Difference between revisions of "Danger Room"

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(List: fixing number-letter system, added new parameter for no-map and monsters, used exploration tag for most of the exploration links.)
m (List: some fixs and map files)
Line 32: Line 32:
  
 
{{GeographyList
 
{{GeographyList
|map      = no
 
 
|area file = Danger Room-Reward
 
|area file = Danger Room-Reward
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
Line 41: Line 40:
 
|letter    = A
 
|letter    = A
 
|status    = poison
 
|status    = poison
|notes    = A reward area accessible after defeating all the enemies, it have 12 [[treasure box]]es (eight red and four green), and 4 [[:File:Treasureboxes-Hearts.png|heart boxes]] with some scattered [[crown]]s and [[heat]] in the middle.  
+
|notes    = The reward area accessible after defeating all the enemies, it have 12 [[treasure box]]es (8 Red and 4 Green), and 4 [[:File:Treasureboxes-Hearts.png|heart boxes]] with some scattered [[crown]]s and [[heat]] in the middle.  
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
|map      = no
 
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
Line 58: Line 56:
  
 
{{GeographyList
 
{{GeographyList
|map      = no
 
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
Line 64: Line 61:
 
|number    = 1
 
|number    = 1
 
|letter    = A
 
|letter    = A
|notes    = A circular area with respawning {{exploration|Explosive Block}}s in the corners.
+
|notes    = A circular area. It have 8 respawning {{exploration|Explosive Block}}s.
  
 
An example of this arena in freeze theme can be seen [[:File:Explosive Block Danger Room.png|here]].
 
An example of this arena in freeze theme can be seen [[:File:Explosive Block Danger Room.png|here]].
Line 73: Line 70:
  
 
{{GeographyList
 
{{GeographyList
|map      = no
 
 
|area file = Stone Blocks Danger Room
 
|area file = Stone Blocks Danger Room
 +
|map file  = Map-Clockwork Tunnels-Danger Room-Circular1A
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
Line 81: Line 78:
 
|letter    = B
 
|letter    = B
 
|status    = shock
 
|status    = shock
|notes    = A circular area with 9 {{exploration|Stone Block}}s forming three walls around the center.
+
|notes    = A circular area. It have 9 {{exploration|Stone Block}}s forming three walls around the {{exploration|Party Button}}.
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
|map       = no
+
|map file  = Map-Clockwork Tunnels-Danger Room-Circular1A
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
Line 92: Line 89:
 
|letter    = C
 
|letter    = C
 
|status    = fire
 
|status    = fire
|notes    = A circular area further divided into five quadrants by four angles of {{exploration|Crystal Block}}s.
+
|notes    = A circular area. It's divided into five quadrants by four angles of {{exploration|Crystal Block}}s.
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
|map      = no
 
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
Line 102: Line 98:
 
|number    = 1
 
|number    = 1
 
|letter    = A
 
|letter    = A
|status    = poison
+
|status    = freeze
 
|monsters  =  
 
|monsters  =  
 
*{{monster|Gun Puppy}}
 
*{{monster|Gun Puppy}}
*{{monster|Mecha Knight}}
+
*{{monster|Blast Cube}}
*{{monster|Retrode}}
+
*{{monster|Jelly Cube}}
*{{monster|Scuttlebot}}
+
*{{monster|Lichen}}
|notes    = A square area with one or more respawning block rings containing a mixture of [[:File:Exploration-Block.png|regular]], [[:File:Exploration-Explosive Block.png|explosive]], and [[:File:Exploration-Ghost Block.png|ghost]] blocks.
+
|notes    = A square area. It have a respawning block ring containing a mixture of [[:File:Exploration-Block.png|regular]], [[:File:Exploration-Explosive Block.png|explosive]], and [[:File:Exploration-Ghost Block.png|ghost]] blocks with {{exploration|Spike Trap}}s in the corners (depending of the tier some of these traps will be closed).
 
