Difference between revisions of "The Ancient Generator"
From SpiralKnights
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==Runthrough== | ==Runthrough== | ||
− | === | + | ===First Floor=== |
− | + | {{runthrough | |
− | + | |icon = Base Camp | |
− | + | |name = Mission Lobby | |
+ | |depth = 0 | ||
+ | |summary = A place to prepare. | ||
+ | }} | ||
− | === | + | ====Environment==== |
− | + | The area will provide a [[vitapod]] for the player. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ===Second Floor=== | |
+ | {{runthrough | ||
+ | |icon = Crossing The Chasm | ||
+ | |name = Restoring Power | ||
+ | |depth = 1 | ||
+ | |summary = Learn some things about the clockworks and find [[The Artifact]]. | ||
+ | }} | ||
+ | |||
+ | ====Monsters==== | ||
*{{Monster_Icons|Beast}} [[Chromalisk#Chromalisk Whelp|Chromalisk Whelp]] | *{{Monster_Icons|Beast}} [[Chromalisk#Chromalisk Whelp|Chromalisk Whelp]] | ||
*{{Monster_Icons|Beast}} [[Dust Bunny#Dust Bunny|Dust Bunny]] | *{{Monster_Icons|Beast}} [[Dust Bunny#Dust Bunny|Dust Bunny]] | ||
Line 46: | Line 54: | ||
*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]] | *{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]] | ||
*{{Monster_Icons|Construct}} [[Battlepod]] | *{{Monster_Icons|Construct}} [[Battlepod]] | ||
+ | |||
+ | ====Environment==== | ||
+ | This area is similar to ''[[Clockwork Tunnels|Clockwork Tunnels: Mechanized Mile]]''. The floor primarily features [[construct]]s, but there are a few [[chromalisk]]s and [[Dust Bunny|dust bunnies]] too. Players must find a [[Gold Key|gold key]] in a room with various enemies to unlock a gate. This level briefs the player about the mechanics of [[heat]]. [[Razwog]] is encountered at the end of this floor. He will leave after his [[battlepod]] is defeated, promising revenge. Finally, don't forget to get [[The Artifact]]. | ||
==Notes== | ==Notes== |
Revision as of 08:22, 17 May 2015
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The Ancient Generator is a 1-2 rank mission.
Overview
Description:
The Rescue Camp has no power and with it, no means of defending itself from the onslaught of monsters that attack in the night With the sun setting fast, it's up to you to enter the dark depths below the camp and locate an Ancient Generator.
If you can restore power to the camp, the Spiral Knights can power their turrets and create a defense perimeter. Once secure, it may be possible to reconnect with Spiral HQ.
Objective:
Explore the Ancient Generator and restore power to the Rescue Camp before night falls!
Runthrough
First Floor
Environment
The area will provide a vitapod for the player.
Second Floor
Monsters
Environment
This area is similar to Clockwork Tunnels: Mechanized Mile. The floor primarily features constructs, but there are a few chromalisks and dust bunnies too. Players must find a gold key in a room with various enemies to unlock a gate. This level briefs the player about the mechanics of heat. Razwog is encountered at the end of this floor. He will leave after his battlepod is defeated, promising revenge. Finally, don't forget to get The Artifact.
Notes
During the mission, a lot of deactivated Mecha Knights appear in the level. Interestingly enough, there are several types of Construct monsters (Scuttlebots, Retrodes or Gun Puppies) that the player must fight in the current level except for Mecha Knights.
The Prestige Mission: Assault on Machine Shop 13 uses the same image for the Mission Interface.