Difference between revisions of "Lichen"

From SpiralKnights

Jump to: navigation, search
m (remove plural from headers so # links work)
(Locations)
 
(212 intermediate revisions by 60 users not shown)
Line 1: Line 1:
{{Monster family|Slime}}
+
{{Monster family|Slime Family|Slime|Slime|Slime}}
 
{{TOCright}}
 
{{TOCright}}
 
'''Lichen''' are a type of [[monsters|enemy]] encountered in the [[Clockworks]].
 
'''Lichen''' are a type of [[monsters|enemy]] encountered in the [[Clockworks]].
  
 
==Traits==
 
==Traits==
Unlike its cubic cousins, lichens tend to ooze along towards the player. They also move faster than jelly cubes, and some lichens develop a projectile attack in later tiers.
+
Unlike their cubic cousins, Lichens can be a little more tricky in a fight; if they can't merge together to create a larger singular being which eventually evolves into more dangerous forms, then they're able to cause statuses. Unlike most monsters which have identical attack patterns across different themed variations, Lichen attacks can vary depending on their [[Status]], even being able to benefit from being afflicted with one. The [[Soul Jelly]] is the sole exception to this rule, as it cannot merge or inflict a Status.
 +
 
 +
Lichens can inflict normal and piercing damage.
  
 
{{clear}}
 
{{clear}}
Line 11: Line 13:
  
 
{{Hidden header|Lichen}}
 
{{Hidden header|Lichen}}
{{Monster
+
{{MonsterTemporary
 
|name=Lichen
 
|name=Lichen
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=
 
|location=
*[[Aurora Isles]]: The Jelly Farm
+
*[[Aurora Isles]]: The Jelly Farm, The Jelly Farm II
*[[Battle Arena]]s
+
*All [[Battle Arena]]s: Slimey Showdown, Beastly Brawl
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)
+
 
*[[Lichenous Lair]]s
 
*[[Lichenous Lair]]s
*[[Clockwork Tunnels]]: Slimeway
+
*[[Clockwork Tunnels]]: Slimeway, Wild Path
 +
*[[Compounds|Ruined Compound]]: Creeping Colony
 +
*All [[Treasure Vault]]s
 +
*[[Starlight Cradle]]: Meteor Mile I-III
 
*[[Royal Jelly Palace]]: Red Carpet Runaround  
 
*[[Royal Jelly Palace]]: Red Carpet Runaround  
 +
*[[Shadow Lair]]: [[Royal Jelly Palace]]
 +
*[[Compound 42]]: Outer Facility
 
|description=As a basic member of the slime family, a Lichen is not a particularly threatening monster. Lichens often appear in packs, which is when they can become more difficult to deal with. These slimes have the ability to meld together, healing themselves and eventually becoming so large that they develop into a Lichen Colony.
 
|description=As a basic member of the slime family, a Lichen is not a particularly threatening monster. Lichens often appear in packs, which is when they can become more difficult to deal with. These slimes have the ability to meld together, healing themselves and eventually becoming so large that they develop into a Lichen Colony.
|attacks=
+
* Tier 1: Basic lichens are encountered.
 +
* Tier 2: Lichens are encountered as two lichens merged together. They form colonies faster.
 +
* Tier 3: Lichens are encountered as three lichens merged together. They form colonies incredibly fast.
 +
|abilities=
 
*Tackle {{attack|normal}}
 
*Tackle {{attack|normal}}
 +
*Merge with small Lichens, Lichen Colonies or Giant Lichen Colonies
 
|drop=
 
|drop=
*{{Mat|Brute Core}}
+
{{Template:Material/Monster|family=slime}}
*{{Mat|Gel Core}}
+
*{{Mat|Gel Drop}}
+
*{{Mat|Green Shard}}
+
*{{Mat|Light Shard}}
+
*{{Mat|Rocky Core}}
+
 
}}
 
}}
  
 
{{Hidden header|Lichen Colony}}
 
{{Hidden header|Lichen Colony}}
{{Monster
+
{{MonsterTemporary
 
|name=Lichen Colony
 
|name=Lichen Colony
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=
 
|location=
*[[Aurora Isles]]: The Jelly Farm
+
*[[Aurora Isles]]: The Jelly Farm, The Jelly Farm II
*[[Battle Arena]]: Robo Rampage, Slimey Showdown, Beastly Brawl
+
*All [[Battle Arena]]s: Robo Rampage, Slimey Showdown, Beastly Brawl
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)
+
 
*[[Lichenous Lair]]s
 
*[[Lichenous Lair]]s
*[[Clockwork Tunnels]]: Slimeway
+
*[[Starlight Cradle]]: Meteor Mile I-III
 +
*All [[Clockwork Tunnels]]: Slimeway, Wild Path, Mechanized Mile
 
*[[Royal Jelly Palace]]: Red Carpet Runaround  
 
*[[Royal Jelly Palace]]: Red Carpet Runaround  
|description= Aside from their larger size, Lichen Colonies also become barbed. This gives them a long-ranged spin attack which shoots spines in random directions. A Lichen Colony can fuse with even more Lichens to become a Giant Lichen Colony.
+
*[[Shadow Lair]]: [[Royal Jelly Palace]]
|attacks=
+
|description= Aside from their larger size, Lichen Colonies also become barbed. This gives them a long-ranged spin attack which shoots spines in random directions. A Lichen Colony can fuse with even more Lichens to become a Giant Lichen Colony, though they seem unable to fuse with other Lichen Colonies.
 +
|abilities=
 
