Difference between revisions of "User:Yoccm"

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m (Monsters: wiki-wide edits: updated use of mainspace template - will be adjusted again in the near future to "MonstrousProfile.")
m (Level Sets)
 
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Tox.Yoc's page for things he wants.
 
Tox.Yoc's page for things he wants.
 
=Concepts=
 
=Concepts=
==DeepFreeze Fortress==
+
==Bosses==
 +
===DeepFreeze Fortress===
 
{{SKWindow
 
{{SKWindow
 
| width = 250px
 
| width = 250px
 
| align = right
 
| align = right
 
| margin = 0px 0px 20px 20px
 
| margin = 0px 0px 20px 20px
| title = {{{name|SubZero Fortress}}}
+
| title = {{{name|DeepFreeze Fortress}}}
 
| body =
 
| body =
 
{{SKEmptyCell|[[File:Gate-DeepFreeze_Fortress.png|128px]]|center}}
 
{{SKEmptyCell|[[File:Gate-DeepFreeze_Fortress.png|128px]]|center}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell|'''Theme(s)'''|center}}
+
{{SKCell|'''Depth: 24-28'''|center}}
 +
{{SKNewRow}}
 +
{{SKCell|'''Themes'''|center}}
 
{{SKNewRow}}
 
{{SKNewRow}}
 
{{SKCell|{{{Theme|{{Monster_Icons|Gremlin}} {{Monster_Icons|Beast}} {{Monster_Icons|Fiend}} {{Monster_Icons|Construct}} {{status|freeze}} }}}|center}}
 
{{SKCell|{{{Theme|{{Monster_Icons|Gremlin}} {{Monster_Icons|Beast}} {{Monster_Icons|Fiend}} {{Monster_Icons|Construct}} {{status|freeze}} }}}|center}}
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The SubZero Fortress always appears at the final stratum marked as a Freeze icon. Only one open gate will lead Knights into this chilling castle.  
+
The DeepFreeze Fortress always appears at the final stratum marked as a Freeze icon. Only one open gate will lead Knights into this chilling castle.  
  
===Description===
+
====Description====
 
Starting at Depth 24 Knights will brave the cold of this Gremlin Stronghold. Don't expect a warm welcome; built to hold dangerous traps, the Crimson Order's zoologist, Amirit presides as the judge, jury and executioner of any unwanted specimens to these chambers. Knights will meet her in the fur at Depth 28 in the Inner Sanctum.  
 
Starting at Depth 24 Knights will brave the cold of this Gremlin Stronghold. Don't expect a warm welcome; built to hold dangerous traps, the Crimson Order's zoologist, Amirit presides as the judge, jury and executioner of any unwanted specimens to these chambers. Knights will meet her in the fur at Depth 28 in the Inner Sanctum.  
  
===Levels===
+
====Levels====
  
====Frigid Fence====
+
=====Frigid Fence=====
 
'''monsters'''
 
'''monsters'''
 
*{{Monster_Icons|Gremlin}} [[Thwacker]]
 
*{{Monster_Icons|Gremlin}} [[Thwacker]]
Line 46: Line 49:
 
*{{Monster_Icons|Beast}} {{status|freeze}} [[Chromalisk#Tundralisk|Tundralisk]]
 
*{{Monster_Icons|Beast}} {{status|freeze}} [[Chromalisk#Tundralisk|Tundralisk]]
  
====Chilled Cloister====
+
=====Chilled Cloister=====
 
'''monsters'''
 
'''monsters'''
 
*{{Monster_Icons|Gremlin}} [[Thwacker]]
 
*{{Monster_Icons|Gremlin}} [[Thwacker]]
Line 54: Line 57:
 
*{{Monster_Icons|Construct}} {{status|freeze}} [[Lumber#SilverSap|SilverSap]]
 
*{{Monster_Icons|Construct}} {{status|freeze}} [[Lumber#SilverSap|SilverSap]]
  
====Hailstone Halls====
+
=====Hailstone Halls=====
 
'''monsters'''
 
'''monsters'''
 
*{{Monster_Icons|Gremlin}} [[Thwacker]]
 
*{{Monster_Icons|Gremlin}} [[Thwacker]]
Line 60: Line 63:
 
*{{Monster_Icons|Gremlin}} {{status|freeze}} [[Mortafire|Biting Mortafire]]
 
*{{Monster_Icons|Gremlin}} {{status|freeze}} [[Mortafire|Biting Mortafire]]
  
====Glacial Gallery====
+
=====Glacial Gallery=====
 
'''monsters'''
 
'''monsters'''
 
*{{Monster_Icons|Gremlin}} {{status|freeze}} [[Scorcher|Icer]]
 
*{{Monster_Icons|Gremlin}} {{status|freeze}} [[Scorcher|Icer]]
Line 71: Line 74:
 
*{{Monster_Icons|Fiend}} {{status|freeze}} [[Greaver#Pearl Greaver|Pearl Greaver]]
 