+
It has {{exploration|Spike Trap}}s in the corners and, depending of the depth, some of the traps are shut down.
+
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
|map       = no
+
|map file  = Map-Clockwork Tunnels-Danger Room-Square1A
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
Line 123: Line 117:
 
|monsters  =
 
|monsters  =
 
*{{monster|Gun Puppy}}
 
*{{monster|Gun Puppy}}
*{{monster|Blast Cube}}
+
*{{monster|Mecha Knight}}
*{{monster|Jelly Cube}}
+
*{{monster|Retrode}}
*{{monster|Lichen}}
+
*{{monster|Scuttlebot}}
|notes    = A square area with one or more respawning block rings containing a mixture of [[:File:Exploration-Block.png|regular]], [[:File:Exploration-Explosive Block.png|explosive]], and [[:File:Exploration-Ghost Block.png|ghost]] blocks.
+
|notes    = A square area. It have a big and a small respawning block rings containing a mixture of [[:File:Exploration-Block.png|regular]], [[:File:Exploration-Explosive Block.png|explosive]], and [[:File:Exploration-Ghost Block.png|ghost]] blocks with {{exploration|Spike Trap}}s in the corners (depending of the tier some of these traps will be closed).
  
It has {{exploration|Spike Trap}}s in the corners and, depending of the depth, some of the traps are shut down.
+
An example of this arena in poison theme can be seen [[:File:Concentric Rings Danger Room.jpg|here]].
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
|map       = no
+
|map file  = Map-Clockwork Tunnels-Danger Room-Square1A
 
|area file = Corner spikes danger room
 
|area file = Corner spikes danger room
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
Line 140: Line 134:
 
|letter    = C
 
|letter    = C
 
|status    = shock
 
|status    = shock
|notes    = A square area with {{exploration|Spike Trap}}s in each corner and respawning {{exploration|Explosive Block}}s in the middle.
+
|notes    = A square area. It have four angles of respawning {{exploration|Explosive Block}}s with {{exploration|Spike Trap}}s in the corners (depending of the tier some of these traps will be closed).
 
}}
 
}}
  
Line 151: Line 145:
 
|letter    = A
 
|letter    = A
 
|status    = poison
 
|status    = poison
|notes    = A square area subdivided into four sections by {{exploration|Spike Trap}}s cross-crossing it.
+
|notes    = A square area subdivided into four sections by {{exploration|Spike Trap}}s cross-crossing it. The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them.
 
+
The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them.
+
  
 
It includes a status [[Exploration#Hazards|trap]] in the middle of three of the four sections.
 
It includes a status [[Exploration#Hazards|trap]] in the middle of three of the four sections.
Line 166: Line 158:
 
|letter    = B
 
|letter    = B
 
|status    = shock
 
|status    = shock
|notes    = A square area subdivided into four sections by {{exploration|Spike Trap}}s cross-crossing it.
+
|notes    = A square area subdivided into four sections by {{exploration|Spike Trap}}s cross-crossing it. The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them.
 
+
The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them.
+
  
 
It includes a status [[Exploration#Hazards|trap]] in the middle of three of the four sections.
 
It includes a status [[Exploration#Hazards|trap]] in the middle of three of the four sections.
  
This variant includes {{exploration|Stone Block}}s.
+
This variation includes some {{exploration|Stone Block}}s.
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
|map      = no
 
 
|area file = Broken floor + spikes danger room
 
|area file = Broken floor + spikes danger room
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
Line 186: Line 175:
 
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
 
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
  
A square area with {{exploration|Spike Trap}}s and one {{exploration|Busted Floor}} in each corner.
+
A square area with one {{exploration|Busted Floor}} in each corner and {{exploration|Spike Trap}}s (depending of the tier some of these traps will be closed).
  
This variant includes regular {{exploration|Block}}s.
+
This variation includes 6 regular {{exploration|Block}}s.
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
|map       = no
+
|map file  = Map-Clockwork Tunnels-Danger Room-Square3A
 
|area file = Broken Floor danger room 2
 
|area file = Broken Floor danger room 2
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
Line 202: Line 191:
 
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
 
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
  
A square area with {{exploration|Spike Trap}}s and one {{exploration|Busted Floor}} in each corner.
+
A square area with one {{exploration|Busted Floor}} in each corner and {{exploration|Spike Trap}}s (depending of the tier some of these traps will be closed).
  
This variant includes {{exploration|Unbreakable Block}}s.
+
This variation includes {{exploration|Unbreakable Block}}s, some {{exploration|Block}}s, and two extra {{exploration|Busted Floor}}s in the middle.
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
|map      = no
 
 
|area file = Bullet Hell Danger room
 
|area file = Bullet Hell Danger room
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
Line 219: Line 207:
 
*{{monster|Gun Puppy}}
 
*{{monster|Gun Puppy}}
 
*{{monster|Scuttlebot}}
 
*{{monster|Scuttlebot}}
|notes    = An irregular square area with 8 {{exploration|Stone Block}}s around the {{exploration|Party Button}}. At the top of the map there is two [[Gun Puppy]] statues foreshadowing the monsters that spawn.
+
|notes    = An irregular square area with two [[Gun Puppy]] statues at the top of the map, foreshadowing the monsters that spawn.
  
[[File:Icon-opinion.png|15px|Opinion]]: It is advised to not break the stone blocks.
+
It have 8 {{exploration|Stone Block}}s around the {{exploration|Party Button}}.
 +
 
 +
{{opinion/small}}: It is advised to not break the stone blocks.
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
|map       = no
+
|map file  = Map-Clockwork Tunnels-Danger Room-Square (Irregular)1A
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
Line 235: Line 225:
 
*{{monster|Gun Puppy}}
 
*{{monster|Gun Puppy}}
 
*{{monster|Scuttlebot}}
 
*{{monster|Scuttlebot}}
|notes    = An irregular square area with 8 {{exploration|Block}}s around the {{exploration|Party Button}}. At the top of the map there is two [[Gun Puppy]] statues foreshadowing the monsters that spawn.
+
|notes    = An irregular square area with two [[Gun Puppy]] statues at the top of the map, foreshadowing the monsters that spawn.
 +
 
 +
It have 8 {{exploration|Block}}s around the {{exploration|Party Button}}.  
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
|map       = no
+
|map file  = Map-Clockwork Tunnels-Danger Room-Square (Irregular)1A
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
Line 249: Line 241:
 
*{{monster|Gun Puppy}}
 
*{{monster|Gun Puppy}}
 
*{{monster|Scuttlebot}}
 
*{{monster|Scuttlebot}}
|notes    = An irregular square area with 8 {{exploration|Unbreakable Block}}s around the {{exploration|Party Button}}. At the top of the map there is two [[Gun Puppy]] statues foreshadowing the monsters that spawn.
+
|notes    = An irregular square area with two [[Gun Puppy]] statues at the top of the map, foreshadowing the monsters that spawn.
 +
 
 +
It have 8 {{exploration|Unbreakable Block}}s around the {{exploration|Party Button}}.  
 
}}
 
}}
  
Line 261: Line 255:
 
|letter    = A
 
|letter    = A
 
|status    = freeze
 
|status    = freeze
|notes    = A small square area with three lines of respawning [[:File:Exploration-Explosive Block.png|explosive]] and [[:File:Exploration-Ghost Block.png|ghost]] blocks arranged in an inverse T shape.
+
|notes    = A small square area. It have an {{exploration|Orbital Chain}} in the middle and three lines of respawning [[:File:Exploration-Explosive Block.png|explosive]] and [[:File:Exploration-Ghost Block.png|ghost]] blocks arranged in an inverse T shape.
  
There is an {{exploration|Orbital Chain}} in the center that will whip in an anti-clockwise direction. The chain can be easily rendered harmless by blocking with the shield.
+
The chain can be easily rendered harmless by blocking with the shield.
 
}}
 
}}
  
Line 275: Line 269:
 
|letter    = B
 
|letter    = B
 
|status    = poison
 
|status    = poison
|notes    = A small square area with 3 lines of respawning [[:File:Exploration-Explosive Block.png|explosive]] and [[:File:Exploration-Ghost Block.png|ghost]] blocks with a few [[:File:Exploration-Monster Cage.png|monster cages]], arranged in an inverse T shape.
+
|notes    = A small square area. It have an {{exploration|Orbital Chain}} in the middle and three lines of respawning [[:File:Exploration-Explosive Block.png|explosive]] and [[:File:Exploration-Ghost Block.png|ghost]] blocks arranged in an inverse T shape.
 +
 
 +
The chain can be easily rendered harmless by blocking with the shield.
  
There is an {{exploration|Orbital Chain}} in the center that will whip in an anti-clockwise direction. The chain can be easily rendered harmless by blocking with the shield.
+
This variation have 6 {{exploration|Monster Cage}}s mixed in the lines of blocks.
 
}}
 
}}
  
Line 291: Line 287:
 
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
 
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
  
A rectangular area with {{exploration|Rocket Block}} on both sides of the map. The gates in front of the rocket blocks drop once all members in the party step in the {{exploration|Party Button}}.
+
A rectangular area. It have a {{exploration|Rocket Block}} on both sides of the map. The gates will drop once all members step in the {{exploration|Party Button}}.
  
It have 4 small lines of {{exploration|Spike Trap}}s and 9 {{exploration|Stone Block}}s at each side of the map.
+
This variation have 4 small lines of {{exploration|Spike Trap}}s and 9 {{exploration|Stone Block}}s at each side of the map.
 +
 
 +
This room was introduced with {{release|2019-06-27}}.
 
}}
 
}}
  
Line 307: Line 305:
 
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
 
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
  
A rectangular area with {{exploration|Rocket Block}} on both sides of the map. The gates in front of the rocket blocks drop once all members in the party step in the {{exploration|Party Button}}.
+
A rectangular area. It have a {{exploration|Rocket Block}} on both sides of the map. The gates will drop once all members step in the {{exploration|Party Button}}.
  
It have 4 small lines of {{exploration|Spike Trap}}s with 4 regular {{exploration|Block}}s and a {{exploration|Timed Explosive Block}} at each side of the map.
+
This variation have 4 small lines of {{exploration|Spike Trap}}s with 4 regular {{exploration|Block}}s and a {{exploration|Timed Explosive Block}} at each side of the map.
 +
 
 +
This room was introduced with {{release|2019-06-27}}.
 
}}
 
}}
  
Line 324: Line 324:
  
 
A double rectangular area with {{exploration|Spike Trap}}s and respawning {{monster|Bombie}}s.
 
A double rectangular area with {{exploration|Spike Trap}}s and respawning {{monster|Bombie}}s.
 +
 +
This variation have some [[:File:Exploration-Stone Block.png|stone]] and [[:File:Exploration-Unbreakable Block.png|unbreakable]] blocks.
 +
 +
This room was introduced with {{release|2019-06-27}}.
 
}}
 
}}
  
Line 338: Line 342:
  
 
A double rectangular area with {{exploration|Spike Trap}}s and respawning {{monster|Bombie}}s.
 
A double rectangular area with {{exploration|Spike Trap}}s and respawning {{monster|Bombie}}s.
 +
 +
This variation have 6 {{exploration|Timed Explosive Block}}s.
 +
 +
This room was introduced with {{release|2019-06-27}}.
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
|map      = no
 
|area file = Battlepod Danger Room
 
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
Line 348: Line 354:
 
|number    = 1
 
|number    = 1
 
|letter    = A
 
|letter    = A
|status    = poison
+
|status    = freeze
 
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
 
|notes    = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.''
  
A special rectangular area with a {{monster|Battlepod}} in the middle of the map. The Battlepod becomes active at the start of one of the final waves.
+
A special rectangular area. It have a {{monster|Battlepod}} in the middle of the map that becomes active at the start of one of the final waves.
 +
 
 +
An example of this arena in poison theme can be seen [[:File:Battlepod Danger Room.png|here]].
 +
 
 +
This room was introduced with {{release|2019-06-27}}.
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
|map      = no
 
 
|area file = Figure Eight Danger Room
 
|area file = Figure Eight Danger Room
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
|segment  = Rectangular (Eight Shape)  
+
|segment  = Rectangular (Eight Shape)
 
|number    = 1
 
|number    = 1
 
|letter    = A
 
|letter    = A
Line 365: Line 374:
 
|notes    = A rectangular eight-shaped area with two large {{exploration|Spike Trap}}s that makes the floor look like an eight.
 
|notes    = A rectangular eight-shaped area with two large {{exploration|Spike Trap}}s that makes the floor look like an eight.
  
This variant have two respawning lines of {{exploration|Explosive Block}}s completely spanning the passages above the traps.
+
This variation have two respawning lines of {{exploration|Explosive Block}}s completely spanning the passages above the traps.
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
|map       = no
+
|map file  = Map-Clockwork Tunnels-Danger Room-Rectangular (Eight Shape)1A
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
|segment  = Rectangular (Eight Shape)  
+
|segment  = Rectangular (Eight Shape)
 
|number    = 1
 
|number    = 1
 
|letter    = B
 
|letter    = B
Line 382: Line 391:
 
*{{monster|Jelly Cube}}
 
*{{monster|Jelly Cube}}
 
*{{monster|Giant Lichen Colony}} (last wave)
 
*{{monster|Giant Lichen Colony}} (last wave)
|notes    = A rectangular eight-shaped area with two large {{exploration|Spike Trap}}s that makes the floor look like an eight. It have 6 {{exploration|Respawn Pad}} at the top, three at each side, that produce [[Jelly Green Mini]]s.
+
|notes    = A rectangular eight-shaped area with two large {{exploration|Spike Trap}}s that makes the floor look like an eight.
  
The {{exploration|Switch}} by the respawn pads close the {{exploration|Door}} to trap the minis in their spawn area, but the gates reopen after a period of time.
+
This variation have 6 {{exploration|Respawn Pad}} at the top, three at each side, that produce [[Jelly Green Mini]]s. A {{exploration|Switch}} by the respawn pads close the {{exploration|Door}} to trap the minis in their spawn area, but the gates reopen after a period of time.
 +
 
 +
An example of this arena in freeze theme can be seen [[:File:Slime Spawner Danger Room.jpg|here]].
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
|map       = no
+
|map file  = Map-Clockwork Tunnels-Danger Room-Rectangular (Eight Shape)1A
 
|area file = Caged Puppies Danger Room
 
|area file = Caged Puppies Danger Room
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
|segment  = Rectangular (Eight Shape)  
+
|segment  = Rectangular (Eight Shape)
 
|number    = 1
 
|number    = 1
 
|letter    = C
 
|letter    = C
 
|status    = shock
 
|status    = shock
|notes    = A rectangular eight-shaped area with two large {{exploration|Spike Trap}}s surrounded by four respawning lines of {{exploration|Ghost Block}}s.
+
|notes    = A rectangular eight-shaped area with two large {{exploration|Spike Trap}}s that makes the floor look like an eight.
  
On each trap there are 4 respawning {{Monster Icons|Construct}} [[Gun Puppy|Gun Puppies]].
+
This variation have the spike traps surrounded by four respawning lines of {{exploration|Ghost Block}}s with 4 respawning {{monster|Gun Puppy}} at each trap.
 
}}
 
}}
  
 
{{GeographyList
 
{{GeographyList
|map      = no
 
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room
Line 412: Line 422:
 
*{{monster|Gun Puppy}}
 
*{{monster|Gun Puppy}}
 
*{{Monster_Icons|Gremlin}} [[Gremlin]]s
 
*{{Monster_Icons|Gremlin}} [[Gremlin]]s
|notes    = An irregular shaped area wider on the edges, with status [[Exploration#Hazards|traps]] at the bottlenecks. In this variation, the traps are covered by {{exploration|Crystal Block}}s.
+
|notes    = An irregular shaped area wider on the edges, with status [[Exploration#Hazards|traps]] at the bottlenecks.
 +
 
 +
This variation have the traps covered by {{exploration|Crystal Block}}s.
  
 
An example of this arena in poison theme can be seen [[:File:Crystal Danger Room.png|here]].
 
An example of this arena in poison theme can be seen [[:File:Crystal Danger Room.png|here]].
Line 421: Line 433:
  
 
{{GeographyList
 
{{GeographyList
|map       = no
+
|map file  = Map-Clockwork Tunnels-Danger Room-Irregular1A
 
|parent    = Clockwork Tunnels
 
|parent    = Clockwork Tunnels
 
|child    = Danger Room
 
|child    = Danger Room

Revision as of 00:36, 14 May 2020

An old entrance to a danger room.

A Danger Room is an optional area that can be encountered in any Clockwork Tunnels in arcade gates.

Notes

To enter this area you need to pay 3 Icon-Energy.png Energy.

Inside the gate, the Danger Room is a single room with a party button where the gates will not open until all the monsters are defeated, similar to Battle Arenas.

There are several danger room layouts, with a variety of gimmicks and traps.

At the entrance, there are two columns on each side of the gate. These columns indicate the possible theme of the danger room:

However, themed monsters may not appear despite the entrance columns displaying otherwise. It may be based on the actual level's theme.

Each Danger Room spawns 3 consecutive waves of monsters. Some monsters will have the stats and appearance of monsters that usually spawn one stratum deeper; for example, Darkfang Thwackers normally only appear in Tier 3 but can be found inside Tier 2 Danger Rooms in the lower stratum. In addition, Danger Room's monsters are usually strong against the weakness of the stage's normal monster population, potentially forcing an ill-prepared party to use weapons that do very little damage to the monsters: hence, one should always either use normal damage weapons or have two weapons with different damage types equipped in order to sufficiently damage the danger room monsters.

If you successfully defeat the enemies past the Danger Room is a treasure room with twelve treasure boxes (8 red, 4 green), four heart boxes, and some scattered crowns and heat.

Danger Rooms are distinguished by an informative Danger Module at the entrance:

History

List

Map Visual Location Level &/or Segment Notes
D1AD1A Danger Room-Reward.png Clockwork Tunnels Danger Room

"Reward Area" segment
Notes:

The reward area accessible after defeating all the enemies, it have 12 treasure boxes (8 Red and 4 Green), and 4 heart boxes with some scattered crowns and heat in the middle.

The visual's example feature Icon status poison.png poison theme.

Entrance1AEntrance1A Area-Clockwork Tunnels-Danger Room-Entrance1A.png Clockwork Tunnels Danger Room

"Entrance" Segment
Notes:

Common entrance for the area with a danger module at the side.

The two columns at each side show status traps to make the player know the theme of the room.

The visual's example feature Icon status freeze.png freeze theme.

Circular1ACircular1A Area-Clockwork Tunnels-Danger Room-Circular1A.png Clockwork Tunnels Danger Room

"Circular" Segment
Notes:

A circular area. It have 8 respawning Explosive Blocks.

An example of this arena in freeze theme can be seen here.


The visual's example feature normal theme although there is Shock Traps at the top of the arena.

Circular1BCircular1B Stone Blocks Danger Room.png Clockwork Tunnels Danger Room

"Circular" Segment
Notes:

A circular area. It have 9 Stone Blocks forming three walls around the Party Button.

The visual's example feature Icon status shock.png shock theme.

Circular1CCircular1C +shapedDangerRoom.jpg Clockwork Tunnels Danger Room

"Circular" Segment
Notes:

A circular area. It's divided into five quadrants by four angles of Crystal Blocks.

The visual's example feature Icon status fire.png fire theme.

Square1ASquare1A Respawn Ring Danger Room.jpg Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area. It have a respawning block ring containing a mixture of regular, explosive, and ghost blocks with Spike Traps in the corners (depending of the tier some of these traps will be closed).

The visual's example feature Icon status freeze.png freeze theme.

Square1BSquare1B Area-Clockwork Tunnels-Danger Room-Square1B.png Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area. It have a big and a small respawning block rings containing a mixture of regular, explosive, and ghost blocks with Spike Traps in the corners (depending of the tier some of these traps will be closed).

An example of this arena in poison theme can be seen here.

The visual's example feature Icon status freeze.png freeze theme.

Square1CSquare1C Corner spikes danger room.png Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area. It have four angles of respawning Explosive Blocks with Spike Traps in the corners (depending of the tier some of these traps will be closed).

The visual's example feature Icon status shock.png shock theme.

Square2AN/A Cross Spikes Danger Room.jpg Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area subdivided into four sections by Spike Traps cross-crossing it. The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them.

It includes a status trap in the middle of three of the four sections.

The visual's example feature Icon status poison.png poison theme.

Square2BN/A Cross Spikes Blocks Danger Room.jpg Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area subdivided into four sections by Spike Traps cross-crossing it. The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them.

It includes a status trap in the middle of three of the four sections.

This variation includes some Stone Blocks.

The visual's example feature Icon status shock.png shock theme.

Square3ASquare3A Broken floor + spikes danger room.png Clockwork Tunnels Danger Room

"Square" Segment
Notes:

The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.

A square area with one Busted Floor in each corner and Spike Traps (depending of the tier some of these traps will be closed).

This variation includes 6 regular Blocks.

The visual's example feature Icon status freeze.png freeze theme.

Square3BSquare3B Broken Floor danger room 2.png Clockwork Tunnels Danger Room

"Square" Segment
Notes:

The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.

A square area with one Busted Floor in each corner and Spike Traps (depending of the tier some of these traps will be closed).

This variation includes Unbreakable Blocks, some Blocks, and two extra Busted Floors in the middle.

The visual's example feature Icon status shock.png shock theme.

Square (Irregular)1ASquare (Irregular)1A Bullet Hell Danger room.png Clockwork Tunnels Danger Room

"Square (Irregular)" Segment
Notes:

An irregular square area with two Gun Puppy statues at the top of the map, foreshadowing the monsters that spawn.

It have 8 Stone Blocks around the Party Button.

The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth. If you disagree, discuss your concerns on the the talk page before editing.: It is advised to not break the stone blocks.

The visual's example feature Icon status shock.png shock theme.

Square (Irregular)1BSquare (Irregular)1B Area-Clockwork Tunnels-Danger Room-Square (Irregular)1B.png Clockwork Tunnels Danger Room

"Square (Irregular)" Segment
Notes:

An irregular square area with two Gun Puppy statues at the top of the map, foreshadowing the monsters that spawn.

It have 8 Blocks around the Party Button.

The visual's example feature Icon status fire.png fire theme.

Square (Irregular)1CSquare (Irregular)1C Area-Clockwork Tunnels-Danger Room-Square (Irregular)1C.png Clockwork Tunnels Danger Room

"Square (Irregular)" Segment
Notes:

An irregular square area with two Gun Puppy statues at the top of the map, foreshadowing the monsters that spawn.

It have 8 Unbreakable Blocks around the Party Button.

The visual's example feature Icon status shock.png shock theme.

Square (Small)1AN/A Bullet chain danger room.png Clockwork Tunnels Danger Room

"Square (Small)" Segment
Notes:

A small square area. It have an Orbital Chain in the middle and three lines of respawning explosive and ghost blocks arranged in an inverse T shape.

The chain can be easily rendered harmless by blocking with the shield.

The visual's example feature Icon status freeze.png freeze theme.

Square (Small)1BN/A Teir 3 bullet chain danger room.png Clockwork Tunnels Danger Room

"Square (Small)" Segment
Notes:

A small square area. It have an Orbital Chain in the middle and three lines of respawning explosive and ghost blocks arranged in an inverse T shape.

The chain can be easily rendered harmless by blocking with the shield.

This variation have 6 Monster Cages mixed in the lines of blocks.

The visual's example feature Icon status poison.png poison theme.

Rectangular1AN/A Spiral 2019-07-10 17-34-03.png Clockwork Tunnels Danger Room

"Rectangular" Segment
Notes:

The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.

A rectangular area. It have a Rocket Block on both sides of the map. The gates will drop once all members step in the Party Button.

This variation have 4 small lines of Spike Traps and 9 Stone Blocks at each side of the map.

This room was introduced with release 2019-06-27.

The visual's example feature Icon status poison.png poison theme.

Rectangular1BN/A Rockets Danger Room.png Clockwork Tunnels Danger Room

"Rectangular" Segment
Notes:

The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.

A rectangular area. It have a Rocket Block on both sides of the map. The gates will drop once all members step in the Party Button.

This variation have 4 small lines of Spike Traps with 4 regular Blocks and a Timed Explosive Block at each side of the map.

This room was introduced with release 2019-06-27.

The visual's example feature Icon status shock.png shock theme.

Rectangular (Double)1AN/A Spiral 2020-02-15 14-32-44.png Clockwork Tunnels Danger Room

"Rectangular (Double)" Segment
Notes:

The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.

A double rectangular area with Spike Traps and respawning Gate Icon-Undead.png Icon status stun.png Bombies.

This variation have some stone and unbreakable blocks.

This room was introduced with release 2019-06-27.

The visual's example feature Icon status freeze.png freeze theme.

Rectangular (Double)1BN/A Spiral 2020-02-15 15-46-52.png Clockwork Tunnels Danger Room

"Rectangular (Double)" Segment
Notes:

The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.

A double rectangular area with Spike Traps and respawning Gate Icon-Undead.png Icon status stun.png Bombies.

