Difference between revisions of "Gun Puppy"

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{{Monster family|Construct}}
+
{{Monster family|Construct Family|Construct|Construct|Construct}}
 
{{TOCright}}
 
{{TOCright}}
 
'''Gun puppies''' are a type of [[monsters|monster]] found in the [[Clockworks]].
 
'''Gun puppies''' are a type of [[monsters|monster]] found in the [[Clockworks]].
Line 10: Line 10:
  
 
==Types==
 
==Types==
 
 
{{Hidden header|Gun Puppy}}
 
{{Hidden header|Gun Puppy}}
{{Monster
+
{{MonsterTemporary
 
|name=Gun Puppy
 
|name=Gun Puppy
 
|location=
 
|location=
*[[Mission|Crossing the Chasm]]: The Journey to Haven
+
*[[Crash Site]]: Waking in a New World
*[[Battle Arena]]s
+
*[[The Ancient Generator]]: Restoring Power
*[[Clockwork Tunnels]]
+
*[[Crossing the Chasm]]: The Journey to Haven
 +
*[[The Collector]]: Camp Crimson
 +
*[[Faith in Armor]]: The Trap Chamber
 +
*[[In Cold Blood]]: Lizard Lounge
 +
*All [[Battle Arena]]s
 +
*All [[Clockwork Tunnels]]
 
*[[Gloaming Wildwoods]]
 
*[[Gloaming Wildwoods]]
*[[Jigsaw Valley]]: Perimeter Promenade (I & II)
+
* All variations of [[Jigsaw Valley]]
 +
*[[Aurora Isles]]: The Low Gardens
 
*[[Lichenous Lair]]s
 
*[[Lichenous Lair]]s
*[[Wolver Den]]s
+
*All [[Treasure Vault]]s
 +
*[[Starlight Cradle]]: Meteor Mile I & II
 +
*[[Scarlet Fortress]]
 
*[[Royal Jelly Palace]]
 
*[[Royal Jelly Palace]]
 
*[[Ironclaw Munitions Factory]]
 
*[[Ironclaw Munitions Factory]]
 
*[[Deconstruction Zone]]: Savage Salvaging
 
*[[Deconstruction Zone]]: Savage Salvaging
 +
*[[Breaking in the Recruits]]
 
*[[Operation Crimson Hammer]]
 
*[[Operation Crimson Hammer]]
 +
*All [[Compounds|Ruined Compound]]s levels
 
|description=
 
|description=
A cute little statue turned into a turret, capable of firing single bullets from its mouth. It remains fixed to the ground but can rotate.
+
A cute little turret built from a statue, capable of firing single bullets from its mouth. It remains fixed to the ground but can rotate.  
*Tier 1: Shoots a single shot. It is a stony grey color.
+
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.
*Tier 2: Shoots a 3-shot spread. Has a slight greenish tint around its body.
+
*Tier 3: Shoots a spread of 5 bullets one after the other, starting from the right. Appears to have black "armor" on the back of their head and neck.
+
 
|abilities=
 
|abilities=
 
*Bullets {{attack|normal}} {{attack|elemental}}
 
*Bullets {{attack|normal}} {{attack|elemental}}
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=construct}}
*{{Mat|Blue Shard}}
+
}}
*{{Mat|Scrap Metal}}
+
 
*{{Mat|Bronze Bolt}}
+
{{Hidden header|Rocket Puppy}}
*{{Mat|Iron Gear}}
+
{{MonsterTemporary
*{{Mat|Rocket Sprocket}}
+
|name=Rocket Puppy
*{{Mat|Silver Coil}}
+
|location=
*{{Mat|Sun Silver}}
+
*[[Clockwork Tunnels]]
 +
*[[Battle Arena]]s
 +
*[[Lichenous Lair]]s
 +
*[[Compounds]]
 +
*[[Treasure Vault]]s
 +
*[[Scarlet Fortress]]: Grim Gallery
 +
*[[Firestorm Citadel]]: Charred Court
 +
*[[Operation Crimson Hammer]]
 +
*[[Faith in Armor]]: The Trap Chamber
 +
*[[The Great Escape]]: The Yard
 +
*[[The Gauntlet]]: Last Stand
 +
*[[Breaking in the Recruits]]
 +
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 +
*[[Shadow Lair]]: [[Firestorm Citadel]]
 +
*[[Ghosts in the Machine]]: Dry Dock
 +
*[[Grinchlin Assault]]: Summit
 +
*[[A Gremlin in Knead]]: Moonstone Mixup
 +
|description=
 +
A Gun Puppy equipped with a rocket launcher, firing missiles that explode on impact. The missiles are capable of lighting knights both knights and monsters on [[fire]] but cannot be fired as quickly as a normal Gun Puppy can fire bullets.
 +
*Rockets have slight homing capabilities in Tier 2, and advanced homing capabilities in Tier 3.
 +
|abilities=
 +
*Rocket {{attack|normal}} {{attack|elemental}} {{status|fire}}
 +
|drop=
 +
{{Template:Material/Monster|family=construct}}
 
