Difference between revisions of "Aura"
From SpiralKnights
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Flame Aura | |name = Flame Aura | ||
+ | |abbreviation = Flame | ||
+ | |category link = Fire | ||
|notes = Constantly sheds fiery particles. An orange glow pulses outward from the chest area. | |notes = Constantly sheds fiery particles. An orange glow pulses outward from the chest area. | ||
|acquisition = {{PrizeBox|Nemesis}} | |acquisition = {{PrizeBox|Nemesis}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Ghostly Aura | |name = Ghostly Aura | ||
+ | |abbreviation = Ghostly | ||
+ | |category link = Cool | ||
|notes = Constantly sheds subtle wisps of grey smoke-like effects upwards from the body. Has a bit of a puffy grey glow. | |notes = Constantly sheds subtle wisps of grey smoke-like effects upwards from the body. Has a bit of a puffy grey glow. | ||
|acquisition = {{Lockbox|Iron}} <br/><br/> Rare drop from {{Monster_Icons|Undead}} [[Mewkat]] | |acquisition = {{Lockbox|Iron}} <br/><br/> Rare drop from {{Monster_Icons|Undead}} [[Mewkat]] | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Twilight Aura | |name = Twilight Aura | ||
+ | |abbreviation = Twilight | ||
+ | |category link = Prismatic | ||
|notes = Prismatic fireflies fly around the player. <br/> Overworld: only one firefly gets left behind if the player moves - this is a bug. Twilight is designed to be trailing, but currently only one firefly is not locked to the player's movement. | |notes = Prismatic fireflies fly around the player. <br/> Overworld: only one firefly gets left behind if the player moves - this is a bug. Twilight is designed to be trailing, but currently only one firefly is not locked to the player's movement. | ||
|acquisition = {{Lockbox|Iron}} | |acquisition = {{Lockbox|Iron}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Twinkle Aura | |name = Twinkle Aura | ||
+ | |abbreviation = Twinkle | ||
+ | ||category link = Divine | ||
|notes = Silvery-white, star-like shapes will flash softly around the player on occasion. | |notes = Silvery-white, star-like shapes will flash softly around the player on occasion. | ||
|acquisition = {{Lockbox|Iron}}, <br/> {{PrizeBox|Nemesis}} | |acquisition = {{Lockbox|Iron}}, <br/> {{PrizeBox|Nemesis}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Unclean Aura | |name = Unclean Aura | ||
+ | |abbreviation = Unclean | ||
+ | |category link = ??? | ||
|notes = Black, gnat-like insects fly around the player. <br/> Overworld: only one bug gets left behind if the player moves. <br/> According to [[Credits|Nick]], the Unclean Aura is a reference to the game "Deadly Premonition"; the main character would attract flies if he did not change his suit for a period of time. In spiral there seems to be a set amount of flies around, but in the aforementioned game, the main character would start off with one insect, and then they could grow into a swarm. {{fn|http://twitter.com/#!/NickPopovich/status/142419888881930241}} | |notes = Black, gnat-like insects fly around the player. <br/> Overworld: only one bug gets left behind if the player moves. <br/> According to [[Credits|Nick]], the Unclean Aura is a reference to the game "Deadly Premonition"; the main character would attract flies if he did not change his suit for a period of time. In spiral there seems to be a set amount of flies around, but in the aforementioned game, the main character would start off with one insect, and then they could grow into a swarm. {{fn|http://twitter.com/#!/NickPopovich/status/142419888881930241}} | ||
|acquisition = {{Lockbox|Iron}} | |acquisition = {{Lockbox|Iron}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Love Aura | |name = Love Aura | ||
+ | |abbreviation = Love | ||
+ | |category link = Lovely | ||
|notes = Pinkish-red hearts and particles shower the player. The chest area glows a soft pink. <br/> Overworld: leaves hearts in the air for a while. | |notes = Pinkish-red hearts and particles shower the player. The chest area glows a soft pink. <br/> Overworld: leaves hearts in the air for a while. | ||
