Difference between revisions of "Zombie"

From SpiralKnights

Jump to: navigation, search
(Types)
(Zombie bites can still do damage (https://gfycat.com/SilentFlakyBelugawhale), but it seems to have a narrow hitbox (https://gfycat.com/CanineFluffyDuck))
 
(17 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Monster family|Undead|Undead}}
+
{{Monster family|Undead Family|Undead|Undead|Undead}}
 
{{TOCright}}
 
{{TOCright}}
  
Line 6: Line 6:
 
== Traits ==  
 
== Traits ==  
  
All Zombies are immune to Curse. They are also immune to damage while they crawl out of the ground, either by spawning or being revived.They can also grab enemies with their jump, but since their bite was removed the player will only be immobilised.
+
All Zombies are immune to Curse. They are also immune to damage while they crawl out of the ground, either by spawning or being revived. They can also grab enemies with their jump, immobilizing and damaging the player.
 
{{clearleft}}
 
{{clearleft}}
 
====Grim Totem====
 
====Grim Totem====
 
{| style="background: transparent;" cellpadding="5" cellspacing="0" margin="0"
 
{| style="background: transparent;" cellpadding="5" cellspacing="0" margin="0"
| [[File:Skull_Totem.png|left|thumb|A Grim Totem.]]
+
| [[File:Exploration-Grim Totem.png|left|thumb|A Grim Totem.]]
 
|style="display:block;"| Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a Zombie is killed within this ring, its skull will land on the ground. The next pulse of energy the totem emits will revive the Zombie, accompanied by the graphical display of the word "ARISE!". Totems cannot be destroyed, but they can be carried to other locations. If the totem is removed before emitting a pulse the skull will desintegrate shortly after.
 
|style="display:block;"| Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a Zombie is killed within this ring, its skull will land on the ground. The next pulse of energy the totem emits will revive the Zombie, accompanied by the graphical display of the word "ARISE!". Totems cannot be destroyed, but they can be carried to other locations. If the totem is removed before emitting a pulse the skull will desintegrate shortly after.
 
Grim Totems can be found in places as:
 
Grim Totems can be found in places as:
Line 23: Line 23:
 
==Types==
 
==Types==
 
{{Hidden header|Dust Zombie}}
 
{{Hidden header|Dust Zombie}}
{{Monster
+
{{MonsterTemporary
 
|name=Dust Zombie
 
|name=Dust Zombie
 
|tier1=All Tiers
 
|tier1=All Tiers
Line 36: Line 36:
 
*All [[Candlestick Keep]] levels
 
*All [[Candlestick Keep]] levels
 
*[[Legion of Almire]]: Necropolis Grounds, Inner Sanctum
 
*[[Legion of Almire]]: Necropolis Grounds, Inner Sanctum
*[[Kataclysmic_Confrontation|Purr Terror]]
+
*All [[Purr Terror]] levels
 
*[[Compounds|Ruined Compound]]: Chittering Burrows
 
*[[Compounds|Ruined Compound]]: Chittering Burrows
|description= These Zombies are quick to attack nearby knights but are fairly slow at moving. They mainly cover ground between you and them by jumping a fair distance toward you.
+
|description=These ghoulishly Zombies are frail of old-bones but still pack quite a punch, swiping at Knights who are too close. They will often lunge at their targets or spray their breath attack stunning them.
 +
 
 +
[[Kat#Black Kat|Black Kats]] in Tier 2 will summon hordes of these ghoulish ghouls to attack unsuspecting Knights.
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}}
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
Line 44: Line 46:
 
*Breath {{status|stun}}
 
*Breath {{status|stun}}
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=undead}}
*{{Mat|Dark Shard}}
+
*{{Mat|Ecto Drop}}
+
*{{Mat|Grave Soil}}
+
*{{Mat|Soul Dust}}
+
*{{Mat|Blighted Bone}}
+
*{{Mat|Reaper Rib}}
+
*{{Mat|Dead Gold}}
+
*{{Mat|Vile Seal}}
+
*{{Mat|Owlite Feather}}
+
 
