Difference between revisions of "Talk:Mecha Knight"

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Mecha Knights are creations supposedly made by [[Gremlin]]s to protect themselves during Clockworks maintenance. This is especially evident in many [[Deconstruction Zone]]s. There is evidence suggesting certain constructs have plans of their own, considering events that transpire during the {{mission|Ghosts in the Machine}}.  
 
Mecha Knights are creations supposedly made by [[Gremlin]]s to protect themselves during Clockworks maintenance. This is especially evident in many [[Deconstruction Zone]]s. There is evidence suggesting certain constructs have plans of their own, considering events that transpire during the {{mission|Ghosts in the Machine}}.  
  
The {{mission|Toy Soldiers}} features Mecha Knights. During the {{mission|The Ancient Generator}}, a lot of broken Mecha Knights are found in the level. Interestingly enough, there are several constructs species that the player must fight in the area, but no active Mecha Knights. Unmoving or "broken" Mecha Knights are found throughout the clockworks as aesthetic entities. [[:File:Scenario Room-Compound 5.png|This scenario room]] features a large statue of a mecha knight as well as Energy Mecha Knights.
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The {{mission|Toy Soldiers}} features Mecha Knights. During the {{mission|The Ancient Generator}}, a lot of broken Mecha Knights are found in the level. Interestingly enough, there are several constructs species that the player must fight in the area, but no active Mecha Knights. Unmoving or "broken" Mecha Knights are found throughout the clockworks as aesthetic entities. [[:File:Scenario Room-Compound 5.png|This scenario room]] randomly found in arcade [[compound]]s features a large statue of a mecha knight as well as Energy Mecha Knights.
  
 
[[Bosco]] takes care of a mecha knight, hoping to use it as a bodyguard. The [[Mecha Knight Kit]] pickup and [[Exploration#Energy Mecha Knight|Energy Mecha Knight]] are friendly versions of this monster with their own equipment that can be used as bodyguards by players.
 
[[Bosco]] takes care of a mecha knight, hoping to use it as a bodyguard. The [[Mecha Knight Kit]] pickup and [[Exploration#Energy Mecha Knight|Energy Mecha Knight]] are friendly versions of this monster with their own equipment that can be used as bodyguards by players.

Revision as of 14:33, 18 August 2015

Mecha Knight
An example of a Mecha Knight
Taxonomy

Gate Icon-Construct.png Construct Family, {{{class}}} Class

Defenses of the Construct family:

Weak to Elemental damage


Resistant to Piercing damage


Neutral to Normal & Shadow damage

The Mecha Knight is a monster.

Traits

Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.

Strategy

Notes

Mecha Knights are creations supposedly made by Gremlins to protect themselves during Clockworks maintenance. This is especially evident in many Deconstruction Zones. There is evidence suggesting certain constructs have plans of their own, considering events that transpire during the Interface-icon-PvE.png Dangerous Mission: Ghosts in the Machine.

The 3-1 Interface-icon-PvE.png Mission: Toy Soldiers features Mecha Knights. During the 1-2 Interface-icon-PvE.png Mission: The Ancient Generator, a lot of broken Mecha Knights are found in the level. Interestingly enough, there are several constructs species that the player must fight in the area, but no active Mecha Knights. Unmoving or "broken" Mecha Knights are found throughout the clockworks as aesthetic entities. This scenario room randomly found in arcade compounds features a large statue of a mecha knight as well as Energy Mecha Knights.

Bosco takes care of a mecha knight, hoping to use it as a bodyguard. The Mecha Knight Kit pickup and Energy Mecha Knight are friendly versions of this monster with their own equipment that can be used as bodyguards by players.

The Mecha Helm and Mecha Suit costumes allow the player to mimic the appearance of this monster. The descriptions of the Voltaic Radical costume set hint at the existence of a sentient mecha knight.

History

  • This monster been encountered since release 2011-04-04 when the game officially launched.

List

Firo Knight

Monstrous Profile
Tier 1
Monster-Firo Knight.png
Tier 2
Monster-Firo Knight 2.png
Tier 3
Monster-Firo Knight 3.png
Description

This monster does not have an official in-game description.

Notes


Like other Icon status fire.png Fire themed monsters, this enemy is immune to fire.

It behaves like the others. See above strategy for combat and wear effective gear.

Combat

  • Malfunction Icon status shock.png (Tier 1 and below)
  • Sword Slash Attack normal icon.png Attack elemental icon.png Icon status fire.png (Tier 1 and below)
  • Charge Attack Attack elemental icon.png Icon status fire.png (Tier 1 and below)
  • Automatic Projectile Shield (Tier 2 and below)
  • 4 Charge Bullets Attack normal icon.png Attack elemental icon.png Icon status fire.png (Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This  list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal  version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for   details.
Encounter

See Also

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