Difference between revisions of "User:Yoccm"
From SpiralKnights
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====Meeting In Progress==== | ====Meeting In Progress==== | ||
+ | '''Monsters''' | ||
+ | |||
+ | ==Feral Bolts== | ||
+ | {{SKWindow | ||
+ | | width = 250px | ||
+ | | align = right | ||
+ | | margin = 0px 0px 20px 20px | ||
+ | | title = {{{name|Feral Bolts}}} | ||
+ | | body = | ||
+ | {{SKEmptyCell|[[File:Gate-Feral Bolts.png|128px]]|center}} | ||
+ | {{SKNewRow}} | ||
+ | {{SKCell|'''Depth: 24-28'''|center}} | ||
+ | {{SKNewRow}} | ||
+ | {{SKCell|'''Themes'''|center}} | ||
+ | {{SKNewRow}} | ||
+ | {{SKCell|{{Monster_Icons|Beast}}{{Monster_Icons|Construct}} {{status|shock}} {{status|stun}}|center}} | ||
+ | {{SKNewRow}} | ||
+ | {{SKCell|'''Levels'''|center}} | ||
+ | {{SKNewRow}} | ||
+ | {{SKCell|[[File:Gate-Wolvers_Den-Shock.png|32px]] [[User:Yoccm#In the Jungle|In The Jungle]] | ||
+ | |||
+ | [[File:Gate-Feral Bolts.png|32px]] [[User:Yoccm#The Metal Jungle|The Metal Jungle]] | ||
+ | |||
+ | [[File:Gate-Feral Bolts.png|32px]] [[User:Yoccm#Electnedi Sleeps Tonight|Electnedi Sleeps Tonight]]}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | Feral Bolts is a [[Danger Mission]] featuring a mix of beasts and constructs. The [[status|statuses]] present are both [[shock]] and [[stun]]. | ||
+ | |||
+ | ===Description=== | ||
+ | |||
+ | While the first level is shown as a Wolver's Den on the Gate Map, it is actually a version of the [[Aurora Isles]] set at night. It features several forced fights showcasing the new stun-themed enemies. Many of the fights have respawning turrets outside the arena and [[Exploration#Elemental_Grates|stun plates]] to increase the challenge. | ||
+ | |||
+ | The second depth is laid out like a [[Clockwork Tunnels]], in that you have thin corridors to traverse with larger rooms to battle. It could also be said that it is like a [[Deconstruction Zone]] with movement restricted. Players are tasked with defeating three forced fights to claim 3 keys to unlock the boss room. This floor also houses more traps that the above like shock and stun plates and timed exploding boxes that can prevent players from accessing treasure boxes. | ||
+ | The boss for the mission is in fact a 3 on 1. The main boss, the Electnedi, attacks similar to the [[Snarbolax]], but is able to harmed without stunning, can summon shock and stun-wolvers along with bolstering their attack, and finally has a shock-cloud near it. Supporting the Electnedi are two dullard Tortodrones. With less aggressiveness, more limited moveset, and less health, these tortodrones are a significantly less threatening foe. | ||
+ | |||
+ | The final floor is a treasure room using the Wolver's Den tileset. | ||
+ | |||
+ | '''Monsters Include''' | ||
+ | |||
+ | {{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]] | ||
+ | |||
+ | {{Monster_Icons|Construct}} {{Status|shock}} [[Scuttlebot#Surgebot|Surgebot]] | ||
+ | |||
+ | {{Monster_Icons|Construct}} {{Status|shock}} [[Retrode#Voltrode|Voltrode]] | ||
+ | |||
+ | {{Monster_Icons|Construct}} {{Status|shock}} [[Gun Puppy#Sparky|Sparky]] | ||
+ | |||
+ | {{Monster_Icons|Construct}} {{Status|shock}} [[Lumber#Electreant|Electreant]] | ||
+ | |||
+ | {{Monster_Icons|Construct}} {{Status|stun}} [[User:Yoccm#Stungun Puppy|Stungun Puppy]] | ||
+ | |||
+ | {{Monster_Icons|Construct}} {{Status|stun}} [[User:Yoccm#Startlebot|Startlebot]] | ||
+ | |||
+ | {{Monster_Icons|Construct}} [[Tortodrone]] (Boss) | ||
+ | |||
+ | {{Monster_Icons|Beast}} {{Status|shock}} [[Wolver#Voltail|Voltail]] | ||
+ | |||
+ | {{Monster_Icons|Beast}} {{Status|shock}} [[Wolver#Alpha Voltail|Reaping Botwood]] | ||
+ | |||
+ | {{Monster_Icons|Beast}} {{Status|shock}} [[Chromalisk#Electrolisk|Electrolisk]] | ||
+ | |||
+ | {{Monster_Icons|Beast}} {{Status|stun}} [[User:Yoccm#Flinchtail| Flinchtail]] | ||
+ | |||
+ | {{Monster_Icons|Beast}} {{status|shock}} [[User:Yoccm#Electnedi|Electnedi]] (Boss) | ||
+ | |||
+ | {{Monster_Icons|Fiend}} [[Silkwing]] | ||
+ | |||
+ | [[Wisp#Storm Wisp|Storm Wisp]] | ||
+ | |||
+ | ====Assembly Floor==== | ||
'''Monsters''' | '''Monsters''' | ||
Revision as of 12:17, 27 February 2013
Tox.Yoc's page for things he wants.