+
 
}}
 
}}
  
{{Hidden header|Droul}}
+
{{Hidden header|Carnavon}}
{{Monster
+
{{MonsterTemporary
|name=Droul
+
|name=Carnavon
|tier1=All Tiers
+
|tier1=Tier 3
 
|image2=
 
|image2=
 
|image3=
 
|image3=
|location=*All [[Concrete Jungle]]s
+
|location=*[[Shadow Lair]]: [[Firestorm Citadel]]
*[[Wasteworks]]: Haunted Passage
+
*[[Candlestick Keep]] (''[[Scenario Room]]s'')
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash, Fiendish Fray
+
*[[Graveyard]]: Where Monsters fear to Tread (''[[Scenario Room]]s'')
*[[Candlestick Keep]]: Noxious Night
+
*[[That Mold and Black Magic]]
*[[Shadow Lair]]: [[Gloaming Wildwoods]]
+
*[[Bad Luck and Brimstone]]
*[[Kataclysmic_Confrontation|That Mold and Black Magic]]: Haunted Passage
+
*[[Purr Terror]]
*[[Compounds|Blighted Compound]]: Chittering Burrows
+
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|fire}}
|description= The Droul's skeleton is colored like a venomous animal, reflecting the poison inside.
+
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|poison}}
+
 
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
*Breath {{status|poison}}
+
*Cursing Breath {{status|curse}}
 +
*Protective Shield (Back)
 +
|description=A dreaded cursed Zombie with a ruined [[Blackened Crest]] protecting its backside from any incoming attacks. These dreadful ghouls are easily distinguishable by their purple-color and a [[Dread Seal]] hiding their grimly face. Their dreadful breath will [[Curse]] any Knights unprepared when confronted by one.
 +
 
 +
[[Black Kat|Black Kats]] in Tier 3 will summon hordes of these dastardly Zombies to hunt down any who come across their path.
 
|drop=
 
|drop=
*{{Mat|Dark Shard}}
+
{{Template:Material/Monster|family=undead|status=fire}}
*{{Mat|Ecto Drop}}
+
*{{Mat|Grave Soil}}
+
*{{Mat|Nightshade}}
+
*{{Mat|Soul Dust}}
+
*{{Mat|Toxic Core}}
+
*{{Mat|Blighted Bone}}
+
*{{Mat|Corrosive Acid}}
+
*{{Mat|Plague Essence}}
+
 
}}
 
}}
  
{{Hidden header|Frankenzom}}
+
{{Hidden header|Slag Walker}}
{{Monster
+
{{MonsterTemporary
|name=Frankenzom
+
|name=Slag Walker
 
|tier1=All Tiers
 
|tier1=All Tiers
 
|image2=
 
|image2=
 
|image3=
 
|image3=
|location=*[[Clockwork Tunnels|Power Complex]]: Haunted Passage
+
|location=*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash, Fiendish Fray
+
*All [[Firestorm Citadel]] levels
*[[Candlestick Keep]]: Galvanized Gloom
+
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash, Fiendish Fray
*[[Ghosts in the Machine]]: Dry Dock, Iron Hulk
+
*[[Candlestick Keep]]: Burning Blackout
*[[Compounds|Shocked Compound]]: Chittering Burrows
+
*[[Shadow Lair]]: [[Firestorm Citadel]]: Throne Room ''(Immediately replaced by Carnavons as soon as spawned and is therefore probably a bug)''
|description=Looking like they came out of a laboratory, these Zombies can shock Knights through a variety of attacks.
+
*[[Bad Luck and Brimstone]]
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|shock}}
+
*[[Compounds|Charred Compound]]: Chittering Burrows
 +
*[[Shadowplay]]: Greenstone Bridge, Overgrown Court
 +
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|fire}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
*Breath {{status|shock}}
+
*Burning Breath {{status|fire}}
 +
|description= The Slag Walker combines the dangers of a Zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=undead|status=fire}}
*{{Mat|Dark Shard}}
+
*{{Mat|Ecto Drop}}
+
*{{Mat|Grave Soil}}
+
*{{Mat|Power Cell}}
+
*{{Mat|Storm Chaser}}
+
 
