Difference between revisions of "Retrode"

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{{Monster family|Construct}}
+
{{Monster family|Construct Family|Construct|Construct|Construct}}
 
{{TOCright}}
 
{{TOCright}}
 
Retrodes are a type of [[monsters|monster]] found in The Clockworks.
 
Retrodes are a type of [[monsters|monster]] found in The Clockworks.
 
==Traits==
 
==Traits==
Retrodes appear to be twiggy mechanical Zombies. Their most dangerous attack is their beam attack, which they only start using in Tier 2 and higher. Their laser beams will travel a straight path towards the adventurer before exploding, usually inflicting a negative status effect.
+
Retrodes appear to be twiggy mechanical Zombies. Their most dangerous attack is their beam attack, which they only start using in Tier 2 and higher. Their laser beams (which are the Retrode's equivalent of a zombie's breath attack but are more dangerous) will travel a straight path towards the adventurer before exploding, usually inflicting a negative status effect.
  
 
{{clear}}
 
{{clear}}
Line 9: Line 9:
 
==Types==
 
==Types==
 
{{Hidden header|Retrode}}
 
{{Hidden header|Retrode}}
{{Monster
+
{{MonsterTemporary
 
|name=Retrode
 
|name=Retrode
 
|location=
 
|location=
*[[Abandoned Depot]]: First Challenge
+
*[[The Ancient Generator]]: Restoring Power
*[[Ice Maul Arena]]: Wrench Warfare
+
*[[Crossing the Chasm]]: The Journey to Haven
*[[Clockwork Tunnels]]: Mechanized Mile
+
*[[The Collector]]: Camp Crimson
*[[Wasteworks]]: Mechanized Mile
+
*[[Faith in Armor]]: The Trap Chamber
 +
*[[Clockwork Tunnels]]: Mechanized Mile, Gremlin Grounds
 +
*[[Battle Arena]]: Robo Rampage, Wrench Warfare
 +
* All variations of [[Jigsaw Valley]]
 +
*All [[Compounds|Ruined Compound]]s levels
 +
*[[Ironclaw Munitions Factory]]: Abandoned Assembly
 +
*[[Operation Crimson Hammer]]: Clear the Gatehouse
 +
*[[Breaking in the Recruits]]: Operation Greenhorn
 +
*[[Grinchlin Assault]]: Ascent
 
|description=
 
|description=
*Tier 1: Slowly moves towards players. Periodically stops. Uses quick swipes to attack nearby players.
+
Humanoid constructs that resemble mechanical zombies.  
*Tier 2: Slowly moves towards players. Can use beam attack when not moving.
+
 
*Tier 3: Uses quick swipes to attack nearby players. Can use beam attack when not moving.
+
* Gains a Beam attack after Tier 2.
 
|abilities=
 
|abilities=
 
*Swipe {{attack|normal}}
 
*Swipe {{attack|normal}}
 
*Beam {{attack|elemental}}
 
*Beam {{attack|elemental}}
 
|drop=
 
|drop=
*{{Mat|Blue Shard}}
+
{{Template:Material/Monster|family=construct}}
*{{Mat|Bronze Bolt}}
+
*{{Mat|Light Shard}}
+
*{{Mat|Swordstone}}
+
*{{Mat|Heavy Gear}}
+
*{{Mat|Shadow Steel}}
+
 
}}
 
}}
  
 
{{Hidden header|Hotrode}}
 
{{Hidden header|Hotrode}}
{{Monster
+
{{MonsterTemporary
 
|name=Hotrode
 
|name=Hotrode
 
|location=
 
|location=
*[[Blast Furnace]]: Mechanized Mile
+
*[[Blast Furnace]]: Mechanized Mile, Gremlin Grounds
 +
*[[Flame Lash Arena]]: Robo Rampage, Wrench Warfare
 +
*[[Operation Crimson Hammer]]: Clear the Gatehouse
 +
*[[The Gauntlet]]: Last Stand
 +
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 +
*All [[Compounds|Charred Compound]]s levels
 
|description=
 
|description=
*Tier 1: Slowly moves towards players. Periodically stops. Uses quick swipes to attack nearby players.
+
You can feel the heat radiating off them, especially around the eyes.
*Tier 2: Slowly moves towards players. Uses quick swipes to attack nearby players. Can use beam attack when not moving. Beam attack can inflict fire status.
+
 