*{{Monster_Icons|Fiend}} {{status|freeze}} [[Greaver#Pearl Greaver|Pearl Greaver]]
  
====Inner Sanctum====
+
=====Inner Sanctum=====
 
'''monsters'''
 
'''monsters'''
 
*{{Monster_Icons|Beast}} {{status|freeze}} [[Dust Bunny#Snow Bunny|Snow Bunny]]
 
*{{Monster_Icons|Beast}} {{status|freeze}} [[Dust Bunny#Snow Bunny|Snow Bunny]]
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*{{Monster_Icons|Gremlin}} [[Mender#Darkfang Mender|Amirit]] (boss)
 
*{{Monster_Icons|Gremlin}} [[Mender#Darkfang Mender|Amirit]] (boss)
  
==Rancorous Reserve==
 
{{SKWindow
 
| width = 250px
 
| align = right
 
| margin = 0px 0px 20px 20px
 
| title = {{{name|Rancorous Reserve}}}
 
| body =
 
{{SKEmptyCell|[[File:Gate-Devilish Drudgery-Normal.png|128px]]|center}}
 
{{SKNewRow}}
 
{{SKCell|'''Theme(s)'''|center}}
 
{{SKNewRow}}
 
{{SKCell|{{{Theme|{{Monster_Icons|Fiend}} {{status|fire}} {{status|freeze}} {{status|poison}} {{status|shock}}}}}|center}}
 
{{SKNewRow}}
 
{{SKCell|'''Levels'''|center}}
 
{{SKNewRow}}
 
{{SKCell|{{{Level|[[File:Gate-Devilish Drudgery-Normal.png‎|32px]] Garden of Grieving
 
[[File:Gate-Devilish Drudgery-Fire.png||32px]] Heinous Hothouse
 
 
[[File:Gate-Devilish Drudgery-Freeze.png||32px]] Wrathful Winter
 
 
[[File:Gate-Devilish Drudgery-Shock.png‎||32px]] Shocked and Affronted
 
 
[[File:Gate-Devilish Drudgery-Poison.png||32px]] Pernicious Plot
 
}}}
 
{{SKNewRow}}
 
}}}}
 
 
The '''Rancorous Reserve''' is an area of the [[Clockworks]] populated by the [[Greaver|Greavers]] and [[User:Yoccm#Reaping Willow|Reaping Willows]]. As such, while its [[status]] theme can change, its main theme is always [[Fiend]] monsters.
 
 
===Description===
 
''There is a reason why Greavers are reserved to here, and you are about to find out! Quick and agile, mind your footing or there won't be anything left to preserve. Of you.''
 
 
===Levels===
 
====Garden of Greaving====
 
'''Monsters''':
 
*{{Monster_Icons|Fiend}} [[Greaver]]
 
*{{Monster_Icons|Fiend}} [[Silkwing]]
 
*{{Monster_Icons|Fiend}} [[User:Yoccm#Reaping Willow|Reaping Willow]]
 
 
====Heinous Hothouse====
 
'''Monsters''':
 
*{{Monster_Icons|Fiend}} {{Status|fire}} [[Greaver#Ruby Greaver|Ruby Greaver]]
 
*{{Monster_Icons|Fiend}} {{Status|fire}} [[User:Yoccm#Reaping Willow|Reaping Redwood]]
 
*{{Monster_Icons|Fiend}} [[Greaver]]
 
*{{Monster_Icons|Fiend}} [[Silkwing]]
 
 
====Wrathful Winter====
 
'''Monsters''':
 
*{{Monster_Icons|Fiend}} {{Status|freeze}} [[Greaver#Pearl Greaver|Pearl Greaver]]
 
*{{Monster_Icons|Fiend}} {{Status|freeze}} [[User:Yoccm#Reaping Willow|Reaping Deadwood]]
 
*{{Monster_Icons|Fiend}} [[Greaver]]
 
*{{Monster_Icons|Fiend}} [[Silkwing]]
 
 
====Shocked and Affronted====
 
'''Monsters''':
 
*{{Monster_Icons|Fiend}} {{Status|shock}} [[Greaver#Beryl Greaver|Beryl Greaver]]
 
*{{Monster_Icons|Fiend}} {{Status|shock}} [[User:Yoccm#Reaping Willow|Reaping Botwood]]
 
*{{Monster_Icons|Fiend}} [[Greaver]]
 
*{{Monster_Icons|Fiend}} [[Silkwing]]
 
 
====Pernicious Plot====
 
'''Monsters''':
 
*{{Monster_Icons|Fiend}} {{Status|poison}} [[Greaver#Jade Greaver|Jade Greaver]]
 
*{{Monster_Icons|Fiend}} {{Status|poison}} [[User:Yoccm#Reaping Willow|Reaping Rotwood]]
 
*{{Monster_Icons|Fiend}} [[Greaver]]
 
