Difference between revisions of "Stun"

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The following armor [[sets]] will grant knights resistance to stunning attacks:  
 
The following armor [[sets]] will grant knights resistance to stunning attacks:  
 
*''See: [[:Category:Helmets providing Stun resistance]]''
 
*''See: [[:Category:Helmets providing Stun resistance]]''
*''See: [[:Category:Armors providing Stun resistance]]''
+
*''See: [[:Category:Armor providing Stun resistance]]''
  
 
The following [[shields]] protects knights against sinister stunning strikes:
 
The following [[shields]] protects knights against sinister stunning strikes:
 
*''See: [[:Category:Shields providing Stun resistance]]''
 
*''See: [[:Category:Shields providing Stun resistance]]''

Revision as of 05:33, 13 January 2015

Status: Stun
Icon status stun.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Stun is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly.

Themed Enemies

Stun is not a possible stratum theme. The following monsters may inflict stun status:

The following enemies are immune to stun:

Inflicting Stun

Spiral Knights can inflict Stun on monsters by using Stun vials against them or using a weapon that has a chance of inflicting Stun. Knights being revived using a Spark of Life also emit a large-field of Energy, stunning all monsters within its range.

Weapons that are able to inflict stun are:

Resisting Stun

The following armor sets will grant knights resistance to stunning attacks:

The following shields protects knights against sinister stunning strikes:

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