Difference between revisions of "Handgun"

From SpiralKnights

Jump to: navigation, search
m (updated page with sortable list - please see node 110639 to give feedback.)
m (Added the Iron Slug's stun information (previously missing))
 
(15 intermediate revisions by 5 users not shown)
Line 1: Line 1:
  This page has undergone a major change! Please give feedback about this, and/or report any errors you see, in [http://forums.spiralknights.com/en/node/110639 Forum Node 110639]
 
 
 
'''Handguns''' are powerful tools that allow knights to attack enemies from a distance. These weapons have the ability to utilize energy around them and use it as ammunition at any given time; because of this, they appear to have an unlimited amount of ammunition, though some can take a few moments to reload. Each handgun can only contain a limited amount of power and therefore needs to "reload" itself after a certain number of shots have been fired, during which time the knight may not attack or shield. Each handgun also has a [[Official:Controls|charge]] attack.
 
'''Handguns''' are powerful tools that allow knights to attack enemies from a distance. These weapons have the ability to utilize energy around them and use it as ammunition at any given time; because of this, they appear to have an unlimited amount of ammunition, though some can take a few moments to reload. Each handgun can only contain a limited amount of power and therefore needs to "reload" itself after a certain number of shots have been fired, during which time the knight may not attack or shield. Each handgun also has a [[Official:Controls|charge]] attack.
  
Line 34: Line 32:
 
| status    = stun
 
| status    = stun
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 43: Line 42:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 52: Line 52:
 
| status    = stun
 
| status    = stun
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 61: Line 62:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 85: Line 87:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 108: Line 111:
 
| status    = fire
 
| status    = fire
 
| intensity = Slight chance of causing moderate
 
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Autogun
 
| combat    = Autogun
 
}}
 
}}
Line 117: Line 121:
 
| status    = poison
 
| status    = poison
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = charge
 
| combat    = Catalyzer
 
| combat    = Catalyzer
 
}}
 
}}
Line 133: Line 138:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 149: Line 155:
 
| status    = poison
 
| status    = poison
 
| intensity = Slight chance of causing strong
 
| intensity = Slight chance of causing strong
 +
| stat src  = both
 
| combat    = Autogun
 
| combat    = Autogun
 
}}
 
}}
Line 158: Line 165:
 
| status    = poison
 
| status    = poison
 
| intensity = Fair chance of causing moderate
 
| intensity = Fair chance of causing moderate
 +
| stat src  = both
 
| combat    = Antigua
 
| combat    = Antigua
 
}}
 
}}
Line 195: Line 203:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Boomerang
+
| stat src  = both
 +
| combat    = Mixmaster
 
}}
 
}}
  
Line 226: Line 235:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 249: Line 259:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 258: Line 269:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Magnus
 
| combat    = Magnus
 +
}}
 +
 +
{{GearList/Offensive
 +
| name      = Celestial Orbitgun
 +
| elemental = 5.08
 +
| as        = 5.04
 +
| status    = fire
 +
| intensity = Good chance of causing moderate
 +
| stat src  = both
 +
| combat    = Mixmaster
 +
}}
 +
 +
{{GearList/Offensive
 +
| name      = Owlite Wand
 +
| elemental = 6.04
 +
| as        = 3.08
 +
| combat    = Alchemer
 
}}
 
}}
  
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★★★★☆===
 
===★★★★☆===
  
Line 281: Line 311:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 290: Line 321:
 
| status    = fire
 
| status    = fire
 
| intensity = Slight chance of causing moderate
 
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Autogun
 
| combat    = Autogun
 
}}
 
}}
Line 299: Line 331:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 315: Line 348:
 
| status    = stun
 
| status    = stun
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = charge
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 353: Line 387:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 362: Line 397:
 
| status    = poison
 
| status    = poison
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = charge
 
| combat    = Catalyzer
 
| combat    = Catalyzer
 
}}
 
}}
Line 378: Line 414:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 394: Line 431:
 
| status    = poison
 
| status    = poison
 
| intensity = Slight chance of causing moderate
 
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Autogun
 
| combat    = Autogun
 
}}
 
}}
Line 438: Line 476:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 454: Line 493:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 470: Line 510:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 490: Line 531:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★★★☆☆===
 
===★★★☆☆===
  
Line 507: Line 549:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 516: Line 559:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 525: Line 569:
 
| status    = stun
 
| status    = stun
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 541: Line 586:
 
| status    = fire
 
| status    = fire
 
| intensity = Slight chance of causing moderate
 
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Autogun
 
| combat    = Autogun
 
}}
 
}}
Line 571: Line 617:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 587: Line 634:
 
| status    = poison
 
| status    = poison
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = charge
 
| combat    = Catalyzer
 
| combat    = Catalyzer
 
}}
 
}}
Line 603: Line 651:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 612: Line 661:
 
| status    = poison
 
| status    = poison
 
| intensity = Slight chance of causing moderate
 
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Autogun
 
| combat    = Autogun
 
}}
 
}}
Line 663: Line 713:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 672: Line 723:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 695: Line 747:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 700: Line 753:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★★☆☆☆===
 