*Tier 3: Uses quick swipes to attack nearby players. Can use beam attack when not moving. Beam attack can inflict fire status.
+
* Gains a Beam attack after Tier 2.
 
|abilities=
 
|abilities=
 
*Swipe {{attack|normal}} {{status|fire}}
 
*Swipe {{attack|normal}} {{status|fire}}
 
*Beam {{attack|elemental}} {{status|fire}}
 
*Beam {{attack|elemental}} {{status|fire}}
 
|drop=
 
|drop=
*{{Mat|Blue Shard}}
+
{{Template:Material/Monster|family=construct|status=fire}}
*{{Mat|Bronze Bolt}}
+
*{{Mat|Swordstone}}
+
*{{Mat|Heavy Gear}}
+
 
}}
 
}}
  
 
{{Hidden header|Sleetrode}}
 
{{Hidden header|Sleetrode}}
{{Monster
+
{{MonsterTemporary
 
|name=Sleetrode
 
|name=Sleetrode
 
|location=
 
|location=
*[[Cooling Chamber]]: Mechanized Mile
+
*[[Cooling Chamber]]: Mechanized Mile, Gremlin Grounds
*[[Ice Maul Arena]]: Robo Rampage
+
*[[Ice Maul Arena]]: Robo Rampage, Wrench Warfare
*[[Ice Maul Arena]]: Wrench Warfare
+
*All [[Compounds|Frozen Compound]]s levels
 +
*[[Grinchlin Assault]]: Summit
 
|description=
 
|description=
*Tier 1: Slowly moves towards players.  Periodically stops.  Uses quick swipes to attack nearby players.
+
Its touch can immobilize players and finally maul the trapped players in the most painful way.
*Tier 2: Slowly moves towards players. Can use beam attack when not moving. Beam attack can inflict freeze status.
+
 
*Tier 3: Uses quick swipes to attack nearby players. Can use beam attack when not moving. Beam attack can inflict freeze status.
+
* Gains a Beam attack after Tier 2.
 
|abilities=
 
|abilities=
 
*Swipe {{attack|normal}} {{status|freeze}}
 
*Swipe {{attack|normal}} {{status|freeze}}
 
*Beam {{attack|elemental}} {{status|freeze}}
 
*Beam {{attack|elemental}} {{status|freeze}}
 
|drop=
 
|drop=
*{{Mat|Bronze Bolt}}
+
{{Template:Material/Monster|family=construct|status=freeze}}
*{{Mat|Force Dynamo}}
+
}}
*{{Mat|Heavy Gear}}
+
 
*{{Mat|Swordstone}}
+
{{Hidden header|Isotrode}}
*{{Mat|Shadow Steel}}
+
{{MonsterTemporary
 +
|name=Isotrode
 +
|location=
 +
*[[Wasteworks]]: Mechanized Mile, Gremlin Grounds
 +
*[[Venom Fang Arena]]: Robo Rampage, Wrench Warfare
 +
*[[Compound 42]]: Outer Facility
 +
*All [[Compounds|Blighted Compound]]s levels
 +
*[[Crimson Chaos]]: Complex 357
 +
*[[Shadowplay]]: Throne Room
 +
|description=
 +
This construct has a weird bacteria inhabiting its body.
 +
 
 +
* Gains a Beam attack after Tier 2.
 +
|abilities=
 +
*Swipe {{attack|normal}} {{status|poison}}
 +
*Beam {{attack|elemental}} {{status|poison}}
 +
|drop=
 +
{{Template:Material/Monster|family=construct|status=poison}}
 