|acquisition = Purchase during [http://en.wikipedia.org/wiki/Valentine%27s_Day Valentine's Day] | |acquisition = Purchase during [http://en.wikipedia.org/wiki/Valentine%27s_Day Valentine's Day] | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Sprinkle Aura | |name = Sprinkle Aura | ||
+ | |abbreviation = Sprinkle | ||
+ | |category link = ??? | ||
|notes = Candy-like particles (random in color) stick to the chest and shoulders of the player. <br/> Overworld: clusters of sprinkles get left behind for a short while. <br/> The NPC [[Biscotti]] wears a sprinkle aura. | |notes = Candy-like particles (random in color) stick to the chest and shoulders of the player. <br/> Overworld: clusters of sprinkles get left behind for a short while. <br/> The NPC [[Biscotti]] wears a sprinkle aura. | ||
|acquisition = {{PrizeBox|Anniversary}}, <br/> {{PrizeBox|Gourmet}}, <br/> {{PrizeBox|Confection}} | |acquisition = {{PrizeBox|Anniversary}}, <br/> {{PrizeBox|Gourmet}}, <br/> {{PrizeBox|Confection}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Snowfall Aura | |name = Snowfall Aura | ||
+ | |abbreviation = Snowfall | ||
+ | |category link = Freeze | ||
|notes = Large, thick snowflakes constantly generate and fade away around the chest area. <br/> Overworld: puts a faint white ring of light under the feet. | |notes = Large, thick snowflakes constantly generate and fade away around the chest area. <br/> Overworld: puts a faint white ring of light under the feet. | ||
|acquisition = {{PrizeBox|Solstice}}, <br/> {{PrizeBox|Winterfest}} | |acquisition = {{PrizeBox|Solstice}}, <br/> {{PrizeBox|Winterfest}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Sunshine Aura | |name = Sunshine Aura | ||
+ | |abbreviation = Sunshine | ||
+ | |category link = ??? | ||
|notes = Yellowish rays of light radiate outwards from the player's chest area. <br/> Overworld: puts a golden ring of light under the player's feet. | |notes = Yellowish rays of light radiate outwards from the player's chest area. <br/> Overworld: puts a golden ring of light under the player's feet. | ||
|acquisition = {{PrizeBox|Solstice}} | |acquisition = {{PrizeBox|Solstice}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Green Leafy Aura | |name = Green Leafy Aura | ||
+ | |abbreviation = Green Leafy | ||
+ | |category link = Military | ||
|notes = Leaves cover parts of the body and head, attached via a net. <br/> Overworld: sheds individual leaves behind the player if the player moves. | |notes = Leaves cover parts of the body and head, attached via a net. <br/> Overworld: sheds individual leaves behind the player if the player moves. | ||
|acquisition = {{PrizeBox|Hunter}} | |acquisition = {{PrizeBox|Hunter}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Hacked Aura | |name = Hacked Aura | ||
+ | |abbreviation = Hacked | ||
+ | |category link = Prismatic | ||
|notes = Constantly animates Prismatic glitchy effects around the user. <br/> Overworld: occasionally some of the "glitches" will remain for a short while (rarely). <br/><Br/> The Hacked Aura is similar to the effects seen right before the final fight in the [[Ghosts in the Machine]] prestige mission. | |notes = Constantly animates Prismatic glitchy effects around the user. <br/> Overworld: occasionally some of the "glitches" will remain for a short while (rarely). <br/><Br/> The Hacked Aura is similar to the effects seen right before the final fight in the [[Ghosts in the Machine]] prestige mission. | ||
|acquisition = {{PrizeBox|Surge}} | |acquisition = {{PrizeBox|Surge}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Haunted Aura | |name = Haunted Aura | ||
+ | |abbreviation = Haunted | ||
+ | |category link = Dusky | ||
|notes = Small wisps with unhappy faces (ghosts, souls, or spirits etc.) fly around the knight. | |notes = Small wisps with unhappy faces (ghosts, souls, or spirits etc.) fly around the knight. | ||
|acquisition = {{PrizeBox|Dark Harvest}} <br/><br/> Rare drop from {{Monster_Icons|Undead}} [[Mewkat]] | |acquisition = {{PrizeBox|Dark Harvest}} <br/><br/> Rare drop from {{Monster_Icons|Undead}} [[Mewkat]] | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Fall Leafy Aura | |name = Fall Leafy Aura | ||
+ | |abbreviation = Fall Leafy | ||