}}
 
}}
  
 
{{Hidden header|Red Rover}}
 
{{Hidden header|Red Rover}}
{{Monster
+
{{MonsterTemporary
 
|name=Red Rover
 
|name=Red Rover
 
|location=
 
|location=
 
*[[Clockwork Tunnels|Blast Furnaces]]
 
*[[Clockwork Tunnels|Blast Furnaces]]
 
*[[Battle Arena|Flame Lash Arenas]]
 
*[[Battle Arena|Flame Lash Arenas]]
*[[Wolver Den]]: Ashes to Ash Tails
 
 
*[[Lichenous Lair]]: Fiery Fusion
 
*[[Lichenous Lair]]: Fiery Fusion
 +
*[[Treasure Vault]]: Burn Rate
 
*[[Firestorm Citadel]]
 
*[[Firestorm Citadel]]
 
*[[Deconstruction Zone]]: Molten Mayhem
 
*[[Deconstruction Zone]]: Molten Mayhem
*[[Jigsaw Valley]]: Perimeter Promenade II
 
 
*[[Operation Crimson Hammer]]
 
*[[Operation Crimson Hammer]]
 +
*[[The Gauntlet]]: Last Stand
 
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 
*[[Shadow Lair]]: [[Firestorm Citadel]]
 
*[[Shadow Lair]]: [[Firestorm Citadel]]
*[[Mission|Compound 42]]
+
*[[Compound 42]]: Outer Facility
 +
*All [[Compounds|Charred Compound]]s levels
 +
*[[Grinchlin Assault]]: Ascent
 +
*[[A Gremlin in Knead]]: Moonstone Mixup
 
|description=
 
|description=
A gun puppy equipped with a flamethrower that can set knights, oilers, and oil slicks on [[fire]].
+
A gun puppy equipped with a flamethrower that can set knights, oilers and oil slicks on [[fire]].
*Tier 1: Shoots a flamethrower that travels for a short distance.
+
*The flamethrower curves along its path in Tier 3, making it much trickier to avoid.
*Tier 2: Shoots a flamethrower that travels for a short distance.
+
*Tier 3: Shoots a flamethrower that travels for a short distance and curves toward knights. Encased in fire with glowing insignias.
+
 
|abilities=
 
|abilities=
 
*Flamethrower {{attack|elemental}} {{status|fire}}
 
*Flamethrower {{attack|elemental}} {{status|fire}}
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=construct|status=fire}}
*{{Mat|Blue Shard}}
+
*{{Mat|Scrap Metal}}
+
*{{Mat|Bronze Bolt}}
+
*{{Mat|Fuel Canister}}
+
*{{Mat|Iron Gear}}
+
*{{Mat|Rocket Sprocket}}
+
*{{Mat|Torchstone}}
+
*{{Mat|Blaze Pepper}}
+
*{{Mat|Silver Coil}}
+
*{{Mat|Flame Soul}}
+
*{{Mat|Sun Silver}}
+
 
