Difference between revisions of "Danger Room"

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m (Notes: history)
(List: fixing number-letter system, added new parameter for no-map and monsters, used exploration tag for most of the exploration links.)
Line 29: Line 29:
  
 
==List==
 
==List==
This list is ordered by encounter, meaning they are added as they are found.
 
 
 
{{GeographyList/Start}}
 
{{GeographyList/Start}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 
|area file = Danger Room-Reward
 
|area file = Danger Room-Reward
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
Line 43: Line 42:
 
|status    = poison
 
|status    = poison
 
|notes    = A reward area accessible after defeating all the enemies, it have 12 [[treasure box]]es (eight red and four green), and 4 [[:File:Treasureboxes-Hearts.png|heart boxes]] with some scattered [[crown]]s and [[heat]] in the middle.  
 
|notes    = A reward area accessible after defeating all the enemies, it have 12 [[treasure box]]es (eight red and four green), and 4 [[:File:Treasureboxes-Hearts.png|heart boxes]] with some scattered [[crown]]s and [[heat]] in the middle.  
----
 
The visual's example feature {{status|poison}} theme.
 
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
Line 57: Line 55:
  
 
The two columns at each side show status [[Exploration#Hazards|traps]] to make the player know the theme of the room.
 
The two columns at each side show status [[Exploration#Hazards|traps]] to make the player know the theme of the room.
----
 
The visual's example feature {{status|freeze}} theme.
 
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
Line 67: Line 64:
 
|number    = 1
 
|number    = 1
 
|letter    = A
 
|letter    = A
|area file = Explosive_Block_Danger_Room
+
|notes    = A circular area with respawning {{exploration|Explosive Block}}s in the corners.
|status    = freeze
+
 
|notes    = A circular area with respawning [[:File:Exploration-Explosive Block.png|explosive blocks]] in the corners.
+
An example of this arena in freeze theme can be seen [[:File:Explosive Block Danger Room.png|here]].
----
+
 
The visual's example feature {{status|freeze}} theme.
+
 
 +
The visual's example feature normal theme although there is {{exploration|Shock Trap}}s at the top of the arena.
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 +
|area file = Stone Blocks Danger Room
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
Line 80: Line 80:
 
|number    = 1
 
|number    = 1
 
|letter    = B
 
|letter    = B
|area file = Stone_Blocks_Danger_Room
 
 
|status    = shock
 
|status    = shock
|notes    = A circular area with 9 [[:File:Exploration-Stone Block.png|stone blocks]] forming three walls around the center.
+
|notes    = A circular area with 9 {{exploration|Stone Block}}s forming three walls around the center.
----
+
The visual's example feature {{status|shock}} theme.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
Line 94: Line 92:
 
|letter    = C
 
|letter    = C
 
|status    = fire
 
|status    = fire
|notes    = A circular area further divided into five quadrants by four angles of [[:File:Exploration-Crystal Block.png|crystal blocks]].
+
|notes    = A circular area further divided into five quadrants by four angles of {{exploration|Crystal Block}}s.
----
+
The visual's example feature {{status|fire}} theme.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Square
 
|segment  = Square
|number    = 2
+
|number    = 1
 
|letter    = A
 
|letter    = A
 
|status    = poison
 
|status    = poison
 +
|monsters  =
 +
*{{monster|Gun Puppy}}
 +
*{{monster|Mecha Knight}}
 +
*{{monster|Retrode}}
 +
*{{monster|Scuttlebot}}
 
|notes    = A square area with one or more respawning block rings containing a mixture of [[:File:Exploration-Block.png|regular]], [[:File:Exploration-Explosive Block.png|explosive]], and [[:File:Exploration-Ghost Block.png|ghost]] blocks.
 
|notes    = A square area with one or more respawning block rings containing a mixture of [[:File:Exploration-Block.png|regular]], [[:File:Exploration-Explosive Block.png|explosive]], and [[:File:Exploration-Ghost Block.png|ghost]] blocks.
  
It also has a [[:File:Exploration-Spike Trap.png|spike traps]] in each corner.
+
It has {{exploration|Spike Trap}}s in the corners and, depending of the depth, some of the traps are shut down.
----
+
The visual's example feature {{status|poison}} theme.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Square
 
|segment  = Square
|number    = 2
+
|number    = 1
 
|letter    = B
 
|letter    = B
 
|status    = freeze
 
|status    = freeze
 +
|monsters  =
 +
*{{monster|Gun Puppy}}
 +
*{{monster|Blast Cube}}
 +
*{{monster|Jelly Cube}}
 +
*{{monster|Lichen}}
 
|notes    = A square area with one or more respawning block rings containing a mixture of [[:File:Exploration-Block.png|regular]], [[:File:Exploration-Explosive Block.png|explosive]], and [[:File:Exploration-Ghost Block.png|ghost]] blocks.
 
|notes    = A square area with one or more respawning block rings containing a mixture of [[:File:Exploration-Block.png|regular]], [[:File:Exploration-Explosive Block.png|explosive]], and [[:File:Exploration-Ghost Block.png|ghost]] blocks.
  
It also has a [[:File:Exploration-Spike Trap.png|spike traps]] in each corner.
+
It has {{exploration|Spike Trap}}s in the corners and, depending of the depth, some of the traps are shut down.
----
+
The visual's example feature {{status|freeze}} theme.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 +
|area file = Corner spikes danger room
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Square
 
|segment  = Square
|number    = 2
+
|number    = 1
 
|letter    = C
 
|letter    = C
|area file = Corner_spikes_danger_room
 
 
|status    = shock
 
|status    = shock
|notes    = A square area with [[:File:Exploration-Spike Trap.png|spike traps]] in each corner and respawning [[:File:Exploration-Explosive Block.png|explosive blocks]] in the middle.
+
|notes    = A square area with {{exploration|Spike Trap}}s in each corner and respawning {{exploration|Explosive Block}}s in the middle.
----
+
The visual's example feature {{status|shock}} theme.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Square
 
|segment  = Square
 
|number    = 2
 
|number    = 2
|letter    = D
+
|letter    = A
 
|status    = poison
 
|status    = poison
|notes    = A square area subdivided into four sections by [[:File:Exploration-Spike Trap.png|spike traps]] cross-crossing it.
+
|notes    = A square area subdivided into four sections by {{exploration|Spike Trap}}s cross-crossing it.
  
 
The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them.
 
The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them.
  
 
It includes a status [[Exploration#Hazards|trap]] in the middle of three of the four sections.
 
It includes a status [[Exploration#Hazards|trap]] in the middle of three of the four sections.
 
This variant includes [[:File:Exploration-Stone Block.png|stone blocks]].
 
----
 
The visual's example feature {{status|poison}} theme.
 
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Square
 
|segment  = Square
 
|number    = 2
 
|number    = 2
|letter    = E
+
|letter    = B
 
|status    = shock
 
|status    = shock
|notes    = A square area subdivided into four sections by [[:File:Exploration-Spike Trap.png|spike traps]] cross-crossing it.
+
|notes    = A square area subdivided into four sections by {{exploration|Spike Trap}}s cross-crossing it.
  
 
The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them.
 
The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them.
  
 
It includes a status [[Exploration#Hazards|trap]] in the middle of three of the four sections.
 
It includes a status [[Exploration#Hazards|trap]] in the middle of three of the four sections.
----
+
 
The visual's example feature {{status|shock}} theme.
+
This variant includes {{exploration|Stone Block}}s.
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 +
|area file = Broken floor + spikes danger room
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Square
 
|segment  = Square
|number    = 2
+
|number    = 3
|letter    = F
+
|letter    = A
|area file = Broken_floor_+_spikes_danger_room
+
 
|status    = freeze
 
|status    = freeze
|notes    = ''The monsters in this variation are the same as the current clockwork tunnel. These also have more than three waves. The dynamic is like with battle arenas.''
+
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
  
A square area with [[:File:Exploration-Spike Trap.png|spike traps]] and one [[:File:Exploration-Busted Floor.png|busted floor]] in each corner.
+
A square area with {{exploration|Spike Trap}}s and one {{exploration|Busted Floor}} in each corner.
  
This variant includes regular [[:File:Exploration-Block.png|blocks]].
+
This variant includes regular {{exploration|Block}}s.
----
+
The visual's example feature {{status|freeze}} theme.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 +
|area file = Broken Floor danger room 2
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Square
 
|segment  = Square
|number    = 2
+
|number    = 3
|letter    = G
+
|letter    = B
|area file = Broken_Floor_danger_room_2
+
 
|status    = shock
 
|status    = shock
|notes    = ''The monsters in this variation are the same as the current clockwork tunnel. These also have more than three waves. The dynamic is like with battle arenas.''
+
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
  
A square area with [[:File:Exploration-Spike Trap.png|spike traps]] and one [[:File:Exploration-Busted Floor.png|busted floor]] in each corner.
+
A square area with {{exploration|Spike Trap}}s and one {{exploration|Busted Floor}} in each corner.
  
