Difference between revisions of "Accessory"

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(wiki format - all that useful info should be below the list, like other pages. Most users only need that info once, so it shouldn't be at the top blocking the list info, which is constantly updated.)
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[[File:SpiralKnights News 29.png|200px|thumb|A [[News]] Image for accessories.]]
 
[[File:SpiralKnights News 29.png|200px|thumb|A [[News]] Image for accessories.]]
[[File:Icon-accessory.png|75px|thumb|Icon Image for accessories in the [[Arsenal]].]]
+
'''Accessories''' are items that can be attached to helmets or armor to modify a knight's appearance. These have no effect on combat or gameplay, other than possibly making knights more or less visible to each other. Most accessories come in a broad selection of color styles, with several having a variety of slightly different forms.
'''Accessories''' are items that can be augmented on to helmets or armor. There are hundreds of them to discover and include techno widgets like antennae and visors for your [[helmet]]s, canteens and side blades for your [[armor]] and even holy auras and wings! All accessories come in a wide variety of colors and styles. The most common will match the standard armor color schemes and the rarer styles match color schemes like 'divine' and 'volcanic' gear. The rarest of all are the 'prismatic' accessories that recolor to your personal color. PLEASE NOTE, to avoid potential confusion in-game: when you have an item in your accessory tab in your arsenal, this is a ticket for that accessory, not the accessory itself. [[Bechamel]] has the physical accessories at the accessory station. The ticket you have shows that you have permission to request that Bechamel attach that specific accessory to a slot. We can see what an accessory looks like by itself with just a ticket, but not attach anything by ourselves.
+
{{TOClimit|3}}
 
+
==Obtaining Accessories==
+
*Many accessories can be obtained from [[Lockbox]]es. A Lockbox requires a [[Silver Key]] to be opened.
+
*[[Prize Box]]es from [[:Category:Events|events]] or [[:Category:Promotions|promotions]] tend to gift various accessories that pertain to that promotion. These don't need keys to be opened.
+
*A selection of [[Crest]]s can be obtained as [[Mission]] awards.
+
*Certain accessories in standard [[Color Theme|color theme]]s are available to players when creating a new Knight. This collection includes [[Bolted Vee]]s, [[Headband]]s, [[Maid Headband]]s, [[Helm-Mounted Display]]s, [[Com Unit]]s, [[Mecha Wings]], and [[Ribbon]]s. Of these accessories, what is picked becomes attached to the chosen helmet (vs. unattached in inventory).
+
*Accessories may appear in the in the [[Auction House]] as a Featured Auction, or less frequently in a [[Supply Depot Sale]].
+
*Unattached accessories are typically unbound and can be purchased from other players via trade or the Auction House.
+
 
+
== Using Accessories ==
+
Once you have an accessory, visit [[Bechamel]], the Accessorizor on the far western side of the Haven [[Bazaar]]. Once an accessory is attached to gear, it is permanently attached unless removed by Bechamel. However, removing an accessory from gear will destroy the accessory in the process. Bechamel also allows players to preview accessories, though this is currently limited to the Inspect Window.
+
 
+
=== Attachment Locations ===
+
[[File:TooltipAccessory.png|thumb|300px|right|A tooltip showing what kind of accessories may be attached to it.]]
+
Accessories are divided by attachment location and can only be attached to gear that supports the attachment location. Only one accessory may be attached per location on a piece of equipment.
+
 
+
Not all gear can use all accessories. Consult the tooltips to determine which accessories can fit your gear. Locations include:
+
 
+
* [[Image:Icon-accessory-helmet_top.png|16px]] [[:Category:Helmet top attachment|Helmet Top]]
+
* [[Image:Icon-accessory-helmet_side.png|16px]] [[:Category:Helmet side attachment|Helmet Side]]
+
* [[Image:Icon-accessory-helmet_back.png|16px]] [[:Category:Helmet back attachment|Helmet Back]]
+
* [[Image:Icon-accessory-helmet_front.png|16px]] [[:Category:Helmet front attachment|Helmet Front]]
+
* [[Image:Icon-accessory-armor_front.png|16px]] [[:Category:Armor front attachment|Armor Front]]
+
* [[Image:Icon-accessory-armor_back.png|16px]] [[:Category:Armor back attachment|Armor Back]]
+
* [[Image:Icon-accessory-armor_aura.png|16px]] [[:Category:Armor aura attachment|Armor Aura]]
+
* [[Image:Icon-accessory-armor_rear.png|16px]] [[:Category:Armor rear attachment|Armor Rear]]
+
 
+
=== Accessories and Upgrading ===
+
Upgrading helmets or armor with an accessory attached does not destroy the attached accessory, unless the attached accessory's position is not available on the to-be-crafted item.
+
 
+
This, for example, is the case while crafting an [[Ash Tail Coat]] with an [[Aura]] to a [[Skolver Coat]].
+
 
+
===Overworld===
+
Some accessories look very different in the Overworld, compared to the preview window or unattached view. See the "More Views" section on individual accessory pages of these items for visual examples.
+
{{clearright}}
+
 
+
=== Removal ===
+
*For a long time, accessories could only be removed (by players) via destruction. The purpose of removal was to free up the accessory slot for a different accessory. This can still be done, for free. Again, this completely destroys the accessory, and you do not get a ticket back for that accessory.
+
 
+
*During the Anniversary Celebration of 2014, Accessory Recovery Tickets were introduced. This removes an accessory from an item, giving the player a ticket for the removed accessory in their arsenal. The item is otherwise preserved, with UVs, heat, and other accessories unchanged. The accessory that was RECOVERED is unbound, ready to be attached to another item at Bechamel. Or the same one, whatever floats your boat. These tickets are obtained in the Supply Depot for various prices of energy.
+
 
+
*Being Frugal: certain accessories may not be "worth" recovering, if all you want is to free up a slot...say, take a cool vitakit off for wings. The choice is up to you. Certainly, the more rare accessories are probably desired by other players, so consider selling instead of destroying, depending on the accessory.
+
 
+
*All ''removal'' tickets are free from Bechamel. All ''recovery'' tickets are in the [[Supply Depot]], but you will get a notification about the recovery tickets when removing an accessory.
+
 
+
*Paying Attention: to avoid heartbreak at Bechamel: a REMOVAL ticket will have a reddish pink icon, a RECOVERY ticket will have a blue/prismatic look to it. A REMOVAL button will say "Remove," a RECOVERY button will say "Recover." Select one from Bechamel (removal) or from your arsenal (recovery), at Bechamel.
+
 
+
 
+
'''Accessory Recovery Ticket Prices:'''
+
 
+
*Recover Helmet Top:------5000 Energy
+
*Recover Helmet Front:----3500 Energy
+
*Recover Helmet Back:----3500 Energy
+
*Recover Helmet Side:-----3500 Energy
+
 
+
 
+
*Recover Armor Front:-----5000 Energy
+
*Recover Armor Back:------8000 Energy
+
*Recover Armor Rear:------8000 Energy
+
*Recover Armor Aura:------10000 Energy
+
 
+
 
== List of Accessories ==
 
== List of Accessories ==
 
Click on the accessory name or visual to see additional images of different styles and forms. Not all accessories come in all color styles. Certain accessories have different forms, like the scarf or crest.  
 
