Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.
Mortafire Traits by Tier
All Tiers
Gremlin Mortafires carry large, Gun Puppy-shaped mortars to unleash rockets on unsuspecting Knights. Mortafire rockets do not fly in a straight path, instead they are fired upward and land on the explosion radius that appears on the ground. This also means that they do not have to be on the same height as a knight or have a direct line of sight to hit them, since the rockets will fly over walls and chasms.
They walk a bit slower than other Gremlins, but tend to move erratically and will only stop to aim at their target. It is impossible to attack them head on due to the shield they carry, so they must be attacked from behind or by freezing them in place. When attacked or inflicted with a status, Mortafires may drop their mortar and shield, rendering them completely defenseless, though they will seek out any nearby dropped mortars and shields. Any dropped mortars and shields can be picked up and/or thrown a short distance away to prevent the Mortafire regaining its shield and attacking abilities.
Tier 1
Launches a very inaccurate rocket.
Tier 2
Launches at a slightly faster rate. Fired rockets are a little more accurate.
Tier 3
Launches rockets are almost 100% accurate to a Knight's current position.
Strategy
Guide: Mortafire Combat
Mortafires will always try to face you to stop you from making front-on attacks. Get them to attack you, then run around to their back where they are defenseless. Being inflicted with a status will cause them to drop their mortar and shield, Haze Bombs and its counterparts seem to be the best tool to do this as well as barriers.
Quick Glance Gear:
Pending
Notes
The shield that Mortafires carry is very similar to the Plate Shield.
The design for Mortafire helmet comes from the German Stahlhelm.
White Mortafires that can do Normal and Elemental Damage with their rockets (Tier 2 and Tier 3 only).
Notes
Rockets have a very small chance of inflicting Fire.
Combat
Rocket
Shield
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a low chance to spawn in these areas:
Orange Mortafires that can do Elemental Damage with their rockets and a chance of causing Fire.
Notes
Like other Fire themed monsters, this enemy is immune to fire. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Rocket
Shield
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a low chance to spawn in these areas:
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a low chance to spawn in these areas:
Green Mortafires that can do Elemental Damage with their rockets and a chance of causing Poison.
Notes
Like other Poison themed monsters, this enemy is immune to poison. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Rocket
Shield
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a low chance to spawn in these areas:
Red Mortafires that can do Elemental Damage with their rockets and a chance of causing Shock.
Notes
Like other Shock themed monsters, this enemy is immune to shock. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Rocket
Shield
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a low chance to spawn in these areas: