Difference between revisions of "Firestorm Citadel"

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{{SKWindow
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{{RegionInfo
| width = 250px
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|name      = {{PAGENAME}}
| align = right
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|monster    = {{Monster_Icons|Fiend}} {{Monster_Icons|Undead}}
| margin = 0px 0px 20px 20px
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|status    = {{status|fire}}
| title = {{PAGENAME}}
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|soundtrack =
| body =
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*Battle for Firestorm Citadel
{{SKEmptyCell|[[File:Gate-{{{name|{{PAGENAME}}}}}.png]]|center}}
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*Something Stirs In the Citadel
{{SKNewRow}}
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*The Clockwork Citadel
{{SKCell|'''Themes'''|center}}
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|level      =
{{SKNewRow}}
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*{{location|function=2|{{PAGENAME}}|Blackstone Bridge|2.3}}
{{SKCell|{{Monster_Icons|Undead}} {{status|fire}} |center}}
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*{{location|function=2|{{PAGENAME}}|Charred Court|2.3}}
{{SKNewRow}}
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*{{location|function=2|{{PAGENAME}}|Ashen Armory|2.3}}
{{SKCell|'''Levels'''|center}}
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*{{location|function=2|{{PAGENAME}}|Smoldering Steps|2.3}}
{{SKNewRow}}
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*{{location|function=2|{{PAGENAME}}|Throne Room|icon=Throne Room|2.3}}
{{SKCell|[[File:Gate-Firestorm_Citadel.png|32px]] [[Firestorm Citadel#Blackstone Bridge|Blackstone Bridge]]
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[[File:Gate-Firestorm_Citadel.png|32px]] [[Firestorm Citadel#Charred Court|Charred Court]]
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Rank Mission Only:
 
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*{{location|function=4|Shadowplay|Greenstone Bridge|2.3|icon=Firestorm Citadel}}
[[File:Gate-Firestorm_Citadel.png|32px]] [[Firestorm Citadel#Ashen Armory|Ashen Armory]]
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*{{location|function=4|Shadowplay|Overgrown Court|2.3|icon=Firestorm Citadel}}
 
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*{{location|function=4|Shadowplay|Throne Room|2.3|icon=Throne Room}}
[[File:Gate-Firestorm_Citadel.png|32px]] [[Firestorm Citadel#Smoldering Steps|Smoldering Steps]]
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[[File:Gate-Throne_Room.png|32px]] [[Firestorm Citadel#Throne Room|Throne Room]]}}
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}}
 
}}
  
All that remains of the once great kingdom of Almire, the Firestorm Citadel houses the legions of lost souls burning in the flames of a forgotten war, endlessly rekindled by the twisted spirit of their former lord.
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== Description ==
 
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{{Quote|All that remains of the once great kingdom of Almire, the Firestorm Citadel houses the legions of lost souls burning in the flames of a forgotten war, endlessly rekindled by the twisted spirit of their former lord.|Gate Icons}}
The Firestorm Citadel always appears at the final stratum marked as a fire or undead icon. Only one open gate will lead Knights into the Firestorm Citadel.
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==Lore==
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'''The Citadel''' originates from a war-stricken land of three competing kingdoms. The smallest of the three, known as Almire, was a land of lush, beautiful trees and golden fields. It was ruled by a young and determined king known as [[Lord Vanaduke]], and, despite its small size, Almire was recognized as a powerful nation for its military tradition and disciplined armies. Given time, it could expand to a mighty empire. For this, the other two kings feared him and formed a truce to invade Almire.
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From atop the highest tower of the Grand Citadel of Almire, Vanaduke watched his kingdom crumble. His army was stretched too thin and it was not long before Almire would completely fall to the weight of the two combined armies. Going mad from the pressure, he fled from the citadel and vanished into the mountains, vowing that he would one day reclaim his throne. Leaving behind his family, his people, and his homeland, Vanaduke journeyed into the mountains to the east, driven by superstitious tales of ancient gods within their dark depths.
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He tirelessly searched the mountains for many years, no longer the man he was before, but a mad hermit. Then one day he discovered a small cave that radiated with unnatural warmth, smelling of ash and sulfur. Within it he discovered a great chamber whose floor was waist deep in ashes. They were warm, and Vanaduke soon felt the sting of hot coals through his tattered boots. At the center of the chamber was a blackened shrine, whose deity's features were worn and indistinguishable.
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Vanaduke began to whisper, reciting the names of his family, the names of the kings before him, and all the towns of Almire. He repeated this like a chant, increasing in intensity until he was shouting. With this he began screaming the names of the rival kings and all the wrongs they committed against his kingdom. He cried out to the god of the mountain to punish them, to give him the strength to take his kingdom back. In his frenzy he looked to the face of the deity and in it he began to see the face deform. The image burned into his eyes and brain like cinders, and contained that which sounded like the screaming of foreign tongues and war drums. With this, Vanaduke began to sink into the ash. He choked on the ash as it pulled him below, tasting sulfur his screams now sounding of roaring flames. Then transformed by the flames and cursed by the deity, Vanaduke was changed, armor fused to his skin, his hands turned to metal claws and beast fur grew along his back, the only feature to tell he was still Vanaduke was his face, even though twisted into the shape of a skull he was still recognized as who he truly was... 
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== Characteristics ==
 +
Each level map is fixed.  
  