*Tackle {{attack|normal}}
 
*Tackle {{attack|normal}}
 
*Spin Attack {{attack|piercing}}
 
*Spin Attack {{attack|piercing}}
|drop=*{{Mat|Brute Core}}
+
*Merge with small Lichens
*{{Mat|Gel Core}}
+
|drop=
*{{Mat|Gel Drop}}
+
{{Template:Material/Monster|family=slime}}
*{{Mat|Rocky Core}}
+
 
}}
 
}}
  
 
{{Hidden header|Giant Lichen Colony}}
 
{{Hidden header|Giant Lichen Colony}}
{{Monster
+
{{MonsterTemporary
 
|name=Giant Lichen Colony
 
|name=Giant Lichen Colony
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=
 
|location=
*[[Aurora Isles]]: The Jelly Farm
+
*[[Aurora Isles]]: The Jelly Farm, The Jelly Farm II
*[[Battle Arena]]s
+
*All [[Battle Arena]]s: Slimey Showdown, Beastly Brawl, Robo Rampage
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)
+
 
*[[Lichenous Lair]]s
 
*[[Lichenous Lair]]s
*[[Clockwork Tunnels]]: Slimeway
+
*[[Starlight Cradle]]: Meteor Mile I-III
 +
*[[Clockwork Tunnels]]: Slimeway, Wild Path, Mechanized Mile
 
*[[Royal Jelly Palace]]: Red Carpet Runaround  
 
*[[Royal Jelly Palace]]: Red Carpet Runaround  
|description=It is advisable to avoid allowing a Giant Lichen Colony to form. Along with a 'thorn roots' attack, Giant Lichen Colonies can dash around to chase fleeing knights. Fortunately, although Giant Lichen Colonies can absorb other lichens and grow slightly bigger, it can no longer evolve. This is the most threatening of all lichens.
+
*[[Shadow Lair]]: [[Royal Jelly Palace]]
|attacks=
+
*[[Grinchlin Assault]]: Ascent, Summit
 +
|description=For newly adventuring Knights, it is advisable to avoid allowing a Giant Lichen Colony to form. Along with a "thorn roots" attack, Giant Lichen Colonies can dash around to chase fleeing knights. Fortunately, although Giant Lichen Colonies can absorb other Lichens and grow slightly bigger, it can no longer evolve. This is among the most threatening of all Lichens.
 +
|abilities=
 
*Tackle {{attack|normal}}
 
*Tackle {{attack|normal}}
*Spin Attack {{attack|piercing}}
+
*Spin Attack {{attack|piercing}}{{status|stun}}
 
*Thorn Roots {{attack|piercing}}
 
*Thorn Roots {{attack|piercing}}
 
*Dash
 
*Dash
|drop=*{{Mat|Brute Core}}
+
*Merge with small Lichens
*{{Mat|Gel Core}}
+
|drop=
*{{Mat|Gel Drop}}
+
{{Template:Material/Monster|family=slime}}
*{{Mat|Rocky Core}}
+
 
}}
 
}}
  
 
{{Hidden header|Oiler}}
 
{{Hidden header|Oiler}}
{{Monster
+
{{MonsterTemporary
 
|name=Oiler
 
|name=Oiler
 
|imagename=Oiler
 
|imagename=Oiler
 
|location=
 
|location=
*[[Clockwork Tunnels|Blast Furnace]]: Slimeway
+
*[[Clockwork Tunnels|Blast Furnace]]: Slimeway, Wild Path
 
*[[Lichenous Lair]]: Fiery Fusion
 
*[[Lichenous Lair]]: Fiery Fusion
*[[Battle Arena|Flame Lash Arena]]: Slimey Showdown
+
*[[Battle Arena|Flame Lash Arena]]: Slimey Showdown, Beastly Brawl
 +
*[[Treasure Vault]]: Burn Rate
 
*[[Firestorm Citadel]]: Blackstone Bridge, Charred Court
 
*[[Firestorm Citadel]]: Blackstone Bridge, Charred Court
|description=These slick lichens have a tendency to leave a mess of oil on the ground. Not only do the oilers camouflage well against the spilled oil, the oil slicks on the ground can also be set aflame by monsters or players, making the oilers much more dangerous.
+
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
|attacks=
+
*[[Shadow Lair]]: [[Firestorm Citadel]]
* Tackle {{attack|normal}}
+
*[[Compounds|Charred Compound]]: Creeping Colony
 +
*[[Grinchlin Assault]]: Ascent
 +
*[[Shadowplay]]: Greenstone Bridge
 +
|description=These slick Lichens have a tendency to leave a mess of oil on the ground. Not only do the Oilers camouflage well against the spilled oil, the oil slicks on the ground can also be set aflame by monsters or players, making the Oilers much more dangerous.
 +
 
 +
When on fire, Oilers gain a resistance to Elemental attacks.
 +
|abilities=
 +
* Tackle {{attack|piercing}}
 
* Oil Slick
 
* Oil Slick
* Heals when [[Fire|burned]]
+
* Set alight by [[Fire]] {{attack|heal}}
 +
* Increased elemental resistance while [[Fire|burned]]
 
* Stops flaming when [[Freeze|frozen]]
 