This variant includes [[:File:Exploration-Unbreakable Block.png|unbreakable blocks]].
+
This variant includes {{exploration|Unbreakable Block}}s.
----
+
The visual's example feature {{status|shock}} theme.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 +
|area file = Bullet Hell Danger room
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Square (Irregular)
 
|segment  = Square (Irregular)
|number    = 3
+
|number    = 1
 
|letter    = A
 
|letter    = A
|area file = Bullet_Hell_Danger_room
 
 
|status    = shock
 
|status    = shock
|notes    = An irregular square area with 8 [[:File:Exploration-Stone Block.png|stone blocks]] around the [[:File:Exploration-Party Button.png|party button]].
+
|monsters  =
 +
*{{monster|Gun Puppy}}
 +
*{{monster|Scuttlebot}}
 +
|notes    = An irregular square area with 8 {{exploration|Stone Block}}s around the {{exploration|Party Button}}. At the top of the map there is two [[Gun Puppy]] statues foreshadowing the monsters that spawn.
  
 
[[File:Icon-opinion.png|15px|Opinion]]: It is advised to not break the stone blocks.
 
[[File:Icon-opinion.png|15px|Opinion]]: It is advised to not break the stone blocks.
----
 
The visual's example feature {{status|shock}} theme.
 
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 +
|parent    = Clockwork Tunnels
 +
|child    = Danger Room
 +
|segment  = Square (Irregular)
 +
|number    = 1
 +
|letter    = B
 +
|status    = fire
 +
|monsters  =
 +
*{{monster|Gun Puppy}}
 +
*{{monster|Scuttlebot}}
 +
|notes    = An irregular square area with 8 {{exploration|Block}}s around the {{exploration|Party Button}}. At the top of the map there is two [[Gun Puppy]] statues foreshadowing the monsters that spawn.
 +
}}
 +
 +
{{GeographyList
 +
|map      = no
 +
|parent    = Clockwork Tunnels
 +
|child    = Danger Room
 +
|segment  = Square (Irregular)
 +
|number    = 1
 +
|letter    = C
 +
|status    = shock
 +
|monsters  =
 +
*{{monster|Gun Puppy}}
 +
*{{monster|Scuttlebot}}
 +
|notes    = An irregular square area with 8 {{exploration|Unbreakable Block}}s around the {{exploration|Party Button}}. At the top of the map there is two [[Gun Puppy]] statues foreshadowing the monsters that spawn.
 +
}}
 +
 +
{{GeographyList
 +
|map      = no
 +
|area file = Bullet chain danger room
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Square (Small)
 
|segment  = Square (Small)
|number    = 4
+
|number    = 1
 
|letter    = A
 
|letter    = A
|area file = Bullet_chain_danger_room
 
 
|status    = freeze
 
|status    = freeze
 
|notes    = A small square area with three lines of respawning [[:File:Exploration-Explosive Block.png|explosive]] and [[:File:Exploration-Ghost Block.png|ghost]] blocks arranged in an inverse T shape.
 
|notes    = A small square area with three lines of respawning [[:File:Exploration-Explosive Block.png|explosive]] and [[:File:Exploration-Ghost Block.png|ghost]] blocks arranged in an inverse T shape.
  
There is an [[:File:Exploration-Orbital Chain.png|orbital chain]] in the center that will whip in an anti-clockwise direction. The chain can be easily rendered harmless by blocking with the shield.
+
There is an {{exploration|Orbital Chain}} in the center that will whip in an anti-clockwise direction. The chain can be easily rendered harmless by blocking with the shield.
----
+
The visual's example feature {{status|freeze}} theme.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 +
|area file = Teir 3 bullet chain danger room
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Square (Small)
 
|segment  = Square (Small)
|number    = 4
+
|number    = 1
 
|letter    = B
 
|letter    = B
|area file = Teir_3_bullet_chain_danger_room
 
 
|status    = poison
 
|status    = poison
 
|notes    = A small square area with 3 lines of respawning [[:File:Exploration-Explosive Block.png|explosive]] and [[:File:Exploration-Ghost Block.png|ghost]] blocks with a few [[:File:Exploration-Monster Cage.png|monster cages]], arranged in an inverse T shape.
 
|notes    = A small square area with 3 lines of respawning [[:File:Exploration-Explosive Block.png|explosive]] and [[:File:Exploration-Ghost Block.png|ghost]] blocks with a few [[:File:Exploration-Monster Cage.png|monster cages]], arranged in an inverse T shape.
  
