Difference between revisions of "Lumber"

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(Undo revision 138358 by Donthreat31 (Talk) -- Triva is something officially confirmed. I don't ever recall this being confirmed in-game.)
 
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{{Monster family|Construct}}
+
{{Monster family|Construct Family|Construct|Construct|Construct}}
 
{{TOCright}}
 
{{TOCright}}
 
'''Lumbers''' are a type of [[monsters|monster]] found in the [[Clockworks]].
 
'''Lumbers''' are a type of [[monsters|monster]] found in the [[Clockworks]].
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==Types==
 
==Types==
 
{{Hidden header|Lumber}}
 
{{Hidden header|Lumber}}
{{Monster
+
{{MonsterTemporary
 
|name=Lumber
 
|name=Lumber
 
|location=
 
|location=
*[[Mission|The Ancient Generator]]: Restoring Power
+
*[[The Ancient Generator]]: Restoring Power
*[[Mission|Crossing the Chasm]]: The Journey to Haven
+
*[[Crossing the Chasm]]: The Journey to Haven
*[[Mission|The Collector]]: Camp Crimson
+
*[[The Collector]]: Camp Crimson
*[[Mission|In Cold Blood]]: Lizard Lounge
+
*[[In Cold Blood]]: Lizard Lounge
*[[Clockwork Tunnels]]
+
*All [[Clockwork Tunnels]]
*[[Battle Arena]]s
+
*All [[Battle Arena]]s
*[[Gloaming Wildwoods]]
+
*All [[Starlight Cradle]] levels
 +
*[[Gloaming Wildwoods]]: Terrilous Trail
 
*[[Aurora Isles]]
 
*[[Aurora Isles]]
 
*[[Jigsaw Valley]]
 
*[[Jigsaw Valley]]
*[[Wolver Den]]s
+
*[[Wolver Den]]: Pack Brutality
*[[Lichenous Lair]]s
+
*[[Lichenous Lair]]: Prognosis: Symbiosis
 
*[[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround
 
*[[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround
*[[Operation Crimson Hammer]]
+
*[[Operation Crimson Hammer]]: Clear the Gatehouse
*[[Mission|Legion of Almire]]
+
*[[Legion of Almire]]: Necropolis Grounds, Inner Sanctum
 
*All [[Compounds|Ruined Compound]]s levels
 
*All [[Compounds|Ruined Compound]]s levels
 +
*[[Grinchlin Assault]]: Ascent
 
|description=
 
|description=
 
Slow-moving but powerful tree-like foes that may stun knights that get too close.
 
Slow-moving but powerful tree-like foes that may stun knights that get too close.
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*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}}
 
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}}
 
|drop=
 
|drop=
*{{Mat|Blue Shard}}
+
{{Template:Material/Monster|family=construct}}
*{{Mat|Scrap Metal}}
+
*{{Mat|Bronze Bolt}}
+
*{{Mat|Driftwood}}
+
*{{Mat|Redwood}}
+
*{{Mat|Ironwood}}
+
*{{Mat|Plasma Cell}}
+
*{{Mat|Swordstone}}
+
*{{Mat|Spark Plug}}
+
 
}}
 
}}
  
 
{{Hidden header|Redward}}
 
{{Hidden header|Redward}}
{{Monster
+
{{MonsterTemporary
 
|name=Redward
 
|name=Redward
 
|location=
 
|location=
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*[[Wolver Den]]: Ashes to Ash Tails
 
*[[Wolver Den]]: Ashes to Ash Tails
 
*[[Lichenous Lair]]: Fiery Fusion
 
*[[Lichenous Lair]]: Fiery Fusion
*[[Operation Crimson Hammer]]
+
*[[Operation Crimson Hammer]]: Clear the Gatehouse
 +
*[[The Gauntlet]]: Last Stand
 
*All [[Compounds|Charred Compound]]s levels
 
*All [[Compounds|Charred Compound]]s levels
 
|description=
 
|description=
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*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|fire}}
 
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|fire}}
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=construct|status=fire}}
*{{Mat|Scrap Metal}}
+
*{{Mat|Bronze Bolt}}
+
*{{Mat|Driftwood}}
+
*{{Mat|Fuel Canister}}
+
*{{Mat|Iron Gear}}
+
*{{Mat|Force Dynamo}}
+
*{{Mat|Redwood}}
+
*{{Mat|Torchstone}}
+
*{{Mat|Heavy Gear}}
+
*{{Mat|Plasma Cell}}
+
 