*{{Monster_Icons|Fiend}} [[Silkwing]]
 
  
==Undercorp Manufacturing Plant==
+
===Undercorp Manufacturing Plant===
 
{{SKWindow
 
{{SKWindow
 
| width = 250px
 
| width = 250px
Line 161: Line 98:
 
{{SKCell|'''Levels'''|center}}
 
{{SKCell|'''Levels'''|center}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell|[[File:Gate-Undercorp Factory.png|32px]] [[User:Yoccm#Parking Lot|Parking Lot]]
+
{{SKCell|[[File:Gate-Undercorp Factory.png|32px]] Parking Lot
  
[[File:Gate-Undercorp Factory.png|32px]] [[User:Yoccm#Loaded Dock|Loaded Dock]]
+
[[File:Gate-Undercorp Factory.png|32px]] Loaded Dock
  
[[File:Gate-Undercorp Factory.png|32px]] [[User:Yoccm#Assembly Floor|Assembly Floor]]
+
[[File:Gate-Undercorp Factory.png|32px]] Assembly Floor
  
[[File:Gate-Undercorp Factory.png|32px]] [[User:Yoccm#Wasted Resources|Wasted Resources]]
+
[[File:Gate-Undercorp Factory.png|32px]] Wasted Resources
  
[[File:Gate-Meeting Progress.png|32px]] [[User:Yoccm#Meeting In Progress|Meeting In Progress]]}}
+
[[File:Gate-Meeting Progress.png|32px]] Meeting In Progress}}
 
}}
 
}}
  
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The Undercorp Manufacturing Plant always appears at the final stratum marked as a fiend icon. Only one open gate will lead Knights into this chaotic factory.
 
The Undercorp Manufacturing Plant always appears at the final stratum marked as a fiend icon. Only one open gate will lead Knights into this chaotic factory.
  
===Description===
+
====Description====
 
A five level fiend-filled factory fuming with most-foul foes. Each floor features different statuses to fight, making this one of the more challenging dungeons.
 
A five level fiend-filled factory fuming with most-foul foes. Each floor features different statuses to fight, making this one of the more challenging dungeons.
===Levels===
+
====Levels====
  
====Parking Lot====
+
=====Parking Lot=====
 
'''Monsters'''
 
'''Monsters'''
  
{{Monster_Icons|Construct}} [[Gun Puppy]]
+
*{{Monster_Icons|Construct}} [[Gun Puppy]]
 +
*{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]]
 +
*{{Monster_Icons|Construct}} {{Status|shock}} [[Lumber#Electreant|Electreant]]
 +
*{{Monster_Icons|Fiend}} [[Devilite]]
  
{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]]
+
=====Loaded Dock=====
 
+
{{Monster_Icons|Construct}} {{Status|shock}} [[Lumber#Electreant|Electreant]]
+
 
+
{{Monster_Icons|Fiend}} [[Devilite]]
+
 
+
====Loaded Dock====
+
 
'''Monsters'''
 
'''Monsters'''
  
{{Monster_Icons|Construct}} {{Status|shock}} [[Gun Puppy#Sparky|Sparky]]
+
*{{Monster_Icons|Construct}} {{Status|shock}} [[Gun Puppy#Sparky|Sparky]]
 
+
*{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]]
{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]]
+
*{{Monster_Icons|Construct}} {{Status|shock}} [[Lumber#Electreant|Electreant]]
 
+
*{{Monster_Icons|Fiend}} {{Status|shock}} [[Greaver#Beryl Greaver|Beryl Greaver]]
{{Monster_Icons|Construct}} {{Status|shock}} [[Lumber#Electreant|Electreant]]
+
*{{Monster_Icons|Fiend}} {{Status|shock}} [[User:Yoccm#Reaping Willow|Reaping Botwood]]
 
+
{{Monster_Icons|Fiend}} {{Status|shock}} [[Greaver#Beryl Greaver|Beryl Greaver]]
+
 
+
{{Monster_Icons|Fiend}} {{Status|shock}} [[User:Yoccm#Reaping Willow|Reaping Botwood]]
+
 
+
  
====Assembly Floor====
+
=====Assembly Floor=====
 
'''Monsters'''
 
'''Monsters'''
  
====Wasted Resources====
+
=====Wasted Resources=====
 
'''Monsters'''
 
'''Monsters'''
  
====Meeting In Progress====
+
=====Meeting In Progress=====
 
'''Monsters'''
 
'''Monsters'''
  
==Feral Bolts==
+
==Danger Missions==
 +
 
 +
===Feral Bolts===
 
{{SKWindow
 
{{SKWindow
 
| width = 250px
 
| width = 250px
Line 220: Line 151:
 
| title = {{{name|Feral Bolts}}}
 
| title = {{{name|Feral Bolts}}}
 
| body =
 
| body =
{{SKEmptyCell|[[File:Gate-Feral Bolts.png|128px]]|center}}
+
{{SKEmptyCell|[[File:Gate-Starlight Cradle.png|128px]]|center}}
{{SKNewRow}}
+
{{SKCell|'''Depth: 24-28'''|center}}
+
 