}}
 
}}
  
{{Hidden header|Rocket Puppy}}
+
{{Hidden header|Slush Puppy}}
{{Monster
+
{{MonsterTemporary
|name=Rocket Puppy
+
|name=Slush Puppy
 
|location=
 
|location=
*[[Clockwork Tunnels]]
+
*[[Clockwork Tunnels|Cooling Chambers]]
*[[Battle Arena]]s
+
*[[Battle Arena|Ice Maul Arenas]]
*[[Lichenous Lair]]s
+
*[[Lichenous Lair]]: Cold Fusion
*[[Wolver Den]]s
+
*[[Deconstruction Zone]]: Cold Storage
*[[Firestorm Citadel]]: Charred Court
+
*[[Treasure Vault]]: Frozen Assets
*[[Operation Crimson Hammer]]
+
*All [[Compounds|Frozen Compound]]s levels
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
+
*[[The Great Escape]]: The Yard
*[[Shadow Lair]]: [[Firestorm Citadel]]
+
*[[Save Winterfest]]: Silent Emberlight
 +
*[[Grinchlin Assault]]: Ascent, Summit
 +
*[[A Gremlin in Knead]]: Moonstone Mixup
 +
*[[Lockdown]]: Avenue
 
|description=
 
|description=
A gunpuppy equipped with a rocket launcher, firing missiles that explode on impact. The missiles are very capable of lighting knights (and monsters) on [[fire]] but cannot be fired as quickly as a normal gunpuppy can fire bullets.
+
A Gun Puppy whose bullets may inflict [[freeze]].
*Tier 1: Fires one missile that flies in a straight line. It is a stony turquoise color.
+
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.
*Tier 2: Fires one missile with slight homing capabilities. Appears to be more "armored".
+
*Tier 3: Fires one missile with advanced (I.E irritatingly good) homing capabilities. Appears to be still more heavily "armored" than its tier 2 counterpart. (Note: In Tier 3 the rockets will NOT explode on a block you are hiding behind; instead it will "crawl" along side the block and swing backwards to hit you!)
+
 
|abilities=
 
|abilities=
*Rocket {{attack|normal}} {{attack|elemental}} {{status|fire}}
+
*Bullets {{attack|normal}} {{attack|elemental}} {{status|freeze}}
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=construct|status=freeze}}
*{{Mat|Blue Shard}}
+
*{{Mat|Scrap Metal}}
+
*{{Mat|Bronze Bolt}}
+
*{{Mat|Iron Gear}}
+
*{{Mat|Rocket Sprocket}}
+
*{{Mat|Silver Coil}}
+
*{{Mat|Sun Silver}}
+
 
}}
 
}}
  
 
{{Hidden header|Sick Puppy}}
 
{{Hidden header|Sick Puppy}}
{{Monster
+
{{MonsterTemporary
 
|name=Sick Puppy
 
|name=Sick Puppy
 
|location=
 
|location=
 
*[[Clockwork Tunnels|Wasteworks]]
 
*[[Clockwork Tunnels|Wasteworks]]
 
*[[Battle Arena|Venom Fang Arenas]]
 
*[[Battle Arena|Venom Fang Arenas]]
*[[Wolver Den]]: Raving Rabids
 
 
*[[Lichenous Lair]]: Toxic Union
 
*[[Lichenous Lair]]: Toxic Union
 +
*[[Treasure Vault]]: Toxic Debt
 
*[[Deconstruction Zone]]: Radioactive Recycling
 
*[[Deconstruction Zone]]: Radioactive Recycling
*[[Concrete Jungle]]: Totem Trouble
+
*[[Concrete Jungle]]: Totem Trouble I
 +
*All [[Compounds|Blighted Compound]]s levels
 +
*[[Crimson Chaos]]: Complex 357
 +
*[[Shadowplay]]: Throne Room
 
|description=
 
|description=
 
A Gun Puppy whose bullets can inflict [[poison]].
 
