Difference between revisions of "Stun"

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m (Stun bug was fixed in Spring, the deleted should no longer be true)
(Themed Enemies)
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==Themed Enemies==
 
==Themed Enemies==
Stun is not a possible [[Gate#Stratum Themes|stratum theme]] and enemies are rarely, if ever, immune to it, but the following monsters may inflict stun status:
+
Stun is not a possible [[Gate#Stratum Themes|stratum theme]]. The following monsters may inflict stun status:
 +
*[[Arkus]]
 
*[[Devilite Overtimer]] series
 
*[[Devilite Overtimer]] series
 
*[[Zombie#Dust Zombie|Dust Zombies]]
 
*[[Zombie#Dust Zombie|Dust Zombies]]
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*[[Trojan]]s
 
*[[Trojan]]s
 
*[[Maulos]]
 
*[[Maulos]]
 +
 +
The following enemies are immune to stun:
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*[[Arkus]]
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*[[Quicksilver]]s
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*[[Oiler]]s
  
 
==Inflicting Stun==
 
==Inflicting Stun==

Revision as of 07:10, 27 February 2014

Status: Stun
Icon status stun.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Stun is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly.

Themed Enemies

Stun is not a possible stratum theme. The following monsters may inflict stun status:

The following enemies are immune to stun:

Inflicting Stun

Spiral Knights can inflict stun on monsters by using stun vials against them or using a weapon that has a chance of inflicting stun.

Weapons that are able to inflict stun are:

Resisting Stun

The following armor sets will grant knights a resistance, but not immunity, to stunning attacks:

The following shields protects knights against sinister stunning strikes.

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