There is an [[:File:Exploration-Orbital Chain.png|orbital chain]] in the center that will whip in an anti-clockwise direction. The chain can be easily rendered harmless by blocking with the shield.
+
There is an {{exploration|Orbital Chain}} in the center that will whip in an anti-clockwise direction. The chain can be easily rendered harmless by blocking with the shield.
----
+
The visual's example feature {{status|poison}} theme.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 +
|area file = Spiral 2019-07-10 17-34-03
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Rectangular
 
|segment  = Rectangular
|number    = 5
+
|number    = 1
 
|letter    = A
 
|letter    = A
|area file = Spiral_2019-07-10_17-34-03
 
 
|status    = poison
 
|status    = poison
|notes    = ''The monsters in this variation are the same as the current clockwork tunnel. These also have more than three waves. The dynamic is like with battle arenas.''
+
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
  
A rectangular area with [[:File:Exploration-Rocket Block.png|rocket block]] on both sides of the map. The gates in front of the rocket blocks drop once all members in the party step in the [[:File:Exploration-Party Button.png|party button]].
+
A rectangular area with {{exploration|Rocket Block}} on both sides of the map. The gates in front of the rocket blocks drop once all members in the party step in the {{exploration|Party Button}}.
  
It have 4 small lines of [[:File:Exploration-Spike Trap.png|spike traps]] and 9 [[:File:Exploration-Stone Block.png|stone blocks]] at each side of the map.
+
It have 4 small lines of {{exploration|Spike Trap}}s and 9 {{exploration|Stone Block}}s at each side of the map.
----
+
The visual's example feature {{status|poison}} theme.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 +
|area file = Rockets Danger Room
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Rectangular
 
|segment  = Rectangular
|number    = 5
+
|number    = 1
 
|letter    = B
 
|letter    = B
|area file = Rockets_Danger_Room
 
 
|status    = shock
 
|status    = shock
|notes    = ''The monsters in this variation are the same as the current clockwork tunnel. These also have more than three waves. The dynamic is like with battle arenas.''
+
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
  
A rectangular area with [[:File:Exploration-Rocket Block.png|rocket block]] on both sides of the map. The gates in front of the rocket blocks drop once all members in the party step in the [[:File:Exploration-Party Button.png|party button]].
+
A rectangular area with {{exploration|Rocket Block}} on both sides of the map. The gates in front of the rocket blocks drop once all members in the party step in the {{exploration|Party Button}}.
  
It have 4 small lines of [[:File:Exploration-Spike Trap.png|spike traps]] with 4 regular [[:File:Exploration-Block.png|blocks]] and a [[:File:Exploration-Timed Explosive Block.png|timed explosive block]] at each side of the map.
+
It have 4 small lines of {{exploration|Spike Trap}}s with 4 regular {{exploration|Block}}s and a {{exploration|Timed Explosive Block}} at each side of the map.
----
+
The visual's example feature {{status|shock}} theme.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 +
|area file = Spiral 2020-02-15 14-32-44
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Rectangular (Double)
 
|segment  = Rectangular (Double)
|number    = 6
+
|number    = 1
 
|letter    = A
 
|letter    = A
|area file = Spiral_2020-02-15_14-32-44
 
 
|status    = freeze
 
|status    = freeze
|notes    = ''The monsters in this variation are the same as the current clockwork tunnel. These also have more than three waves. The dynamic is like with battle arenas.''
+
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
  
A double rectangular area with [[:File:Exploration-Spike Trap.png|spike traps]] and respawning {{Monster Icons|Undead}} [[Bombie]]s.
+
A double rectangular area with {{exploration|Spike Trap}}s and respawning {{monster|Bombie}}s.
----
+
The visual's example feature {{status|freeze}} theme.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 +
|area file = Spiral 2020-02-15 15-46-52
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Rectangular (Double)
 
|segment  = Rectangular (Double)
|number    = 6
+
|number    = 1
 
|letter    = B
 
|letter    = B
|area file = Spiral_2020-02-15_15-46-52
 
 
|status    = freeze
 
|status    = freeze
|notes    = ''The monsters in this variation are the same as the current clockwork tunnel. These also have more than three waves. The dynamic is like with battle arenas.''
+
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
  