A Gun Puppy whose bullets can inflict [[poison]].
*Tier 1: Shoots a single shot.
+
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.
*Tier 2: Shoots a 3-shot spread.
+
*Tier 3: Shoots a spread of 5 bullets one after the other, starting from the right. Has more glowing green insignias.
+
 
|abilities=
 
|abilities=
 
*Bullets {{attack|normal}} {{attack|elemental}} {{status|poison}}
 
*Bullets {{attack|normal}} {{attack|elemental}} {{status|poison}}
 
|drop=
 
|drop=
*{{Mat|Blue Shard}}
+
{{Template:Material/Monster|family=construct|status=poison}}
*{{Mat|Scrap Metal}}
+
*{{Mat|Bronze Bolt}}
+
*{{Mat|Iron Gear}}
+
*{{Mat|Waste Module}}
+
*{{Mat|Toxic Core}}
+
*{{Mat|Corrosive Acid}}
+
*{{Mat|Sun Silver}}
+
 
}}
 
}}
  
 
{{Hidden header|Sparky}}
 
{{Hidden header|Sparky}}
{{Monster
+
{{MonsterTemporary
 
|name=Sparky
 
|name=Sparky
 
|location=
 
|location=
 
*[[Clockwork Tunnels|Power Complex]]
 
*[[Clockwork Tunnels|Power Complex]]
 
*[[Battle Arena|Thunder Fist Arenas]]
 
*[[Battle Arena|Thunder Fist Arenas]]
*[[Wolver Den]]: High Voltail
 
 
*[[Lichenous Lair]]: Shocking Synthesis
 
*[[Lichenous Lair]]: Shocking Synthesis
 +
*[[Treasure Vault]]: Flash Crash
 
*[[Deconstruction Zone]]: Circuit Breakers
 
*[[Deconstruction Zone]]: Circuit Breakers
 
*[[Ironclaw Munitions Factory]]
 
*[[Ironclaw Munitions Factory]]
 
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
*[[Mission|Ghosts in the Machine]]
+
*[[Ghosts in the Machine]]: Dry Dock, Iron Hulk
 +
*All [[Compounds|Shocked Compound]]s levels
 
|description=
 
|description=
A Gun Puppy whose bullets may inflict [[shock]]
+
A Gun Puppy whose bullets may inflict [[shock]].
*Tier 1: Shoots a single shot.
+
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.
*Tier 2: Shoots a 3-shot spread.
+
*Tier 3: Shoots a spread of 5 bullets one after the other, starting from the right. Has more glowing turquoise insignias.
+
 
|abilities=
 
|abilities=
 
*Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}}
 
*Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}}
 
|drop=
 
|drop=
*{{Mat|Blue Shard}}
+
{{Template:Material/Monster|family=construct|status=shock}}
*{{Mat|Scrap Metal}}
+
*{{Mat|Bronze Bolt}}
+
*{{Mat|Iron Gear}}
+
*{{Mat|Power Cell}}
+
*{{Mat|Volt Oil}}
+
*{{Mat|Spark of Life}}
+
*{{Mat|Sun Silver}}
+
}}
+
 
+
{{Hidden header|Slush Puppy}}
+
{{Monster
+
|name=Slush Puppy
+
|location=
+
*[[Clockwork Tunnels|Cooling Chambers]]
+
*[[Battle Arena|Ice Maul Arenas]]
+
*[[Wolver Den]]: Frosty Fury
+
*[[Lichenous Lair]]: Cold Fusion
+
*[[Deconstruction Zone]]: Cold Storage
+
*[[Lockdown]]: Avenue
+
|description=
+
A Gun Puppy whose bullets may inflict [[freeze]].
+
*Tier 1: Shoots a single shot
+
*Tier 2: Shoots a 3-shot spread
+
*Tier 3: Shoots a spread of 5 bullets one after the other, starting from the right. Has more glowing blue insignias.
+
|abilities=
+
*Bullets {{attack|normal}} {{attack|elemental}} {{status|freeze}}
+
|drop=
+
*{{Mat|Light Shard}}
+
*{{Mat|Blue Shard}}
+
*{{Mat|Scrap Metal}}
+
*{{Mat|Bronze Bolt}}
+
*{{Mat|Cooling Cell}}
+
*{{Mat|Iron Gear}}
+
*{{Mat|Hailstone}}
+
*{{Mat|Rocket Sprocket}}
+
*{{Mat|Perfect Snowball}}
+
*{{Mat|Silver Coil}}
+
*{{Mat|Everfrost}}
+
*{{Mat|Sun Silver}}
+
 
}}
 
}}
  
 
==Notable Gun Puppies==
 
==Notable Gun Puppies==
 
{{Hidden header|Love Puppy}}
 
{{Hidden header|Love Puppy}}
{{Monster
+
{{MonsterTemporary
 
|name=Love Puppy
 
|name=Love Puppy
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=
 
|location=
 
The Love Puppy appears randomly in place of other turrets, including polyps and howlitzers as well as other gun puppies.
 