+ | |category link = Toasty | ||
|notes = Leaves cover parts of the body and head, attached via a net. <br/> Overworld: sheds individual leaves behind the player if the player moves. | |notes = Leaves cover parts of the body and head, attached via a net. <br/> Overworld: sheds individual leaves behind the player if the player moves. | ||
|acquisition = {{Link+Icon|Supply Depot Sale}} <br/> 2014 Fall season price: 7,500 energy | |acquisition = {{Link+Icon|Supply Depot Sale}} <br/> 2014 Fall season price: 7,500 energy | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Polar Leafy Aura | |name = Polar Leafy Aura | ||
+ | |abbreviation = Polar Leafy | ||
+ | |category link = Polar | ||
|notes = Leaves cover parts of the body and head, attached via a net. <br/> Overworld: sheds individual leaves behind the player if the player moves. | |notes = Leaves cover parts of the body and head, attached via a net. <br/> Overworld: sheds individual leaves behind the player if the player moves. | ||
|acquisition = {{PrizeBox|Polar}} | |acquisition = {{PrizeBox|Polar}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Gold Leafy Aura | |name = Gold Leafy Aura | ||
+ | |abbreviation = Gold Leafy | ||
+ | |category link = Regal | ||
|notes = Leaves cover parts of the body and head, attached via a net. <br/> Overworld: sheds individual leaves behind the player if the player moves. | |notes = Leaves cover parts of the body and head, attached via a net. <br/> Overworld: sheds individual leaves behind the player if the player moves. | ||
|acquisition = {{Link+Icon|Supply Depot Sale}} | |acquisition = {{Link+Icon|Supply Depot Sale}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Baleful Aura | |name = Baleful Aura | ||
+ | |abbreviation = Baleful | ||
+ | |category link = Dusky | ||
|notes = Constantly sheds a purple hazy mist around the user's chest area. <br/> Overworld: puts a purple circle under the player's feet. | |notes = Constantly sheds a purple hazy mist around the user's chest area. <br/> Overworld: puts a purple circle under the player's feet. | ||
|acquisition = {{PrizeBox|Colossal}} | |acquisition = {{PrizeBox|Colossal}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Aggro Aura | |name = Aggro Aura | ||
+ | |abbreviation = Aggro | ||
+ | |category link = Lovely | ||
|notes = Constantly animates pinkish electric-like effects around the chest. <br/> Overworld: occasionally leaves pink sparks behind. | |notes = Constantly animates pinkish electric-like effects around the chest. <br/> Overworld: occasionally leaves pink sparks behind. | ||
|acquisition = {{PrizeBox|Ancient}} | |acquisition = {{PrizeBox|Ancient}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Orbit Aura | |name = Orbit Aura | ||
+ | |abbreviation = Orbit | ||
+ | |category link = Cosmic | ||
|notes = A greenish-yellow, roundish (compass-like) shape composed of fading lines slowly rotating in a plane around the knight is present. A sun and moon orbit the body. | |notes = A greenish-yellow, roundish (compass-like) shape composed of fading lines slowly rotating in a plane around the knight is present. A sun and moon orbit the body. | ||
|acquisition = {{PrizeBox|Equinox}} | |acquisition = {{PrizeBox|Equinox}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Blossom Aura | |name = Blossom Aura | ||
+ | |abbreviation = Blossom | ||
+ | |category link = ??? | ||
|notes =A green light orbits the player's chest in a slow, sinusoid manner. <br/> Overworld: Leaves a trail of miscellaneous nature behind for a while. <br/> The Blossom Aura is similar to the visual effects seen around the [[Nature Sprite|Big Nature Sprite]] located in depth 25 of the [[Firestorm Citadel]]. Water Fountains throughout the Firestorm Citadel also have some of these effects. | |notes =A green light orbits the player's chest in a slow, sinusoid manner. <br/> Overworld: Leaves a trail of miscellaneous nature behind for a while. <br/> The Blossom Aura is similar to the visual effects seen around the [[Nature Sprite|Big Nature Sprite]] located in depth 25 of the [[Firestorm Citadel]]. Water Fountains throughout the Firestorm Citadel also have some of these effects. | ||