A double rectangular area with [[:File:Exploration-Spike Trap.png|spike traps]] and respawning {{Monster Icons|Undead}} [[Bombie]]s.
+
A double rectangular area with {{exploration|Spike Trap}}s and respawning {{monster|Bombie}}s.
----
+
The visual's example feature {{status|freeze}} theme.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 +
|area file = Battlepod Danger Room
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Rectangular (Special)
 
|segment  = Rectangular (Special)
|number    = 7
+
|number    = 1
 
|letter    = A
 
|letter    = A
|area file = Battlepod_Danger_Room
 
 
|status    = poison
 
|status    = poison
|notes    = ''The monsters in this variation are the same as the current clockwork tunnel. These also have more than three waves. The dynamic is like with battle arenas.''
+
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
  
A special rectangular area with a {{Monster Icons|Construct}} [[Battlepod]] in the middle of the map. The Battlepod becomes active at the start of one of the final waves.
+
A special rectangular area with a {{monster|Battlepod}} in the middle of the map. The Battlepod becomes active at the start of one of the final waves.
----
+
The visual's example feature {{status|poison}} theme.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 +
|area file = Figure Eight Danger Room
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Rectangular (Eight Shape)  
 
|segment  = Rectangular (Eight Shape)  
|number    = 8
+
|number    = 1
 
|letter    = A
 
|letter    = A
|area file = Figure_Eight_Danger_Room
 
 
|status    = poison
 
|status    = poison
|notes    = A rectangular eight-shaped area with two large [[:File:Exploration-Spike Trap.png|spike traps]] that makes the floor look like an eight.
+
|notes    = A rectangular eight-shaped area with two large {{exploration|Spike Trap}}s that makes the floor look like an eight.
  
This variant have two respawning lines of [[:File:Exploration-Explosive Block.png|explosive blocks]] completely spanning the passages above the traps.
+
This variant have two respawning lines of {{exploration|Explosive Block}}s completely spanning the passages above the traps.
----
+
The visual's example feature {{status|poison}} theme.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Rectangular (Eight Shape)  
 
|segment  = Rectangular (Eight Shape)  
|number    = 8
+
|number    = 1
 
|letter    = B
 
|letter    = B
 
|status    = freeze
 
|status    = freeze
|notes    = A rectangular eight-shaped area with two large [[:File:Exploration-Spike Trap.png|spike traps]] that makes the floor look like an eight.
+
|monsters  =
 +
*{{monster|Gun Puppy}}
 +
*{{monster|Lumber}}
 +
*{{monster|Blast Cube}}
 +
*{{monster|Jelly Cube}}
 +
*{{monster|Giant Lichen Colony}} (last wave)
 +
|notes    = A rectangular eight-shaped area with two large {{exploration|Spike Trap}}s that makes the floor look like an eight. It have 6 {{exploration|Respawn Pad}} at the top, three at each side, that produce [[Jelly Green Mini]]s.
  
It have 6 [[:File:Exploration-Respawn Pad.png|respawn pad]] at the top, three at each side, that produce [[Jelly Green Mini]]s.
+
The {{exploration|Switch}} by the respawn pads close the {{exploration|Door}} to trap the minis in their spawn area, but the gates reopen after a period of time.
 
+
The [[:File:Exploration-Switch.png|switch]] by the respawn pads close the [[:File:Exploration-Door.png|door]] to trap the minis in their spawn area, but the gates reopen after a period of time.
+
----
+
The visual's example feature {{status|freeze}} theme.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 +
|area file = Caged Puppies Danger Room
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
 
|segment  = Rectangular (Eight Shape)  
 
|segment  = Rectangular (Eight Shape)  
|number    = 8
+
|number    = 1
 
|letter    = C
 
|letter    = C
|area file = Caged_Puppies_Danger_Room
 
 
|status    = shock
 
|status    = shock
|notes    = A rectangular eight-shaped area with two large [[:File:Exploration-Spike Trap.png|spike traps]] surrounded by four respawning lines of [[:File:Exploration-Ghost Block.png|ghost blocks]].
+
|notes    = A rectangular eight-shaped area with two large {{exploration|Spike Trap}}s surrounded by four respawning lines of {{exploration|Ghost Block}}s.
  
 
On each trap there are 4 respawning {{Monster Icons|Construct}} [[Gun Puppy|Gun Puppies]].
 
On each trap there are 4 respawning {{Monster Icons|Construct}} [[Gun Puppy|Gun Puppies]].
----
 
The visual's example feature {{status|shock}} theme.
 