This variation have 6 Timed Explosive Blocks.

This room was introduced with release 2019-06-27.

The visual's example feature Icon status freeze.png freeze theme.

Rectangular (Special)1ARectangular (Special)1A Area-Clockwork Tunnels-Danger Room-Rectangular (Special)1A.png Clockwork Tunnels Danger Room

"Rectangular (Special)" Segment
Notes:

The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.

A special rectangular area. It have a Gate Icon-Construct.png Battlepod in the middle of the map that becomes active at the start of one of the final waves.

An example of this arena in poison theme can be seen here.

This room was introduced with release 2019-06-27.

The visual's example feature Icon status freeze.png freeze theme.

Rectangular (Eight Shape)1ARectangular (Eight Shape)1A Figure Eight Danger Room.png Clockwork Tunnels Danger Room

"Rectangular (Eight Shape)" Segment
Notes:

A rectangular eight-shaped area with two large Spike Traps that makes the floor look like an eight.

This variation have two respawning lines of Explosive Blocks completely spanning the passages above the traps.

The visual's example feature Icon status poison.png poison theme.

Rectangular (Eight Shape)1BRectangular (Eight Shape)1B Area-Clockwork Tunnels-Danger Room-Rectangular (Eight Shape)1B.png Clockwork Tunnels Danger Room

"Rectangular (Eight Shape)" Segment
Notes:

A rectangular eight-shaped area with two large Spike Traps that makes the floor look like an eight.

This variation have 6 Respawn Pad at the top, three at each side, that produce Jelly Green Minis. A Switch by the respawn pads close the Door to trap the minis in their spawn area, but the gates reopen after a period of time.

An example of this arena in freeze theme can be seen here.

The visual's example feature Icon status freeze.png freeze theme.

Rectangular (Eight Shape)1CRectangular (Eight Shape)1C Caged Puppies Danger Room.png Clockwork Tunnels Danger Room

"Rectangular (Eight Shape)" Segment
Notes:

A rectangular eight-shaped area with two large Spike Traps that makes the floor look like an eight.

This variation have the spike traps surrounded by four respawning lines of Ghost Blocks with 4 respawning Gate Icon-Construct.png Gun Puppy at each trap.

The visual's example feature Icon status shock.png shock theme.

Irregular1AIrregular1A Area-Clockwork Tunnels-Danger Room-Irregular1A.png Clockwork Tunnels Danger Room

"Irregular" Segment
Notes:

An irregular shaped area wider on the edges, with status traps at the bottlenecks.

This variation have the traps covered by Crystal Blocks.

An example of this arena in poison theme can be seen here.


The visual's example feature normal theme although there is status traps under the crystal blocks.

Irregular1BIrregular1B Area-Clockwork Tunnels-Danger Room-Irregular1B.png Clockwork Tunnels Danger Room

"Irregular" Segment
Notes:

An irregular shaped area wider on the edges, with status traps at the bottlenecks.

The visual's example feature Icon status freeze.png freeze theme.

Obsolete Rooms

The following Danger Rooms have been removed from the game, but may return at a later date [1].

Center Brambles

A square area with some spike trapss and a line of brambles down the center. Gremlins have a bad habit of hiding in the spikes when low on health.

Corner Traps

A square area with a status trap at each corner and a single block width passage around the outside. In Tier 1, there are no spike traps; in Tier 2, there are two spike traps along the status traps; and in Tier 3, three spike traps. The type of trap depends on the danger room's theme; for example, a poison room will have poison mist grates. All traps will deactivate when the room has been fully cleared. The perimeter is filled in with breakable blocks at the start; it is advisable to take the time to break these first to increase the amount of safe ground.

It is worth noting that the extermination of the primary monster type appears to trigger when the next wave of monsters is spawned. For example, in a Gremlin and Wolver room, disposing of all of the gremlins will spawn the next wave of monsters regardless of the number of Wolvers still remaining. The same can be said of killing all of the Jellies before getting rid of the Lichens. Extra care must be taken by players to not allow the monsters to stack up or they may be quickly overwhelmed (especially in the case of Lichens since you can easily have multiple Lichen Colonies attack your party at the same time if you do not get rid of them in their earlier stages of development).

See Also

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