The Love Puppy appears randomly in place of other turrets, including polyps and howlitzers as well as other gun puppies.
 
|description=
 
|description=
A puppy that heals you and sometimes drops a trinket for its BFFs.
+
An adorable pink Gun Puppy that heals knights and sometimes drops a trinket for its BFFs.  
*Tier 1: An adorable pink Gun Puppy!
+
*Tier 2: Same as Tier 1
+
*Tier 3: Same as Tier 1
+
 
|abilities=
 
|abilities=
 
*Heart Bullets (Heals Knights) {{attack|heal}}
 
*Heart Bullets (Heals Knights) {{attack|heal}}
Line 222: Line 190:
 
*{{Mat|Silver Coil}}
 
*{{Mat|Silver Coil}}
 
*{{Mat|Sun Silver}}
 
*{{Mat|Sun Silver}}
*{{Equip|Heart Pendant|16px}} (rarely)
+
*{{Mat|Spark Plug}}
*{{Equip|Dual Heart Pendant|16px}} (rarely)
+
*{{Equip|Heart Pendant|16px}}
*{{Equip|Tri-Heart Pendant|16px}} (rarely)
+
*{{Equip|Dual Heart Pendant|16px}}
*{{Equip|Tetra-Heart Pendant|16px}} (rarely)
+
*{{Equip|Tri-Heart Pendant|16px}}
*{{Equip|True Love Locket|16px}} (rarely)
+
*{{Equip|Tetra-Heart Pendant|16px}}
 +
*{{Equip|True Love Locket|16px}}
 
}}
 
}}
  
 
{{Hidden header|Gold Puppy}}
 
{{Hidden header|Gold Puppy}}
{{Monster
+
{{MonsterTemporary
 
|name=Gold Puppy
 
|name=Gold Puppy
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=Unknown
 
|location=Unknown
 
|description=
 
|description=
Line 241: Line 213:
  
 
==Strategy==
 
==Strategy==
*General notes
+
*'''''General notes'''''
**Most "Turrets" have a slow turning radius, which can be used against them; attack them from behind with your sword, or gun it at a distance.
+
**Most "Turrets" have a slow turning radius which can be used against them; attack them from behind with your sword, gunning it at a distance, or planting bombs at opposite ends of the puppy while outrunning its gaze.
**Because of this, bombs are a relatively safe and effective way to take down turrets, because the bomb can be charged and set while you outrun the turret's gaze.
+
 
**Having a high elemental defense will give you the best chances of survival against puppies.
 
**Having a high elemental defense will give you the best chances of survival against puppies.
**Gun puppies are sometimes unaware of the players' presence until they come close and attack, so use this opportunity to unleash a charged attack on them.
+
**Gun puppies are sometimes unaware of the players' presence until they come close and attack, so if a Puppy hasn't noticed you, use the opportunity to unleash a charged attack on them.
**Gun puppies can be "knocked down" with a full sword combo like any other enemy, which prevents them from firing for a short time. This is sometimes enough to pull off another, lethal combo! Guns in the [[Pulsar]] series and possibly other weapons can achieve this same "knock down" effect.
+
**Gun puppies are susceptable to getting staggered by weapons like any other enemy, which momentarily prevents them from firing. This is sometimes enough to pull off another lethal combo.
 +
**Like all other projectiles, Gun Puppy projectiles can be destroyed by thrown Vials.
  
* Gun Puppy:
+
* '''''Gun Puppy'''''
 
** Always shoots at least one shot in the direction of the player. They are quite predictable and easy to kill if alone; however, when multiple puppies appear, the sheer number of projectiles they can create makes them much more dangerous.
 
