Shock
From SpiralKnights
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Shock is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing and damaging them. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Knights, on the other hand, will be interrupted by the spasm regardless of what they were doing (even interrupting the otherwise unstoppable charge attacks of the troika and striker line swords). Attacks that can shock deal a portion of elemental damage; damage taken from shock status can only be reduced by shock-resistant armor. If a knight is blocking when a spasm strikes, their shield will be lowered, exposing them to attacks from monsters (or hostile players in Lockdown, which can be catastrophic for a guardian) but will not take the damage from the spasm. Poison will increase the damage that each shock tick delivers. The strength of the applied Shock only affects its duration: the damage that Shock causes per spasm is dependant on the Star Rating of the weapon used to inflict it. This means that a higher damage shock can be overwritten if a lower damage shock is applied after it, provided the strength is the same: For this reason it is not recommended to bring weapons of different star ratings with the same shock strength on the same run.
A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break blocks, and hurt their allies.
Damage
The following damage values represent shock as inflicted from a Tier 3 source. Shock from Tier 2 sources will be weaker in Tier 3, and shock from Tier 1 sources will be weaker in both other Tiers. However, shock from 4* and 5* weapons will equal in strength, as both belong to the same Tier.
Shock's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Constructs and Undead | ||||||
Spasm | 3 - 5 | 7 - 8 | 9 - 12 | 15 - 18 | 21 - 26 | 28 - 30 |
Versus Slimes and Fiends | ||||||
Spasm | 3 - 4 | 6 - 7 | 8 - 10 | 12 - 14 | 17 - 21 | 22 - 23 |
Versus Beasts and Gremlins | ||||||
Spasm | 1 - 2 | 2 - 3 | 3 - 4 | 5 - 6 | 7 - 8 | 9 - 10 |
Themed Enemies
Shock-themed enemies are immune to and may inflict shock status.
- Beryl Greavers
- Devil-ITs
- Electreants
- Electrolisks
- Frankenzoms
- Jolt Bunnies
- Static Deadnaught
- Static Deadnaught are not immune to but can inflict shock
- Surging Bombie
- Quicksilvers
- Quicksilvers are not immune to shock, but are healed and gain super speed when shocked.
- Gremlin Jumpers
- Jumpers are not immune to but can inflict shock.
- Power Drops
- Shocking Scarabs
- Sparkies
- Statikats
- Storm Bellies
- Surgebots
- Trojans
- Trojans are not immune to but can inflict shock.
- Tortodrones
- Tortodrones are not immune to but can inflict shock.
- Voltails
- Volt Knights
- All Mecha Knights can inflict shock, but only Volt Knights are immune. However, they can still shock themselves.
Inflicting Shock
Spiral Knights can inflict shock on monsters by using shock vials or barriers against them or using a weapon that has a chance of inflicting shock.
Resisting Shock
The following armor sets grants knights resistance to shocking attacks:
The following shields will protect against static strikes:
The following trinkets carry knights through the electric egresses of the Clockworks: