Difference between revisions of "Lumber"

From SpiralKnights

Jump to: navigation, search
 
(110 intermediate revisions by 30 users not shown)
Line 1: Line 1:
{{Monster family|Construct}}
+
{{Monster family|Construct Family|Construct|Construct|Construct}}
 
{{TOCright}}
 
{{TOCright}}
 
'''Lumbers''' are a type of [[monsters|monster]] found in the [[Clockworks]].
 
'''Lumbers''' are a type of [[monsters|monster]] found in the [[Clockworks]].
  
 
==Traits==
 
==Traits==
Lumbers are a hybrid of tree and machine. Although they move slowly, their arm is heavy, allowing them to stun and disperse crowds of knights and monsters alike.
+
Lumbers are a hybrid of tree and steam-punk machinery. Although slow moving they will slam their one giant arm at anything that comes too close, monsters and knights alike.
 +
 
 +
Lumbers will deal both elemental and normal damage as Knights delve deeper into the Clockworks.
 
{{clear}}
 
{{clear}}
  
 
==Types==
 
==Types==
 
{{Hidden header|Lumber}}
 
{{Hidden header|Lumber}}
{{Monster
+
{{MonsterTemporary
 
|name=Lumber
 
|name=Lumber
 
|location=
 
|location=
*[[Battle Arena]]s
+
*[[The Ancient Generator]]: Restoring Power
*[[Aurora Isles]]: The Jelly Farm, The Jelly Farm II
+
*[[Crossing the Chasm]]: The Journey to Haven
*[[Jigsaw Valley]]: Perimeter Promenade
+
*[[The Collector]]: Camp Crimson
*[[Wolver Den]]s
+
*[[In Cold Blood]]: Lizard Lounge
 +
*All [[Clockwork Tunnels]]
 +
*All [[Battle Arena]]s
 +
*All [[Starlight Cradle]] levels
 +
*[[Gloaming Wildwoods]]: Terrilous Trail
 +
*[[Aurora Isles]]
 +
*[[Jigsaw Valley]]
 +
*[[Wolver Den]]: Pack Brutality
 +
*[[Lichenous Lair]]: Prognosis: Symbiosis
 +
*[[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround
 +
*[[Operation Crimson Hammer]]: Clear the Gatehouse
 +
*[[Legion of Almire]]: Necropolis Grounds, Inner Sanctum
 +
*All [[Compounds|Ruined Compound]]s levels
 +
*[[Grinchlin Assault]]: Ascent
 
|description=
 
|description=
Slow-moving but heavy-striking tree-like foes that have to rest after a stunning attack.
+
Slow-moving but powerful tree-like foes that may stun knights that get too close.
*Tier 1: Brown wooded, large silver geared Lumber.
+
|abilities=
*Tier 2: Brown wooded, large silver geared Lumber with glowing designs.
+
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}}
*Tier 3: Brown wooded, large blue geared Lumber.
+
|attacks=
+
*Smash {{attack|normal}} {{status|stun}}
+
 
|drop=
 
|drop=
*{{Mat|Bronze Bolt}}
+
{{Template:Material/Monster|family=construct}}
*{{Mat|Driftwood}}
+
*{{Mat|Ironwood}}
+
*{{Mat|Plasma Cell}}
+
*{{Mat|Redwood}}
+
*{{Mat|Scrap Metal}}
+
 
}}
 
}}
  
 
{{Hidden header|Redward}}
 
{{Hidden header|Redward}}
{{Monster
+
{{MonsterTemporary
 
|name=Redward
 
|name=Redward
 
|location=
 
|location=
 +
*[[Clockwork Tunnels|Blast Furnaces]]
 
*[[Battle Arena|Flame Lash Arenas]]
 
*[[Battle Arena|Flame Lash Arenas]]
 +
*[[Wolver Den]]: Ashes to Ash Tails
 +
*[[Lichenous Lair]]: Fiery Fusion
 +
*[[Operation Crimson Hammer]]: Clear the Gatehouse
 +
*[[The Gauntlet]]: Last Stand
 +
*All [[Compounds|Charred Compound]]s levels
 
|description=
 
|description=
Hulking hardwood who put the heat on dawdling Knights. They wouldn't make good firewood.
+
Hulking hardwood that light anything in their way aflame, which wouldn't make them good firewood.
*Tier 1: Red wooded, large yellow geared Lumber.
+
|abilities=
*Tier 2: Red wooded, large yellow geared Lumber with glowing designs.
+
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|fire}}
*Tier 3:
+
|attacks=
+
*Smash {{attack|normal}} {{status|stun}} {{status|fire}}
+
 
|drop=
 
|drop=
*{{Mat|Bronze Bolt}}
+
{{Template:Material/Monster|family=construct|status=fire}}
*{{Mat|Driftwood}}
+
*{{Mat|Force Dynamo}}
+
*{{Mat|Fuel Canister}}
+
*{{Mat|Heavy Gear}}
+
*{{Mat|Iron Gear}}
+
*{{Mat|Redwood}}
+
*{{Mat|Scrap Metal}}
+
*{{Mat|Torchstone}}
+
 
}}
 
}}
  
 
{{Hidden header|Silversap}}
 
{{Hidden header|Silversap}}
{{Monster
+
{{MonsterTemporary
 
|name=Silversap
 
|name=Silversap
 
|location=
 
|location=
*Cooling Chamber: Haunted Passage
+
*[[Clockwork Tunnels|Cooling Chambers]]
 
*[[Battle Arena|Ice Maul Arenas]]
 
*[[Battle Arena|Ice Maul Arenas]]
*Lichenous Lair: Cold Fusion
+
*[[Wolver Den]]: Frosty Fury
 +
*[[Lichenous Lair]]: Cold Fusion
 +
*[[In Cold Blood]]: Lizard Lounge
 +
*[[Shadow Lair]]: [[Royal Jelly Palace]]
 +
*All [[Compounds|Frozen Compound]]s levels
 +
*[[Grinchlin Assault]]: Summit
 
|description=
 
|description=
Frozen masses of Lumber that move slowly though has a tendency to freeze knights who don't keep their distance.
+
Frozen masses of Lumber that move slowly though have a tendency to freeze knights who don't keep their distance.
*Tier 1: Greyish-blue wooded, large blue geared Lumber.
+
|abilities=
*Tier 2: Greyish-blue wooded, large blue geared Lumber with glowing designs.
+
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|freeze}}
*Tier 3:
+
|attacks=
+
*Smash {{attack|normal}} {{status|stun}} {{status|freeze}}
+
 
|drop=
 
|drop=
*{{Mat|Bronze Bolt}}
+
{{Template:Material/Monster|family=construct|status=freeze}}
*{{Mat|Cooling Cell}}
+
*{{Mat|Driftwood}}
+
*{{Mat|Hailstone}}
+
*{{Mat|Perfect Snowball}}
+
 
}}
 
}}
  
{{Hidden header|Electreant}}
+
{{Hidden header|Vilewood}}
{{Monster
+
{{MonsterTemporary
|name=Electreant
+
|name=Vilewood
|location=*[[Battle Arena|Thunder Fist Arenas]]
+
|location=
 +
*[[Clockwork Tunnels|Wasteworks]]
 +
*[[Battle Arena|Venom Fang Arenas]]
 +
*[[Wolver Den]]: Raving Rabids
 +
*[[Lichenous Lair]]: Toxic Union
 +
*[[Shadow Lair]]: [[Gloaming Wildwoods]]
 +
*All [[Compounds|Blighted Compound]]s levels
 
|description=
 
|description=
Conductive trees that shock knights with a swing of their giant branch arm.  
+
Toxic timber teeming with pestilent pathogens that poison wandering knights.
*Tier 1: Grey wooded, large bronze geared Lumber.
+
|abilities=
*Tier 2: Grey wooded, large bronze geared Lumber with glowing designs.
+
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|poison}}
*Tier 3:
+
|attacks=
+
*Smash {{attack|normal}} {{status|stun}} {{status|shock}}
+
 
|drop=
 
|drop=
*{{Mat|Bronze Bolt}}
+
{{Template:Material/Monster|family=construct|status=poison}}
*{{Mat|Driftwood}}
+
 
}}
 
}}
  
{{Hidden header|Vilewood}}
+
{{Hidden header|Electreant}}
{{Monster
+
{{MonsterTemporary
|name=Vilewood
+
|name=Electreant
|location=*[[Battle Arena|Venom Fang Arenas]]
+
|location=
 +
*[[Clockwork Tunnels|Power Complex]]
 +
*[[Battle Arena|Thunder Fist Arenas]]
 +
*[[Wolver Den]]: High Voltail
 +
*[[Lichenous Lair]]: Shocking Synthesis
 +
*[[Ghosts in the Machine]]: Dry Dock
 +
*All [[Compounds|Shocked Compound]]s levels
 
|description=
 
|description=
Toxic timber teeming with pestilent pathogens.
+
Conductive trees that take pride in their name, but would probably smash your television.
*Tier 1: Brown wooded, large purple geared Lumber.
+
|abilities=
*Tier 2: Brown wooded, large purple geared Lumber with glowing designs.
+
*Smash {{attack|normal}} {{attack|elemental}} {{status|stun}} {{status|shock}}
*Tier 3:
+
|attacks=
+
*Smash {{attack|normal}} {{status|stun}} {{status|poison}}
+
 
|drop=
 
|drop=
*{{Mat|Bronze Bolt}}
+
{{Template:Material/Monster|family=construct|status=shock}}
*{{Mat|Driftwood}}
+
*{{Mat|Nightshade}}
+
 