* Stops flaming when [[Freeze|frozen]]
|drop=*{{Mat|Blast Powder}}
+
 
 +
|drop=
 +
{{Template:Material/Monster|family=slime|status=fire}}
 +
}}
 +
 
 +
{{Hidden header|Toxoil}}
 +
{{MonsterTemporary
 +
|name=Toxoil
 +
|T1=no
 +
|location=*[[Compound 42]]: Outer Facility, Containment
 +
|drop=
 +
{{Showhide|Depth and Material Drops:|width=auto|content=
 +
Depth 9 and below:
 +
----
 +
*{{Mat|Green Shard}}
 +
*{{Mat|Light Shard}}
 +
*{{Mat|Gel Drop}}
 +
*{{Mat|Gel Core}}
 +
*{{Mat|Sharp Fang}}
 +
*{{Mat|Driftwood}}
 +
*{{Mat|Blast Powder}}
 +
*{{Mat|Fuel Canister}}
 +
*{{Mat|Nightshade}}
 +
*{{Mat|Waste Module}}
 +
 
 
*{{Mat|Brute Core}}
 
*{{Mat|Brute Core}}
 +
*{{Mat|Redwood}}
 +
*{{Mat|Torchstone}}
 +
*{{Mat|Toxic Core}}
 +
 +
 +
Depth 14 and below:
 +
----
 +
*{{Mat|Ironwood}}
 +
*{{Mat|Blaze Pepper}}
 +
*{{Mat|Corrosive Acid}}
 +
*{{Mat|Rocky Core}}
 +
 +
 +
Depth 19 and below:
 +
----
 +
*{{Mat|Royal Core}}
 +
*{{Mat|Royal Skewer}}
 
*{{Mat|Flame Soul}}
 
*{{Mat|Flame Soul}}
*{{Mat|Gel Core}}
+
*{{Mat|Plague Essence}}
 +
 
 +
{{Note-Material/LocationStratum}}
 +
}}
 +
 
 +
|description= This monster is a cross between a Toxigel and an Oiler. [[Fire|On fire]] it gains resistance to elemental damage and a small movement speed increase, it dashes like a Giant Lichen Colony and it leaves trails like an Oiler that [[Poison|Poison]] the players and when set on fire will burn like an Oiler's trails, causing the player to burn.
 +
* Tier 1: Can not be encountered.
 +
* Tier 2: Has short spikes around its body, causing it to resemble a Lichen Colony.
 +
* Tier 3: Has still more spikes around its body, causing it to resemble a Giant Lichen Colony. Can dash around.
 +
|abilities=* Tackle {{attack|piercing}} {{status|poison}} {{status|fire}}
 +
* Spin Attack {{attack|piercing}} {{status|poison}}
 +
* Set alight by [[Fire]] {{attack|heal}}
 +
* Moves quickly when [[Fire|burned]]
 +
* Poisonous Oil Slick
 +
* Increased elemental resistance while [[Fire|burned]]
 +
* Dash
 +
* Stops flaming when [[Freeze|frozen]]
 +
* Does hunt players cloaked by [[Maskeraith]]
 +
}}
 +
 
 +
{{Hidden header|Giant Toxoil}}
 +
{{MonsterTemporary
 +
|name=Giant Toxoil
 +
|tier1=Tiers 2 & 3
 +
|image2=
 +
|image3=
 +
|location=*[[Compound 42]]: Containment
 +
|description = Big Toxoils founded in the the last arena of the second depth of Compound 42, they have a lot of health but move very slowly and can't dash around. They look like [[Toxilargo|Toxilargos]].
 +
* Tier 1: Can not be encountered. 
 +
* Tier 2 & 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict poison.
 +
|drop=
 +
{{Showhide|Depth and Material Drops:|width=auto|content=
 +
Depth 10 and below:
 +
----
 +
*{{Mat|Green Shard}}
 +
*{{Mat|Light Shard}}
 
*{{Mat|Gel Drop}}
 
*{{Mat|Gel Drop}}
 +
*{{Mat|Gel Core}}
 +
*{{Mat|Sharp Fang}}
 +
*{{Mat|Driftwood}}
 +
*{{Mat|Blast Powder}}
 +
*{{Mat|Fuel Canister}}
 +
*{{Mat|Nightshade}}
 +
*{{Mat|Waste Module}}
 +
 +
*{{Mat|Brute Core}}
 +
*{{Mat|Redwood}}
 +
*{{Mat|Torchstone}}
 +
*{{Mat|Toxic Core}}
 +
 +
 +
Depth 15 and below:
 +
----
 +
*{{Mat|Ironwood}}
 +
*{{Mat|Blaze Pepper}}
 +
*{{Mat|Corrosive Acid}}
 +
*{{Mat|Rocky Core}}
 +
 +
 +
Depth 20 and below:
 +
----
 +
*{{Mat|Royal Core}}
 +
*{{Mat|Royal Skewer}}
 +
*{{Mat|Flame Soul}}
 +
*{{Mat|Plague Essence}}
 +
 +
{{Note-Material/LocationStratum}}
 +
}}
 +
|abilities=* Tackle {{attack|piercing}} {{status|poison}} {{status|fire}}
 +
* Spin Attack {{attack|piercing}} {{status|poison}}
 +
* Set alight by [[Fire]] {{attack|heal}}
 +
* Poisonous Oil Slick
 +
* Increased elemental resistance while [[Fire|burned]]
 +
* Stops flaming when [[Freeze|frozen]]
 
}}
 
}}
  
{{Monster
+
{{Hidden header|Toxigel}}
|name=Oiler Baron
+
{{MonsterTemporary
|imagename=Oiler
+
|name=Toxigel
|location=*
+
|location=
|description=
+
*[[Clockwork Tunnels|Wasteworks]]: Slimeway, Wild Path
|attacks=
+
*[[Lichenous Lair]]: Toxic Union
*
+
*[[Battle Arena|Venom Fang Arena]]: Slimey Showdown, Beastly Brawl
 +
*All [[Concrete Jungle]]s
 +
*[[Treasure Vault]]: Toxic Debt
 +
*[[Compound 42]]: Outer Facility
 +
*[[Starlight Cradle]]: Torporal Titan
 +
*[[Compounds|Blighted Compound]]: Creeping Colony
 +
*[[Shroud of the Apocrea]]: The Grasping Plateau
 +
|description=A Lichen that can inflict poison.
 +
 
 +
*Gains a Spin Attack in T3.
 +
|abilities=
 +
*Tackle {{attack|piercing}} {{status|poison}}
 +
*Spin Attack {{attack|piercing}} {{status|poison}}
 +
|drop=
 +
{{Template:Material/Monster|family=slime|status=poison}}
 +
}}
 +
 
 +
{{Hidden header|Toxilargo}}
 +
{{MonsterTemporary
 +
|name=Toxilargo
 +
|tier1=Tier 3
 +
|image2=
 +
|image3=
 +
|location=*[[Concrete Jungle]]: Briar Bone Barrage
 +
|description=Out of all the Lichens, these may be the most dangerous. It has all of the attacks a Giant Lichen Colony has, plus the ability to surround itself in noxious gas, poisoning and weakening players. Fortunately, they are only found in a Tier 3 level known as [[Concrete Jungle]] Briar Bone Barrage.
 +
|abilities=
 +
*Tackle {{attack|normal}} {{status|poison}}
 +
*Spin Attack {{attack|piercing}} {{status|poison}}
 +
*Thorn Roots {{attack|piercing}} {{status|poison}}
 +
*Poison Cloud {{status|poison}}
 +
|drop=
 +
*{{Mat|Light Shard}}
 +
*{{Mat|Green Shard}}
 +
*{{Mat|Gel Drop}}
 +
*{{Mat|Sharp Fang}}
 +
*{{Mat|Gel Core}}
 +
*{{Mat|Driftwood}}
 +
*{{Mat|Waste Module}}
 +
*Pending more data, likely same as toxigel
 
}}
 
}}
  
 
{{Hidden header|Quicksilver}}
 
{{Hidden header|Quicksilver}}
{{Monster
+
{{MonsterTemporary
 
|name=Quicksilver
 
|name=Quicksilver
 
|imagename=Quicksilver
 
|imagename=Quicksilver
Line 112: Line 287:
 
*[[Clockwork Tunnels|Power Complex]]: Slimeway, Wild Path
 
*[[Clockwork Tunnels|Power Complex]]: Slimeway, Wild Path
 
*[[Lichenous Lair]]: Shocking Synthesis
 
*[[Lichenous Lair]]: Shocking Synthesis
*[[Battle Arena|Thunder Fist Arena]]: Slimey Showdown
+
*[[Battle Arena|Thunder Fist Arena]]: Slimey Showdown, Beastly Brawl
|description=Quicksilvers live up to their name by rapidly ricocheting off anything it can, shocking monsters and players alike. It is not very shocking that its spark can heal the Quicksilver.
+
*[[Treasure Vault]]: Flash Crash
|attacks=
+
*[[Ironclaw Munitions Factory]]
*Tackle {{attack|normal}}
+
*[[The Vile Engine]]: Processing Plant
*Electrify {{attack|elemental}} {{status|shock}}
+
*[[The Gauntlet]]: Last Stand
 +
*[[Breaking in the Recruits]]: The Overworks
 +
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 +
*[[Compounds|Shocked  Compound]]: Creeping Colony
 +
|description=Quicksilvers appear to be just normal, silver Lichens. However, they become much more dangerous when [[shock]]ed: they become temporarily invulnerable, heal themselves a small amount and move erratically damaging anything that it touches, monsters and players alike. It's also not very shocking that they can electrify themselves without the need for an external power source, so watch out!
 +
|abilities=
 +
* Tackle {{attack|piercing}}
 +
* Self-electrify {{attack|elemental}}{{attack|heal}}{{status|shock}}
 +
* Electrifies when [[Shock|shocked]] {{attack|elemental}}{{attack|heal}}{{status|shock}}
 +
* Can damage other monsters while [[Shock|shocked]]
 +
|drop=
 +
{{Template:Material/Monster|family=slime|status=shock}}
 
}}
 
}}
  
 
{{Hidden header|Sloom}}
 
{{Hidden header|Sloom}}
{{Monster
+
{{MonsterTemporary
 
|name=Sloom
 
|name=Sloom
|location=*Shrine of Slumber: Starlight Cradle
+
|T1=no
|description=This oozing lichen can put players to sleep if they let their guard down.
+
|location=
* Tier 1:
+
*All [[Starlight Cradle]] levels
* Tier 2:
+
|description=This oozing Lichen can put players to sleep if they let their guard down.
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict sleep. Its attacks also deal piercing instead of normal on Tier 3.
+
* Tier 1: Cannot be encountered.
|attacks=
+
* Tier 2: An aqua-blue lichen with the letter Z marked near its core.
 +
* Tier 3: Acquires several spikes around its body and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict sleep.
 +
|abilities=
 
