Difference between revisions of "Spiral Warden"
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This type of NPC has been in the game since {{release|2011-04-04}} when the game officially launched. | This type of NPC has been in the game since {{release|2011-04-04}} when the game officially launched. | ||
− | While the Spiral Warden has always carried the same large sword, they all formerly wore the same gear and were not as tall.{{fn|http://wiki.spiralknights.com/File:Spiral_Warden.png}} | + | While the Spiral Warden has always carried the same large sword, they all formerly wore the same gear and were not as tall.{{fn|http://wiki.spiralknights.com/File:Spiral_Warden.png}} The appearance of several wardens was updated to the more equine form with release {{???}}. |
Spiral Wardens were once responsible for granting tier clearance to the player, depending on a number of different requirements based on experience. This progression mechanic is now managed by Barrus. | Spiral Wardens were once responsible for granting tier clearance to the player, depending on a number of different requirements based on experience. This progression mechanic is now managed by Barrus. |
Revision as of 01:30, 11 October 2015
The Spiral Warden is a type of NPC.
Appearance
Most NPCs of this type are tall knights wearing thick, dark blue Guardian-like armor with a banner displaying the insignia of Spiral Knights, and a special Warden Helm with a white mohawk. Others wear gear similar to Azure Guardian. All carry a shield and a sword similar to the Leviathan Blade, befitting their role as guardians.
Notes
Spiral Wardens are stationed near the entrance of every town on friendly terms with Spiral HQ. As part of their role as gatekeepers, two wardens are always stationed in the Hall of Heroes with Barrus.
Trojans and the more equine Spiral Wardens have a similar appearance. There is a connection between the two based on events that transpire during the 9-1 Mission: The Silent Legion with Arkus. These events indicate that trojans could be the result of knights - or other characters with similar gear from other worlds - who descended into a dark, unreasoning mental state.
Subtown Gatekeepers
Upon reaching a subtown, the player will encounter a Spiral Warden standing next to a force field. In order to further explore the area, the player must have star certification from Barrus.
If the player has not yet been granted access to that Tier, the barrier will be pink and prevent progress. If the player is certified, the barrier is blue and the player can pass through it freely.
History
This type of NPC has been in the game since release 2011-04-04 when the game officially launched.
While the Spiral Warden has always carried the same large sword, they all formerly wore the same gear and were not as tall.[1] The appearance of several wardens was updated to the more equine form with release ???.
Spiral Wardens were once responsible for granting tier clearance to the player, depending on a number of different requirements based on experience. This progression mechanic is now managed by Barrus.
List
The following list is by date of release when in default. "Type" is colloquial. Only significant wardens (characters with specialized dialogue) are listed here. As with other types of NPCs, there are several miscellaneous wardens the player may encounter, most of which are located in the Hall of Heroes.
Name | Visual | Type | Role | Location | Notes |
---|---|---|---|---|---|
Nameless | Equine | Guardian | Haven Town Square | Introduced with release 2011-04-04. A warden guarding the entrance to Moorcroft Manor. | |
Nameless | Equine | Guardian | Haven Town Square | Introduced with release release 2011-04-04. A warden guarding the entrance to Emberlight. | |
Nameless | 125px | Azure | Informant | Clockwork Terminal (Depth 23) | Introduced with release 2011-10-19. Provides information about Shadow Lairs. |
Virgil | Equine | Informant | Rescue Camp | Introduced with release 2012-05-09. Expresses concern about crossing the chasm and powering the rescue camp. | |
Nameless | Azure | Combat Ally | Crash Site Rescue Camp |
Introduced with release 2013-12-11. |