}}
 
}}
  
 
{{Hidden header|Frozen Shambler}}
 
{{Hidden header|Frozen Shambler}}
{{Monster
+
{{MonsterTemporary
 
|name=Frozen Shambler
 
|name=Frozen Shambler
 
|tier1=All Tiers
 
|tier1=All Tiers
Line 128: Line 112:
 
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
*Breath {{status|freeze}}
+
*Frost Breath {{status|freeze}}
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=undead|status=freeze}}
*{{Mat|Dark Shard}}
+
*{{Mat|Ecto Drop}}
+
*{{Mat|Grave Soil}}
+
*{{Mat|Frost Gel}}
+
*{{Mat|Hailstone}}
+
*{{Mat|Soul Dust}}
+
*{{Mat|Blighted Bone}}
+
*{{Mat|Perfect Snowball}}
+
*{{Mat|Everfrost}}
+
*{{Mat|Reaper Rib}}
+
 
}}
 
}}
  
{{Hidden header|Slag Walker}}
+
{{Hidden header|Droul}}
{{Monster
+
{{MonsterTemporary
|name=Slag Walker
+
|name=Droul
 
|tier1=All Tiers
 
|tier1=All Tiers
 
|image2=
 
|image2=
 
|image3=
 
|image3=
|location=*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage
+
|location=*All [[Concrete Jungle]]s
*All [[Firestorm Citadel]] levels
+
*[[Wasteworks]]: Haunted Passage
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash, Fiendish Fray
+
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash, Fiendish Fray
*[[Candlestick Keep]]: Burning Blackout
+
*[[Candlestick Keep]]: Noxious Night
*[[Shadow Lair]]: [[Firestorm Citadel]]: Throne Room ''(Immediately replaced by Carnavons as soon as spawned and is therefore probably a bug)''
+
*[[Shadow Lair]]: [[Gloaming Wildwoods]]
*[[Kataclysmic_Confrontation|Bad Luck and Brimstone]]
+
*[[That Mold and Black Magic]]: Haunted Passage
*[[Compounds|Charred Compound]]: Chittering Burrows
+
*[[Compounds|Blighted Compound]]: Chittering Burrows
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|fire}}
+
|description= The Droul's skeleton is colored like a venomous animal, reflecting the poison inside.
 +
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|poison}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
*Breath {{status|fire}}
+
*Bad Breath {{status|poison}}
|description= The Slag Walker combines the dangers of a Zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.
+
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=undead|status=poison}}
*{{Mat|Dark Shard}}
+
*{{Mat|Ecto Drop}}
+
*{{Mat|Blast Powder}}
+
*{{Mat|Grave Soil}}
+
*{{Mat|Soul Dust}}
+
*{{Mat|Torchstone}}
+
*{{Mat|Blaze Pepper}}
+
*{{Mat|Blighted Bone}}
+
*{{Mat|Flame Soul}}
+
*{{Mat|Reaper Rib}}
+
 
}}
 
}}
  
{{Hidden header|Carnavon}}
+
{{Hidden header|Frankenzom}}
{{Monster
+
{{MonsterTemporary
|name=Carnavon
+
|name=Frankenzom
|tier1=Tier 3
+
|tier1=All Tiers
 
