Difference between revisions of "Stun"

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==Themed Enemies==
 
==Themed Enemies==
 
Stun is not a possible [[Gate#Stratum Themes|stratum theme]]. The following monsters may inflict stun status:
 
Stun is not a possible [[Gate#Stratum Themes|stratum theme]]. The following monsters may inflict stun status:
*[[Arkus]]
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*[[Devilite Overtimer]] series
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*{{monster|Lumber}}s
*[[Zombie#Dust Zombie|Dust Zombies]]
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*{{monster|Tortodrone}}s
*[[Bombie#Bombie|Bombies]]
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*{{monster|Devilite Overtimer}}s
*[[Lichen#Giant Lichen Colony|Giant Lichen Colonies]] <!--Note: needs more research, they can sometimes inflict stun with their spin attack. It's either Tier 3 only, or needs a certain amount of extra lichens absorbed. See discussion thread-->
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*{{monster|Trojan}}
*[[Greaver]]s
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*{{monster|Greaver}}s
*[[Gremlin#Thwacker|Gremlin Thwackers]]
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*{{monster|Thwacker}}s
*[[Gremlin|Gremlin Knockers]] series
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*{{monster|Knocker}}s
*[[Lord Vanaduke]]
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*{{monster|Giant Lichen Colony}} <!--Note: needs more research, they can sometimes inflict stun with their spin attack. It's either Tier 3 only, or needs a certain amount of extra lichens absorbed. See discussion thread-->
*[[Lumber]] series
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*{{monster|Dust Zombie}}s
*[[Tortodrone]]s
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*{{monster|Bombie}}s
*[[Trojan]]s
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*{{monster|Arkus}}
*[[Maulos]]
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*{{monster|Maulos}}
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*{{monster|Lord Vanaduke}}
  
 
The following enemies are immune to stun:
 
The following enemies are immune to stun:
*[[Arkus]]
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*{{monster|Oiler}}s
*[[Quicksilver]]s
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*{{monster|Quicksilver}}s
*[[Oiler]]s
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*{{monster|Drop}}s
*[[Glop Drop]]s
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*{{monster|Arkus}}
  
 
==Inflicting Stun==
 
==Inflicting Stun==
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==Resisting Stun==
 
==Resisting Stun==
 
The following armor [[sets]] will grant knights resistance to stunning attacks:  
 
The following armor [[sets]] will grant knights resistance to stunning attacks:  
*''See: [[:Category:Helmets providing Stun resistance]]''
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*See: [[:Category:Helmets providing Stun resistance]]
*''See: [[:Category:Armor providing Stun resistance]]''
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*See: [[:Category:Armor providing Stun resistance]]
  
 
The following [[shields]] protects knights against sinister stunning strikes:
 
The following [[shields]] protects knights against sinister stunning strikes:
*''See: [[:Category:Shields providing Stun resistance]]''
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*See: [[:Category:Shields providing Stun resistance]]

Latest revision as of 10:21, 18 May 2020

Status: Stun
Icon status stun.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Stun is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly.

Themed Enemies

Stun is not a possible stratum theme. The following monsters may inflict stun status:

The following enemies are immune to stun:

Inflicting Stun

Spiral Knights can inflict Stun on monsters by using Stun vials against them or using a weapon that has a chance of inflicting Stun. Knights being revived using a Spark of Life also emit a large-field of Energy, stunning all monsters within its range.

Resisting Stun

The following armor sets will grant knights resistance to stunning attacks:

The following shields protects knights against sinister stunning strikes:

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