}}
 
}}
  
 
{{Hidden header|Silversap}}
 
{{Hidden header|Silversap}}
{{Monster
+
{{MonsterTemporary
 
|name=Silversap
 
|name=Silversap
 
|location=
 
|location=
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*[[Wolver Den]]: Frosty Fury
 
*[[Wolver Den]]: Frosty Fury
 
*[[Lichenous Lair]]: Cold Fusion
 
*[[Lichenous Lair]]: Cold Fusion
*[[Mission|In Cold Blood]]: Lizard Lounge
+
*[[In Cold Blood]]: Lizard Lounge
 
*[[Shadow Lair]]: [[Royal Jelly Palace]]
 
*[[Shadow Lair]]: [[Royal Jelly Palace]]
 
*All [[Compounds|Frozen Compound]]s levels
 
*All [[Compounds|Frozen Compound]]s levels
 +
*[[Grinchlin Assault]]: Summit
 
|description=
 
|description=
 
Frozen masses of Lumber that move slowly though have a tendency to freeze knights who don't keep their distance.
 
Frozen masses of Lumber that move slowly though have a tendency to freeze knights who don't keep their distance.
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*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|freeze}}
 
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|freeze}}
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=construct|status=freeze}}
*{{Mat|Scrap Metal}}
+
*{{Mat|Bronze Bolt}}
+
*{{Mat|Cooling Cell}}
+
*{{Mat|Driftwood}}
+
*{{Mat|Hailstone}}
+
*{{Mat|Perfect Snowball}}
+
*{{Mat|Plasma Cell}}
+
}}
+
 
+
{{Hidden header|Electreant}}
+
{{Monster
+
|name=Electreant
+
|location=
+
*[[Clockwork Tunnels|Power Complex]]
+
*[[Battle Arena|Thunder Fist Arenas]]
+
*[[Wolver Den]]: High Voltail
+
*[[Lichenous Lair]]: Shocking Synthesis
+
*[[Mission|Ghosts in the Machine]]: Circuit Breakers
+
*All [[Compounds|Shocked Compound]]s levels
+
|description=
+
Conductive trees that take pride in their name, but would probably smash your television.
+
|abilities=
+
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|shock}}
+
|drop=
+
*{{Mat|Bronze Bolt}}
+
*{{Mat|Driftwood}}
+
*{{Mat|Volt Oil}}
+
*{{Mat|Thunderball}}
+
 
}}
 
}}
  
 
{{Hidden header|Vilewood}}
 
{{Hidden header|Vilewood}}
{{Monster
+
{{MonsterTemporary
 
|name=Vilewood
 
|name=Vilewood
 
|location=
 
|location=
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*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|poison}}
 
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|poison}}
 
|drop=
 
|drop=
*{{Mat|Blue Shard}}
+
{{Template:Material/Monster|family=construct|status=poison}}
*{{Mat|Light Shard}}
+
*{{Mat|Scrap Metal}}
+
*{{Mat|Bronze Bolt}}
+
*{{Mat|Driftwood}}
+
*{{Mat|Nightshade}}
+
*{{Mat|Redwood}}
+
*{{Mat|Waste Module}}
+
 
}}
 
}}
  
{{Hidden header|Ironwood Sentinel}}
+
{{Hidden header|Electreant}}
{{Monster
+
{{MonsterTemporary
|name=Ironwood Sentinel
+
|name=Electreant
|tier1=Tier 3
+
|location=
|image2=
+
*[[Clockwork Tunnels|Power Complex]]
|image3=
+
*[[Battle Arena|Thunder Fist Arenas]]
|location= Does not currently exist in the clockworks
+
*[[Wolver Den]]: High Voltail
 +
*[[Lichenous Lair]]: Shocking Synthesis
 +
*[[Ghosts in the Machine]]: Dry Dock
 +
*All [[Compounds|Shocked Compound]]s levels
 
|description=
 
|description=
Steam-punk tree chopping Lumbers. A bit of a contradiction.
+
Conductive trees that take pride in their name, but would probably smash your television.
 
|abilities=
 
|abilities=
*Smash {{attack|normal}} {{status|stun}}
+
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|shock}}
 
|drop=
 
|drop=
*{{Mat|Scrap Metal}}
+
{{Template:Material/Monster|family=construct|status=shock}}
*{{Mat|Bronze Bolt}}
+
*{{Mat|Force Dynamo}}
+
 