Click on the accessory name or visual to see additional images of different styles and forms. Not all accessories come in all color styles. Certain accessories have different forms, like the scarf or crest.  
{{clear}}
+
<br/> Use the [http://en.wikipedia.org/wiki/Table_of_keyboard_shortcuts#Text_editing Control+F keyboard function] to find accessories with certain characteristics and/or [[Special Effects]]. Example: "burn" will find burning, burns, and so on. For lesser burning effects, try "smoking."
Use the [http://en.wikipedia.org/wiki/Table_of_keyboard_shortcuts#Text_editing Control+F keyboard function] to find accessories with certain characteristics and/or [[Special Effects]]. Example: "burn" will find burning, burns, and so on. For lesser burning effects, try "smoking."
+
 
{{clear}}
 
{{clear}}
 
{{Accessorylist/start}}
 
{{Accessorylist/start}}
Line 115: Line 53:
 
{{Accessorylist|helmet side|Helm Guards|Unofficial Description: a pair of thick plates with bolts cover the ear area.}}
 
{{Accessorylist|helmet side|Helm Guards|Unofficial Description: a pair of thick plates with bolts cover the ear area.}}
 
{{Accessorylist|helmet side|Node Receiver|An animated headphones-like object pulses with light.}}
 
{{Accessorylist|helmet side|Node Receiver|An animated headphones-like object pulses with light.}}
{{Accessorylist|helmet side|Mech'tennas|Unofficial Description: a pair of antenna.}}
+
{{Accessorylist|helmet side|Mech'tennas|Unofficial Description: a techy pair of antenna.}}
 
{{Accessorylist|helmet side|Mecha Wings|Unofficial Description: a pair of angled objects with bolts.}}
 
{{Accessorylist|helmet side|Mecha Wings|Unofficial Description: a pair of angled objects with bolts.}}
 
{{Accessorylist|helmet side|Vertical Vents|Unofficial Description: a pair of angled "animal-ear like" objects.}}
 
{{Accessorylist|helmet side|Vertical Vents|Unofficial Description: a pair of angled "animal-ear like" objects.}}
Line 149: Line 87:
 
{{Table/End}}
 
{{Table/End}}
  
==Recolored Accessories==
+
==Notes==
{{main|Accessories (Recolors)}}
+
When the player has an accessory in the Arsenal accessory section, this is a ticket for that accessory, not the accessory itself. [[Bechamel]] has the physical accessories at his accessory station. The ticket in the arsenal shows that the player has permission to request that Bechamel attach that specific accessory to an appropriate slot. Players can see what an accessory looks like by itself with just a ticket, but not attach anything by ourselves.  
Certain types of accessories are commonly "recolored" for certain promotions, along with [[Costumes (Recolors)|these costumes]]. These promotions are usually named after a "new" color scheme.
+
  
== Economics ==
+
===Acquisition and Use===
 +
----
 +
*Many accessories can be obtained from [[Lockbox]]es. A Lockbox requires a [[Silver Key]] to be opened.
 +
*[[Prize Box]]es from [[:Category:Events|events]] or [[:Category:Promotions|promotions]] tend to gift various accessories that pertain to that promotion. These don't need keys to be opened.
 +
*A selection of [[Crest]]s can be obtained as [[Mission]] awards.
 +
*Certain accessories in standard [[Color Theme|color theme]]s are available to players when creating a new Knight.
 +
:This collection includes [[Bolted Vee]]s, [[Headband]]s, [[Maid Headband]]s, [[Helm-Mounted Display]]s, [[Com Unit]]s, [[Mecha Wings]], and [[Ribbon]]s.
 +
:Of these accessories, what is picked becomes attached to the chosen helmet (vs. unattached in inventory).
 +
*Accessories may appear in the in the [[Auction House]] as a Featured Auction, or less frequently in a [[Supply Depot Sale]].
 +
*Unattached accessories are typically unbound and can be purchased from other players via trade or the Auction House.
  
 +
==== Using Accessories ====
 +
Once you have an accessory, visit [[Bechamel]], the Accessorizor on the far western side of the Haven [[Bazaar]]. Once an accessory is attached to gear, it is permanently attached unless removed by Bechamel. However, removing an accessory from gear will destroy the accessory in the process. A Recovery option is available, preserving the accessory instead of destroying it. Destruction is free, recovery has a price in Energy. Bechamel also allows players to preview accessories, though this is currently limited to the Inspect Window.
 +
 +
====Attachment====
 +
[[File:TooltipAccessory.png|thumb|300px|right|A tooltip showing what kind of accessories may be attached to it.]]
 +
Accessories are divided by attachment location and can only be attached to gear that supports the attachment location. Only one accessory may be attached per location on a piece of equipment.
 +
 +
Not all gear can use all accessories. Consult the tooltips to determine which accessories can fit your gear. Locations include:
 +
 +
* [[Image:Icon-accessory-helmet_top.png|16px]] [[:Category:Helmet top attachment|Helmet Top]]
 +
* [[Image:Icon-accessory-helmet_side.png|16px]] [[:Category:Helmet side attachment|Helmet Side]]
 +
* [[Image:Icon-accessory-helmet_back.png|16px]] [[:Category:Helmet back attachment|Helmet Back]]
 +
* [[Image:Icon-accessory-helmet_front.png|16px]] [[:Category:Helmet front attachment|Helmet Front]]
 +
* [[Image:Icon-accessory-armor_front.png|16px]] [[:Category:Armor front attachment|Armor Front]]
 +
* [[Image:Icon-accessory-armor_back.png|16px]] [[:Category:Armor back attachment|Armor Back]]
 +
* [[Image:Icon-accessory-armor_aura.png|16px]] [[:Category:Armor aura attachment|Armor Aura]]
 +
* [[Image:Icon-accessory-armor_rear.png|16px]] [[:Category:Armor rear attachment|Armor Rear]]
 +
 +
'''Accessories and Upgrading gear''':
 +
 +
Upgrading helmets or armor with an accessory attached does not destroy the attached accessory, unless the attached accessory's position is not available on the to-be-crafted item.
 +
 +
This, for example, is the case while crafting an [[Ash Tail Coat]] with an [[Aura]] to a [[Skolver Coat]].
 +
 +
====Removal====
 +
*For a long time, accessories could only be removed (by players) via destruction. The purpose of removal was to free up the accessory slot for a different accessory. This can still be done, for free. Again, this completely destroys the accessory, and you do not get a ticket back for that accessory.
 +
 +
*During the Anniversary Celebration of 2014, Accessory Recovery Tickets were introduced. This removes an accessory from an item, giving the player a ticket for the removed accessory in their arsenal. The item is otherwise preserved, with UVs, heat, and other accessories unchanged. The accessory that was RECOVERED is unbound, ready to be attached to another item at Bechamel. Or the same one, whatever floats your boat. These tickets are obtained in the Supply Depot for various prices of energy.
 +
 +
*Being Frugal: certain accessories may not be "worth" recovering, if all you want is to free up a slot...say, take a cool vitakit off for wings. The choice is up to you. Certainly, the more rare accessories are probably desired by other players, so consider selling instead of destroying, depending on the accessory.
 +
 +
*All ''removal'' tickets are free from Bechamel. All ''recovery'' tickets are in the [[Supply Depot]]. You will get a notification about the recovery tickets when removing an accessory at Bechamel.
 +
 +
*Paying Attention: to avoid heartbreak: a REMOVAL ticket will have a reddish pink icon, a RECOVERY ticket will have a blue/prismatic look to it. A REMOVAL button will say "Remove," a RECOVERY button will say "Recover." Select one from Bechamel (removal) or from your arsenal (recovery), at Bechamel.
 +
 +
 +
'''Accessory Recovery Ticket Prices:'''
 +
 +
*Recover Helmet Top:------5000 Energy
 +
*Recover Helmet Front:----3500 Energy
 +
*Recover Helmet Back:----3500 Energy
 +
*Recover Helmet Side:-----3500 Energy
 +
 +
 +
*Recover Armor Front:-----5000 Energy
 +
*Recover Armor Back:------8000 Energy
 +
*Recover Armor Rear:------8000 Energy
 +
*Recover Armor Aura:------10000 Energy
 +
 +
===Economics===
 +
----
 +
[[File:SpiralKnights News 125.png|thumb|right|[[Supply Depot Sale]]s typically feature accessories and other items.]]
 
