Difference between revisions of "Zombie"

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m (Types)
(Zombie bites can still do damage (https://gfycat.com/SilentFlakyBelugawhale), but it seems to have a narrow hitbox (https://gfycat.com/CanineFluffyDuck))
 
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{{Monster family|Undead}}
+
{{Monster family|Undead Family|Undead|Undead|Undead}}
 
{{TOCright}}
 
{{TOCright}}
  
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== Traits ==  
 
== Traits ==  
  
All Zombies are immune to Curse. They are also immune to damage while they crawl out of the ground, either by spawning or being revived.
+
All Zombies are immune to Curse. They are also immune to damage while they crawl out of the ground, either by spawning or being revived. They can also grab enemies with their jump, immobilizing and damaging the player.
 
+
{{clearleft}}
 
====Grim Totem====
 
====Grim Totem====
 
{| style="background: transparent;" cellpadding="5" cellspacing="0" margin="0"
 
{| style="background: transparent;" cellpadding="5" cellspacing="0" margin="0"
| [[File:Skull_Totem.png|left|thumb|A Grim Totem.]]  
+
| [[File:Exploration-Grim Totem.png|left|thumb|A Grim Totem.]]
|style="display:block;"| Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a zombie is killed within this ring, its skull will land on the ground and the zombie will revive. Totems cannot be destroyed, but they can be carried to other locations.
+
|style="display:block;"| Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a Zombie is killed within this ring, its skull will land on the ground. The next pulse of energy the totem emits will revive the Zombie, accompanied by the graphical display of the word "ARISE!". Totems cannot be destroyed, but they can be carried to other locations. If the totem is removed before emitting a pulse the skull will desintegrate shortly after.
 +
Grim Totems can be found in places as:
 +
*[[Graveyards]]
 +
*[[Concrete Jungle]]
 +
*[[Firestorm Citadel]]
 +
*[[Legion of Almire]]
 +
*[[Ghosts in the Machine]]
 
|}
 
|}
 
{{clear}}
 
{{clear}}
Line 17: Line 23:
 
==Types==
 
==Types==
 
{{Hidden header|Dust Zombie}}
 
{{Hidden header|Dust Zombie}}
{{Monster
+
{{MonsterTemporary
 
|name=Dust Zombie
 
|name=Dust Zombie
|location=  
+
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=
 
*All [[Clockwork Tunnels]]: Haunted Passage
 
*All [[Clockwork Tunnels]]: Haunted Passage
*[[Concrete Jungle]]: Blight Boulevard, Blight Boulevard II
+
*[[Gloaming Wildwoods]]
*Crossing the Chasm: The Journey to Haven
+
*[[Concrete Jungle]]: Blight Boulevard II
*[[Graveyard]]s
+
*[[Graveyard]]: Where Monsters fear to Tread
 
*All [[Battle Arena]]s: Cadaverous Clash, Fiendish Fray
 
*All [[Battle Arena]]s: Cadaverous Clash, Fiendish Fray
|description= These Zombies are quick to attack nearby knights but are fairly slow at moving. They mainly cover ground between you and them by jumping a fair distance toward you.
+
*All [[Candlestick Keep]] levels
 +
*[[Legion of Almire]]: Necropolis Grounds, Inner Sanctum
 +
*All [[Purr Terror]] levels
 +
*[[Compounds|Ruined Compound]]: Chittering Burrows
 +
|description=These ghoulishly Zombies are frail of old-bones but still pack quite a punch, swiping at Knights who are too close. They will often lunge at their targets or spray their breath attack stunning them.
 +
 
 +
[[Kat#Black Kat|Black Kats]] in Tier 2 will summon hordes of these ghoulish ghouls to attack unsuspecting Knights.
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}}
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}}
*Lunge
+
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Breath {{status|stun}}
 
*Breath {{status|stun}}
 
|drop=
 
|drop=
*{{Mat|Blighted Bone}}
+
{{Template:Material/Monster|family=undead}}
*{{Mat|Dark Shard}}
+
*{{Mat|Ecto Drop}}
+
*{{Mat|Grave Soil}}
+
*{{Mat|Light Shard}}
+
*{{Mat|Reaper Rib}}
+
*{{Mat|Soul Dust}}
+
 