}}
 
}}
  
 
{{Hidden header|Voltrode}}
 
{{Hidden header|Voltrode}}
{{Monster
+
{{MonsterTemporary
 
|name=Voltrode
 
|name=Voltrode
 
|location=
 
|location=
*[[Ironclaw Munitions Factory]]: Abandoned Assembly
+
*[[Power Complex]]: Mechanized Mile, Gremlin Grounds
*[[Ironclaw Munitions Factory]]: Warfare Workshop
+
*[[Thunder Fist Arena]]: Robo Rampage, Wrench Warfare
 +
*[[Ironclaw Munitions Factory]]: Abandoned Assembly, Warfare Workshop
 +
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 +
*[[Ghosts in the Machine]]: Dry Dock, Iron Hulk
 +
*All [[Compounds|Shocked Compound]]s levels
 
|description=
 
|description=
*Tier 1: Slowly moves towards players. Periodically stops. Uses quick swipes to attack nearby players.
+
These slow-moving monsters are shocking!
*Tier 2: Slowly moves towards players. Can use beam attack when not moving. Beam attack can inflict shock status.
+
 
*Tier 3: Uses quick swipes to attack nearby players. Can use beam attack when not moving. Beam attack can inflict shock status.
+
* Gains a Beam attack after Tier 2.
 
|abilities=
 
|abilities=
 
*Swipe {{attack|normal}} {{status|shock}}
 
*Swipe {{attack|normal}} {{status|shock}}
 
*Beam {{attack|elemental}} {{status|shock}}
 
*Beam {{attack|elemental}} {{status|shock}}
 
|drop=
 
|drop=
*{{Mat|Bronze Bolt}}
+
{{Template:Material/Monster|family=construct|status=shock}}
*{{Mat|Swordstone}}
+
*{{Mat|Heavy Gear}}
+
*{{Mat|Shadow Steel}}
+
 
}}
 
}}
  
{{Hidden header|Isotrode}}
+
{{Hidden header|Batterbot}}
{{Monster
+
{{MonsterTemporary
|name=Isotrode
+
|name=Batterbot
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=
 
|location=
*[[Wasteworks]]: Mechanized Mile
+
*[[A Gremlin in Knead]]: Moonstone Mixup
*[[Venom Fang Arena]]: Wrench Warfare
+
 
|description=
 
|description=
*Tier 1: Slowly moves towards players. Periodically stops. Uses quick swipes to attack nearby players.
+
This creation made by the Gremlin Chef [[Groat]] acts like a Voltrode except that it will drop a [[Creep Cake#Current Cake|Current Cake]] monster upon defeat.
*Tier 2: Slowly moves towards players. Can use beam attack when not moving. Beam attack can inflict poison status.
+
* Gains a Beam attack after Tier 2.
*Tier 3: Uses quick swipes to attack nearby players. Can use beam attack when not moving. Beam attack can inflict poison status.
+
 
|abilities=
 
|abilities=
*Swipe {{attack|normal}} {{status|poison}}
+
*Swipe {{attack|normal}} {{status|shock}}
*Beam {{attack|elemental}} {{status|poison}}
+
*Beam {{attack|elemental}} {{status|shock}}
 
|drop=
 
|drop=
*{{Mat|Bronze Bolt}}
+
*[[Image:Gate_Icon-Unknown.png‎|16px|]] {{Status|shock}} [[Creep Cake#Current Cake|Current Cake]]
*{{Mat|Force Dynamo}}
+
*{{Mat|Shadow Steel}}
+
*{{Mat|Swordstone}}
+
 
}}
 
}}
  
 
==Notable Retrodes==
 
==Notable Retrodes==
 +
{{Npclist/start}}
 +
 +
{{SKNewRow}}
 +
{{SKCell|[[Image:Monster-Petrode.png|128px]]}} {{SKCell|'''Petrode'''}} {{SKCell|[[Nonna]]'s Assistant Retrode}} {{SKCell|Haven}} {{SKCell|
 +
* Assists Nonna in helping knights adopt lost baby monsters
 +
* Significantly larger than other Retrodes and is almost entirely grey.
 +
* Has a single, exed eye, and the face carving is in the shape of a heart.
 +
* Has an [[Electrolisk]] on his head.
 +
}}|}
  
 
==Strategy==
 
==Strategy==
Retrodes will shoot a beam, indicating where the explosions will occur. If adventurers can read and predict the beam's path, they can avoid damage and status effects.
+
[[File:Retrode_Propaganda.png|200 px|thumb|The Retrode Propaganda when Greta informs you about the monsters attacking the Rescue Camp]]
 +
Beam aside, Retrodes closely resemble a Zombie both in attack pattern and in strategy to defeat them - a full sword combo will usually knock them down, interrupting almost anything the Retrode was doing (although it WILL NOT stop a beam that has already been fired). The beam is the most problematic attack Retrodes have: after the beam is fired, explosions will follow the beam and inflict elemental damage as well as a status effect if it is not a normal Retrode. Here are some pointers on how to avoid dying at the hands of a Retrode's optical device:
  
*Predicting the beam: First, the Retrode will rear its head back and then the top eye will shoot out a beam of light. Small patches of glowing spots will appear following the beam's path indicating where the blasts will occur. Then, the explosions will occur, starting at the Retrode's feet up to where the last patch of glowing spots is situated.
+
*When the Retrode rears its head back, GET OUT OF ITS LINE OF SIGHT - the beam and accompanying explosions always go in a straight line and if you are not in that straight line the Retrode will inevitably miss.
 
*Can be lured to shoot the beam into walls and corners, despite the beam visual effect, the explosions will not occur making it the best time to counterattack.
 
*Can be lured to shoot the beam into walls and corners, despite the beam visual effect, the explosions will not occur making it the best time to counterattack.
*The beam that they shoot does not cross gaps, or any other object that you cannot walk through. For this reason, a Knight can sit behind a gap or a block and happily fire away while the Retrode sits there ineffectively firing a beams at said Knight.
+
*The beam that they shoot does not cross gaps or any other object that you cannot walk through. For this reason, a Knight can sit behind a gap or a block and happily fire away while the Retrode sits there ineffectively firing beams at said Knight.
 +
 
 +
Unlike most enemies, Retrodes can still rotate to track you while charging their Swipe attack, so running behind them to dodge won't work; you need to either shield or get out of range. However, Retrodes do not rotate when preparing a beam attack, which is easily distinguished because it is telegraphed by a green aura rather than a red one.
  
Unlike most enemies, Retrodes can still rotate to track you while charging their Swipe attack, so running behind them to dodge won't work; you need to either shield or get out of range. However, Retrodes do not rotate when preparing a beam attack, which is easily distinguished because it is telegraphed by a green aura rather than a red one.
+
==Trivia==
 +
*Retrodes can be seen attacking the [[Rescue Camp]] on the 'Light in the Darkness' stage. However, they will always be killed by [[Mecha Turret]]s within seconds of their appearance.
 +
*Retrodes can be seen emerging from the ground in the early levels of the game, this ability is not seen later in [[Clockwork Tunnels]].
 +
*Despite sharing identical Weakness and Resistance as Construct monsters and clearly being a Retrode itself, Batterbots are not classed as a Construct by the game.  
  
 
==See Also==
 
==See Also==

Latest revision as of 19:26, 28 January 2020

Construct Family
Icon Gate Icon-Construct.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense decreased.png Defense increased.png Defense none.png

Retrodes are a type of monster found in The Clockworks.

Traits

Retrodes appear to be twiggy mechanical Zombies. Their most dangerous attack is their beam attack, which they only start using in Tier 2 and higher. Their laser beams (which are the Retrode's equivalent of a zombie's breath attack but are more dangerous) will travel a straight path towards the adventurer before exploding, usually inflicting a negative status effect.

Types

Retrode

Retrode
Tier 1
Monster-Retrode.png
Tier 2
Monster-Retrode 2.png
Tier 3
Monster-Retrode 3.png
Abilities
  • Swipe Attack normal icon.png
  • Beam Attack elemental icon.png
Location Drops
Description

Humanoid constructs that resemble mechanical zombies.

  • Gains a Beam attack after Tier 2.


Hotrode

Hotrode
Tier 1
Monster-Hotrode.png
Tier 2
Monster-Hotrode 2.png
Tier 3
Monster-Hotrode 3.png
Abilities
  • Swipe Attack normal icon.png Icon status fire.png
  • Beam Attack elemental icon.png Icon status fire.png
Location Drops
Description

You can feel the heat radiating off them, especially around the eyes.

