Time Enough at Last is a 5-2 rank mission.
Overview
Description:
A knight named Edger has gone missing while exploring the Scarlet Fortress. Given that this crumbling castle is swarming with spookats and jelly cubes, his squadmates fear for his safety and have asked a more experienced knight like yourself to investigate.
Locate Edger within the fortress and bring him back to Haven!
Objective:
Discover the fate of the lost knight within the Scarlet Fortress
Notes
This mission was introduced with release 2012-02-22.
Its mission card features a Dust Zombie, but no zombies are encountered here unless they randomly spawn from monster cages. The background of the mission card indicates the background used in Scarlet Fortress areas. Three Scarlet Fortress maps are used in this mission.
Runthrough
First Floor
Level: Mission Lobby Depth: 0
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There is no combat here.
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Basil is located top left. Wares include certain tier-appropriate pickups and a vitapod. Basil has recipes for sale in most mission lobbies.
{{:{{{mission}}}/Basil}}
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Notes
A place to gear up.
[[{{{mission}}}]]'s lobby is exactly the same as other standard lobbies, with the exception of Basil's inventory.
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Gallery
Map of the standard lobby.
The standard lobby is a zoomed-out Ready Room.
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Second Floor
Level: Inner Court Depth: 11
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- - moved to better umbrella name (so "area" vs. "level" isn't as confusing).
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Notes
Goal: Get to the elevator.
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Gallery
Map of "Inner Court." It is the same as the arcade's "Spiral Court II."
Use fire pots as needed to defeat kats.
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Third Floor
Level: The Rambling Arcade Depth: 12
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Information below is based on lack of information and might be incorrect. Most monsters have been witnessed. The following have not been reported in any tier:
- Bosses (for obvious reasons)
- Event Exclusives (for obvious reasons)
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- - moved to better umbrella name (so "area" vs. "level" isn't as confusing).
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Notes
Goal: Get to the elevator.
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Gallery
Map of "The Rambling Arcade." It is the same as the arcade's "Cravat Hall II."
A small arena where the player must defeat waves of jelly cubes.
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Fourth Floor
Level: Eternal Study Depth: 13
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- - moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a special scenario at the end.
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Notes
Goal: Get to the elevator.
The minimap registers Edger and a table in the last area. Otherwise, the floor's map is the same as the arcade's "Grim Gallery."
This NPC's dialogue is contained a speech bubble. It does not trigger a traditional dialogue screen.
When spoken to, he will say one of the following:
- "I could leave but think of all I could learn if I stayed!"
- "It's good to know Spiral HQ hasn't forgotten about me."
- "Thanks for "rescuing" me but I feel fine."
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Gallery
Certain spaces are out of the way.
Edger in the Eternal Study.
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See also