|acquisition = {{PrizeBox|Blooming}} | |acquisition = {{PrizeBox|Blooming}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Dreadful Aura | |name = Dreadful Aura | ||
+ | |abbreviation = Dreadful | ||
+ | |category link = Curse | ||
|notes = Blackish-purple, electric-like effects constantly animate around the chest area. <br/> Overworld: This aura leaves blackish-pink crack-like effects behind for a while. <br/> The Battle Sprite [[Seraphynx#Alternate Forms|Seraphynx (Black Kat)]] obtains a Dreadful Aura if the [[Disintegration Ray]] ultimate is chosen (on the Sprite, the aura has no trailing effects). | |notes = Blackish-purple, electric-like effects constantly animate around the chest area. <br/> Overworld: This aura leaves blackish-pink crack-like effects behind for a while. <br/> The Battle Sprite [[Seraphynx#Alternate Forms|Seraphynx (Black Kat)]] obtains a Dreadful Aura if the [[Disintegration Ray]] ultimate is chosen (on the Sprite, the aura has no trailing effects). | ||
|acquisition = {{PrizeBox|Katastrophe}}, <br/> {{PrizeBox|Katastrophe Returns}} | |acquisition = {{PrizeBox|Katastrophe}}, <br/> {{PrizeBox|Katastrophe Returns}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Soaked Aura | |name = Soaked Aura | ||
+ | |abbreviation = Soaked | ||
+ | |category link = ??? | ||
|notes = Drips generate around the player's head and legs. <br/> Overworld: Leaves a trail of puddles behind for a while. <br/> Audio: "Splish" sounds can be heard if the player moves. (The Soaked Aura was the first aura to have its own audio noises.) <br/> The Soaked aura's icon art is very similar to the icon art for Sunshine Aura, despite the soaked aura being rather damp. This is probably to maintain the "fun in the sun" attitude of the [[Splash Prize Box Promotion May 2014|Splash Promo]]. | |notes = Drips generate around the player's head and legs. <br/> Overworld: Leaves a trail of puddles behind for a while. <br/> Audio: "Splish" sounds can be heard if the player moves. (The Soaked Aura was the first aura to have its own audio noises.) <br/> The Soaked aura's icon art is very similar to the icon art for Sunshine Aura, despite the soaked aura being rather damp. This is probably to maintain the "fun in the sun" attitude of the [[Splash Prize Box Promotion May 2014|Splash Promo]]. | ||
|acquisition = {{PrizeBox|Splash}} | |acquisition = {{PrizeBox|Splash}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Grasping Aura | |name = Grasping Aura | ||
+ | |abbreviation = Grasping | ||
+ | |category link = Curse | ||
|notes = Appendages constantly wiggle around on the knight's chest. Puts a dark haze around the entire body. <br/> Overworld: leaves behind dark pools of unknown substances. <br/> The Grasping Aura was the first aura to be "earned" via gameplay. | |notes = Appendages constantly wiggle around on the knight's chest. Puts a dark haze around the entire body. <br/> Overworld: leaves behind dark pools of unknown substances. <br/> The Grasping Aura was the first aura to be "earned" via gameplay. | ||
|acquisition = [[Lost Soul (Merchant)|Lost Soul Merchant]]: 10,000 Apocrean Sigils | |acquisition = [[Lost Soul (Merchant)|Lost Soul Merchant]]: 10,000 Apocrean Sigils | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Node Field Aura | |name = Node Field Aura | ||
+ | |abbreviation = Node Field | ||
+ | |category link = Prismatic | ||
|notes = Prismatic electric-like symbols cascade down the body at regular intervals. A prismatic ripple-like pattern occasionally emanates from the chest. | |notes = Prismatic electric-like symbols cascade down the body at regular intervals. A prismatic ripple-like pattern occasionally emanates from the chest. | ||
|acquisition = {{PrizeBox|Slime}} | |acquisition = {{PrizeBox|Slime}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Venomous Aura | |name = Venomous Aura | ||
+ | |abbreviation = Venomous | ||
+ | |category link = Poison | ||
|notes = Green mist sheds around the player, sometimes very thickly. Doesn't leave a trail. | |notes = Green mist sheds around the player, sometimes very thickly. Doesn't leave a trail. | ||