}}
 
}}
 +
  
 
{{Hidden header|Void Lumber}}
 
{{Hidden header|Void Lumber}}
{{Monster
+
{{MonsterTemporary
 
|tier1=Tier 3
 
|tier1=Tier 3
 
|image2=
 
|image2=
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|name=Void Lumber <!--this might actually be called Void Sentinel? someone please check what the HUD says-->
 
|name=Void Lumber <!--this might actually be called Void Sentinel? someone please check what the HUD says-->
 
|location=*[[Shadow Lair]]: [[Unknown Passage]]
 
|location=*[[Shadow Lair]]: [[Unknown Passage]]
 +
*[[It Came From Below]]: Into the Maw, A Decent into Darkness
 +
*[[Dreams and Nightmares]]: A Step Beyond, Descent into Darkness
 
|description= These dark monsters are '''[[Swarm]]-Infested''', so they offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. Their defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
 
|description= These dark monsters are '''[[Swarm]]-Infested''', so they offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. Their defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
  
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|abilities=
 
|abilities=
 
*Smash {{attack|normal}} {{status|stun}}
 
*Smash {{attack|normal}} {{status|stun}}
|drop= ''Void'' (absolutely nothing)
+
|drop= *Only [[heart]]s
 +
}}
 +
 
 +
==Notable Lumbers==
 +
 
 +
{{Hidden header|Ironwood Sentinel}}
 +
{{MonsterTemporary
 +
|name=Ironwood Sentinel
 +
|tier1=Tier 1
 +
|image2=
 +
|image3=
 +
|location= *[[Crash Site]]: Waking in a New World
 +
|description=
 +
A large Lumber with fire in its head that uses a burning axe, which appears in the Crash Site as the first Mini Boss. It moves very slowly and has a lot of health. Some [[Gun Puppy#Gun Puppy|Gun Puppies]] appear in the battle to support it.
 +
|abilities=
 +
*Smash {{attack|normal}} {{status|stun}}
 +
|drop=
 +
*None
 
}}
 
}}
  
 
==Strategy==
 
==Strategy==
All Lumbers attack by smashing down their arm like a mace. It is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very good chance of stunning all hit targets, knights or monsters. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.
+
All Lumbers attack by smashing down their arm like a mace. This is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very high chance of stunning all hit targets, knights or monsters. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.
 
*If their attack hits you while shielding, you are knocked back, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
 
*If their attack hits you while shielding, you are knocked back, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
 
*You can also stay behind them and attack as they may not turn around fast enough to counter.
 
*You can also stay behind them and attack as they may not turn around fast enough to counter.
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*In narrow hallways, it's best to lure them to attack you, fall back and then retaliate while they recover.
 
*In narrow hallways, it's best to lure them to attack you, fall back and then retaliate while they recover.
 
*Because of their long charge time, they are vulnerable to charge attacks.
 
*Because of their long charge time, they are vulnerable to charge attacks.
*Even if there's a wall between you and the Lumber, its attack will still push you back, be wary of this around traps.
+
*Even if there's a wall between you and a Lumber, its attack will still push you back. Be wary of this around traps.
 +
*Out of all the Lumbers, the Silversap earns the spot for the most dangerous lumber. If they ever smash you successfully, you will usually get frozen to the spot and by the time the freeze status runs out, the Silversap may have already smashed you once again, causing you to be frozen again and the process repeats. If you ever get frozen, quickly ask your teammates to chip at the ice. If you're playing solo, use a remedy capsule.
 +
 
 +
==Notes==
 +
The Ironwood Sentinel was originally a beta-exclusive monster.
 +
 
 +
The names of Lumber monsters are frequently puns and sometimes allusions: 
 +
:To lumber is to move in a slow, heavy, and awkward way. Lumber is also a word for wood during a specific stage of wood processing.
 +
:The Redward's name is a portmanteau of "Redwood", an endangered species of extremely tall tree, and "ward", which means to guard; an allusion to the Lumber's high health and slow movement speed that befits this synonym of "defend".
 +
:<!-- I cannot find a single reference on the internet of how silver relates to ice with the exception of the daggers from Pirates Online and Letty Whiterock-->
 +
:The Electreant's name is a portmanteau of "Electric" and "Treant". Treants are large, sentient trees in Dungeons and Dragons.
 +
:Vilewood is a combination of "Vile" and "Wood", the former meaning repulsive, nauseating or horrid, describing the Lumber's poison status.
  