*Tackle {{attack|piercing}} {{status|sleep}}
 
*Tackle {{attack|piercing}} {{status|sleep}}
 
*Spin Attack {{attack|piercing}} {{status|sleep}}
 
*Spin Attack {{attack|piercing}} {{status|sleep}}
|drop=*{{Mat|Gel Core}}
+
|drop=
*{{Mat|Gel Drop}}
+
{{Showhide|Depth and Material Drops:|width=auto|content=
*{{Mat|Zee Core}}
+
Depth 8 and below:
 +
----
 +
*{{mat|Zee Core}} (Drops more often than other materials.)
 +
*{{mat|Green Shard}}
 +
*{{mat|Light Shard}}
 +
*{{mat|Gel Drop}}
 +
*{{mat|Sharp Fang}}
 +
*{{mat|Driftwood}}
 +
*{{mat|Gel Core}}
 +
*{{mat|Brute Core}}
 +
*{{mat|Redwood}}
 +
 
 +
Depth 13 and below:
 +
----
 +
*{{mat|Ironwood}}
 +
*{{mat|Rocky Core}}
 +
 
 +
Depth 18 and below:
 +
----
 +
*{{mat|Royal Core}}
 +
*{{mat|Royal Skewer}}
 +
}}
 
}}
 
}}
  
{{Monster
+
{{Hidden header|Sloombargo}}
 +
{{MonsterTemporary
 
|name=Sloombargo
 
|name=Sloombargo
|location=*Shrine of Slumber: Starlight Cradle
+
|T1=no
|description=This Sloom does not need to merge to grow to its size. What makes this Sloom different to its smaller cousin is the mist surrounding the Sloombargo. The mist inflicts sleep on knights and remains for a short period after the Sloombargo's defeat.
+
|location=
* Tier 1:
+
*All [[Starlight Cradle]] levels
* Tier 2:
+
|description=This oozing Lichen can put players to sleep if they let their guard down.
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict sleep.
+
|description= What makes this Sloom different to its smaller cousin is the mist surrounding the Sloombargo. The mist inflicts sleep on knights and remains for a short period after the Sloombargo's defeat.
|attacks=
+
* Tier 1: Cannot be encountered.
 +
* Tier 2: A large aqua-blue lichen with the letter Z marked near its core.
 +
* Tier 3: Acquires several spikes around its body and can use a Spin Attack to release them and deal damage at long range, or shoot up thorn roots around it like a Giant Lichen Colony. Spikes from either attack have a chance to inflict sleep.
 +
|abilities=
 
*Tackle {{attack|normal}} {{status|sleep}}
 
*Tackle {{attack|normal}} {{status|sleep}}
 
*Spin Attack {{attack|piercing}} {{status|sleep}}
 
*Spin Attack {{attack|piercing}} {{status|sleep}}
 +
*Thorn Roots {{attack|piercing}} {{status|sleep}}
 
*Sleep Mist {{status|sleep}}
 
*Sleep Mist {{status|sleep}}
}}
 
 
{{Hidden header|Toxigel}}
 
{{Monster
 
|name=Toxigel
 
|location=
 
*[[Clockwork Tunnels|Wasteworks]]: Slimeway
 
*[[Lichenous Lair]]: Toxic Union
 
*[[Battle Arena|Venom Fang Arena]]: Slimey Showdown
 
*[[Concrete Jungle]]: Blight Boulevard I, Totem Trouble
 
|description=A lichen that can inflict poison.
 
* Tier 1:
 
* Tier 2:
 
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict poison. Its attacks also deal piercing type of damage instead of normal on Tier 3.
 
|attacks=
 
*Tackle {{attack|piercing}} {{status|poison}}
 
*Spin Attack {{attack|piercing}}{{status|poison}}
 
 
|drop=
 
|drop=
*{{Mat|Corrosive Acid}}
+
{{Showhide|Depth and Material Drops:|width=auto|content=
*{{Mat|Gel Core}}
+
Depth 8 and below:
*{{Mat|Gel Drop}}
+
----
*{{Mat|Toxic Core}}
+
*{{mat|Zee Core}} (Drops more often than other materials.)
*{{Mat|Nightshade}}
+
*{{mat|Green Shard}}
 +
*{{mat|Light Shard}}
 +
*{{mat|Gel Drop}}
 +
*{{mat|Sharp Fang}}
 +
*{{mat|Driftwood}}
 +
*{{mat|Gel Core}}
 +
*{{mat|Brute Core}}
 +
*{{mat|Redwood}}
 +
 
 +
Depth 13 and below:
 +
----
 +
*{{mat|Ironwood}}
 +
*{{mat|Rocky Core}}
 +
 
 +
Depth 18 and below:
 +
----
 +
*{{mat|Royal Core}}
 +
*{{mat|Royal Skewer}}
 +
}}
 
