There are a few ways you can manage these monsters:
- Shock will also make Kats substantially less dangerous, as it tends to interrupt their lunges, deals elemental damage (which Kats, being undead, are vulnerable to), and is easily passed from Kat to Kat due to their habit of grouping together.
- Wait for an opening after they charge forward, turn and attack.
- Relentlessly strike them into a wall or corner and take them out quickly.
- Run towards the Kat if it quickly flies in your direction. This is a signal that Kats will bite you.
- Back away about 6-8 tiles and leave a bomb for when they charge.
The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.
Black Kats can be very dangerous if not taken care of quickly. They can sustain roughly twice the damage of their smaller brethren, and rapidly summon Carnavons, which both protect the Black Kat from attacks and can be dangerous with their curse attacks. However, it is very difficult for sword attacks to roll off them due to their size and knockback resistance; a Warmaster Rocket Hammer can kill them quickly.
When dealing with Grimalkins, while you can't kill them, you can get rid of them. As you should notice, they disappear after having bitten a knight. What you may not know is that they do not have to bite the knight to disappear. If you run from one side of it to the other, passing in front of it, it will try to bite you and miss, disappearing even though it doesn't hit anything. NOTE: If you run toward a Grimalkin from the front and then run away again, you will get hurt. Another strategy is if you are in a party and someone happens to be K.O.ed, run them into the K.O.ed player.
Grimalkin Rules:
- A Grimalkin spawns after a player is not within the radius of a candle for 3 seconds.
- For every 3 seconds after, another spawns, up to a maximum of the number of party members.
- If a knight dashes or shield bashes through a Grimalkin, they will remain unharmed and the Grimalkin will go away.
- A Grimalkin will disappear if it has not encountered a player or a candle within a certain amount of time.
- If a Grimalkin disappears when a player is not within a candle's radius, another Grimalkin will spawn immediately.
- Grimalkins can still damage knights within a candle! Be very careful even when you think you are safe.
Quick Glance Gear:
Pending