 
==See Also==
 
==See Also==
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[[Category:Monsters]]
 
[[Category:Monsters]]
 
[[Category:Construct family]]
 
[[Category:Construct family]]
 +
[[Category:Allusions]]

Latest revision as of 21:08, 13 March 2019

Construct Family
Icon Gate Icon-Construct.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense decreased.png Defense increased.png Defense none.png

Lumbers are a type of monster found in the Clockworks.

Traits

Lumbers are a hybrid of tree and steam-punk machinery. Although slow moving they will slam their one giant arm at anything that comes too close, monsters and knights alike.

Lumbers will deal both elemental and normal damage as Knights delve deeper into the Clockworks.

Types

Lumber

Lumber
Tier 1
Monster-Lumber.png
Tier 2
Monster-Lumber 2.png
Tier 3
Monster-Lumber 3.png
Abilities
  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png
Location Drops
Description

Slow-moving but powerful tree-like foes that may stun knights that get too close.


Redward

Redward
Tier 1
Monster-Redward.png
Tier 2
Monster-Redward 2.png
Tier 3
Monster-Redward 3.png
Abilities
  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png Icon status fire.png
Location Drops
Description

Hulking hardwood that light anything in their way aflame, which wouldn't make them good firewood.


Silversap

Silversap
Tier 1
Monster-Silversap.png
Tier 2
Monster-Silversap 2.png
Tier 3
Monster-Silversap 3.png
Abilities
  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png Icon status freeze.png
Location Drops
Description

Frozen masses of Lumber that move slowly though have a tendency to freeze knights who don't keep their distance.


Vilewood

Vilewood
Tier 1
Monster-Vilewood.png
Tier 2
Monster-Vilewood 2.png
Tier 3
Monster-Vilewood 3.png
Abilities
  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png Icon status poison.png
Location Drops
Description

Toxic timber teeming with pestilent pathogens that poison wandering knights.


Electreant

Electreant
Tier 1
Monster-Electreant.png
Tier 2
Monster-Electreant 2.png
Tier 3
Monster-Electreant 3.png
Abilities
  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png Icon status shock.png
Location Drops
Description

Conductive trees that take pride in their name, but would probably smash your television.


Void Lumber

Void Lumber
Tier 3
Monster-Void Lumber.png


Abilities
  • Smash Attack normal icon.png Icon status stun.png
Location Drops
Description

These dark monsters are Swarm-Infested, so they offer absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning. Their defenses are enhanced on a Swarm Seed.

Void Lumbers are far larger than normal lumbers and carry an axe for an arm, resembling an Ironwood Sentinel.


Notable Lumbers

Ironwood Sentinel

Ironwood Sentinel
Tier 1
Monster-Ironwood Sentinel.png


Abilities
  • Smash Attack normal icon.png Icon status stun.png
Location Drops
  • None
Description

A large Lumber with fire in its head that uses a burning axe, which appears in the Crash Site as the first Mini Boss. It moves very slowly and has a lot of health. Some Gun Puppies appear in the battle to support it.


Strategy

All Lumbers attack by smashing down their arm like a mace. This is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very high chance of stunning all hit targets, knights or monsters. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.

  • If their attack hits you while shielding, you are knocked back, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
  • You can also stay behind them and attack as they may not turn around fast enough to counter.
  • Lumbers in higher tiers have less warning before their attack falls.
  • In narrow hallways, it's best to lure them to attack you, fall back and then retaliate while they recover.
  • Because of their long charge time, they are vulnerable to charge attacks.
  • Even if there's a wall between you and a Lumber, its attack will still push you back. Be wary of this around traps.
  • Out of all the Lumbers, the Silversap earns the spot for the most dangerous lumber. If they ever smash you successfully, you will usually get frozen to the spot and by the time the freeze status runs out, the Silversap may have already smashed you once again, causing you to be frozen again and the process repeats. If you ever get frozen, quickly ask your teammates to chip at the ice. If you're playing solo, use a remedy capsule.

Notes

The Ironwood Sentinel was originally a beta-exclusive monster.

The names of Lumber monsters are frequently puns and sometimes allusions:

To lumber is to move in a slow, heavy, and awkward way. Lumber is also a word for wood during a specific stage of wood processing.
The Redward's name is a portmanteau of "Redwood", an endangered species of extremely tall tree, and "ward", which means to guard; an allusion to the Lumber's high health and slow movement speed that befits this synonym of "defend".
The Electreant's name is a portmanteau of "Electric" and "Treant". Treants are large, sentient trees in Dungeons and Dragons.
Vilewood is a combination of "Vile" and "Wood", the former meaning repulsive, nauseating or horrid, describing the Lumber's poison status.

See Also

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