{{SKNewRow}}
 
{{SKNewRow}}
 
{{SKCell|'''Themes'''|center}}
 
{{SKCell|'''Themes'''|center}}
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{{SKCell|'''Levels'''|center}}
 
{{SKCell|'''Levels'''|center}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell|[[File:Gate-Wolvers_Den-Shock.png|32px]] [[User:Yoccm#In the Jungle|In The Jungle]]
+
{{SKCell|[[File:Gate-Wolver Den-High Voltail.png|32px]] In The Jungle
  
[[File:Gate-Feral Bolts.png|32px]] [[User:Yoccm#The Metal Jungle|The Metal Jungle]]
+
[[File:Gate-Starlight Cradle.png|32px]] The Metal Jungle
  
[[File:Gate-Feral Bolts.png|32px]] [[User:Yoccm#Electnedi Sleeps Tonight|Electnedi Sleeps Tonight]]}}
+
[[File:Gate-Starlight Cradle.png|32px]] Drones Sleep Tonight}}
 
}}
 
}}
  
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Feral Bolts is a [[Danger Mission]] featuring a mix of beasts and constructs. The [[status|statuses]] present are both [[shock]] and [[stun]].
 
Feral Bolts is a [[Danger Mission]] featuring a mix of beasts and constructs. The [[status|statuses]] present are both [[shock]] and [[stun]].
  
===Description===
+
====Overview====
 +
{{MissionOverview
 +
|description = Warning: This is a Dangerous Mission! <br><br>Desna and her Recon Rangers are an elite team tasked with recovering intel from some of the most dangerous levels of the Clockworks. Joining them could lead to great rewards, but it is guaranteed to be a perilous journey!<br><br>Spiral HQ has detected high energy spikes from what should be an average {{location|Wolver Den||1.2}}. Thunderous marching can be heard throughout the Clockwork and has become a cause for the Recon Rangers to be deployed to investigate.
  
While the first level is shown as a Wolver's Den on the Gate Map, it is actually a version of the [[Aurora Isles]] set at night. It features several forced fights showcasing the new stun-themed enemies. Many of the fights have respawning turrets outside the arena and [[Exploration#Elemental_Grates|stun plates]] to increase the challenge.
+
|objective = Investigate the source of the strange happenings
 
+
}}
The second depth is laid out like a [[Clockwork Tunnels]], in that you have thin corridors to traverse with larger rooms to battle. It could also be said that it is like a [[Deconstruction Zone]] with movement restricted. Players are tasked with defeating three forced fights to claim 3 keys to unlock the boss room. This floor also houses more traps that the above like shock and stun plates and timed exploding boxes that can prevent players from accessing treasure boxes.
+
====Monsters====
The boss for the mission is in fact a 3 on 1. The main boss, the Electnedi, attacks similar to the [[Snarbolax]], but is able to harmed without stunning, can summon shock and stun-wolvers along with bolstering their attack, and finally has a shock-cloud near it. Supporting the Electnedi are two dullard Tortodrones. With less aggressiveness, more limited moveset, and less health, these tortodrones are a significantly less threatening foe.
+
*{{Monster_Icons|Construct}} {{Status|shock}} [[Gun Puppy#Sparky|Sparky]]
 
+
*{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]]
The final floor is a treasure room using the Wolver's Den tileset.
+
*{{Monster_Icons|Construct}} {{Status|shock}} [[Lumber#Electreant|Electreant]]
 
+
*{{Monster_Icons|Fiend}} [[Silkwing]]
'''Monsters Include'''
+
*{{Monster_Icons|Beast}} {{Status|shock}} [[Wolver#Voltail|Voltail]]
 
+
*{{Monster_Icons|Beast}} {{Status|shock}} [[Chromalisk#Electrolisk|Electrolisk]]
{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]]
+
*{{Monster_Icons|Beast}} {{Status|shock}} [[Wolver#Alpha_Voltail|Alpha Voltail]]
 
+
*{{Monster_Icons|Construct}} [[Tortodrone]] (boss)
{{Monster_Icons|Construct}} {{Status|shock}} [[Scuttlebot#Surgebot|Surgebot]]
+
 
+
{{Monster_Icons|Construct}} {{Status|shock}} [[Retrode#Voltrode|Voltrode]]
+
 
+
{{Monster_Icons|Construct}} {{Status|shock}} [[Gun Puppy#Sparky|Sparky]]
+
 
+
{{Monster_Icons|Construct}} {{Status|shock}} [[Lumber#Electreant|Electreant]]
+
 
+
{{Monster_Icons|Construct}} {{Status|stun}} [[User:Yoccm#Stungun Puppy|Stungun Puppy]]
+
 