|image2=
 
|image2=
 
|image3=
 
|image3=
|location=*[[Shadow Lair]]: [[Firestorm Citadel]]
+
|location=*[[Clockwork Tunnels|Power Complex]]: Haunted Passage
*[[Candlestick Keep]]: Noxious Night - [[Scenario Rooms]]
+
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash, Fiendish Fray
*[[Graveyard]]: Where Monsters fear to Tread - [[Scenario Rooms]]
+
*[[Candlestick Keep]]: Galvanized Gloom
*[[Kataclysmic_Confrontation|That Mold and Black Magic]]
+
*[[Ghosts in the Machine]]: Dry Dock, Iron Hulk
*[[Kataclysmic_Confrontation|Bad Luck and Brimstone]]
+
*[[Compounds|Shocked Compound]]: Chittering Burrows
*[[Kataclysmic_Confrontation|Purr Terror]]
+
|description=Looking like they came out of a laboratory, these Zombies can shock Knights through a variety of attacks.
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|fire}}
+
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|shock}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
*Breath {{status|curse}}
+
*Shocking Breath {{status|shock}}
*Protective Shield (Back)
+
|description= These cursed Zombies have shields on their backs that block attacks from behind, and their breath attacks inflict curse. They can be summoned by [[Kat#Black_Kat|Black Kat]]s.
+
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=undead|status=shock}}
*{{Mat|Dark Shard}}
+
*{{Mat|Ecto Drop}}
+
*{{Mat|Blast Powder}}
+
*{{Mat|Grave Soil}}
+
*{{Mat|Soul Dust}}
+
*{{Mat|Torchstone}}
+
*{{Mat|Blaze Pepper}}
+
*{{Mat|Blighted Bone}}
+
*{{Mat|Flame Soul}}
+
*{{Mat|Reaper Rib}}
+
 
}}
 
}}
  
 
{{Hidden header|Void Zombie}}
 
{{Hidden header|Void Zombie}}
{{Monster
+
{{MonsterTemporary
 
|name=Void Zombie
 
|name=Void Zombie
 
|tier1=Tier 3
 
|tier1=Tier 3
Line 214: Line 166:
 
|image3=
 
|image3=
 
|location=*[[Shadow Lair]]: [[Unknown Passage]]
 
|location=*[[Shadow Lair]]: [[Unknown Passage]]
 +
*[[It Came From Below]]: Into the Maw, A Decent into Darkness
 +
*[[Dreams and Nightmares]]: A Step Beyond, Descent into Darkness
 
|description= These dark monsters are '''[[Swarm]]-Infested''', so they offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. Their defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
 
|description= These dark monsters are '''[[Swarm]]-Infested''', so they offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. Their defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
  
Line 220: Line 174:
 
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
|drop= ''Void'' (absolutely nothing)
+
|drop= *Only [[heart]]s
 
}}
 
}}
  
Line 229: Line 183:
 
* If you shield as a Zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.
 
* If you shield as a Zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.
 
* It would be best to move any nearby Totem(s) to one corner so you can have more room to fight.
 
* It would be best to move any nearby Totem(s) to one corner so you can have more room to fight.
 +
 +
==Trivia==
 +
{{:Monstrous Codex: Zombie}}
  
 
==See also==
 
==See also==

Latest revision as of 11:36, 16 August 2018

Undead Family
Icon Gate Icon-Undead.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense decreased.png Defense none.png Defense increased.png

Zombies are a type of monster found in the Clockworks. Zombies do not use their breath attack until tier 2, when they will use it to inflict a status effect but no damage. Unlike many monsters, Zombies do not change appearances as Knights progress deeper into the Clockworks.

Traits

All Zombies are immune to Curse. They are also immune to damage while they crawl out of the ground, either by spawning or being revived. They can also grab enemies with their jump, immobilizing and damaging the player.

Grim Totem

A Grim Totem.
Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a Zombie is killed within this ring, its skull will land on the ground. The next pulse of energy the totem emits will revive the Zombie, accompanied by the graphical display of the word "ARISE!". Totems cannot be destroyed, but they can be carried to other locations. If the totem is removed before emitting a pulse the skull will desintegrate shortly after.

Grim Totems can be found in places as:

Types

Dust Zombie

Dust Zombie
All Tiers
Monster-Dust Zombie.png


Abilities
  • Swipe Attack normal icon.png Attack shadow icon.png
  • Lunge Attack normal icon.png Attack shadow icon.png
  • Bite Attack normal icon.png Attack shadow icon.png
  • Breath Icon status stun.png
Location Drops
Description

These ghoulishly Zombies are frail of old-bones but still pack quite a punch, swiping at Knights who are too close. They will often lunge at their targets or spray their breath attack stunning them.

