Difference between revisions of "Lumber"

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==Types==
 
==Types==
 
{{Hidden header|Lumber}}
 
{{Hidden header|Lumber}}
{{Monster
+
{{MonsterTemporary
 
|name=Lumber
 
|name=Lumber
 
|location=
 
|location=
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*All [[Clockwork Tunnels]]
 
*All [[Clockwork Tunnels]]
 
*All [[Battle Arena]]s
 
*All [[Battle Arena]]s
*[[Starlight Cradle]]: Shrine of Slumber I & II
+
*All [[Starlight Cradle]] levels
 
*[[Gloaming Wildwoods]]: Terrilous Trail
 
*[[Gloaming Wildwoods]]: Terrilous Trail
 
*[[Aurora Isles]]
 
*[[Aurora Isles]]
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*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}}
 
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}}
 
|drop=
 
|drop=
*{{Mat|Blue Shard}}
+
{{Template:Material/Monster|family=construct}}
*{{Mat|Scrap Metal}}
+
*{{Mat|Bronze Bolt}}
+
*{{Mat|Driftwood}}
+
*{{Mat|Redwood}}
+
*{{Mat|Ironwood}}
+
*{{Mat|Plasma Cell}}
+
*{{Mat|Swordstone}}
+
*{{Mat|Spark Plug}}
+
 
}}
 
}}
  
 
{{Hidden header|Redward}}
 
{{Hidden header|Redward}}
{{Monster
+
{{MonsterTemporary
 
|name=Redward
 
|name=Redward
 
|location=
 
|location=
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*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|fire}}
 
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|fire}}
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=construct|status=fire}}
*{{Mat|Scrap Metal}}
+
*{{Mat|Bronze Bolt}}
+
*{{Mat|Driftwood}}
+
*{{Mat|Fuel Canister}}
+
*{{Mat|Iron Gear}}
+
*{{Mat|Force Dynamo}}
+
*{{Mat|Redwood}}
+
*{{Mat|Torchstone}}
+
*{{Mat|Heavy Gear}}
+
*{{Mat|Plasma Cell}}
+
 
}}
 
}}
  
 
{{Hidden header|Silversap}}
 
{{Hidden header|Silversap}}
{{Monster
+
{{MonsterTemporary
 
|name=Silversap
 
|name=Silversap
 
|location=
 
|location=
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*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|freeze}}
 
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|freeze}}
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=construct|status=freeze}}
*{{Mat|Scrap Metal}}
+
}}
*{{Mat|Bronze Bolt}}
+
 
*{{Mat|Cooling Cell}}
+
{{Hidden header|Vilewood}}
*{{Mat|Driftwood}}
+
{{MonsterTemporary
*{{Mat|Hailstone}}
+
|name=Vilewood
*{{Mat|Perfect Snowball}}
+
|location=
*{{Mat|Plasma Cell}}
+
*[[Clockwork Tunnels|Wasteworks]]
 +
*[[Battle Arena|Venom Fang Arenas]]
 +
*[[Wolver Den]]: Raving Rabids
 +
*[[Lichenous Lair]]: Toxic Union
 +
*[[Shadow Lair]]: [[Gloaming Wildwoods]]
 +
*All [[Compounds|Blighted Compound]]s levels
 +
|description=
 +
Toxic timber teeming with pestilent pathogens that poison wandering knights.
 +
|abilities=
 +
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|poison}}
 +
|drop=
 +
{{Template:Material/Monster|family=construct|status=poison}}
 
}}
 
}}
  
 
{{Hidden header|Electreant}}
 
{{Hidden header|Electreant}}
{{Monster
+
{{MonsterTemporary
 
|name=Electreant
 
|name=Electreant
 
|location=
 
|location=
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*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|shock}}
 
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|shock}}
 
|drop=
 
|drop=
*{{Mat|Bronze Bolt}}
+
{{Template:Material/Monster|family=construct|status=shock}}
*{{Mat|Driftwood}}
+
*{{Mat|Volt Oil}}
+
*{{Mat|Thunderball}}
+
 
}}
 
}}
  
{{Hidden header|Vilewood}}
 
{{Monster
 
|name=Vilewood
 
|location=
 
*[[Clockwork Tunnels|Wasteworks]]
 
*[[Battle Arena|Venom Fang Arenas]]
 
*[[Wolver Den]]: Raving Rabids
 
*[[Lichenous Lair]]: Toxic Union
 
*[[Shadow Lair]]: [[Gloaming Wildwoods]]
 
*All [[Compounds|Blighted Compound]]s levels
 
|description=
 
Toxic timber teeming with pestilent pathogens that poison wandering knights.
 
|abilities=
 
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|poison}}
 
|drop=
 
*{{Mat|Blue Shard}}
 
*{{Mat|Light Shard}}
 
*{{Mat|Scrap Metal}}
 
*{{Mat|Bronze Bolt}}
 
*{{Mat|Driftwood}}
 
*{{Mat|Nightshade}}
 
*{{Mat|Redwood}}
 
*{{Mat|Waste Module}}
 
}}
 
  
 