+
{{Monster_Icons|Construct}} {{Status|stun}} [[User:Yoccm#Startlebot|Startlebot]]
+
 
+
{{Monster_Icons|Construct}} [[Tortodrone]] (Boss)
+
 
+
{{Monster_Icons|Beast}} {{Status|shock}} [[Wolver#Voltail|Voltail]]
+
 
+
{{Monster_Icons|Beast}} {{Status|shock}} [[Wolver#Alpha Voltail|Reaping Botwood]]
+
 
+
{{Monster_Icons|Beast}} {{Status|shock}} [[Chromalisk#Electrolisk|Electrolisk]]
+
 
+
{{Monster_Icons|Beast}} {{Status|stun}} [[User:Yoccm#Flinchtail| Flinchtail]]
+
 
+
{{Monster_Icons|Beast}} {{status|shock}} [[User:Yoccm#Electnedi|Electnedi]] (Boss)
+
 
+
{{Monster_Icons|Fiend}} [[Silkwing]]
+
 
+
[[Wisp#Storm Wisp|Storm Wisp]]
+
  
==Darkfang Penitentiary==
+
==Level Sets==
 +
===Darkfang Penitentiary===
 
{{SKWindow
 
{{SKWindow
 
| width = 250px
 
| width = 250px
Line 292: Line 197:
 
{{SKCell|'''Themes'''|center}}
 
{{SKCell|'''Themes'''|center}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell|{{Monster_Icons|Gremlin}}{{status|poison}}|center}}
+
{{SKCell|{{Monster_Icons|Gremlin}}{{Monster_Icons|Undead}}{{status|poison}}|center}}
 
{{SKNewRow}}
 
{{SKNewRow}}
 
{{SKCell|'''Levels'''|center}}
 
{{SKCell|'''Levels'''|center}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell|[[File:Gate-Prison.png|32px]] [[User:Yoccm#Labored Labor|Labored Labor]] I-III
+
{{SKCell|[[File:Gate-Prison.png|32px]] Labored Labor I-III
  
[[File:Gate-Prison.png|32px]] [[User:Yoccm#Lunchroom Lockdown|Lunchroom Lockdown]] I - II
+
[[File:Gate-Prison.png|32px]] Lunchroom Lockdown I - II
  
[[File:Gate-Prison.png|32px]] [[User:Yoccm#Boisterous Breakout|Boisterous Breakout]]}}
+
[[File:Gate-Prison.png|32px]] Boisterous Breakout}}
 
}}
 
}}
  
The '''Darkfang Penitentiary''' is a series of levels in the [[Clockworks]] that appears in stratum with a poison and gremlin theme.
+
====Description====
  
===Description===
+
{{Quote|Home to the most dangerous of Gremlin convicts and the most questionable meals, those sent to the Darkfang Penitentiary are rarely heard from again outside of obituaries.|Gate Icons}}
  
''Home to the most dangerous of Gremlin convicts, and most questionable meals, those sent to the Darkfang Penitentiary are rarely heard from again outside of obituaries. However, there is still valuable information to be gathered about Gremlin technology. It just takes a little convincing''
+
=== Characteristics ===
 +
Each level map is fixed.  
  
===Levels===
+
When accessible via the arcade, they are found in a rotation of 1-2 levels in the depth they occupy depending on the level. Rotation time seems to always be 3 minutes or less:
 +
*{{location|Concrete Jungle|Blight Boulevard|3.3}} levels are always found in a rotation of 2 with each other.
 +
*{{location|Concrete Jungle|Totem Trouble|3.3}} levels are always found in a rotation of 2 with each other.
 +
*{{location|Concrete Jungle|Briar Bone Barrage|3.3}} is exclusive to Tier 3 and is always the only level in the depth it occupies.
  
====Labored Labor====
+
Compared to other regions, Concrete Jungle levels are a rare sight in arcade gates, with Briar Bone Barrage possibly being the rarest level in the arcade because the stratum combinations necessary for these levels do not often occur with enough room for the levels to generate in a cluster down through Tier 3 depths, which seems necessary for {{location|Concrete Jungle|Briar Bone Barrage|3.3}} to appear.
'''Monsters'''
+
*{{Monster_Icons|Gremlin}} [[User:Yoccm#Gremlin Convicts|Gremlin Convicts]]
+
*{{Monster_Icons|Gremlin}} [[User:Yoccm#Gremlin Surveyor|Gremlin Surveyor]]
+
*{{Monster_Icons|Gremlin}} [[Mender|Gremlin Mender]]
+
*{{Monster_Icons|Gremlin}} [[Thwacker|Gremlin Thwackers]]
+
*{{Monster_Icons|Gremlin}} [[Demo|Gremlin Demo]]
+
*{{Monster_Icons|Undead}} {{Status|poison}} [[Zombie#Droul|Droul]]
+
*{{Monster_Icons|Construct}} {{Status|poison}} [[Gun Puppy#Sick Puppy|Sick Puppy]]
+
  