+
 
}}
 
}}
  
{{Hidden header|Droul}}
+
{{Hidden header|Carnavon}}
{{Monster
+
{{MonsterTemporary
|name=Droul
+
|name=Carnavon
|location=*All [[Concrete Jungle]]s
+
|tier1=Tier 3
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash, Fiendish Fray
+
|image2=
|description= The Droul will breathe out a poisonous cloud, leap and swipe, but its nastiest trick is coming back from the dead. If a Droul is killed within range of a [[totem]], stone heads that send out purple pulses, it will return to life until it's finally killed outside the totem's range. Totems can often be stacked up in the corner of a room to make this easier.
+
|image3=
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|poison}}
+
|location=*[[Shadow Lair]]: [[Firestorm Citadel]]
*Lunge
+
*[[Candlestick Keep]] (''[[Scenario Room]]s'')
 +
*[[Graveyard]]: Where Monsters fear to Tread (''[[Scenario Room]]s'')
 +
*[[That Mold and Black Magic]]
 +
*[[Bad Luck and Brimstone]]
 +
*[[Purr Terror]]
 +
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|fire}}
 +
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
*Breath {{status|poison}}
+
*Cursing Breath {{status|curse}}
|drop=*{{Mat|Blighted Bone}}
+
*Protective Shield (Back)
*{{Mat|Dark Shard}}
+
|description=A dreaded cursed Zombie with a ruined [[Blackened Crest]] protecting its backside from any incoming attacks. These dreadful ghouls are easily distinguishable by their purple-color and a [[Dread Seal]] hiding their grimly face. Their dreadful breath will [[Curse]] any Knights unprepared when confronted by one.
*{{Mat|Ecto Drop}}
+
 
*{{Mat|Plague Essence}}
+
[[Black Kat|Black Kats]] in Tier 3 will summon hordes of these dastardly Zombies to hunt down any who come across their path.
*{{Mat|Soul Dust}}
+
|drop=
*{{Mat|Toxic Core}}
+
{{Template:Material/Monster|family=undead|status=fire}}
 
}}
 
}}
  
{{Hidden header|Frankenzom}}
+
{{Hidden header|Slag Walker}}
{{Monster
+
{{MonsterTemporary
|name=Frankenzom
+
|name=Slag Walker
|location=*[[Clockwork Tunnels|Power Complex]]: Haunted Passage
+
|tier1=All Tiers
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash, Fiendish Fray
+
|image2=
|description=Looking like they came out of a laboratory, these zombies can shock Knights through a variety of attacks.
+
|image3=
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|shock}}
+
|location=*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage
*Lunge
+
*All [[Firestorm Citadel]] levels
 +
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash, Fiendish Fray
 +
*[[Candlestick Keep]]: Burning Blackout
 +
*[[Shadow Lair]]: [[Firestorm Citadel]]: Throne Room ''(Immediately replaced by Carnavons as soon as spawned and is therefore probably a bug)''
 +
*[[Bad Luck and Brimstone]]
 +
*[[Compounds|Charred Compound]]: Chittering Burrows
 +
*[[Shadowplay]]: Greenstone Bridge, Overgrown Court
 +
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|fire}}
 +
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
*Breath {{status|shock}}
+
*Burning Breath {{status|fire}}
|drop=*{{Mat|Dark Shard}}
+
|description= The Slag Walker combines the dangers of a Zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.
*{{Mat|Ecto Drop}}
+
|drop=
*{{Mat|Spark of Life}}
+
{{Template:Material/Monster|family=undead|status=fire}}
*{{Mat|Power Cell}}
+
*{{Mat|Grave Soil}}
+
*{{Mat|Light Shard}}  
+
 