|acquisition = {{PrizeBox|Vile}} | |acquisition = {{PrizeBox|Vile}} | ||
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{{AccessoryTable/Unique | {{AccessoryTable/Unique | ||
|name = Rose Aura | |name = Rose Aura | ||
+ | |abbreviation = Rose | ||
+ | |category link = Prismatic | ||
|notes = [[:Category:Prismatic-Themed|Prismatic]] roses grow and fade as a glowing green light circles the body. <br/> Overworld: Thorny rose bushes grow and fade out of puddles of light if the player moves. <br/> - remember, a rose is ''a delicate thing of beauty that hides a vicious sting.'' -'' [[Chapeau|Rose Regalia costume description]]'' <br/> [http://i.imgur.com/vKMfFoJ.png Picture from Steam Newsfeed showing red roses]. | |notes = [[:Category:Prismatic-Themed|Prismatic]] roses grow and fade as a glowing green light circles the body. <br/> Overworld: Thorny rose bushes grow and fade out of puddles of light if the player moves. <br/> - remember, a rose is ''a delicate thing of beauty that hides a vicious sting.'' -'' [[Chapeau|Rose Regalia costume description]]'' <br/> [http://i.imgur.com/vKMfFoJ.png Picture from Steam Newsfeed showing red roses]. | ||
|acquisition = {{PrizeBox|Rose Regalia Returns Again}} | |acquisition = {{PrizeBox|Rose Regalia Returns Again}} |
Revision as of 09:21, 24 January 2015
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Description
A ticket for an accessory that can be attached to select armors. Accessory tickets can be redeemed at the Accessorizor in the Haven Bazaar. — Tooltip
Notes
The first auras were introduced with the Iron Lockbox in October 2011.
Prismatic Aspect: Depends on aura. Use the Control+F keyboard function and search for "prismatic" to find prismatic auras.
Gallery
A related News image.
List
The images in the Overworld column are animations. Click to navigate to a page that will play an animation.
This list is by date of release (alphabetically if tied) when in default.
Mouse hover over images in the visuals column for a tooltip displaying the full name of the item. Click an image to see more image information.
Acquisition column lists what are considered the most recent and/or reliable methods of acquisition, and as such might be unrelated to initial date of release.
Some images are animations, especially examples in the overworld column. Click images to see more information, and an animation, if editors have uploaded any.Abbr. Name | Visual | Overworld | Acquisition | Notes |
---|---|---|---|---|
Flame |
Nemesis Prize Box | Constantly sheds fiery particles. An orange glow pulses outward from the chest area. | ||
Ghostly |
Iron Lockbox Rare drop from Mewkat |
Constantly sheds subtle wisps of grey smoke-like effects upwards from the body. Has a bit of a puffy grey glow. | ||
Twilight |
Iron Lockbox | Prismatic fireflies fly around the player. Overworld: only one firefly gets left behind if the player moves - this is a bug. Twilight is designed to be trailing, but currently only one firefly is not locked to the player's movement. | ||
Twinkle |
Iron Lockbox, Nemesis Prize Box |
Silvery-white, star-like shapes will flash softly around the player on occasion. | ||
Unclean |
Iron Lockbox | Black, gnat-like insects fly around the player. Overworld: only one bug gets left behind if the player moves. According to Nick, the Unclean Aura is a reference to the game "Deadly Premonition"; the main character would attract flies if he did not change his suit for a period of time. In spiral there seems to be a set amount of flies around, but in the aforementioned game, the main character would start off with one insect, and then they could grow into a swarm. [1] | ||
Love |
Purchase during Valentine's Day | Pinkish-red hearts and particles shower the player. The chest area glows a soft pink. Overworld: leaves hearts in the air for a while. | ||
Sprinkle |
Anniversary Prize Box, Gourmet Prize Box, Confection Prize Box |
Candy-like particles (random in color) stick to the chest and shoulders of the player. Overworld: clusters of sprinkles get left behind for a short while. The NPC Biscotti wears a sprinkle aura. | ||
Snowfall |
Solstice Prize Box, Winterfest Prize Box |