====Lunchroom Lockdown====
 
'''Monsters'''
 
*{{Monster_Icons|Gremlin}} [[User:Yoccm#Gremlin Convicts|Gremlin Convicts]]
 
*{{Monster_Icons|Gremlin}} [[User:Yoccm#Gremlin Surveyor|Gremlin Surveyor]]
 
*{{Monster_Icons|Gremlin}} [[Mender|Gremlin Mender]]
 
*{{Monster_Icons|Gremlin}} [[Ghostmane Stalker|Ghostmane Stalker]]
 
*{{Monster_Icons|Gremlin}} {{Status|poison}} [[Knocker#Gremlin Jokers|Gremlin Jokers]]
 
*{{Monster_Icons|Slime}} {{Status|poison}} [[Lichen#Toxigel|Toxigel]]
 
*{{Monster_Icons|Undead}} {{Status|poison}} [[Kat#Hurkat|Hurkat]]
 
  
  
====Boisterous Breakout====
+
{{RegionInfo
'''Monsters'''
+
|name      = Shivercliff Mountain
*{{Monster_Icons|Gremlin}} [[User:Yoccm#Gremlin Convicts|Gremlin Convicts]]
+
|monster    = {{Monster_Icons|Beast}} {{Monster_Icons|Construct}}
*{{Monster_Icons|Gremlin}} [[User:Yoccm#Gremlin Surveyor|Gremlin Surveyor]]
+
|status    = {{status|freeze}}
*{{Monster_Icons|Gremlin}} [[Mender|Gremlin Mender]]
+
|soundtrack =
*{{Monster_Icons|Gremlin}} [[Ghostmane Stalker|Ghostmane Stalker]]
+
*City Rubble Rumble
*{{Monster_Icons|Gremlin}} {{Status|poison}} [[User:Yoccm#Ghostbane Stalker|Ghostbane Stalker]]
+
*Navigating the Dark City
*{{Monster_Icons|Gremlin}} {{Status|poison}} [[Knocker#Gremlin Jokers|Gremlin Jokers]]
+
|level      =
*{{Monster_Icons|Undead}} [[Kat]]
+
*{{location|Gloaming_Wildwoods|Level Set 1|2.3}}
*{{Monster_Icons|Undead}} {{Status|poison}} [[Kat#Hurkat|Hurkat]]
+
*{{location|Gloaming_Wildwoods|Level Set 1 II|2.3}}
*{{Monster_Icons|Undead}} {{Status|poison}} [[Zombie#Droul|Droul]]
+
*{{location|Gloaming_Wildwoods|Level Set 2|2.3}}
*{{Monster_Icons|Construct}} {{Status|poison}} [[Lumber#Vilewood|Vilewood]]
+
*{{location|Gloaming_Wildwoods|Level Set 2 II|2.3}}
*{{Monster_Icons|Construct}} {{Status|poison}} [[Battlepod]]
+
*{{location|{{PAGENAME}}|Mini boss level|2.3|icon=Briar Bone Barrage}}
 +
}}
 +
 
 +
=== Description ===
 +
{{Quote|This long forgotten city was reclaimed by nature and then by the legions of the undead. Now it is a vile nest of malady, home to all manners of toxic monsters, living and otherwise.|Gate Icons}}
 +
 
 +
=== Characteristics ===
 +
Each level map is fixed.
 +
 
 +
When accessible via the arcade, they are found in a rotation of 1-2 levels in the depth they occupy depending on the level. Rotation time seems to always be 3 minutes or less:
 +
*{{location|Concrete Jungle|Blight Boulevard|3.3}} levels are always found in a rotation of 2 with each other.
 +
*{{location|Concrete Jungle|Totem Trouble|3.3}} levels are always found in a rotation of 2 with each other.
 +
*{{location|Concrete Jungle|Briar Bone Barrage|3.3}} is exclusive to Tier 3 and is always the only level in the depth it occupies.
 +
 
 +
Compared to other regions, Concrete Jungle levels are a rare sight in arcade gates, with Briar Bone Barrage possibly being the rarest level in the arcade because the stratum combinations necessary for these levels do not often occur with enough room for the levels to generate in a cluster down through Tier 3 depths, which seems necessary for {{location|Concrete Jungle|Briar Bone Barrage|3.3}} to appear.
  