}}
 
}}
  
 
{{Hidden header|Frozen Shambler}}
 
{{Hidden header|Frozen Shambler}}
{{Monster
+
{{MonsterTemporary
 
|name=Frozen Shambler
 
|name=Frozen Shambler
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=
 
|location=
 
*[[Clockwork Tunnels|Cooling Chamber]]: Haunted Passage
 
*[[Clockwork Tunnels|Cooling Chamber]]: Haunted Passage
 
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash, Fiendish Fray
|description=These cold-hearted zombies can freeze unwary Knights on their adventures in the depths.
+
*[[Candlestick Keep]]: Cold Shadows
 +
*[[The Gauntlet]]: Last Stand
 +
*[[Compounds|Frozen Compound]]: Chittering Burrows
 +
|description=These cold-hearted Zombies can freeze unwary Knights on their adventures in the depths.
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|freeze}}
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|freeze}}
*Lunge
+
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
*Breath {{status|freeze}}
+
*Frost Breath {{status|freeze}}
|drop=*{{Mat|Blighted Bone}}
+
|drop=
*{{Mat|Dark Shard}}
+
{{Template:Material/Monster|family=undead|status=freeze}}
*{{Mat|Ecto Drop}}
+
*{{Mat|Everfrost}}
+
*{{Mat|Frost Gel}}
+
*{{Mat|Hailstone}}
+
*{{Mat|Perfect Snowball}}
+
*{{Mat|Reaper Rib}}
+
 
}}
 
}}
  
{{Hidden header|Slag Walker}}
+
{{Hidden header|Droul}}
{{Monster
+
{{MonsterTemporary
|name=Slag Walker
+
|name=Droul
|location=*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage
+
|tier1=All Tiers
*[[Firestorm Citadel]]: Ashen Armory, Blackstone Bridge, Smoldering Steps
+
|image2=
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash, Fiendish Fray
+
|image3=
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|fire}}
+
|location=*All [[Concrete Jungle]]s
*Lunge
+
*[[Wasteworks]]: Haunted Passage
 +
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash, Fiendish Fray
 +
*[[Candlestick Keep]]: Noxious Night
 +
*[[Shadow Lair]]: [[Gloaming Wildwoods]]
 +
*[[That Mold and Black Magic]]: Haunted Passage
 +
*[[Compounds|Blighted Compound]]: Chittering Burrows
 +
|description= The Droul's skeleton is colored like a venomous animal, reflecting the poison inside.
 +
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|poison}}
 +
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
*Breath {{status|fire}}
+
*Bad Breath {{status|poison}}
|description= The Slag Walker combines the dangers of a zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.
+
|drop=
|drop=*{{Mat|Blast Powder}}
+
{{Template:Material/Monster|family=undead|status=poison}}
*{{Mat|Blaze Pepper}}
+
*{{Mat|Blighted Bone}}
+
*{{Mat|Dark Shard}}
+
*{{Mat|Ecto Drop}}
+
*{{Mat|Flame Soul}}
+
*{{Mat|Grave Soil}}
+
*{{Mat|Light Shard}}
+
*{{Mat|Reaper Rib}}
+
*{{Mat|Soul Dust}}
+
*{{Mat|Torchstone}}
+
 
}}
 
}}
  
{{Hidden header|Carnavon}}
+
{{Hidden header|Frankenzom}}
{{Monster
+
{{MonsterTemporary
|name=Carnavon
+
|name=Frankenzom
|location=*[[Shadow Lair]]: [[Firestorm Citadel]]
+
|tier1=All Tiers
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|fire}}
+
|image2=
*Lunge
+
|image3=
 +
|location=*[[Clockwork Tunnels|Power Complex]]: Haunted Passage
 +
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash, Fiendish Fray
 +
*[[Candlestick Keep]]: Galvanized Gloom
 +
*[[Ghosts in the Machine]]: Dry Dock, Iron Hulk
 +
*[[Compounds|Shocked Compound]]: Chittering Burrows
 +
|description=Looking like they came out of a laboratory, these Zombies can shock Knights through a variety of attacks.
 +
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|shock}}
 +
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
*Breath {{status|curse}}
+
*Shocking Breath {{status|shock}}
|description= Cursed zombies in the Shadow Lair Firestorm Citadel. Equipped with shields to protect their backs and have breath attacks that can inflict Curse.
+
|drop=
|drop=*{{Mat|Blast Powder}}
+
{{Template:Material/Monster|family=undead|status=shock}}
*{{Mat|Blaze Pepper}}
+
*{{Mat|Blighted Bone}}
+
*{{Mat|Dark Shard}}
+
*{{Mat|Ecto Drop}}
+
*{{Mat|Flame Soul}}
+
*{{Mat|Grave Soil}}
+
*{{Mat|Light Shard}}
+
*{{Mat|Reaper Rib}}
+
*{{Mat|Soul Dust}}
+
*{{Mat|Torchstone}}
+
 