Contents
Concepts
Rancorous Reserve
| |||||
|
The Rancorous Reserve is an area of the Clockworks populated by the Greavers and Reaping Willows. As such, while its status theme can change, its main theme is always Fiend monsters.
Description
There is a reason why Greavers are reserved to here, and you are about to find out! Quick and agile, mind your footing or there won't be anything left to preserve. Of you.
Levels
Garden of Greaving
Monsters:
Heinous Hothouse
Monsters:
Wrathful Winter
Monsters:
Shocked and Affronted
Monsters:
Pernicious Plot
Monsters:
Undercorp Manufacturing Plant
| ||||||
|
The Undercorp Manufacturing Plant always appears at the final stratum marked as a fiend icon. Only one open gate will lead Knights into this toxic factory.
Description
Levels
Parking Lot
Monsters
Loaded Dock
Monsters
Assembly Floor
Monsters
Wasted Resources
Monsters
Meeting In Progress
Monsters
Feral Bolts
| ||||||
|
Feral Bolts is a Danger Mission featuring a mix of beasts and constructs. The statuses present are both shock and stun.
Description
While the first level is shown as a Wolver's Den on the Gate Map, it is actually a version of the Aurora Isles set at night. It features several forced fights showcasing the new stun-themed enemies. Many of the fights have respawning turrets outside the arena and stun plates to increase the challenge.
The second depth is laid out like a Clockwork Tunnels, in that you have thin corridors to traverse with larger rooms to battle. It could also be said that it is like a Deconstruction Zone with movement restricted. Players are tasked with defeating three forced fights to claim 3 keys to unlock the boss room. This floor also houses more traps that the above like shock and stun plates and timed exploding boxes that can prevent players from accessing treasure boxes. The boss for the mission is in fact a 3 on 1. The main boss, the Electnedi, attacks similar to the Snarbolax, but is able to harmed without stunning, can summon shock and stun-wolvers along with bolstering their attack, and finally has a shock-cloud near it. Supporting the Electnedi are two dullard Tortodrones. With less aggressiveness, more limited moveset, and less health, these tortodrones are a significantly less threatening foe.
The final floor is a treasure room using the Wolver's Den tileset.
Monsters Include
Tortodrone (Boss)
Electnedi (Boss)
Assembly Floor
Monsters
Darkfang Penitentiary
| |||||
|
The Darkfang Penitentiary is a series of levels in the Clockworks that appears in stratum with a poison and gremlin theme.
Description
Home to the most dangerous of Gremlin convicts, and most questionable meals, those sent to the Darkfang Penitentiary are rarely heard from again outside of obituaries. However, there is still valuable information to be gathered about Gremlin technology. It just takes a little convincing
Levels
Labored Labor
Monsters
Lunchroom Lockdown
Monsters
Boisterous Breakout
Monsters
- Gremlin Convicts
- Gremlin Surveyor
- Gremlin Mender
- Ghostmane Stalker
- Ghostbane Stalker
- Gremlin Jokers
- Kat
- Hurkat
- Droul
- Vilewood
- Battlepod
Monsters
Reaping Willow
Gremlin Malefactor
Gremlin Convicts