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
 +
|map      = no
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
|segment  = Misc
+
|segment  = Irregular
|number    = 9
+
|number    = 1
 
|letter    = A
 
|letter    = A
|area file = Crystal_Danger_Room
+
|monsters  =
|status    = poison
+
*{{monster|Wolver}}s
|notes    = An irregular shaped area wider on the edges, with status [[Exploration#Hazards|traps]] at the bottlenecks.
+
*{{monster|Gun Puppy}}
 +
*{{Monster_Icons|Gremlin}} [[Gremlin]]s
 +
|notes    = An irregular shaped area wider on the edges, with status [[Exploration#Hazards|traps]] at the bottlenecks. In this variation, the traps are covered by {{exploration|Crystal Block}}s.
  
The traps may initially be covered by [[:File:Exploration-Crystal Block.png|crystal blocks]].
+
An example of this arena in poison theme can be seen [[:File:Crystal Danger Room.png|here]].
----
+
 
The visual's example feature {{status|poison}} theme.
+
 
 +
The visual's example feature normal theme although there is status [[Exploration#Hazards|traps]] under the crystal blocks.
 +
}}
 +
 
 +
{{GeographyList
 +
|map      = no
 +
|parent    = Clockwork Tunnels
 +
|child    = Danger Room
 +
|segment  = Irregular
 +
|number    = 1
 +
|letter    = B
 +
|status   = freeze
 +
|monsters  =
 +
*{{monster|Blast Cube}}
 +
*{{monster|Jelly Cube}}
 +
*{{monster|Lichen}}
 +
*{{monster|Giant Lichen Colony}} (last wave)
 +
|notes    = An irregular shaped area wider on the edges, with status [[Exploration#Hazards|traps]] at the bottlenecks.
 
}}
 
}}
  

Revision as of 22:26, 13 May 2020

An old entrance to a danger room.

A Danger Room is an optional area that can be encountered in any Clockwork Tunnels in arcade gates.

Notes

To enter this area you need to pay 3 Icon-Energy.png Energy.

Inside the gate, the Danger Room is a single room with a party button where the gates will not open until all the monsters are defeated, similar to Battle Arenas.

There are several danger room layouts, with a variety of gimmicks and traps.

At the entrance, there are two columns on each side of the gate. These columns indicate the possible theme of the danger room:

However, themed monsters may not appear despite the entrance columns displaying otherwise. It may be based on the actual level's theme.

Each Danger Room spawns 3 consecutive waves of monsters. Some monsters will have the stats and appearance of monsters that usually spawn one stratum deeper; for example, Darkfang Thwackers normally only appear in Tier 3 but can be found inside Tier 2 Danger Rooms in the lower stratum. In addition, Danger Room's monsters are usually strong against the weakness of the stage's normal monster population, potentially forcing an ill-prepared party to use weapons that do very little damage to the monsters: hence, one should always either use normal damage weapons or have two weapons with different damage types equipped in order to sufficiently damage the danger room monsters.

If you successfully defeat the enemies past the Danger Room is a treasure room with twelve treasure boxes (8 red, 4 green), four heart boxes, and some scattered crowns and heat.

Danger Rooms are distinguished by an informative Danger Module at the entrance:

History

List

Map Visual Location Level &/or Segment Notes
D1AN/A Danger Room-Reward.png Clockwork Tunnels Danger Room

"Reward Area" segment
Notes:

A reward area accessible after defeating all the enemies, it have 12 treasure boxes (eight red and four green), and 4 heart boxes with some scattered crowns and heat in the middle.

The visual's example feature Icon status poison.png poison theme.

Entrance1AN/A Area-Clockwork Tunnels-Danger Room-Entrance1A.png Clockwork Tunnels Danger Room

"Entrance" Segment
Notes:

Common entrance for the area with a danger module at the side.

The two columns at each side show status traps to make the player know the theme of the room.

The visual's example feature Icon status freeze.png freeze theme.

Circular1AN/A Area-Clockwork Tunnels-Danger Room-Circular1A.png Clockwork Tunnels Danger Room

"Circular" Segment
Notes:

A circular area with respawning Explosive Blocks in the corners.

An example of this arena in freeze theme can be seen here.


The visual's example feature normal theme although there is Shock Traps at the top of the arena.

Circular1BN/A Stone Blocks Danger Room.png Clockwork Tunnels Danger Room

"Circular" Segment
Notes:

A circular area with 9 Stone Blocks forming three walls around the center.

The visual's example feature Icon status shock.png shock theme.

Circular1CN/A +shapedDangerRoom.jpg Clockwork Tunnels Danger Room

"Circular" Segment
Notes:

A circular area further divided into five quadrants by four angles of Crystal Blocks.

The visual's example feature Icon status fire.png fire theme.

Square1AN/A Respawn Ring Danger Room.jpg Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area with one or more respawning block rings containing a mixture of regular, explosive, and ghost blocks.