Many days later the citizens of Almire watched as fire began to erupt from the mountains. Leading an army of terrible fiends, Vanaduke returned to his kingdom, destroying the occupied forces of the two opposing kingdoms in a single day. In time the two kingdoms fell, Vanaduke's legion burning everything in their path. When he returned to Almire, it burned as well, for everywhere he went, and everything he touched was doomed to ash, thus while re-claiming his kingdom he destroyed it too.With nothing left to destroy, his legions left him and returned to the mountains, leaving the king to sit in his throne of ash and cinder, all the people of Almire dead around him.
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Several levels of this region are always a permanent feature of one of the [[gate|arcade gates]]. Their presence in an arcade gate is indicated by brown rook icons and their location is always in [[Tier|tier 3]].
  
There the cursed king has remained since, ruling a burning kingdom from an ashen throne, surrounded by the lost souls of those that once served him. It is there that the king still mercilessly destroys any who dare enter his kingdom, however much the ashen shadow of what was the rivers that flowed with clear water and the leaves of the trees glittered like emeralds under the shining sun.
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Levels are populated by seemingly infinite numbers of [[Slag Walker]]s. [[Ash Tail]]s, [[Oiler]]s, [[Trojan]]s, and a few other monsters also make appearances. A [[boss]] named [[Lord Vanaduke]] is encountered in the ''Throne Room'' level of the normal Citadel.
  
==Knights Recounts of Lord Vanaduke==
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{{Exploration|Shadow Fire}} makes progress through Firestorm Levels impossible without the aid of [[Nature Sprite]]s. These benevolent beings provide {{exploration|Water Pot}}s via {{exploration|Water Well}}s. Use Water Pots to extinguish Shadow Fire.
Some knights say that when they see Vanaduke for the first time, his face is always full of emotions, and so distressed is he that he will try not to let anyone rule his lost kingdom again, for it is the best he can do to make up for what he did.
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==Levels==
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The background is a roiling mass of what appears to be magma.
  