}}
 
}}
  
{{Monster
+
{{Hidden header|Void Gel}}
|name=Toxilargo
+
{{MonsterTemporary
|location=*[[Concrete Jungle]]: Briar Bone Barrage
+
|name=Void Gel
|description=Out of all the lichens, these may be the most dangerous. It has all of the attacks a Giant Lichen Colony has, plus the ability to surround itself in noxious gas, poisoning and weakening players.
+
|tier1=Tier 3
* Tier 1:
+
|image2=
* Tier 2:
+
|image3=
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict poison.
+
|location=*[[Shadow Lair]]: [[Unknown Passage]]
|attacks=
+
*[[It Came From Below]]: Into the Maw, A Decent into Darkness
*Tackle {{attack|normal}} {{status|poison}}
+
*[[Dreams and Nightmares]]: A Step Beyond, Descent into Darkness
 +
|description= This dark monster is '''[[Swarm]]-Infested''', so it offers absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stops spawning. Its defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]]. This lichen is weak to elemental. Piercing attacks seem to be a viable option against them as well - while the damage numbers indicate resistance with grey coloration, the damage this enemy takes is still significant.
 +
|abilities=
 +
*Tackle {{attack|piercing}} {{status|poison}}
 
*Spin Attack {{attack|piercing}} {{status|poison}}
 
*Spin Attack {{attack|piercing}} {{status|poison}}
*Thorn Roots {{attack|piercing}} {{status|poison}}
+
|drop= *Only [[heart]]s
*Poison Cloud {{status|poison}}
+
 
}}
 
}}
  
 
==Strategy==
 
==Strategy==
*Defeating Lichens is very simple, but you must keep in mind that when they merge,
+
* Defeating non-elemental Lichens is very simple, but you must keep in mind that when they merge:
:*the resulting lichen has full health
+
** The resulting Lichen has full health and is cured of status effects.
:*the bigger they get, the harder they hit you
+
** Ten normal Lichens make a Lichen Colony, and sixteen make a Giant Colony. It is important to notice that any combination of the sort can get you one. For example: merging two quintuple Lichens (Lichens made by merging five normal Lichens) also results in a colony. Merging a sextuple Lichen (a Lichen made by merging six normal Lichens) with a Colony gets you a Giant Colony.
:*it may be beneficial to let them form into giant colonies before attacking so you will get increased heat
+
** Differently-sized Lichens look slightly different in size and have several visible cores. It is important to note which is which. The same applies to Colonies and Giant Colonies, so you can know the number of total Lichens in each.
 +
** Giant Colonies have unlimited Lichen absorption, but may only do so when damaged, to regain full health.
 +
** The more cores a Lichen has, the more health it has and damage it deals. This is capped at 21 cores maximum. Lichens that join a colony afterwards will not increase its power nor the amount of loot dropped after its death any further.
 +
*** Some Colonies that were already in Colony form when they spawned will have only one core. This means they will be weaker compared to Colonies formed from ten smaller Lichens. When a single-core Colony merges with another small Lichen, its core amount gets bumped back to proper value.
 +
** For more skilled players, it may be beneficial to let them form into Giant Colonies before attacking so you will get increased heat.
  
*Oilers can catch up to a player if they use their oil slick move, as it propels them forward. Don't let Red Rovers take notice of you when there are still oilers around, you will be in big trouble.
+
* Don't let Red Rovers take notice of you when there are Oilers or Toxoils around, and don't use weapons that inflict fire or they will be set aflame.
 +
* Oilers slide around for a bit after they stop moving, meaning they can charge up an attack and still hit you as you run away.
 +
* A frozen Oiler or Toxoil will lose its "aflame" status, and elemental damage will do normal damage to it instead of reduced damage. They can be relit quite easily however from fire traps, shadow fire, Red Rovers and other lit Oilers.
 +
* If a Quicksilver has been shocked, it can damage or kill other enemies (including other Quicksilvers, which can be useful when there are a large number of Quicksilvers in the vicinity) but will heal itself.
 +
* Stepping into a Sloombargo's sleep mist can be used to restore a few pips of health, especially right after you kill one. Never do this with enemies around unless you know what are you doing or have teammates to wake you up.
  
 
==Notable Lichens==
 
==Notable Lichens==
 
{{Hidden header|Soul Jelly}}
 
{{Hidden header|Soul Jelly}}
{{Monster
+
{{MonsterTemporary
 
|name=Soul Jelly
 
|name=Soul Jelly
|location=This monster has the chance to appear in place of a Lichen.
+
|tier1=All Tiers
|description=
+
|image2=
|attacks=
+
|image3=
 +
|location=This monster has the chance to appear in place of a Lichen.  
 +
|description= An incredibly rare member of the slime family, Soul Jellies are not often seen by Knights within the Clockworks.  They are more durable than the others within the Lichen family, taking only about 3/4ths of the damage that any other Lichen would within the same stratum.  Soul Jellies are also unique in that they cannot be shield-bumped by Knights that are fortunate enough to encounter one, cannot be healed by Silkwings, and are also unable to merge into a Lichen Colony of any kind. The core resembles the Phantom's head, and after being defeated, its core head does a backflip and remains for a few seconds before disappearing.<br/>
 +
<br/>
 +
<i>"When the wicked are banished to the Underwhirled, they are given the form of a soul jelly. It is a simple, no bake process that takes about an hour."
 +
:'''~Whirled'''</i>
 +
|abilities=
 
*Tackle {{attack|normal}}
 
*Tackle {{attack|normal}}
 +
|drop=
 +
{{Template:Material/Monster|family=slime}}
 
}}
 
}}
 +
 +
{{Hidden header|Oiler Baron}}
 +
{{MonsterTemporary
 +
|name=Oiler Baron
 +
|image1={{SKCell|<br>''Image Unavailable''|center|left|||128px}}
 +
|image2=
 +
|image3=
 +
|location=
 +
*Unknown (No longer ingame)
 +
|description=
 +
|abilities=
 +
}}
 +
 +
==Trivia==
 +
*[[Lichen#Toxoil|Toxoil]] and [[Lichen#Giant Toxoil|Giant Toxoil]] were introduced with {{release|2012-07-25}} along with {{mission|Compound 42}}.
 +
*[[Lichen#Sloom|Sloom]] and [[Lichen#Sloombargo|Sloombargo]] were reintroduced with {{release|2017-05-11}} along with the [[Starlight Cradle]] region.
 +
*[[Lichen#Baby Mimic|Baby Mimic]] was introduced with {{release|2019-06-27}} along with the new [[Treasure Vault]]'s levels.
 +
*According to the Rank Mission: ''[[Alien Ooze]]'', Lichens are an alien species of the slime family thought to have come to the Clockworks via a meteor that crashed on to the surface of Cradle. A specific [[Scenario Room]] shows a meteor crashed into the Clockworks with some Lichens nearby.
 +
*The Prestige Mission: ''A Pinch of Salt'' states that Lichens hate [[Rock Salt]]; this material makes them dissolve. Additionally, Lichens are unable to cross the salt barriers made by the Geo Knights before players enter the elevator to Haven.
 +
*Toxoils and Giant Toxoils were created by [[Herex]] but apparently formed an intelligence well beyond the scope of a standard bio-toxin. Herex ordered the facility destroyed seeing that those experiments could endanger the Order.
 +
*The [[Starlight Cradle]] levels were accidentally added on the second Depth of the Iron Bishop Gate on 10/26/13. [https://www.youtube.com/watch?v=T7J0EqgZIJg Video] (Youtube). This included the Slooms and Sloombargos. This bug was fixed on 10/28/2013.{{fn|http://forums.spiralknights.com/en/node/91698#comment-818375 1}}
 +
*The [[Starlight Cradle]] levels, along with Slooms and Sloombargos were readded with the {{release|2017-05-11}} update. The update came with new equipment, and sleep can now be caused by enemies again.
  
 
==See also==
 
==See also==
 
*[[Monster#Slime Family|Slime Family]]
 
*[[Monster#Slime Family|Slime Family]]
 
*[[Monsters]]
 
*[[Monsters]]
 +
*[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]
 
[[Category:Slime family]]
 
[[Category:Slime family]]

Latest revision as of 13:06, 18 June 2020

Slime Family
Icon Gate Icon-Slime.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense none.png Defense increased.png Defense decreased.png

Lichen are a type of enemy encountered in the Clockworks.

Traits

Unlike their cubic cousins, Lichens can be a little more tricky in a fight; if they can't merge together to create a larger singular being which eventually evolves into more dangerous forms, then they're able to cause statuses. Unlike most monsters which have identical attack patterns across different themed variations, Lichen attacks can vary depending on their Status, even being able to benefit from being afflicted with one. The Soul Jelly is the sole exception to this rule, as it cannot merge or inflict a Status.

Lichens can inflict normal and piercing damage.

Types

Lichen

Lichen
All Tiers
Monster-Lichen.png


Abilities
  • Tackle Attack normal icon.png
  • Merge with small Lichens, Lichen Colonies or Giant Lichen Colonies
Location Drops
Description

As a basic member of the slime family, a Lichen is not a particularly threatening monster. Lichens often appear in packs, which is when they can become more difficult to deal with. These slimes have the ability to meld together, healing themselves and eventually becoming so large that they develop into a Lichen Colony.

  • Tier 1: Basic lichens are encountered.
  • Tier 2: Lichens are encountered as two lichens merged together. They form colonies faster.
  • Tier 3: Lichens are encountered as three lichens merged together. They form colonies incredibly fast.


Lichen Colony

Lichen Colony
All Tiers
Monster-Lichen Colony.png


Abilities
  • Tackle Attack normal icon.png
  • Spin Attack Attack piercing icon.png
  • Merge with small Lichens
Location Drops
Description

Aside from their larger size, Lichen Colonies also become barbed. This gives them a long-ranged spin attack which shoots spines in random directions. A Lichen Colony can fuse with even more Lichens to become a Giant Lichen Colony, though they seem unable to fuse with other Lichen Colonies.


Giant Lichen Colony

Giant Lichen Colony
All Tiers
Monster-Giant Lichen Colony.png


Abilities
  • Tackle Attack normal icon.png
  • Spin Attack Attack piercing icon.pngIcon status stun.png
  • Thorn Roots Attack piercing icon.png
  • Dash
  • Merge with small Lichens
Location Drops
Description

For newly adventuring Knights, it is advisable to avoid allowing a Giant Lichen Colony to form. Along with a "thorn roots" attack, Giant Lichen Colonies can dash around to chase fleeing knights. Fortunately, although Giant Lichen Colonies can absorb other Lichens and grow slightly bigger, it can no longer evolve. This is among the most threatening of all Lichens.


Oiler

Oiler
Tier 1
Monster-Oiler.png
Tier 2
Monster-Oiler 2.png
Tier 3
Monster-Oiler 3.png
Abilities
  • Tackle Attack piercing icon.png
  • Oil Slick
  • Set alight by Fire Heart icon.png
  • Increased elemental resistance while burned
  • Stops flaming when frozen
Location Drops
Description

These slick Lichens have a tendency to leave a mess of oil on the ground. Not only do the Oilers camouflage well against the spilled oil, the oil slicks on the ground can also be set aflame by monsters or players, making the Oilers much more dangerous.