** Always shoots at least one shot in the direction of the player. They are quite predictable and easy to kill if alone; however, when multiple puppies appear, the sheer number of projectiles they can create makes them much more dangerous.
** Tier 2 and 3 gun puppies fire a spread of many bullets at the same time; this can be particularly lethal in areas, such as Danger Rooms, with multiple gun puppies. If possible, attempt to stand between two bullets of the one spray.
+
** Tier 2 gun puppies fire a spread of 3 bullets at the same time, and Tier 3 puppies fire a 5 bullet spread from right to left; this can be particularly lethal in areas with multiple gun puppies.
** Because of the large amount of bullets covering the room in these situations, consistant attacking without recieving damage is impossible; make the most of the few oppotunities you get by using charged shots and status effects (especially fire).
+
** Freeze will prevent turrets from rotating, and Shock will interrupt them while they aim making them shoot inaccurately.
** Freeze will prevent turrets from rotating, and Shock will make them shoot inaccurately.
+
** If you are with a party, an effective (though time consuming) strategy is to use one player to shield and another to shoot.  Retreat when the shield weakens by switching jobs or wait until the shield has recharged.
+
  
* Red Rover:
+
* '''''Red Rover'''''
** Their flamethrowers have short reach and can be interrupted by impassable terrain, unlike Gun Puppy bullets which have very long range and can fly over terrain.
+
** Red Rovers deal less damage than their regular Gun Puppy counterparts.
** Red Rovers are basically no more than a stationary Gremlin Scorcher that can only use the normal flamethrower attack, so keep this in mind when fighting them.
+
** Their flamethrowers have short to medium reach and can be interrupted by physical obstacles like Breakable blocks.
**In Tier 3, Red Rover flamethrowers will curve toward knights within range of the flamethrower. It is advised to either stay out of range completely or stand behind the Red Rover while it is attacking.
+
** In Tier 3, Red Rover flamethrowers will curve toward knights within range of the flamethrower. It is advised to either stay out of range completely or stand behind the Red Rover while it is attacking.
**In Tier 3, they seem to take less damage from elemental weapons than other puppies do, which suggests that they might get a slight resistance to elemental damage because they are on fire, just like ignited [[Lichen#Oiler|oilers]].
+
**The flames on the Red Rover will passively ignite the player should they wander too close (needs clarification)
+
  
* Rocket Puppy:
 
** Launches rockets, which in tiers 2 and 3 home in on a player.  These rockets explode on target, and can damage monsters and blocks as well as knights. Either outrun the rocket until it eventually explodes, or try to use other monsters as alternate targets.
 
** The rocket can damage the puppy itself, so quickly shield if you are attacking it at close range to protect yourself and enhance your assault.
 
**Be particularly careful around explosive cubes, since the Rockets Rocket Puppies fire can and will cause them to explode on contact.
 
  
*Love puppy
+
* '''''Rocket Puppy'''''
** If you encounter one of these rare monsters, you are one of the luckiest knights in the game. The love puppy's bullets ''heal'' knights that run into them by a health point, and it may drop a heart pendant-line trinket upon its death. It is best not to kill this gun puppy until the whole party's HP has recovered due to its heart-shaped "bullets".
+
** Rocket Puppies are among the most dangerous type of Gun Puppy, as they launch rockets which can not only deal large amounts of damage but also set Knights [[Fire|alight]]. In tiers 2 and 3, the Rockets also home in on a player. There are however ways around this;
 +
***Outrun the rocket until it eventually explodes
 +
***Try to lure the rocket into other monsters as alternate targets, including the Puppy that fired it
 +
**Rockets can be destroyed by certain damage sources. Swords (especially ones with a wide first swing) and Blast Bombs can be used with appropriate timing to prematurely detonate rockets. The best time to do so would be shortly after the rocket is fired, but before its homing kicks in. Due to the slow fire rate of the Rocket Puppy, this technique can be easily chained. Expanded [[Polaris]] shots can destroy rockets. It is unknown if this applies to its cousin, [[Supernova]].
  
*Be careful that some puppy variants cause status effects with a successful hit, such as the Slush Puppie's freeze status, subjecting you to even more puppy fire.
+
*'''''Love puppy'''''
 +
** The '''rare''' Love Puppy's bullets heal knights that run into them by a single health point. As a result, it can be used as an infinite (albeit slow) method of healing during a battle and is usually best saved until last so the entire party can heal themselves using its bullets, especially if killing the Love Puppy triggers the next wave.
  