===★★☆☆☆===
  
Line 717: Line 771:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 726: Line 781:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 731: Line 787:
 
{{GearList/Offensive
 
{{GearList/Offensive
 
| name      = Autogun
 
| name      = Autogun
| piercing  = 0.15
+
| normal    = 0.15
 
| as        = 5.04
 
| as        = 5.04
 
| combat    = Autogun
 
| combat    = Autogun
Line 756: Line 812:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 775: Line 832:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★☆☆☆☆===
 
===★☆☆☆☆===
  
Line 785: Line 843:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Proto
+
| stat src  = both
 +
| combat    = Blaster
 
}}
 
}}
  
Line 802: Line 861:
 
| status    = stun
 
| status    = stun
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Proto
+
| stat src  = both
 +
| combat    = Blaster
 
}}
 
}}
  
Line 811: Line 871:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Proto
+
| stat src  = both
 +
| combat    = Blaster
 
}}
 
}}
  
Line 820: Line 881:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Proto
+
| stat src  = charge
 +
| combat    = Blaster
 
}}
 
}}
  
Line 829: Line 891:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Slight chance of causing minor
 
| intensity = Slight chance of causing minor
 +
| stat src  = both
 
| combat    = Antigua
 
| combat    = Antigua
 
}}
 
}}
Line 834: Line 897:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===☆☆☆☆☆===
 
===☆☆☆☆☆===
  
Line 852: Line 916:
 
| status    = stun
 
| status    = stun
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Proto
+
| stat src  = both
 +
| combat    = Blaster
 
}}
 
}}
  
Line 866: Line 931:
 
| normal    = 0.05
 
| normal    = 0.05
 
| as        = 4.06
 
| as        = 4.06
| combat    = Proto
+
| combat    = Blaster
 
}}
 
}}
  

Latest revision as of 01:46, 16 July 2019

Handguns are powerful tools that allow knights to attack enemies from a distance. These weapons have the ability to utilize energy around them and use it as ammunition at any given time; because of this, they appear to have an unlimited amount of ammunition, though some can take a few moments to reload. Each handgun can only contain a limited amount of power and therefore needs to "reload" itself after a certain number of shots have been fired, during which time the knight may not attack or shield. Each handgun also has a charge attack.

For more details, see the Gunslinger Guide.

All stat images are of unheated items.

List

Editor Note Below is a group of elaborate sortable Gear Lists. This show/hide contains information about how to use these lists efficiently.

★★★★★

Name N E P S Attack speed icon.png Status Combat Style Abilities

999
-4.05
69
999 999
-7.00
112
0 Antigua -1DMG Bonus vs Undead: High0
999 999
-4.05
69
999
-5.04
84
0 Autogun 0
999 999
-6.11
107
999
-2.10
42
-1
Good chance of causing moderate Stun
Magnus -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0
999
-5.08
88
999 999
-3.08
56
-4
Good chance of causing moderate Freeze
Alchemer -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
-6.11
107
999 999 999
-2.10
42
-1
Good chance of causing moderate Stun
Magnus -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0
999
-5.08
88
999 999
-3.08
56
-5
Good chance of causing moderate Fire
Alchemer -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999
-6.04
100
999 999
-3.08
56
0 Alchemer 0
999 999 999
-4.05
69
-7.00
112
0 Antigua -1DMG Bonus vs Gremlin: High0
999
-5.08
88
999 999
-3.08
56
-2
Good chance of causing moderate Shock
Alchemer -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
999 999 999
-6.04
100
-3.08
56
0 Alchemer 0
-5.13
93
999 999 999
-4.06
70
0 Blaster 0
-3.15
63
999 999 999
-5.04
84
-5
Slight chance of causing moderate Fire
Autogun -1Slight chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999 999
-6.04
100
-4.06
70
-3
Good chance of causing moderate Poison
Catalyzer -1Good chance of causing moderate poison (charge attack only)0
-6.11
107
999 999 999
-4.06
70
0 Catalyzer 0
999
-5.00
80
999 999
-4.06
70
-2
Good chance of causing moderate Shock
Pulsar -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-5.08
88
999 999 999
-4.06
70
0 Pulsar 0
999 999
-3.15
63
999
-5.04
84
-3
Slight chance of causing strong Poison
Autogun -1Slight chance of causing strong poison (both regular/combos and charge attack, chance value might differ)0
999 999 999
-4.05
69
-7.00
112
-3
Fair chance of causing moderate Poison
Antigua -1Fair chance of causing moderate poison (both regular/combos and charge attack, chance value might differ)0
999 999 999
-6.11
107
-3.08
56
0 Shard Cannon 0
-6.11
107
999 999 999
-3.08
56
0 Shard Cannon 0
999
-6.11
107
999 999
-3.08
56
0 Shard Cannon 0
999 999
-6.11
107
999
-3.08
56
0 Shard Cannon 0
999
-5.08
88
999 999
-5.04
84
-2
Good chance of causing moderate Shock
Mixmaster -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
999
-5.13
93
999 999
-4.06
70
0 Blaster 0
999 999
-4.05
69
999
-7.00
112
0 Antigua -1DMG Bonus vs Fiend: High0
999 999 999
-4.05
69
-5.04
84
0 Autogun 0
999 999 999
-5.00
80
-4.06
70
-4
Good chance of causing moderate Freeze
Pulsar -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999 999 999
-5.13
93
-4.06
70
0 Blaster 0
999 999
-5.13
93
999
-4.06
70
0 Blaster 0
999
-5.00
80
999 999
-4.06
70
-5
Good chance of causing moderate Fire
Pulsar -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999 999
-6.11
107
-2.10
42
-4
Good chance of causing moderate Freeze
Magnus -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999
-5.08
88
999 999
-5.04
84
-5
Good chance of causing moderate Fire
Mixmaster -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999
-6.04
100
999 999
-3.08
56
0 Alchemer 0

★★★★☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

999 999 999
-3.13
61
-7.00
112
0 Antigua -1DMG Bonus vs Gremlin: High0
999
-4.15
79
999 999
-3.06
54
-4
Good chance of causing moderate Freeze
Alchemer -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
-3.08
56
999 999 999
-5.04
84
-5
Slight chance of causing moderate Fire
Autogun -1Slight chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999
-4.15
79
999 999
-3.06
54
-5
Good chance of causing moderate Fire
Alchemer -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
-5.03
83
999 999 999
-4.06
70
0 Blaster 0
999 999
-6.00
96
999
-2.10
42
-1
Good chance of causing moderate Stun
Magnus -1Good chance of causing moderate stun (charge attack only)0
999
-5.09
89
999 999
-3.06
54
0 Alchemer 0
999 999 999
-5.09
89
-3.06
54
0 Alchemer 0
999
-3.13
61
999 999
-7.00
112
0 Antigua -1DMG Bonus vs Undead: High0
999 999
-3.13
61
999
-5.04
84
0 Autogun 0
999
-4.15
79
999 999
-3.06
54
-2
Good chance of causing moderate Shock
Alchemer -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
999 999 999
-5.09
89
-4.06
70
-3
Good chance of causing moderate Poison
Catalyzer -1Good chance of causing moderate poison (charge attack only)0
-6.00
96
999 999 999
-4.06
70
0 Catalyzer 0
999
-4.07
71
999 999
-4.06
70
-2
Good chance of causing moderate Shock
Pulsar -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-4.07
71
999 999 999
-4.06
70
0 Pulsar 0
999 999
-3.00
48
999
-5.04
84
-3
Slight chance of causing moderate Poison
Autogun -1Slight chance of causing moderate poison (both regular/combos and charge attack, chance value might differ)0
999
-6.00
96
999 999
-3.08
56
0 Shard Cannon 0
999 999
-6.00
96
999
-3.08
56
0 Shard Cannon 0
-6.00
96
999 999 999
-3.08
56
0 Shard Cannon 0
999 999 999
-6.00
96
-3.08
56
0 Shard Cannon 0
999 999 999
-3.13
61
-5.04
84
0 Autogun 0
999
-4.07
71
999 999
-4.06
70
-5
Good chance of causing moderate Fire
Pulsar -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999
-5.03
83
999
-4.06
70
0 Blaster 0
999 999 999
-4.07
71
-4.06
70
-4
Good chance of causing moderate Freeze
Pulsar -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999
-5.03
83
999 999
-4.06
70
0 Blaster 0
999 999 999
-6.00
96
-2.10
42
-4
Good chance of causing moderate Freeze
Magnus -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999 999
-3.13
61
999
-7.00
112
0 Antigua -1DMG Bonus vs Fiend: High0
999 999 999
-5.03
83
-4.06
70
0 Blaster 0

★★★☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

999 999
-1.05
21
999
-7.00
112
0 Antigua 0
999
-1.13
29
999 999
-3.08
56
-4
Good chance of causing moderate Freeze
Alchemer -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999
-1.13
29
999 999
-3.08
56
-5
Good chance of causing moderate Fire
Alchemer -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999
-2.05
37
999
-2.10
42
-1
Good chance of causing moderate Stun
Magnus -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0
999 999
-1.05
21
999
-5.04
84
0 Autogun 0
-1.02
18
999 999 999
-5.04
84
-5
Slight chance of causing moderate Fire
Autogun -1Slight chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999
-2.02
34
999 999
-3.08
56
0 Alchemer 0
999 999 999
-2.00
32
-3.08
56
0 Alchemer 0
-2.00
32
999 999 999
-4.06
70
0 Blaster 0
999
-1.13
29
999 999
-3.08
56
-2
Good chance of causing moderate Shock
Alchemer -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-2.05
37
999 999 999
-4.06
70
0 Catalyzer 0
999 999 999
-2.02
34
-4.06
70
-3
Good chance of causing moderate Poison
Catalyzer -1Good chance of causing moderate poison (charge attack only)0
-1.13
29
999 999 999
-4.06
70
0 Pulsar 0
999
-1.09
25
999 999
-4.06
70
-2
Good chance of causing moderate Shock
Pulsar -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
999 999
-1.00
16
999
-5.04
84
-3
Slight chance of causing moderate Poison
Autogun -1Slight chance of causing moderate poison (both regular/combos and charge attack, chance value might differ)0
999 999 999
-2.05
37
-3.08
56
0 Shard Cannon 0
999
-2.05
37
999 999
-3.08
56
0 Shard Cannon 0
-2.05
37
999 999 999
-3.08
56
0 Shard Cannon 0
999 999
-2.05
37
999
-3.08
56
0 Shard Cannon 0
999 999 999
-1.05
21
-5.04
84
0 Autogun 0
999
-2.00
32
999 999
-4.06
70
0 Blaster 0
999
-1.09
25
999 999
-4.06
70
-5
Good chance of causing moderate Fire
Pulsar -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999 999
-1.09
25
-4.06
70
-4
Good chance of causing moderate Freeze
Pulsar -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999 999
-2.00
32
999
-4.06
70
0 Blaster 0
999 999 999
-2.00
32
-4.06
70
0 Blaster 0
999 999 999
-2.05
37
-2.10
42
-4
Good chance of causing moderate Freeze
Magnus -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0

★★☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-1.09
25
999 999 999
-4.06
70
0 Blaster 0
999
-1.06
22
999 999
-3.08
56
-4
Good chance of causing moderate Freeze
Alchemer -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999
-1.06
22
999 999
-3.08
56
-5
Good chance of causing moderate Fire
Alchemer -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
-0.15
15
999 999 999
-5.04
84
0 Autogun 0
999
-1.11
27
999 999
-3.08
56
0 Alchemer 0
999 999 999
-1.11
27
-3.08
56
0 Alchemer 0
999
-1.06
22
999 999
-3.08
56
-2
Good chance of causing moderate Shock
Alchemer -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-1.13
29
999 999 999
-4.06
70
0 Catalyzer 0
-1.06
22
999 999 999
-4.06
70
0 Pulsar 0

★☆☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-0.10
10
999 999 999
-4.06
70
-4
Good chance of causing moderate Freeze
Blaster -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
-0.12
12
999 999 999
-2.10
42
0 Magnus -1DMG Bonus vs. Construct: Medium0
-0.10
10
999 999 999
-4.06
70
-1
Good chance of causing moderate Stun
Blaster -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0
-0.10
10
999 999 999
-4.06
70
-2
Good chance of causing moderate Shock
Blaster -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-0.10
10
999 999 999
-4.06
70
-5
Good chance of causing moderate Fire
Blaster -1Good chance of causing moderate fire (charge attack only)0
-0.05
5
999 999 999
-7.00
112
-4
Slight chance of causing minor Freeze
Antigua -1Slight chance of causing minor freeze (both regular/combos and charge attack, chance value might differ)0

☆☆☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-0.06
6
999 999 999
-2.10
42
0 Magnus -1DMG Bonus vs. Construct: Medium0
-0.05
5
999 999 999
-4.06
70
-1
Good chance of causing moderate Stun
Blaster -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0

The below 0-star items have limited acquisition. These items cannot be traded between players. They are very much in the game, but they are unobtainable via trade, crafting, and so on, and are not included in the main 0-star list. The proto gun is given to each starting knight only once.

Name N E P S Attack speed icon.png Status Combat Style Abilities

-0.05
5
999 999 999
-4.06
70
0 Blaster 0

Reskins

A "reskin" is an item in its own right (it can have its own Unique Variants), but it mimics exactly the combat statistics of another item (assuming that neither have different unique variants, of course). It simply looks and perhaps animates in a different manner.

For a list of Handgun reskins, sort the "notes" column of the table on the reskin page.
For a compressed list of all reskins in the game, see the Reskins Category.

See Also

Personal tools