  • Gains a Beam attack after Tier 2.


Sleetrode

Sleetrode
Tier 1
Monster-Sleetrode.png
Tier 2
Monster-Sleetrode 2.png
Tier 3
Monster-Sleetrode 3.png
Abilities
  • Swipe Attack normal icon.png Icon status freeze.png
  • Beam Attack elemental icon.png Icon status freeze.png
Location Drops
Description

Its touch can immobilize players and finally maul the trapped players in the most painful way.

  • Gains a Beam attack after Tier 2.


Isotrode

Isotrode
Tier 1
Monster-Isotrode.png
Tier 2
Monster-Isotrode 2.png
Tier 3
Monster-Isotrode 3.png
Abilities
  • Swipe Attack normal icon.png Icon status poison.png
  • Beam Attack elemental icon.png Icon status poison.png
Location Drops
Description

This construct has a weird bacteria inhabiting its body.

  • Gains a Beam attack after Tier 2.


Voltrode

Voltrode
Tier 1
Monster-Voltrode.png
Tier 2
Monster-Voltrode 2.png
Tier 3
Monster-Voltrode 3.png
Abilities
  • Swipe Attack normal icon.png Icon status shock.png
  • Beam Attack elemental icon.png Icon status shock.png
Location Drops
Description

These slow-moving monsters are shocking!

  • Gains a Beam attack after Tier 2.


Batterbot

Batterbot
All Tiers
Monster-Batterbot.png


Abilities
  • Swipe Attack normal icon.png Icon status shock.png
  • Beam Attack elemental icon.png Icon status shock.png
Location Drops
Description

This creation made by the Gremlin Chef Groat acts like a Voltrode except that it will drop a Current Cake monster upon defeat.

  • Gains a Beam attack after Tier 2.


Notable Retrodes

Thumbnail Name Description Location Notes
Monster-Petrode.png Petrode Nonna's Assistant Retrode Haven
  • Assists Nonna in helping knights adopt lost baby monsters
  • Significantly larger than other Retrodes and is almost entirely grey.
  • Has a single, exed eye, and the face carving is in the shape of a heart.
  • Has an Electrolisk on his head.

Strategy

The Retrode Propaganda when Greta informs you about the monsters attacking the Rescue Camp

Beam aside, Retrodes closely resemble a Zombie both in attack pattern and in strategy to defeat them - a full sword combo will usually knock them down, interrupting almost anything the Retrode was doing (although it WILL NOT stop a beam that has already been fired). The beam is the most problematic attack Retrodes have: after the beam is fired, explosions will follow the beam and inflict elemental damage as well as a status effect if it is not a normal Retrode. Here are some pointers on how to avoid dying at the hands of a Retrode's optical device:

  • When the Retrode rears its head back, GET OUT OF ITS LINE OF SIGHT - the beam and accompanying explosions always go in a straight line and if you are not in that straight line the Retrode will inevitably miss.
  • Can be lured to shoot the beam into walls and corners, despite the beam visual effect, the explosions will not occur making it the best time to counterattack.
  • The beam that they shoot does not cross gaps or any other object that you cannot walk through. For this reason, a Knight can sit behind a gap or a block and happily fire away while the Retrode sits there ineffectively firing beams at said Knight.

Unlike most enemies, Retrodes can still rotate to track you while charging their Swipe attack, so running behind them to dodge won't work; you need to either shield or get out of range. However, Retrodes do not rotate when preparing a beam attack, which is easily distinguished because it is telegraphed by a green aura rather than a red one.

Trivia

  • Retrodes can be seen attacking the Rescue Camp on the 'Light in the Darkness' stage. However, they will always be killed by Mecha Turrets within seconds of their appearance.
  • Retrodes can be seen emerging from the ground in the early levels of the game, this ability is not seen later in Clockwork Tunnels.
  • Despite sharing identical Weakness and Resistance as Construct monsters and clearly being a Retrode itself, Batterbots are not classed as a Construct by the game.

See Also

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