 
==Notes==
 
==Notes==
*The Love Puppy can appear in place of any turret, this includes both [[Polyp|Polyps]] and [[Howlitzer|Howlitzers]]. As shown here.
+
*The Love Puppy can appear in place of any turret, this includes both [[Polyp|Polyps]] and [[Howlitzer|Howlitzers]], as shown here.
 
[[File:Love_Puppy_Respawn.png|240px|thumb|Love Puppy on a Howlitzer Respawner in [[Mission|Heart of Ice]]]]
 
[[File:Love_Puppy_Respawn.png|240px|thumb|Love Puppy on a Howlitzer Respawner in [[Mission|Heart of Ice]]]]
+
*Slush Puppy is the only one monster that appears in Lockdown (besides [[Rock Jelly Cube]]s)
 +
*Gun Puppy series have been seen in every Boss Lair.
 +
*Some Gun Puppies in the {{mission|The Ancient Generator}} are unable to turn, always facing one direction. These will also always shoot even before spotting the player.
  
 
==See Also==
 
==See Also==

Latest revision as of 13:16, 18 June 2020

Construct Family
Icon Gate Icon-Construct.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense decreased.png Defense increased.png Defense none.png

Gun puppies are a type of monster found in the Clockworks.

Traits

Appearing harmless at first, these Gun Puppies will attack you if you attack them first or enter their line of sight. They can be devastating when multiple Gun Puppies are attacking you from all angles, despite being stationary.

There are variations between Gun Puppies between tiers. Tier 1 Gun Puppies will shoot one bullet at a time. Tier 2 Gun Puppies will shoot three bullets at once, and Tier 3 Gun Puppies will shoot a spread of five bullets. Higher tier Gun Puppies will shoot bullets at a slower rate than their lower tier counterparts.

Types

Gun Puppy

Gun Puppy
Tier 1
Monster-Gun Puppy.png
Tier 2
Monster-Gun Puppy 2.png
Tier 3
Monster-Gun Puppy 3.png
Abilities
  • Bullets Attack normal icon.png Attack elemental icon.png
Location Drops
Description

A cute little turret built from a statue, capable of firing single bullets from its mouth. It remains fixed to the ground but can rotate.

  • Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.


Rocket Puppy

Rocket Puppy
Tier 1
Monster-Rocket Puppy.png
Tier 2
Monster-Rocket Puppy 2.png
Tier 3
Monster-Rocket Puppy 3.png
Abilities
  • Rocket Attack normal icon.png Attack elemental icon.png Icon status fire.png
Location Drops
Description

A Gun Puppy equipped with a rocket launcher, firing missiles that explode on impact. The missiles are capable of lighting knights both knights and monsters on fire but cannot be fired as quickly as a normal Gun Puppy can fire bullets.

  • Rockets have slight homing capabilities in Tier 2, and advanced homing capabilities in Tier 3.


Red Rover

Red Rover
Tier 1
Monster-Red Rover.png
Tier 2
Monster-Red Rover 2.png
Tier 3
Monster-Red Rover 3.png
Abilities
  • Flamethrower Attack elemental icon.png Icon status fire.png
Location Drops
Description

A gun puppy equipped with a flamethrower that can set knights, oilers and oil slicks on fire.

  • The flamethrower curves along its path in Tier 3, making it much trickier to avoid.


Slush Puppy

Slush Puppy
Tier 1
Monster-Slush Puppy.png
Tier 2
Monster-Slush Puppy 2.png
Tier 3
Monster-Slush Puppy 3.png
Abilities
  • Bullets Attack normal icon.png Attack elemental icon.png Icon status freeze.png
Location Drops
Description

A Gun Puppy whose bullets may inflict freeze.

  • Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.


Sick Puppy

Sick Puppy
Tier 1
Monster-Sick Puppy.png
Tier 2
Monster-Sick Puppy 2.png
Tier 3
Monster-Sick Puppy 3.png
Abilities
  • Bullets Attack normal icon.png Attack elemental icon.png Icon status poison.png
Location Drops
Description

A Gun Puppy whose bullets can inflict poison.

  • Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.