Black Kats in Tier 2 will summon hordes of these ghoulish ghouls to attack unsuspecting Knights.


Carnavon

Carnavon
Tier 3
Monster-Carnavon.png


Abilities
  • Swipe Attack normal icon.png Attack shadow icon.png Icon status fire.png
  • Lunge Attack normal icon.png Attack shadow icon.png
  • Bite Attack normal icon.png Attack shadow icon.png
  • Cursing Breath Icon status curse.png
  • Protective Shield (Back)
Location Drops
Description

A dreaded cursed Zombie with a ruined Blackened Crest protecting its backside from any incoming attacks. These dreadful ghouls are easily distinguishable by their purple-color and a Dread Seal hiding their grimly face. Their dreadful breath will Curse any Knights unprepared when confronted by one.

Black Kats in Tier 3 will summon hordes of these dastardly Zombies to hunt down any who come across their path.


Slag Walker

Slag Walker
All Tiers
Monster-Slag Walker.png


Abilities
  • Swipe Attack normal icon.png Attack shadow icon.png Icon status fire.png
  • Lunge Attack normal icon.png Attack shadow icon.png
  • Bite Attack normal icon.png Attack shadow icon.png
  • Burning Breath Icon status fire.png
Location Drops
Description

The Slag Walker combines the dangers of a Zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.


Frozen Shambler

Frozen Shambler
All Tiers
Monster-Frozen Shambler.png


Abilities
  • Swipe Attack normal icon.png Attack shadow icon.png Icon status freeze.png
  • Lunge Attack normal icon.png Attack shadow icon.png
  • Bite Attack normal icon.png Attack shadow icon.png
  • Frost Breath Icon status freeze.png
Location Drops
Description

These cold-hearted Zombies can freeze unwary Knights on their adventures in the depths.


Droul

Droul
All Tiers
Monster-Droul.png


Abilities
  • Swipe Attack normal icon.png Attack shadow icon.png Icon status poison.png
  • Lunge Attack normal icon.png Attack shadow icon.png
  • Bite Attack normal icon.png Attack shadow icon.png
  • Bad Breath Icon status poison.png
Location Drops
Description

The Droul's skeleton is colored like a venomous animal, reflecting the poison inside.


Frankenzom

Frankenzom
All Tiers
Monster-Frankenzom.png


Abilities
  • Swipe Attack normal icon.png Attack shadow icon.png Icon status shock.png
  • Lunge Attack normal icon.png Attack shadow icon.png
  • Bite Attack normal icon.png Attack shadow icon.png
  • Shocking Breath Icon status shock.png
Location Drops
Description

Looking like they came out of a laboratory, these Zombies can shock Knights through a variety of attacks.


Void Zombie

Void Zombie
Tier 3
Monster-Void Zombie.png


Abilities
  • Swipe Attack normal icon.png Attack shadow icon.png
  • Lunge Attack normal icon.png Attack shadow icon.png
  • Bite Attack normal icon.png Attack shadow icon.png
Location Drops
Description

These dark monsters are Swarm-Infested, so they offer absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning. Their defenses are enhanced on a Swarm Seed.

Void Zombies are curiously incapable of the breath attack, and are immune to freeze despite the fact that they cannot inflict it.


Strategy

  • A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. In a recent update, leaping attacks now deal damage to the knight.
  • Their leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move, shield, or change direction while a Zombie is on top of them, so keep attacking it until if falls off! The damaging portion of the attack is also very long-lasting. It will often take two blocks before you can lower your shield and knights can take damage from walking near a Zombie that has just recently landed from a jump.
  • The breath attack is interrupted by any hit while the claw and leap attacks require sufficient damage or rapid-fire hits to interrupt. Zombies in tiers 1 and 2 are knocked down by interruptions but tier 3 zombies tend to only flinch.
  • If you shield as a Zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.
  • It would be best to move any nearby Totem(s) to one corner so you can have more room to fight.

Trivia

See also

Personal tools