Large, thick snowflakes constantly generate and fade away around the chest area. Overworld: puts a faint white ring of light under the feet. | ||
Sunshine |
Solstice Prize Box | Yellowish rays of light radiate outwards from the player's chest area. Overworld: puts a golden ring of light under the player's feet. | ||
Green Leafy |
Hunter Prize Box | Leaves cover parts of the body and head, attached via a net. Overworld: sheds individual leaves behind the player if the player moves. | ||
Hacked |
Surge Prize Box | Constantly animates Prismatic glitchy effects around the user. Overworld: occasionally some of the "glitches" will remain for a short while (rarely). The Hacked Aura is similar to the effects seen right before the final fight in the Ghosts in the Machine prestige mission. | ||
Haunted |
Dark Harvest Prize Box Rare drop from Mewkat |
Small wisps with unhappy faces (ghosts, souls, or spirits etc.) fly around the knight. | ||
Fall Leafy |
Supply Depot Sale 2014 Fall season price: 7,500 energy |
Leaves cover parts of the body and head, attached via a net. Overworld: sheds individual leaves behind the player if the player moves. | ||
Polar Leafy |
Polar Prize Box | Leaves cover parts of the body and head, attached via a net. Overworld: sheds individual leaves behind the player if the player moves. | ||
Gold Leafy |
Supply Depot Sale | Leaves cover parts of the body and head, attached via a net. Overworld: sheds individual leaves behind the player if the player moves. | ||
Baleful |
Colossal Prize Box | Constantly sheds a purple hazy mist around the user's chest area. Overworld: puts a purple circle under the player's feet. | ||
Aggro |
Ancient Prize Box | Constantly animates pinkish electric-like effects around the chest. Overworld: occasionally leaves pink sparks behind. | ||
Orbit |
Equinox Prize Box | A greenish-yellow, roundish (compass-like) shape composed of fading lines slowly rotating in a plane around the knight is present. A sun and moon orbit the body. | ||
Blossom |
Blooming Prize Box | A green light orbits the player's chest in a slow, sinusoid manner. Overworld: Leaves a trail of miscellaneous nature behind for a while. The Blossom Aura is similar to the visual effects seen around the Big Nature Sprite located in depth 25 of the Firestorm Citadel. Water Fountains throughout the Firestorm Citadel also have some of these effects. | ||
Dreadful |
Katastrophe Prize Box, Katastrophe Returns Prize Box |
Blackish-purple, electric-like effects constantly animate around the chest area. Overworld: This aura leaves blackish-pink crack-like effects behind for a while. The Battle Sprite Seraphynx (Black Kat) obtains a Dreadful Aura if the Disintegration Ray ultimate is chosen (on the Sprite, the aura has no trailing effects). | ||
Soaked |
Splash Prize Box | Drips generate around the player's head and legs. Overworld: Leaves a trail of puddles behind for a while. Audio: "Splish" sounds can be heard if the player moves. (The Soaked Aura was the first aura to have its own audio noises.) The Soaked aura's icon art is very similar to the icon art for Sunshine Aura, despite the soaked aura being rather damp. This is probably to maintain the "fun in the sun" attitude of the Splash Promo. | ||
Grasping |
Lost Soul Merchant: 10,000 Apocrean Sigils | Appendages constantly wiggle around on the knight's chest. Puts a dark haze around the entire body. Overworld: leaves behind dark pools of unknown substances. The Grasping Aura was the first aura to be "earned" via gameplay. | ||
Node Field |
Slime Prize Box | Prismatic electric-like symbols cascade down the body at regular intervals. A prismatic ripple-like pattern occasionally emanates from the chest. | ||
Venomous |
Vile Prize Box | Green mist sheds around the player, sometimes very thickly. Doesn't leave a trail. | ||
Rose |
Rose Regalia Returns Again Prize Box | Prismatic roses grow and fade as a glowing green light circles the body. Overworld: Thorny rose bushes grow and fade out of puddles of light if the player moves. - remember, a rose is a delicate thing of beauty that hides a vicious sting. - Rose Regalia costume description Picture from Steam Newsfeed showing red roses. |