This list is being continuously updated and is potentially never ending. It was created by players for the purpose to aid traders in having a solid valuation of their rare accessories. Whether it is to serve as a guide to sellers or an indication for interested buyers, this list could remain a fundamental tool to use by everyone current and in the future. Please click the link below and view the top two posts on the first page, for price references.   
 
This list is being continuously updated and is potentially never ending. It was created by players for the purpose to aid traders in having a solid valuation of their rare accessories. Whether it is to serve as a guide to sellers or an indication for interested buyers, this list could remain a fundamental tool to use by everyone current and in the future. Please click the link below and view the top two posts on the first page, for price references.   
  
 
[http://forums.spiralknights.com/en/node/79532#comment-698097 The BAZAAR Price Checking Thread]
 
[http://forums.spiralknights.com/en/node/79532#comment-698097 The BAZAAR Price Checking Thread]
  
 +
'''Accessories in Supply Depot Sales''':
 +
 +
Occasionally accessories will show up in the Supply Depot for short periods of time. The [[Supply Depot Sale]] page contains a list of user-generated logs on the forums. Check these logs to get an idea of what kinds of accessories (and other items) tend to show up in sales.
 +
 +
===Aesthetic Behavior===
 
----
 
----
 +
====Overworld====
 +
Some accessories look very different in the Overworld, compared to the preview window or unattached view. See the "More Views" section on individual accessory pages of these items for visual examples. Certain pages will have a column for overworld visuals.
 +
{{clearright}}
  
Accessories in Supply Depot Sales:
+
====Recolored Accessories====
 +
{{main|Accessories (Recolors)}}
 +
Certain types of accessories are commonly "recolored" for certain promotions, along with [[Costumes (Recolors)|these costumes]]. These promotions are usually named after a "new" color scheme.
  
Occasionally accessories will show up in the Supply Depot for short periods of time. The [[Supply Depot Sale]] page contains a list of user-generated logs on the forums. Check these logs to get an idea of what kinds of accessories (and other items) tend to show up in sales.
+
====Color Styles====
 +
{{main|Color Style}}
 +
 
 +
Accessories use the primary, secondary, or tertiary colors in consistent manners. For example, the Helm Guards and Mecha Wings use the primary color for the bulk of the item and the secondary color for the accents. Items like the Flower, Long Feather, Game Face, and Maedate use the secondary color for a majority of their coloring. The tertiary color is used for some accessories like the Headband and as a primary color for some costumes such as the Cloak and Flak Jacket. Accessories can also come in unique styles and forms.
 +
 
 +
===History===
 +
----
 +
Accessories were introduced on the 4th of October in 2011. {{fn|http://forums.spiralknights.com/en/node/27649}}
  
== Notes ==
 
 
The style "drab" was changed to "military" with {{release|2011-11-30}}.
 
The style "drab" was changed to "military" with {{release|2011-11-30}}.
  
Line 171: Line 185:
 
''<blockquote>"In the past it was our policy not to remove accessories at all.  There were one or two special, good faith cases where an exception was made.  We recently changed our policy because our logs are now more specific; the GMs are now able to help someone if they accidentally attach something provided they contact us right away, the request is reasonable, and they've not had such an exception in the past... accessories are not unbindable on a whim."</blockquote>''
 
''<blockquote>"In the past it was our policy not to remove accessories at all.  There were one or two special, good faith cases where an exception was made.  We recently changed our policy because our logs are now more specific; the GMs are now able to help someone if they accidentally attach something provided they contact us right away, the request is reasonable, and they've not had such an exception in the past... accessories are not unbindable on a whim."</blockquote>''
  
As of the [[Caketastrophe|Anniversary Celebration of 2014]], players can now recover their accessories with recovery tickets bought with Energy in the Supply Depot.
+
As of the [[Caketastrophe|Anniversary Celebration]] in April 2014, players can now recover their accessories with recovery tickets bought with Energy in the Supply Depot.
 