It has Spike Traps in the corners and, depending of the depth, some of the traps are shut down.

The visual's example feature Icon status poison.png poison theme.

Square1BN/A Area-Clockwork Tunnels-Danger Room-Square1B.png Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area with one or more respawning block rings containing a mixture of regular, explosive, and ghost blocks.

It has Spike Traps in the corners and, depending of the depth, some of the traps are shut down.

The visual's example feature Icon status freeze.png freeze theme.

Square1CN/A Corner spikes danger room.png Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area with Spike Traps in each corner and respawning Explosive Blocks in the middle.

The visual's example feature Icon status shock.png shock theme.

Square2AN/A Cross Spikes Danger Room.jpg Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area subdivided into four sections by Spike Traps cross-crossing it.

The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them.

It includes a status trap in the middle of three of the four sections.

The visual's example feature Icon status poison.png poison theme.

Square2BN/A Cross Spikes Blocks Danger Room.jpg Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area subdivided into four sections by Spike Traps cross-crossing it.

The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them.

It includes a status trap in the middle of three of the four sections.

This variant includes Stone Blocks.

The visual's example feature Icon status shock.png shock theme.

Square3AN/A Broken floor + spikes danger room.png Clockwork Tunnels Danger Room

"Square" Segment
Notes:

The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.

A square area with Spike Traps and one Busted Floor in each corner.

This variant includes regular Blocks.

The visual's example feature Icon status freeze.png freeze theme.

Square3BN/A Broken Floor danger room 2.png Clockwork Tunnels Danger Room

"Square" Segment
Notes:

The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.

A square area with Spike Traps and one Busted Floor in each corner.

This variant includes Unbreakable Blocks.

The visual's example feature Icon status shock.png shock theme.

Square (Irregular)1AN/A Bullet Hell Danger room.png Clockwork Tunnels Danger Room

"Square (Irregular)" Segment
Notes:

An irregular square area with 8 Stone Blocks around the Party Button. At the top of the map there is two Gun Puppy statues foreshadowing the monsters that spawn.

Opinion: It is advised to not break the stone blocks.

The visual's example feature Icon status shock.png shock theme.

Square (Irregular)1BN/A Area-Clockwork Tunnels-Danger Room-Square (Irregular)1B.png Clockwork Tunnels Danger Room

"Square (Irregular)" Segment
Notes:

An irregular square area with 8 Blocks around the Party Button. At the top of the map there is two Gun Puppy statues foreshadowing the monsters that spawn.

The visual's example feature Icon status fire.png fire theme.

Square (Irregular)1CN/A Area-Clockwork Tunnels-Danger Room-Square (Irregular)1C.png Clockwork Tunnels Danger Room

"Square (Irregular)" Segment
Notes:

An irregular square area with 8 Unbreakable Blocks around the Party Button. At the top of the map there is two Gun Puppy statues foreshadowing the monsters that spawn.

The visual's example feature Icon status shock.png shock theme.

Square (Small)1AN/A Bullet chain danger room.png Clockwork Tunnels Danger Room

"Square (Small)" Segment
Notes:

A small square area with three lines of respawning explosive and ghost blocks arranged in an inverse T shape.

There is an Orbital Chain in the center that will whip in an anti-clockwise direction. The chain can be easily rendered harmless by blocking with the shield.

The visual's example feature Icon status freeze.png freeze theme.

Square (Small)1BN/A Teir 3 bullet chain danger room.png Clockwork Tunnels Danger Room

"Square (Small)" Segment
Notes:

A small square area with 3 lines of respawning explosive and ghost blocks with a few monster cages, arranged in an inverse T shape.

There is an Orbital Chain in the center that will whip in an anti-clockwise direction. The chain can be easily rendered harmless by blocking with the shield.

The visual's example feature Icon status poison.png poison theme.

Rectangular1AN/A Spiral 2019-07-10 17-34-03.png Clockwork Tunnels Danger Room

"Rectangular" Segment
Notes:

The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.

A rectangular area with Rocket Block on both sides of the map. The gates in front of the rocket blocks drop once all members in the party step in the Party Button.

It have 4 small lines of Spike Traps and 9 Stone Blocks at each side of the map.

The visual's example feature Icon status poison.png poison theme.

Rectangular1BN/A Rockets Danger Room.png Clockwork Tunnels Danger Room

"Rectangular" Segment
Notes:

The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.

A rectangular area with Rocket Block on both sides of the map. The gates in front of the rocket blocks drop once all members in the party step in the Party Button.