}}
 
}}
 +
 +
 +
{{Hidden header|Void Lumber}}
 +
{{MonsterTemporary
 +
|tier1=Tier 3
 +
|image2=
 +
|image3=
 +
|name=Void Lumber <!--this might actually be called Void Sentinel? someone please check what the HUD says-->
 +
|location=*[[Shadow Lair]]: [[Unknown Passage]]
 +
*[[It Came From Below]]: Into the Maw, A Decent into Darkness
 +
*[[Dreams and Nightmares]]: A Step Beyond, Descent into Darkness
 +
|description= These dark monsters are '''[[Swarm]]-Infested''', so they offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. Their defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
 +
 +
Void Lumbers are far larger than normal lumbers and carry an axe for an arm, resembling an Ironwood Sentinel.
 +
|abilities=
 +
*Smash {{attack|normal}} {{status|stun}}
 +
|drop= *Only [[heart]]s
 +
}}
 +
 +
==Notable Lumbers==
  
 
{{Hidden header|Ironwood Sentinel}}
 
{{Hidden header|Ironwood Sentinel}}
{{Monster
+
{{MonsterTemporary
 
|name=Ironwood Sentinel
 
|name=Ironwood Sentinel
|location=
+
|tier1=Tier 1
 +
|image2=
 +
|image3=
 +
|location= *[[Crash Site]]: Waking in a New World
 
|description=
 
|description=
Steam-punk tree chopping Lumbers. What a contradiction!
+
A large Lumber with fire in its head that uses a burning axe, which appears in the Crash Site as the first Mini Boss. It moves very slowly and has a lot of health. Some [[Gun Puppy#Gun Puppy|Gun Puppies]] appear in the battle to support it.
*Tier 1: Brown wooded, large silver geared, axe armed Lumber.
+
|abilities=
*Tier 2: Brown wooded, large silver geared, axe armed Lumber with glowing designs.
+
*Tier 3:
+
|attacks=
+
 
*Smash {{attack|normal}} {{status|stun}}
 
*Smash {{attack|normal}} {{status|stun}}
 
|drop=
 
|drop=
*{{Mat|Bronze Bolt}}
+
*None
*{{Mat|Force Dynamo}}
+
*{{Mat|Scrap Metal}}
+
 
}}
 
}}
  
 
==Strategy==
 
==Strategy==
All of the Lumbers' only attack is their Mace Smash. It is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very good chance of stunning all hit targets, be them knights or other [[monsters]]. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.
+
All Lumbers attack by smashing down their arm like a mace. This is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very high chance of stunning all hit targets, knights or monsters. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.
*If their attack hits a shield knight, they are forced backwards away from the lumber, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
+
*If their attack hits you while shielding, you are knocked back, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
 
+
 
*You can also stay behind them and attack as they may not turn around fast enough to counter.
 
*You can also stay behind them and attack as they may not turn around fast enough to counter.
 +
*Lumbers in higher tiers have less warning before their attack falls.
 +
*In narrow hallways, it's best to lure them to attack you, fall back and then retaliate while they recover.
 +
*Because of their long charge time, they are vulnerable to charge attacks.
 +
*Even if there's a wall between you and a Lumber, its attack will still push you back. Be wary of this around traps.
 +
*Out of all the Lumbers, the Silversap earns the spot for the most dangerous lumber. If they ever smash you successfully, you will usually get frozen to the spot and by the time the freeze status runs out, the Silversap may have already smashed you once again, causing you to be frozen again and the process repeats. If you ever get frozen, quickly ask your teammates to chip at the ice. If you're playing solo, use a remedy capsule.
 +
 +
==Notes==
 +
The Ironwood Sentinel was originally a beta-exclusive monster.
 +
 +
The names of Lumber monsters are frequently puns and sometimes allusions: 
 +
:To lumber is to move in a slow, heavy, and awkward way. Lumber is also a word for wood during a specific stage of wood processing.
 +
:The Redward's name is a portmanteau of "Redwood", an endangered species of extremely tall tree, and "ward", which means to guard; an allusion to the Lumber's high health and slow movement speed that befits this synonym of "defend".
 +
:<!-- I cannot find a single reference on the internet of how silver relates to ice with the exception of the daggers from Pirates Online and Letty Whiterock-->
 +
:The Electreant's name is a portmanteau of "Electric" and "Treant". Treants are large, sentient trees in Dungeons and Dragons.
 +
:Vilewood is a combination of "Vile" and "Wood", the former meaning repulsive, nauseating or horrid, describing the Lumber's poison status.
  
 
==See Also==
 
==See Also==
 
*[[Monster#Construct Family|Construct Family]]
 
*[[Monster#Construct Family|Construct Family]]
 
*[[Monsters]]
 
*[[Monsters]]
 +
*[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]
 
[[Category:Construct family]]
 
[[Category:Construct family]]
 +
[[Category:Allusions]]

Latest revision as of 21:08, 13 March 2019

Construct Family
Icon Gate Icon-Construct.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense decreased.png Defense increased.png Defense none.png

Lumbers are a type of monster found in the Clockworks.

Traits

Lumbers are a hybrid of tree and steam-punk machinery. Although slow moving they will slam their one giant arm at anything that comes too close, monsters and knights alike.

Lumbers will deal both elemental and normal damage as Knights delve deeper into the Clockworks.

Types

Lumber

Lumber
Tier 1
Monster-Lumber.png
Tier 2
Monster-Lumber 2.png
Tier 3
Monster-Lumber 3.png
Abilities
  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png
Location Drops
Description

Slow-moving but powerful tree-like foes that may stun knights that get too close.


Redward

Redward
Tier 1
Monster-Redward.png
Tier 2
Monster-Redward 2.png
Tier 3
Monster-Redward 3.png
Abilities
  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png Icon status fire.png
Location Drops
Description

Hulking hardwood that light anything in their way aflame, which wouldn't make them good firewood.


Silversap

Silversap
Tier 1
Monster-Silversap.png
Tier 2
Monster-Silversap 2.png
Tier 3
Monster-Silversap 3.png
Abilities
  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png Icon status freeze.png
Location Drops
Description

Frozen masses of Lumber that move slowly though have a tendency to freeze knights who don't keep their distance.


Vilewood

Vilewood
Tier 1
Monster-Vilewood.png
Tier 2
Monster-Vilewood 2.png
Tier 3
Monster-Vilewood 3.png
Abilities
  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png Icon status poison.png
Location Drops
Description

Toxic timber teeming with pestilent pathogens that poison wandering knights.


Electreant

Electreant
Tier 1
Monster-Electreant.png
Tier 2
Monster-Electreant 2.png
Tier 3
Monster-Electreant 3.png
Abilities
  • Smash Attack normal icon.png Attack elemental icon.png Icon status stun.png Icon status shock.png
Location Drops
Description

Conductive trees that take pride in their name, but would probably smash your television.


Void Lumber

Void Lumber
Tier 3
Monster-Void Lumber.png


Abilities
  • Smash Attack normal icon.png Icon status stun.png
Location Drops
Description

These dark monsters are Swarm-Infested, so they offer absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning. Their defenses are enhanced on a Swarm Seed.

Void Lumbers are far larger than normal lumbers and carry an axe for an arm, resembling an Ironwood Sentinel.


Notable Lumbers

Ironwood Sentinel

Ironwood Sentinel
Tier 1
Monster-Ironwood Sentinel.png


Abilities
  • Smash Attack normal icon.png Icon status stun.png
Location Drops
  • None
Description

A large Lumber with fire in its head that uses a burning axe, which appears in the Crash Site as the first Mini Boss. It moves very slowly and has a lot of health. Some Gun Puppies appear in the battle to support it.


Strategy

All Lumbers attack by smashing down their arm like a mace. This is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very high chance of stunning all hit targets, knights or monsters. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.

  • If their attack hits you while shielding, you are knocked back, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
  • You can also stay behind them and attack as they may not turn around fast enough to counter.
  • Lumbers in higher tiers have less warning before their attack falls.
  • In narrow hallways, it's best to lure them to attack you, fall back and then retaliate while they recover.
  • Because of their long charge time, they are vulnerable to charge attacks.
  • Even if there's a wall between you and a Lumber, its attack will still push you back. Be wary of this around traps.
  • Out of all the Lumbers, the Silversap earns the spot for the most dangerous lumber. If they ever smash you successfully, you will usually get frozen to the spot and by the time the freeze status runs out, the Silversap may have already smashed you once again, causing you to be frozen again and the process repeats. If you ever get frozen, quickly ask your teammates to chip at the ice. If you're playing solo, use a remedy capsule.

Notes

The Ironwood Sentinel was originally a beta-exclusive monster.

The names of Lumber monsters are frequently puns and sometimes allusions:

To lumber is to move in a slow, heavy, and awkward way. Lumber is also a word for wood during a specific stage of wood processing.
The Redward's name is a portmanteau of "Redwood", an endangered species of extremely tall tree, and "ward", which means to guard; an allusion to the Lumber's high health and slow movement speed that befits this synonym of "defend".
The Electreant's name is a portmanteau of "Electric" and "Treant". Treants are large, sentient trees in Dungeons and Dragons.
Vilewood is a combination of "Vile" and "Wood", the former meaning repulsive, nauseating or horrid, describing the Lumber's poison status.

See Also

Personal tools