+
===Accessory Coloring===
+
{{main|Color Style}}
+
 
+
Accessories use the primary, secondary, or tertiary colors in consistent manners. For example, the Helm Guards and Mecha Wings use the primary color for the bulk of the item and the secondary color for the accents. Items like the Flower, Long Feather, Game Face, and Maedate use the secondary color for a majority of their coloring. The tertiary color is used for some accessories like the Headband and as a primary color for some costumes such as the Cloak and Flak Jacket. Accessories can also come in unique styles and forms.
+
  
 
== See Also ==
 
== See Also ==
 
*[[Prismatic Aspect]]
 
*[[Prismatic Aspect]]
 
*[[Special Effects]]
 
*[[Special Effects]]
 
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
[[Category:Accessories]]
 
[[Category:Accessories]]

Revision as of 21:33, 25 November 2014

A News Image for accessories.

Accessories are items that can be attached to helmets or armor to modify a knight's appearance. These have no effect on combat or gameplay, other than possibly making knights more or less visible to each other. Most accessories come in a broad selection of color styles, with several having a variety of slightly different forms.

List of Accessories

Click on the accessory name or visual to see additional images of different styles and forms. Not all accessories come in all color styles. Certain accessories have different forms, like the scarf or crest.
Use the Control+F keyboard function to find accessories with certain characteristics and/or Special Effects. Example: "burn" will find burning, burns, and so on. For lesser burning effects, try "smoking."

Template:Accessorylist/start Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist Template:Accessorylist |}

Notes

When the player has an accessory in the Arsenal accessory section, this is a ticket for that accessory, not the accessory itself. Bechamel has the physical accessories at his accessory station. The ticket in the arsenal shows that the player has permission to request that Bechamel attach that specific accessory to an appropriate slot. Players can see what an accessory looks like by itself with just a ticket, but not attach anything by ourselves.

Acquisition and Use


  • Many accessories can be obtained from Lockboxes. A Lockbox requires a Silver Key to be opened.
  • Prize Boxes from events or promotions tend to gift various accessories that pertain to that promotion. These don't need keys to be opened.
  • A selection of Crests can be obtained as Mission awards.
  • Certain accessories in standard color themes are available to players when creating a new Knight.
This collection includes Bolted Vees, Headbands, Maid Headbands, Helm-Mounted Displays, Com Units, Mecha Wings, and Ribbons.
Of these accessories, what is picked becomes attached to the chosen helmet (vs. unattached in inventory).
  • Accessories may appear in the in the Auction House as a Featured Auction, or less frequently in a Supply Depot Sale.
  • Unattached accessories are typically unbound and can be purchased from other players via trade or the Auction House.

Using Accessories

Once you have an accessory, visit Bechamel, the Accessorizor on the far western side of the Haven Bazaar. Once an accessory is attached to gear, it is permanently attached unless removed by Bechamel. However, removing an accessory from gear will destroy the accessory in the process. A Recovery option is available, preserving the accessory instead of destroying it. Destruction is free, recovery has a price in Energy. Bechamel also allows players to preview accessories, though this is currently limited to the Inspect Window.

Attachment

A tooltip showing what kind of accessories may be attached to it.

Accessories are divided by attachment location and can only be attached to gear that supports the attachment location. Only one accessory may be attached per location on a piece of equipment.

Not all gear can use all accessories. Consult the tooltips to determine which accessories can fit your gear. Locations include:

Accessories and Upgrading gear:

Upgrading helmets or armor with an accessory attached does not destroy the attached accessory, unless the attached accessory's position is not available on the to-be-crafted item.

This, for example, is the case while crafting an Ash Tail Coat with an Aura to a Skolver Coat.