===Blackstone Bridge===
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Similar castle-like structures can be seen in the {{location|Candlestick Keep||1.2}}, {{location|Royal Jelly Palace||1.2}}, and {{location|Scarlet Fortress||1.2}}.
'''Monsters'''
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* {{Monster_Icons|Undead}} {{Status|fire}} [[Zombie#Slag Walker|Slag Walker]]
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* {{Monster_Icons|Slime}} {{Status|fire}} [[Lichen#Oiler|Oiler]]
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* {{Monster_Icons|Slime}} [[Jelly#Ultra Blast Cube|Ultra Blast Cube]]
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* {{Monster_Icons|Construct}} {{Status|fire}} [[Gun Puppy#Red Rover|Red Rover]]
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* {{Monster_Icons|Fiend}} [[Trojan]]
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===Charred Court===
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== Lore ==
'''Monsters'''
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*[[Almirian codex text Dialogue/Inner Sanctum|Almirian codex text]], found in the {{mission|Legion of Almire}}.
* {{Monster_Icons|Undead}} {{Status|fire}} [[Zombie#Slag Walker|Slag Walker]]
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*[[Owlite tome text Dialogue/The Forgotten Library|Owlite tome text]], found in the {{mission|An Occurrence at Owlite Keep}}.
* {{Monster_Icons|Fiend}} [[Trojan]]
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*[[Recon Module: Firestorm Citadel|The recon module left by Grantz]].
* {{Monster_Icons|Fiend}} [[Wing#Silkwing|Silkwing]]
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*The descriptions of items within the {{PrizeBox|Almire Furniture}}.
* {{Monster_Icons|Slime}} [[Jelly#Ultra Blast Cube|Ultra Blast Cube]]
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*The descriptions of the [[Blackened Crest]] and [[Crest of Almire]] shields.
* {{Monster_Icons|Slime}} {{Status|fire}} [[Lichen#Oiler|Oiler]]
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*The description of the [[Maiden's Tear]] material.
* {{Monster_Icons|Construct}} {{Status|fire}} [[Gun Puppy#Red Rover|Red Rover]]
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*The words of [[Lost Soul of Almire|Lost Souls of Almire]] and [[Nature Sprite]]s.
* {{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]]
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===Ashen Armory===
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=== Almire's Fall ===
'''Monsters'''
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{{Quote|The Citadel originates from a war-stricken land of three competing kingdoms. The smallest of the three, known as Almire, was a land of lush, beautiful trees and golden fields. It was ruled by a young and determined king known as Lord Vanaduke, and, despite its small size, Almire was recognized as a powerful nation for its military tradition and disciplined armies. Given time, it could expand to a mighty empire. For this, the other two kings feared him and formed a truce to invade Almire.<br><br>From atop the highest tower of the Grand Citadel of Almire, Vanaduke watched his kingdom crumble. His army was stretched too thin and it was not long before Almire would completely fall to the weight of the two combined armies. Going mad from the pressure, he fled from the citadel and vanished into the mountains, vowing that he would one day reclaim his throne. Leaving behind his family, his people, and his homeland, Vanaduke journeyed into the mountains to the east, driven by superstitious tales of ancient gods within their dark depths.<br><br>He tirelessly searched the mountains for many years, no longer the man he was before, but a mad hermit. Then one day he discovered a small cave that radiated with unnatural warmth, smelling of ash and sulfur. Within it he discovered a great chamber whose floor was waist deep in ashes. They were warm, and Vanaduke soon felt the sting of hot coals through his tattered boots. At the center of the chamber was a blackened shrine, whose deity's features were worn and indistinguishable.<br><br>Vanaduke began to whisper, reciting the names of his family, the names of the kings before him, and all the towns of Almire. He repeated this like a chant, increasing in intensity until he was shouting. With this he began screaming the names of the rival kings and all the wrongs they committed against his kingdom. He cried out to the god of the mountain to punish them, to give him the strength to take his kingdom back. In his frenzy he looked to the face of the deity and in it he began to see the face deform. The image burned into his eyes and brain like cinders, and contained that which sounded like the screaming of foreign tongues and war drums. With this, Vanaduke began to sink into the ash. He choked on the ash as it pulled him below, tasting sulfur his screams now sounding of roaring flames.<br><br>Many days later the citizens of Almire watched as fire began to erupt from the mountains. Leading an army of terrible fiends, Vanaduke returned to his kingdom, destroying the occupied forces of the two opposing kingdoms in a single day. In time the two kingdoms fell, Vanaduke's legion burning everything in their path. When he returned to Almire, it burned as well, for everywhere he went, and everything he touched was doomed to ash. With nothing left to destroy, his legions left him and returned to the mountains, leaving the king to sit in his throne of ash and cinder, all the people of Almire dead around him.<br><br>There the cursed king has remained since, ruling a burning kingdom from an ashen throne, surrounded by the lost souls of those that once served him. It is there that the king still mercilessly destroys any who dare enter his kingdom, however much the ashen shadow of what is was the rivers flowed with clear water and the leaves of the trees glittered like emeralds under the shining sun.|[[Credits|Cory Sponseller, 3d artist and developer on Spiral Knights]]}}
* {{Monster_Icons|Undead}} {{Status|fire}} [[Zombie#Slag Walker|Slag Walker]]
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* {{Monster_Icons|Fiend}} [[Trojan]]
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* {{Monster_Icons|Construct}} {{Status|fire}} [[Gun Puppy#Red Rover|Red Rover]]
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===Smoldering Steps===
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== Notes ==
'''Monsters'''
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A version of the Citadel has been "cursed" as a [[Shadow Lair]], featuring a similar group of levels and monsters with a [[curse]] theme as well as [[fire]].
* {{Monster_Icons|Undead}} {{Status|fire}} [[Zombie#Slag Walker|Slag Walker]]
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* {{Monster_Icons|Fiend}} [[Trojan]]
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* {{Monster_Icons|Construct}} {{Status|fire}} [[Gun Puppy#Red Rover|Red Rover]]
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* {{Monster_Icons|Slime}} [[Jelly#Ultra Blast Cube|Ultra Blast Cube]]
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* {{Monster_Icons|Beast}} [[Wolver]]
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* {{Monster_Icons|Beast}} [[Wolver#Alpha Wolver|Alpha Wolver]]
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===Throne Room===
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A [[Recon Module]] left by [[Grantz]] can be found in the treasure room after defeating this region's boss. If the Citadel is completed via the {{mission|The King of Ashes}} instead of an arcade gate, another recon module left by [[Parma]] is found in {{location|The King of Ashes|The Path is Sealed|1.3}} instead of misc NPC knights and [[Vaelyn]].
Within the throne room of the citadel Lord Vanaduke stands waiting to mount a final defense against any who manage to breach his citadel's defenses.
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'''Monsters'''
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=== History ===
* {{Status|fire}} [[Lord Vanaduke]]
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*{{release|2011-04-04}}: Levels of this region have been available for exploration since launch.
* {{Monster_Icons|Undead}} {{Status|fire}} [[Zombie#Slag Walker|Slag Walker]]
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*{{release|2011-10-19}}: a [[Shadow Lair]] version of the Citadel is introduced.
* {{Monster_Icons|Undead}} [[Slag Guard]]
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*{{release|2012-03-07}}: the {{mission|The King of Ashes}} showcases the Citadel.
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*{{release|2014-05-21}}: treasure room of ''Throne Room'' reworked.
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*{{release|2015-05-13}}: An overgrown, more unstable version of the Citadel is introduced with {{mission|Shadowplay}}.
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*{{release|2015-05-20}}: Several {{exploration|Wheel Launcher}}s are now invincible, preventing certain short cuts.
  