Sparky

Sparky
Tier 1
Monster-Sparky.png
Tier 2
Monster-Sparky 2.png
Tier 3
Monster-Sparky 3.png
Abilities
  • Bullets Attack normal icon.png Attack elemental icon.png Icon status shock.png
Location Drops
Description

A Gun Puppy whose bullets may inflict shock.

  • Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.


Notable Gun Puppies

Love Puppy

Love Puppy
All Tiers
Monster-Love Puppy.png


Abilities
  • Heart Bullets (Heals Knights) Heart icon.png
Location

The Love Puppy appears randomly in place of other turrets, including polyps and howlitzers as well as other gun puppies.

Drops
Description

An adorable pink Gun Puppy that heals knights and sometimes drops a trinket for its BFFs.


Gold Puppy

Gold Puppy
All Tiers
Monster-Gold Puppy.png


Abilities
  • Bullets Attack elemental icon.png
Location

Unknown

Drops

This monster's drop table is pending.

Description

This Puppy, like all other gold monsters, cannot be killed or damaged. RUN!

  • This monster is no longer in-game.


Strategy

  • General notes
    • Most "Turrets" have a slow turning radius which can be used against them; attack them from behind with your sword, gunning it at a distance, or planting bombs at opposite ends of the puppy while outrunning its gaze.
    • Having a high elemental defense will give you the best chances of survival against puppies.
    • Gun puppies are sometimes unaware of the players' presence until they come close and attack, so if a Puppy hasn't noticed you, use the opportunity to unleash a charged attack on them.
    • Gun puppies are susceptable to getting staggered by weapons like any other enemy, which momentarily prevents them from firing. This is sometimes enough to pull off another lethal combo.
    • Like all other projectiles, Gun Puppy projectiles can be destroyed by thrown Vials.
  • Gun Puppy
    • Always shoots at least one shot in the direction of the player. They are quite predictable and easy to kill if alone; however, when multiple puppies appear, the sheer number of projectiles they can create makes them much more dangerous.
    • Tier 2 gun puppies fire a spread of 3 bullets at the same time, and Tier 3 puppies fire a 5 bullet spread from right to left; this can be particularly lethal in areas with multiple gun puppies.
    • Freeze will prevent turrets from rotating, and Shock will interrupt them while they aim making them shoot inaccurately.
  • Red Rover
    • Red Rovers deal less damage than their regular Gun Puppy counterparts.
    • Their flamethrowers have short to medium reach and can be interrupted by physical obstacles like Breakable blocks.
    • In Tier 3, Red Rover flamethrowers will curve toward knights within range of the flamethrower. It is advised to either stay out of range completely or stand behind the Red Rover while it is attacking.


  • Rocket Puppy
    • Rocket Puppies are among the most dangerous type of Gun Puppy, as they launch rockets which can not only deal large amounts of damage but also set Knights alight. In tiers 2 and 3, the Rockets also home in on a player. There are however ways around this;
      • Outrun the rocket until it eventually explodes
      • Try to lure the rocket into other monsters as alternate targets, including the Puppy that fired it
    • Rockets can be destroyed by certain damage sources. Swords (especially ones with a wide first swing) and Blast Bombs can be used with appropriate timing to prematurely detonate rockets. The best time to do so would be shortly after the rocket is fired, but before its homing kicks in. Due to the slow fire rate of the Rocket Puppy, this technique can be easily chained. Expanded Polaris shots can destroy rockets. It is unknown if this applies to its cousin, Supernova.
  • Love puppy
    • The rare Love Puppy's bullets heal knights that run into them by a single health point. As a result, it can be used as an infinite (albeit slow) method of healing during a battle and is usually best saved until last so the entire party can heal themselves using its bullets, especially if killing the Love Puppy triggers the next wave.

Notes

  • The Love Puppy can appear in place of any turret, this includes both Polyps and Howlitzers, as shown here.
Love Puppy on a Howlitzer Respawner in Heart of Ice
  • Slush Puppy is the only one monster that appears in Lockdown (besides Rock Jelly Cubes)
  • Gun Puppy series have been seen in every Boss Lair.
  • Some Gun Puppies in the 1-2 Interface-icon-PvE.png Mission: The Ancient Generator are unable to turn, always facing one direction. These will also always shoot even before spotting the player.

See Also

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