}}
 
}}
  
 
{{Hidden header|Void Zombie}}
 
{{Hidden header|Void Zombie}}
{{Monster
+
{{MonsterTemporary
 
|name=Void Zombie
 
|name=Void Zombie
 +
|tier1=Tier 3
 +
|image2=
 +
|image3=
 
|location=*[[Shadow Lair]]: [[Unknown Passage]]
 
|location=*[[Shadow Lair]]: [[Unknown Passage]]
 +
*[[It Came From Below]]: Into the Maw, A Decent into Darkness
 +
*[[Dreams and Nightmares]]: A Step Beyond, Descent into Darkness
 
|description= These dark monsters are '''[[Swarm]]-Infested''', so they offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. Their defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
 
|description= These dark monsters are '''[[Swarm]]-Infested''', so they offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. Their defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
  
Void Zombies are unable to breath, and are immune to freeze, although they cannot inflict it.
+
Void Zombies are curiously incapable of the breath attack, and are immune to freeze despite the fact that they cannot inflict it.
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}}
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}}
*Lunge
+
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
|drop= ''Void'' (absolutely nothing)
+
|drop= *Only [[heart]]s
 
}}
 
}}
  
 
==Strategy==
 
==Strategy==
A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie will rotate if you move around him and the Strike range is longer than it seems, so guarding is a better option than trying to dodge at close range.
+
* A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. In a recent update, leaping attacks now deal damage to the knight.
 
+
* Their leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move, shield, or change direction while a Zombie is on top of them, so keep attacking it until if falls off! The damaging portion of the attack is also very long-lasting. It will often take two blocks before you can lower your shield and knights can take damage from walking near a Zombie that has just recently landed from a jump.
Their leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move, shield, or change direction while a zombie is on top of them, so keep attacking it until if falls off!
+
* The breath attack is interrupted by any hit while the claw and leap attacks require sufficient damage or rapid-fire hits to interrupt. Zombies in tiers 1 and 2 are knocked down by interruptions but tier 3 zombies tend to only flinch.
 
+
* If you shield as a Zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.
If you shield as a zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.
+
* It would be best to move any nearby Totem(s) to one corner so you can have more room to fight.
 
+
It would be best to move the Totem(s) to one corner so you have more room to fight.
+
  
==Notable Zombies==
+
==Trivia==
 +
{{:Monstrous Codex: Zombie}}
  
 
==See also==
 
==See also==

Latest revision as of 11:36, 16 August 2018

Undead Family
Icon Gate Icon-Undead.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense decreased.png Defense none.png Defense increased.png

Zombies are a type of monster found in the Clockworks. Zombies do not use their breath attack until tier 2, when they will use it to inflict a status effect but no damage. Unlike many monsters, Zombies do not change appearances as Knights progress deeper into the Clockworks.

Traits

All Zombies are immune to Curse. They are also immune to damage while they crawl out of the ground, either by spawning or being revived. They can also grab enemies with their jump, immobilizing and damaging the player.

Grim Totem

A Grim Totem.
Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a Zombie is killed within this ring, its skull will land on the ground. The next pulse of energy the totem emits will revive the Zombie, accompanied by the graphical display of the word "ARISE!". Totems cannot be destroyed, but they can be carried to other locations. If the totem is removed before emitting a pulse the skull will desintegrate shortly after.

Grim Totems can be found in places as:

Types

Dust Zombie

Dust Zombie
All Tiers
Monster-Dust Zombie.png


Abilities
  • Swipe Attack normal icon.png Attack shadow icon.png
  • Lunge Attack normal icon.png Attack shadow icon.png
  • Bite Attack normal icon.png Attack shadow icon.png
  • Breath Icon status stun.png
Location Drops
Description

These ghoulishly Zombies are frail of old-bones but still pack quite a punch, swiping at Knights who are too close. They will often lunge at their targets or spray their breath attack stunning them.