Removal

  • For a long time, accessories could only be removed (by players) via destruction. The purpose of removal was to free up the accessory slot for a different accessory. This can still be done, for free. Again, this completely destroys the accessory, and you do not get a ticket back for that accessory.
  • During the Anniversary Celebration of 2014, Accessory Recovery Tickets were introduced. This removes an accessory from an item, giving the player a ticket for the removed accessory in their arsenal. The item is otherwise preserved, with UVs, heat, and other accessories unchanged. The accessory that was RECOVERED is unbound, ready to be attached to another item at Bechamel. Or the same one, whatever floats your boat. These tickets are obtained in the Supply Depot for various prices of energy.
  • Being Frugal: certain accessories may not be "worth" recovering, if all you want is to free up a slot...say, take a cool vitakit off for wings. The choice is up to you. Certainly, the more rare accessories are probably desired by other players, so consider selling instead of destroying, depending on the accessory.
  • All removal tickets are free from Bechamel. All recovery tickets are in the Supply Depot. You will get a notification about the recovery tickets when removing an accessory at Bechamel.
  • Paying Attention: to avoid heartbreak: a REMOVAL ticket will have a reddish pink icon, a RECOVERY ticket will have a blue/prismatic look to it. A REMOVAL button will say "Remove," a RECOVERY button will say "Recover." Select one from Bechamel (removal) or from your arsenal (recovery), at Bechamel.


Accessory Recovery Ticket Prices:

  • Recover Helmet Top:------5000 Energy
  • Recover Helmet Front:----3500 Energy
  • Recover Helmet Back:----3500 Energy
  • Recover Helmet Side:-----3500 Energy


  • Recover Armor Front:-----5000 Energy
  • Recover Armor Back:------8000 Energy
  • Recover Armor Rear:------8000 Energy
  • Recover Armor Aura:------10000 Energy

Economics


Supply Depot Sales typically feature accessories and other items.

This list is being continuously updated and is potentially never ending. It was created by players for the purpose to aid traders in having a solid valuation of their rare accessories. Whether it is to serve as a guide to sellers or an indication for interested buyers, this list could remain a fundamental tool to use by everyone current and in the future. Please click the link below and view the top two posts on the first page, for price references.

The BAZAAR Price Checking Thread

Accessories in Supply Depot Sales:

Occasionally accessories will show up in the Supply Depot for short periods of time. The Supply Depot Sale page contains a list of user-generated logs on the forums. Check these logs to get an idea of what kinds of accessories (and other items) tend to show up in sales.

Aesthetic Behavior


Overworld

Some accessories look very different in the Overworld, compared to the preview window or unattached view. See the "More Views" section on individual accessory pages of these items for visual examples. Certain pages will have a column for overworld visuals.

Recolored Accessories

Certain types of accessories are commonly "recolored" for certain promotions, along with these costumes. These promotions are usually named after a "new" color scheme.

Color Styles

Accessories use the primary, secondary, or tertiary colors in consistent manners. For example, the Helm Guards and Mecha Wings use the primary color for the bulk of the item and the secondary color for the accents. Items like the Flower, Long Feather, Game Face, and Maedate use the secondary color for a majority of their coloring. The tertiary color is used for some accessories like the Headband and as a primary color for some costumes such as the Cloak and Flak Jacket. Accessories can also come in unique styles and forms.

History


Accessories were introduced on the 4th of October in 2011. [1]

The style "drab" was changed to "military" with release 2011-11-30.

In some cases, a mistakenly bound accessory can be removed if a support ticket is filed immediately. This was not the case in the past, but was changed due to improved logging at an unspecified date. Community Manager Eurydice explained this policy on July 16, 2012:

"In the past it was our policy not to remove accessories at all. There were one or two special, good faith cases where an exception was made. We recently changed our policy because our logs are now more specific; the GMs are now able to help someone if they accidentally attach something provided they contact us right away, the request is reasonable, and they've not had such an exception in the past... accessories are not unbindable on a whim."

As of the Anniversary Celebration in April 2014, players can now recover their accessories with recovery tickets bought with Energy in the Supply Depot.

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