 
==Monsters==
 
==Monsters==
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{{MonsterTemporary
 
{{MonsterTemporary
 
|name=Reaping Willow
 
|name=Reaping Willow
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=
 
|location=
 
*[[Clockwork Tunnels]]: Infernal Passage
 
*[[Clockwork Tunnels]]: Infernal Passage
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{{MonsterTemporary
 
{{MonsterTemporary
 
|name=Gremlin Convict
 
|name=Gremlin Convict
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=*[[User:Yoccm#Darkfang Penitentiary|Darkfang Penitentiary]]
 
|location=*[[User:Yoccm#Darkfang Penitentiary|Darkfang Penitentiary]]
 
|description= Regardless of the crime, these shabby, ball-and-chained Gremlin shamble about at a sluggish pace. But in all their hardened days, they are still just as capable with a hammer as their free brothers. Be careful, being behind bars for so long, they're more...thrifty than other gremlins.
 
|description= Regardless of the crime, these shabby, ball-and-chained Gremlin shamble about at a sluggish pace. But in all their hardened days, they are still just as capable with a hammer as their free brothers. Be careful, being behind bars for so long, they're more...thrifty than other gremlins.

Latest revision as of 05:33, 1 April 2018

Tox.Yoc's page for things he wants.

Concepts

Bosses

DeepFreeze Fortress

DeepFreeze Fortress
Gate-DeepFreeze Fortress.png
Depth: 24-28
Themes
Gate Icon-Gremlin.png Gate Icon-Beast.png Gate Icon-Fiend.png Gate Icon-Construct.png Icon status freeze.png
Levels
Gate-DeepFreeze Fortress.png Frigid Fence

Gate-DeepFreeze Fortress.png Chilled Cloister

Gate-DeepFreeze Fortress.png Hailstone Halls

Gate-DeepFreeze Fortress.png Glacial Gallery

Gate-Inner Sanctum.png Inner Sanctum


The DeepFreeze Fortress always appears at the final stratum marked as a Freeze icon. Only one open gate will lead Knights into this chilling castle.

Description

Starting at Depth 24 Knights will brave the cold of this Gremlin Stronghold. Don't expect a warm welcome; built to hold dangerous traps, the Crimson Order's zoologist, Amirit presides as the judge, jury and executioner of any unwanted specimens to these chambers. Knights will meet her in the fur at Depth 28 in the Inner Sanctum.

Levels

Frigid Fence

monsters

Chilled Cloister

monsters

Hailstone Halls

monsters

Glacial Gallery

monsters

Inner Sanctum

monsters


Undercorp Manufacturing Plant

Undercorp Manufacturing Plant
Gate-Undercorp Factory.png
Depth: 24-28
Themes
Gate Icon-Fiend.pngGate Icon-Construct.png
Levels
Gate-Undercorp Factory.png Parking Lot

Gate-Undercorp Factory.png Loaded Dock

Gate-Undercorp Factory.png Assembly Floor

Gate-Undercorp Factory.png Wasted Resources

Gate-Meeting Progress.png Meeting In Progress


The Undercorp Manufacturing Plant always appears at the final stratum marked as a fiend icon. Only one open gate will lead Knights into this chaotic factory.

Description

A five level fiend-filled factory fuming with most-foul foes. Each floor features different statuses to fight, making this one of the more challenging dungeons.

Levels

Parking Lot

Monsters

Loaded Dock

Monsters

Assembly Floor

Monsters

Wasted Resources

Monsters

Meeting In Progress

Monsters

Danger Missions

Feral Bolts

Feral Bolts
Gate-Starlight Cradle.png
Themes
Gate Icon-Beast.pngGate Icon-Construct.png Icon status shock.png Icon status stun.png
Levels
Gate-Wolver Den-High Voltail.png In The Jungle

Gate-Starlight Cradle.png The Metal Jungle

Gate-Starlight Cradle.png Drones Sleep Tonight


Feral Bolts is a Danger Mission featuring a mix of beasts and constructs. The statuses present are both shock and stun.

Overview

Description:

Warning: This is a Dangerous Mission!

Desna and her Recon Rangers are an elite team tasked with recovering intel from some of the most dangerous levels of the Clockworks. Joining them could lead to great rewards, but it is guaranteed to be a perilous journey!

Spiral HQ has detected high energy spikes from what should be an average
Wolver Den. Thunderous marching can be heard throughout the Clockwork and has become a cause for the Recon Rangers to be deployed to investigate.


Objective:

Investigate the source of the strange happenings

Monsters

Level Sets

Darkfang Penitentiary

Darkfang Penitentiary
Gate-Prison.png
Themes
Gate Icon-Gremlin.pngGate Icon-Undead.pngIcon status poison.png
Levels
Gate-Prison.png Labored Labor I-III

Gate-Prison.png Lunchroom Lockdown I - II

Gate-Prison.png Boisterous Breakout

Description

Home to the most dangerous of Gremlin convicts and the most questionable meals, those sent to the Darkfang Penitentiary are rarely heard from again outside of obituaries. — Gate Icons

Characteristics

Each level map is fixed.

When accessible via the arcade, they are found in a rotation of 1-2 levels in the depth they occupy depending on the level. Rotation time seems to always be 3 minutes or less:

  • Blight Boulevard levels are always found in a rotation of 2 with each other.
  • Totem Trouble levels are always found in a rotation of 2 with each other.
  • Briar Bone Barrage is exclusive to Tier 3 and is always the only level in the depth it occupies.