It have 4 small lines of Spike Traps with 4 regular Blocks and a Timed Explosive Block at each side of the map.

The visual's example feature Icon status shock.png shock theme.

Rectangular (Double)1AN/A Spiral 2020-02-15 14-32-44.png Clockwork Tunnels Danger Room

"Rectangular (Double)" Segment
Notes:

The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.

A double rectangular area with Spike Traps and respawning Gate Icon-Undead.png Icon status stun.png Bombies.

The visual's example feature Icon status freeze.png freeze theme.

Rectangular (Double)1BN/A Spiral 2020-02-15 15-46-52.png Clockwork Tunnels Danger Room

"Rectangular (Double)" Segment
Notes:

The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.

A double rectangular area with Spike Traps and respawning Gate Icon-Undead.png Icon status stun.png Bombies.

The visual's example feature Icon status freeze.png freeze theme.

Rectangular (Special)1AN/A Battlepod Danger Room.png Clockwork Tunnels Danger Room

"Rectangular (Special)" Segment
Notes:

The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.

A special rectangular area with a Gate Icon-Construct.png Battlepod in the middle of the map. The Battlepod becomes active at the start of one of the final waves.

The visual's example feature Icon status poison.png poison theme.

Rectangular (Eight Shape)1AN/A Figure Eight Danger Room.png Clockwork Tunnels Danger Room

"Rectangular (Eight Shape)" Segment
Notes:

A rectangular eight-shaped area with two large Spike Traps that makes the floor look like an eight.

This variant have two respawning lines of Explosive Blocks completely spanning the passages above the traps.

The visual's example feature Icon status poison.png poison theme.

Rectangular (Eight Shape)1BN/A Area-Clockwork Tunnels-Danger Room-Rectangular (Eight Shape)1B.png Clockwork Tunnels Danger Room

"Rectangular (Eight Shape)" Segment
Notes:

A rectangular eight-shaped area with two large Spike Traps that makes the floor look like an eight. It have 6 Respawn Pad at the top, three at each side, that produce Jelly Green Minis.

The Switch by the respawn pads close the Door to trap the minis in their spawn area, but the gates reopen after a period of time.

The visual's example feature Icon status freeze.png freeze theme.

Rectangular (Eight Shape)1CN/A Caged Puppies Danger Room.png Clockwork Tunnels Danger Room

"Rectangular (Eight Shape)" Segment
Notes:

A rectangular eight-shaped area with two large Spike Traps surrounded by four respawning lines of Ghost Blocks.

On each trap there are 4 respawning Gate Icon-Construct.png Gun Puppies.

The visual's example feature Icon status shock.png shock theme.

Irregular1AN/A Area-Clockwork Tunnels-Danger Room-Irregular1A.png Clockwork Tunnels Danger Room

"Irregular" Segment
Notes:

An irregular shaped area wider on the edges, with status traps at the bottlenecks. In this variation, the traps are covered by Crystal Blocks.

An example of this arena in poison theme can be seen here.


The visual's example feature normal theme although there is status traps under the crystal blocks.

Irregular1BN/A Area-Clockwork Tunnels-Danger Room-Irregular1B.png Clockwork Tunnels Danger Room

"Irregular" Segment
Notes:

An irregular shaped area wider on the edges, with status traps at the bottlenecks.

The visual's example feature Icon status freeze.png freeze theme.

Obsolete Rooms

The following Danger Rooms have been removed from the game, but may return at a later date [1].

Center Brambles

A square area with some spike trapss and a line of brambles down the center. Gremlins have a bad habit of hiding in the spikes when low on health.

Corner Traps

A square area with a status trap at each corner and a single block width passage around the outside. In Tier 1, there are no spike traps; in Tier 2, there are two spike traps along the status traps; and in Tier 3, three spike traps. The type of trap depends on the danger room's theme; for example, a poison room will have poison mist grates. All traps will deactivate when the room has been fully cleared. The perimeter is filled in with breakable blocks at the start; it is advisable to take the time to break these first to increase the amount of safe ground.

It is worth noting that the extermination of the primary monster type appears to trigger when the next wave of monsters is spawned. For example, in a Gremlin and Wolver room, disposing of all of the gremlins will spawn the next wave of monsters regardless of the number of Wolvers still remaining. The same can be said of killing all of the Jellies before getting rid of the Lichens. Extra care must be taken by players to not allow the monsters to stack up or they may be quickly overwhelmed (especially in the case of Lichens since you can easily have multiple Lichen Colonies attack your party at the same time if you do not get rid of them in their earlier stages of development).

See Also

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