{{Hidden header|Void Lumber}}
 
{{Hidden header|Void Lumber}}
{{Monster
+
{{MonsterTemporary
 
|tier1=Tier 3
 
|tier1=Tier 3
 
|image2=
 
|image2=
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|name=Void Lumber <!--this might actually be called Void Sentinel? someone please check what the HUD says-->
 
|name=Void Lumber <!--this might actually be called Void Sentinel? someone please check what the HUD says-->
 
|location=*[[Shadow Lair]]: [[Unknown Passage]]
 
|location=*[[Shadow Lair]]: [[Unknown Passage]]
 +
*[[It Came From Below]]: Into the Maw, A Decent into Darkness
 +
*[[Dreams and Nightmares]]: A Step Beyond, Descent into Darkness
 
|description= These dark monsters are '''[[Swarm]]-Infested''', so they offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. Their defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
 
|description= These dark monsters are '''[[Swarm]]-Infested''', so they offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. Their defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
  
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|abilities=
 
|abilities=
 
*Smash {{attack|normal}} {{status|stun}}
 
*Smash {{attack|normal}} {{status|stun}}
|drop= ''Void'' (absolutely nothing)
+
|drop= *Only [[heart]]s
 
}}
 
}}
  
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{{Hidden header|Ironwood Sentinel}}
 
{{Hidden header|Ironwood Sentinel}}
{{Monster
+
{{MonsterTemporary
 
|name=Ironwood Sentinel
 
|name=Ironwood Sentinel
 
|tier1=Tier 1
 
|tier1=Tier 1
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|location= *[[Crash Site]]: Waking in a New World
 
|location= *[[Crash Site]]: Waking in a New World
 
|description=
 
|description=
A big Lumber with fire in his head that uses an axe, it appears in the Crash Site as the first Mini Boss. It moves very slow and has a lot of health. Some [[Gun Puppy#Gun Puppy|Gun Puppies]] appear in the battle to support him.
+
A large Lumber with fire in its head that uses a burning axe, which appears in the Crash Site as the first Mini Boss. It moves very slowly and has a lot of health. Some [[Gun Puppy#Gun Puppy|Gun Puppies]] appear in the battle to support it.
 
|abilities=
 
|abilities=
 
*Smash {{attack|normal}} {{status|stun}}
 
*Smash {{attack|normal}} {{status|stun}}
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==Strategy==
 
==Strategy==
All Lumbers attack by smashing down their arm like a mace. It is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very good chance of stunning all hit targets, knights or monsters. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.
+
All Lumbers attack by smashing down their arm like a mace. This is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very high chance of stunning all hit targets, knights or monsters. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.
 
*If their attack hits you while shielding, you are knocked back, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
 
*If their attack hits you while shielding, you are knocked back, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
 
*You can also stay behind them and attack as they may not turn around fast enough to counter.
 
*You can also stay behind them and attack as they may not turn around fast enough to counter.
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*In narrow hallways, it's best to lure them to attack you, fall back and then retaliate while they recover.
 
*In narrow hallways, it's best to lure them to attack you, fall back and then retaliate while they recover.
 
*Because of their long charge time, they are vulnerable to charge attacks.
 
*Because of their long charge time, they are vulnerable to charge attacks.
*Even if there's a wall between you and the Lumber, its attack will still push you back, be wary of this around traps.
+
*Even if there's a wall between you and a Lumber, its attack will still push you back. Be wary of this around traps.
*Out of all the Lumbers, the SilverSap earns the spot for the most dangerous lumber. If they ever smash you successfully, you will get frozen to the spot and by the time the freeze status runs out, the Silversap may have already smashed you once again, causing you to be frozen again and the process repeats. If you ever get frozen, quickly ask your teammates to chip at the ice, otherwise if you are solo, use a cure pill.
+
*Out of all the Lumbers, the Silversap earns the spot for the most dangerous lumber. If they ever smash you successfully, you will usually get frozen to the spot and by the time the freeze status runs out, the Silversap may have already smashed you once again, causing you to be frozen again and the process repeats. If you ever get frozen, quickly ask your teammates to chip at the ice. If you're playing solo, use a remedy capsule.
 +
 
 +
==Notes==
 +
The Ironwood Sentinel was originally a beta-exclusive monster.
  
==Trivia==
+
The names of Lumber monsters are frequently puns and sometimes allusions: 
*The Ironwood Sentinel was a beta monster.
+
:To lumber is to move in a slow, heavy, and awkward way. Lumber is also a word for wood during a specific stage of wood processing.
*The name Electreant might have derived from the word Treant, from Lord of the Rings trilogy.
+
:The Redward's name is a portmanteau of "Redwood", an endangered species of extremely tall tree, and "ward", which means to guard; an allusion to the Lumber's high health and slow movement speed that befits this synonym of "defend".
 +
:<!-- I cannot find a single reference on the internet of how silver relates to ice with the exception of the daggers from Pirates Online and Letty Whiterock-->
 +
:The Electreant's name is a portmanteau of "Electric" and "Treant". Treants are large, sentient trees in Dungeons and Dragons.
 +
:Vilewood is a combination of "Vile" and "Wood", the former meaning repulsive, nauseating or horrid, describing the Lumber's poison status.
  
 
==See Also==
 
==See Also==
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[[Category:Monsters]]
 
[[Category:Monsters]]
 
[[Category:Construct family]]
 
[[Category:Construct family]]
 +
[[Category:Allusions]]

Latest revision as of 21:08, 13 March 2019

Construct Family
Icon Gate Icon-Construct.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense decreased.png Defense increased.png Defense none.png

Lumbers are a type of monster found in the Clockworks.

Traits

Lumbers are a hybrid of tree and steam-punk machinery. Although slow moving they will slam their one giant arm at anything that comes too close, monsters and knights alike.

Lumbers will deal both elemental and normal damage as Knights delve deeper into the Clockworks.

Types

Lumber

Lumber
Tier 1
Monster-Lumber.png
Tier 2
Monster-Lumber 2.png
Tier 3
Monster-Lumber 3.png
Abilities
  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png
Location Drops
Description

Slow-moving but powerful tree-like foes that may stun knights that get too close.


Redward

Redward
Tier 1
Monster-Redward.png
Tier 2
Monster-Redward 2.png
Tier 3
Monster-Redward 3.png
Abilities
  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png Icon status fire.png
Location Drops
Description

Hulking hardwood that light anything in their way aflame, which wouldn't make them good firewood.


Silversap

Silversap
Tier 1
Monster-Silversap.png
Tier 2
Monster-Silversap 2.png
Tier 3
Monster-Silversap 3.png
Abilities
  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png Icon status freeze.png
Location Drops
Description

Frozen masses of Lumber that move slowly though have a tendency to freeze knights who don't keep their distance.


Vilewood

Vilewood
Tier 1
Monster-Vilewood.png
Tier 2
Monster-Vilewood 2.png
Tier 3
Monster-Vilewood 3.png
Abilities
  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png Icon status poison.png
Location Drops
Description

Toxic timber teeming with pestilent pathogens that poison wandering knights.


Electreant

Electreant
Tier 1
Monster-Electreant.png
Tier 2
Monster-Electreant 2.png
Tier 3
Monster-Electreant 3.png
Abilities
  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png Icon status shock.png
Location Drops
Description

Conductive trees that take pride in their name, but would probably smash your television.


Void Lumber

Void Lumber
Tier 3
Monster-Void Lumber.png


Abilities
  • Smash Attack normal icon.png Icon status stun.png
Location Drops
Description

These dark monsters are Swarm-Infested, so they offer absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning. Their defenses are enhanced on a Swarm Seed.

Void Lumbers are far larger than normal lumbers and carry an axe for an arm, resembling an Ironwood Sentinel.


Notable Lumbers

Ironwood Sentinel

Ironwood Sentinel
Tier 1
Monster-Ironwood Sentinel.png


Abilities
  • Smash Attack normal icon.png Icon status stun.png
Location Drops
  • None
Description

A large Lumber with fire in its head that uses a burning axe, which appears in the Crash Site as the first Mini Boss. It moves very slowly and has a lot of health. Some Gun Puppies appear in the battle to support it.


Strategy

All Lumbers attack by smashing down their arm like a mace. This is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very high chance of stunning all hit targets, knights or monsters. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.

  • If their attack hits you while shielding, you are knocked back, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
  • You can also stay behind them and attack as they may not turn around fast enough to counter.
  • Lumbers in higher tiers have less warning before their attack falls.
  • In narrow hallways, it's best to lure them to attack you, fall back and then retaliate while they recover.
  • Because of their long charge time, they are vulnerable to charge attacks.
  • Even if there's a wall between you and a Lumber, its attack will still push you back. Be wary of this around traps.
  • Out of all the Lumbers, the Silversap earns the spot for the most dangerous lumber. If they ever smash you successfully, you will usually get frozen to the spot and by the time the freeze status runs out, the Silversap may have already smashed you once again, causing you to be frozen again and the process repeats. If you ever get frozen, quickly ask your teammates to chip at the ice. If you're playing solo, use a remedy capsule.

Notes

The Ironwood Sentinel was originally a beta-exclusive monster.

The names of Lumber monsters are frequently puns and sometimes allusions:

To lumber is to move in a slow, heavy, and awkward way. Lumber is also a word for wood during a specific stage of wood processing.
The Redward's name is a portmanteau of "Redwood", an endangered species of extremely tall tree, and "ward", which means to guard; an allusion to the Lumber's high health and slow movement speed that befits this synonym of "defend".
The Electreant's name is a portmanteau of "Electric" and "Treant". Treants are large, sentient trees in Dungeons and Dragons.
Vilewood is a combination of "Vile" and "Wood", the former meaning repulsive, nauseating or horrid, describing the Lumber's poison status.

See Also

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