Compared to other regions, Concrete Jungle levels are a rare sight in arcade gates, with Briar Bone Barrage possibly being the rarest level in the arcade because the stratum combinations necessary for these levels do not often occur with enough room for the levels to generate in a cluster down through Tier 3 depths, which seems necessary for Briar Bone Barrage to appear.



Shivercliff Mountain
File:Gate-Shivercliff Mountain.png
Important stratum themes:
Soundtrack:
  • City Rubble Rumble
  • Navigating the Dark City
Levels:

The Shivercliff Mountain is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

This long forgotten city was reclaimed by nature and then by the legions of the undead. Now it is a vile nest of malady, home to all manners of toxic monsters, living and otherwise. — Gate Icons

Characteristics

Each level map is fixed.

When accessible via the arcade, they are found in a rotation of 1-2 levels in the depth they occupy depending on the level. Rotation time seems to always be 3 minutes or less:

  • Blight Boulevard levels are always found in a rotation of 2 with each other.
  • Totem Trouble levels are always found in a rotation of 2 with each other.
  • Briar Bone Barrage is exclusive to Tier 3 and is always the only level in the depth it occupies.

Compared to other regions, Concrete Jungle levels are a rare sight in arcade gates, with Briar Bone Barrage possibly being the rarest level in the arcade because the stratum combinations necessary for these levels do not often occur with enough room for the levels to generate in a cluster down through Tier 3 depths, which seems necessary for Briar Bone Barrage to appear.

Monsters

Reaping Willow

Reaping Willow
All Tiers
Monster-Reaping Willow.png


Abilities
  • Fruit Toss Attack normal icon.pngAttack shadow icon.pngIcon status stun.pngIcon status fire.pngIcon status freeze.pngIcon status shock.pngIcon status poison.pngIcon status curse.png
  • Haze Cloud Icon status stun.pngIcon status fire.pngIcon status freeze.pngIcon status shock.pngIcon status poison.pngIcon status curse.png
  • Lunch Break (Heals Fiends)
Location Drops
Description

A nefarious sapling that has a nasty habit of pummeling its enemies with fruit. It warps in and out of this dimension and is known to leave a nasty mess behind. It even brings food only for its fiendish friends, completely inconsiderate!

  • Tier 1: A small lavender tree-like turret with little fruits orbiting around in it's... branches? It tosses a single fruit at knights and has the 'sight' of a poylp. Omnidirectional. Fiends at it's trunk are slowly healed.
  • Tier 2: A taller, violet tree with glowing insignia and the ability to leave a status-haze cloud behind. It tosses three fruit at knights
  • Tier 3: A deep indigo tree with brighter insignia and darker leaves. The haze cloud has gotten stronger and lasts longer, and it now fires five fruit.


Gremlin Malefactor

Gremlin Malefactor
Tier 1
Image Wanted.png
Tier 2
Image Wanted.png
Tier 3
Image Wanted.png
Abilities
  • Dash and Swing Attack normal icon.png Attack elemental icon.png Icon status curse.png
  • Toss Attack normal icon.png Attack elemental icon.png Icon status curse.png
  • Dash and Spin Attack normal icon.png Attack elemental icon.png Icon status curse.png
Location Drops
Description

These gremlins are being tormented by a curse and have darker fur and glowing tattoos to show for it. Their primary method of assault is to first dash towards a knight and then execute melee attacks with their hammers similar to those used by Darkfang Thwackers. They can also throw their hammers without dashing beforehand.


Gremlin Convicts

Gremlin Convict

Gremlin Convict
All Tiers
Image Wanted.png


Abilities
  • Hammer Swing Attack normal icon.png Attack elemental icon.png
  • Sucker Punch Attack normal icon.png May steal pickup
Location Drops
Description

Regardless of the crime, these shabby, ball-and-chained Gremlin shamble about at a sluggish pace. But in all their hardened days, they are still just as capable with a hammer as their free brothers. Be careful, being behind bars for so long, they're more...thrifty than other gremlins.

  • Tier 1: Use a hammer swing, similar to Gremlin Thwackers, can also throw a punch that has a chance of stealing a pickup item
  • Tier 2: Gain the addition of a second swing
  • Tier 3: Are more aggressive in stealing from their prey


Gremlin Surveyor

Gremlin Surveyor

Gremlin Surveyor
Tier 1
Image Wanted.png
Tier 2
Image Wanted.png
Tier 3
Image Wanted.png
Abilities Location Drops
Description

A small eagle-eyed gremlin sitting atop a post. At the first sign of ne'er doing, they send their Knocker brethren to hand the situation for them.

  • Tier 1: Able to summon one Knocker
  • Tier 2: Able to summon three Knockers
  • Tier 3: Able to summon five Knockers
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