==Notes==
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== Gallery ==
* Mission 9-3 King of Ashes showcases this set of levels
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<gallery widths=150px heights=150px>
 +
File:Exploration-Shadow Fire.png|Shadow Fire permeates all levels of the Citadel.
 +
File:Monster-Sprite-Nature.png|[[Nature Sprite]]s will help provide water to put out Shadow Fire.
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File:Monster-Lord Vanaduke.png|[[Lord Vanaduke]].
 +
</gallery>
  
[[Category:Geography]]
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== See Also ==
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{{exploration see also|loadout=yes}}

Latest revision as of 20:06, 9 December 2017

Firestorm Citadel
Gate-Firestorm Citadel.png
Important stratum themes:
Soundtrack:
  • Battle for Firestorm Citadel
  • Something Stirs In the Citadel
  • The Clockwork Citadel
Levels:

Rank Mission Only:

The Firestorm Citadel is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

All that remains of the once great kingdom of Almire, the Firestorm Citadel houses the legions of lost souls burning in the flames of a forgotten war, endlessly rekindled by the twisted spirit of their former lord. — Gate Icons

Characteristics

Each level map is fixed.

Several levels of this region are always a permanent feature of one of the arcade gates. Their presence in an arcade gate is indicated by brown rook icons and their location is always in tier 3.

Levels are populated by seemingly infinite numbers of Slag Walkers. Ash Tails, Oilers, Trojans, and a few other monsters also make appearances. A boss named Lord Vanaduke is encountered in the Throne Room level of the normal Citadel.

Shadow Fire makes progress through Firestorm Levels impossible without the aid of Nature Sprites. These benevolent beings provide Water Pots via Water Wells. Use Water Pots to extinguish Shadow Fire.

The background is a roiling mass of what appears to be magma.

Similar castle-like structures can be seen in the Candlestick Keep, Royal Jelly Palace, and Scarlet Fortress.

Lore

Almire's Fall

The Citadel originates from a war-stricken land of three competing kingdoms. The smallest of the three, known as Almire, was a land of lush, beautiful trees and golden fields. It was ruled by a young and determined king known as Lord Vanaduke, and, despite its small size, Almire was recognized as a powerful nation for its military tradition and disciplined armies. Given time, it could expand to a mighty empire. For this, the other two kings feared him and formed a truce to invade Almire.

From atop the highest tower of the Grand Citadel of Almire, Vanaduke watched his kingdom crumble. His army was stretched too thin and it was not long before Almire would completely fall to the weight of the two combined armies. Going mad from the pressure, he fled from the citadel and vanished into the mountains, vowing that he would one day reclaim his throne. Leaving behind his family, his people, and his homeland, Vanaduke journeyed into the mountains to the east, driven by superstitious tales of ancient gods within their dark depths.

He tirelessly searched the mountains for many years, no longer the man he was before, but a mad hermit. Then one day he discovered a small cave that radiated with unnatural warmth, smelling of ash and sulfur. Within it he discovered a great chamber whose floor was waist deep in ashes. They were warm, and Vanaduke soon felt the sting of hot coals through his tattered boots. At the center of the chamber was a blackened shrine, whose deity's features were worn and indistinguishable.

Vanaduke began to whisper, reciting the names of his family, the names of the kings before him, and all the towns of Almire. He repeated this like a chant, increasing in intensity until he was shouting. With this he began screaming the names of the rival kings and all the wrongs they committed against his kingdom. He cried out to the god of the mountain to punish them, to give him the strength to take his kingdom back. In his frenzy he looked to the face of the deity and in it he began to see the face deform. The image burned into his eyes and brain like cinders, and contained that which sounded like the screaming of foreign tongues and war drums. With this, Vanaduke began to sink into the ash. He choked on the ash as it pulled him below, tasting sulfur his screams now sounding of roaring flames.

Many days later the citizens of Almire watched as fire began to erupt from the mountains. Leading an army of terrible fiends, Vanaduke returned to his kingdom, destroying the occupied forces of the two opposing kingdoms in a single day. In time the two kingdoms fell, Vanaduke's legion burning everything in their path. When he returned to Almire, it burned as well, for everywhere he went, and everything he touched was doomed to ash. With nothing left to destroy, his legions left him and returned to the mountains, leaving the king to sit in his throne of ash and cinder, all the people of Almire dead around him.

There the cursed king has remained since, ruling a burning kingdom from an ashen throne, surrounded by the lost souls of those that once served him. It is there that the king still mercilessly destroys any who dare enter his kingdom, however much the ashen shadow of what is was the rivers flowed with clear water and the leaves of the trees glittered like emeralds under the shining sun.
 Cory Sponseller, 3d artist and developer on Spiral Knights

Notes

A version of the Citadel has been "cursed" as a Shadow Lair, featuring a similar group of levels and monsters with a curse theme as well as fire.

A Recon Module left by Grantz can be found in the treasure room after defeating this region's boss. If the Citadel is completed via the 9-3 Interface-icon-PvE.png Mission: The King of Ashes instead of an arcade gate, another recon module left by Parma is found in The Path is Sealed instead of misc NPC knights and Vaelyn.

History

Gallery

See Also

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