Black Kats in Tier 2 will summon hordes of these ghoulish ghouls to attack unsuspecting Knights.


Carnavon

Carnavon
Tier 3
Monster-Carnavon.png


Abilities
  • Swipe Attack normal icon.png Attack shadow icon.png Icon status fire.png
  • Lunge Attack normal icon.png Attack shadow icon.png
  • Bite Attack normal icon.png Attack shadow icon.png
  • Cursing Breath Icon status curse.png
  • Protective Shield (Back)
Location Drops
Description

A dreaded cursed Zombie with a ruined Blackened Crest protecting its backside from any incoming attacks. These dreadful ghouls are easily distinguishable by their purple-color and a Dread Seal hiding their grimly face. Their dreadful breath will Curse any Knights unprepared when confronted by one.

Black Kats in Tier 3 will summon hordes of these dastardly Zombies to hunt down any who come across their path.


Slag Walker

Slag Walker
All Tiers
Monster-Slag Walker.png


Abilities
  • Swipe Attack normal icon.png Attack shadow icon.png Icon status fire.png
  • Lunge Attack normal icon.png Attack shadow icon.png
  • Bite Attack normal icon.png Attack shadow icon.png
  • Burning Breath Icon status fire.png
Location Drops
Description

The Slag Walker combines the dangers of a Zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.


Frozen Shambler

Frozen Shambler
All Tiers
Monster-Frozen Shambler.png


Abilities
  • Swipe Attack normal icon.png Attack shadow icon.png Icon status freeze.png
  • Lunge Attack normal icon.png Attack shadow icon.png
  • Bite Attack normal icon.png Attack shadow icon.png
  • Frost Breath Icon status freeze.png
Location Drops
Description

These cold-hearted Zombies can freeze unwary Knights on their adventures in the depths.


Droul

Droul
All Tiers
Monster-Droul.png


Abilities
  • Swipe Attack normal icon.png Attack shadow icon.png Icon status poison.png
  • Lunge Attack normal icon.png Attack shadow icon.png
  • Bite Attack normal icon.png Attack shadow icon.png
  • Bad Breath Icon status poison.png
Location Drops
Description

The Droul's skeleton is colored like a venomous animal, reflecting the poison inside.


Frankenzom

Frankenzom
All Tiers
Monster-Frankenzom.png


Abilities
  • Swipe Attack normal icon.png Attack shadow icon.png Icon status shock.png
  • Lunge Attack normal icon.png Attack shadow icon.png
  • Bite Attack normal icon.png Attack shadow icon.png
  • Shocking Breath Icon status shock.png
Location Drops
Description

Looking like they came out of a laboratory, these Zombies can shock Knights through a variety of attacks.


Void Zombie

Void Zombie
Tier 3
Monster-Void Zombie.png


Abilities
  • Swipe Attack normal icon.png Attack shadow icon.png
  • Lunge Attack normal icon.png Attack shadow icon.png
  • Bite Attack normal icon.png Attack shadow icon.png
Location Drops
Description

These dark monsters are Swarm-Infested, so they offer absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning. Their defenses are enhanced on a Swarm Seed.

Void Zombies are curiously incapable of the breath attack, and are immune to freeze despite the fact that they cannot inflict it.


Strategy

  • A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. In a recent update, leaping attacks now deal damage to the knight.
  • Their leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move, shield, or change direction while a Zombie is on top of them, so keep attacking it until if falls off! The damaging portion of the attack is also very long-lasting. It will often take two blocks before you can lower your shield and knights can take damage from walking near a Zombie that has just recently landed from a jump.
  • The breath attack is interrupted by any hit while the claw and leap attacks require sufficient damage or rapid-fire hits to interrupt. Zombies in tiers 1 and 2 are knocked down by interruptions but tier 3 zombies tend to only flinch.
  • If you shield as a Zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.
  • It would be best to move any nearby Totem(s) to one corner so you can have more room to fight.

Trivia

See also

Personal tools