisions of "Poison"

From SpiralKnights

Jump to: navigation, search
m (Inflicting Poison: updating for completion)
m (Resisting Poison)
Line 62: Line 62:
 
*[[Drake Scale Shield]] and upgrades
 
*[[Drake Scale Shield]] and upgrades
 
*[[Skelly Shield]] and upgrades
 
*[[Skelly Shield]] and upgrades
 +
*[[Wild Shell]] and upgrades
 
*[[Green Ward]]
 
*[[Green Ward]]
  

Revision as of 14:43, 11 April 2014

Status: Poison
Icon status poison.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Poison is a status condition that inflicts the victim with various effects depending on if it is a knight or a monster.

When a knight is poisoned, they cannot heal, either from hearts or capsules, and have reduced attack power by approximately one-third.

Monsters afflicted with poison will be unable to heal themselves or regenerate health. Gremlin Menders or Wings will slightly damage poisoned monsters instead of healing them. Monster's damage dealt will be reduced by approximately 45%, and damage dealt to poisoned monsters will be increased, although the following instances of damage are not affected by poison:

Themed Enemies

Poison-themed enemies are immune to and may inflict poison status.

Inflicting Poison

Spiral Knights can inflict poison on monsters by using poison vials or barriers against them or using a weapon that has a chance of inflicting poison.

Weapons that are able to inflict poison are:

Resisting Poison

The following armor sets grants knights a resistance, but not immunity, to poisoning attacks:

The following shields will protect against vicious, venomous villains:

The following trinkets carry knights through the toxic tunnels of the Clockworks:

Personal tools