When on fire, Oilers gain a resistance to Elemental attacks.


Toxoil

Toxoil
Tier 2
Monster-Toxoil 2.png
Tier 3
Monster-Toxoil 3.png
Abilities
  • Tackle Attack piercing icon.png Icon status poison.png Icon status fire.png
  • Spin Attack Attack piercing icon.png Icon status poison.png
  • Set alight by Fire Heart icon.png
  • Moves quickly when burned
  • Poisonous Oil Slick
  • Increased elemental resistance while burned
  • Dash
  • Stops flaming when frozen
  • Does hunt players cloaked by Maskeraith
Location Drops
Description

This monster is a cross between a Toxigel and an Oiler. On fire it gains resistance to elemental damage and a small movement speed increase, it dashes like a Giant Lichen Colony and it leaves trails like an Oiler that Poison the players and when set on fire will burn like an Oiler's trails, causing the player to burn.

  • Tier 1: Can not be encountered.
  • Tier 2: Has short spikes around its body, causing it to resemble a Lichen Colony.
  • Tier 3: Has still more spikes around its body, causing it to resemble a Giant Lichen Colony. Can dash around.


Giant Toxoil

Giant Toxoil
Tiers 2 & 3
Monster-Giant Toxoil.png


Abilities
  • Tackle Attack piercing icon.png Icon status poison.png Icon status fire.png
  • Spin Attack Attack piercing icon.png Icon status poison.png
  • Set alight by Fire Heart icon.png
  • Poisonous Oil Slick
  • Increased elemental resistance while burned
  • Stops flaming when frozen
Location Drops
Description

Big Toxoils founded in the the last arena of the second depth of Compound 42, they have a lot of health but move very slowly and can't dash around. They look like Toxilargos.

  • Tier 1: Can not be encountered.
  • Tier 2 & 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict poison.


Toxigel

Toxigel
Tier 1
Monster-Toxigel.png
Tier 2
Monster-Toxigel 2.png
Tier 3
Monster-Toxigel 3.png
Abilities
  • Tackle Attack piercing icon.png Icon status poison.png
  • Spin Attack Attack piercing icon.png Icon status poison.png
Location Drops
Description

A Lichen that can inflict poison.

  • Gains a Spin Attack in T3.


Toxilargo

Toxilargo
Tier 3
Monster-Toxilargo.png


Abilities
  • Tackle Attack normal icon.png Icon status poison.png
  • Spin Attack Attack piercing icon.png Icon status poison.png
  • Thorn Roots Attack piercing icon.png Icon status poison.png
  • Poison Cloud Icon status poison.png
Location Drops
Description

Out of all the Lichens, these may be the most dangerous. It has all of the attacks a Giant Lichen Colony has, plus the ability to surround itself in noxious gas, poisoning and weakening players. Fortunately, they are only found in a Tier 3 level known as Concrete Jungle Briar Bone Barrage.


Quicksilver

Quicksilver
Tier 1
Monster-Quicksilver.png
Tier 2
Monster-Quicksilver 2.png
Tier 3
Monster-Quicksilver 3.png
Abilities
  • Tackle Attack piercing icon.png
  • Self-electrify Attack elemental icon.pngHeart icon.pngIcon status shock.png
  • Electrifies when shocked Attack elemental icon.pngHeart icon.pngIcon status shock.png
  • Can damage other monsters while shocked
Location Drops
Description

Quicksilvers appear to be just normal, silver Lichens. However, they become much more dangerous when shocked: they become temporarily invulnerable, heal themselves a small amount and move erratically damaging anything that it touches, monsters and players alike. It's also not very shocking that they can electrify themselves without the need for an external power source, so watch out!


Sloom

Sloom
Tier 2
Monster-Sloom 2.png
Tier 3
Monster-Sloom 3.png
Abilities
  • Tackle Attack piercing icon.png Icon status sleep.png
  • Spin Attack Attack piercing icon.png Icon status sleep.png
Location Drops
Description

This oozing Lichen can put players to sleep if they let their guard down.

  • Tier 1: Cannot be encountered.
  • Tier 2: An aqua-blue lichen with the letter Z marked near its core.
  • Tier 3: Acquires several spikes around its body and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict sleep.


Sloombargo

Sloombargo
Tier 2
Monster-Sloombargo 2.png
Tier 3
Monster-Sloombargo 3.png
Abilities
  • Tackle Attack normal icon.png Icon status sleep.png
  • Spin Attack Attack piercing icon.png Icon status sleep.png
  • Thorn Roots Attack piercing icon.png Icon status sleep.png
  • Sleep Mist Icon status sleep.png
Location Drops
Description

What makes this Sloom different to its smaller cousin is the mist surrounding the Sloombargo. The mist inflicts sleep on knights and remains for a short period after the Sloombargo's defeat.

  • Tier 1: Cannot be encountered.
  • Tier 2: A large aqua-blue lichen with the letter Z marked near its core.
  • Tier 3: Acquires several spikes around its body and can use a Spin Attack to release them and deal damage at long range, or shoot up thorn roots around it like a Giant Lichen Colony. Spikes from either attack have a chance to inflict sleep.


Void Gel

Void Gel
Tier 3
Monster-Void Gel.png


Abilities
  • Tackle Attack piercing icon.png Icon status poison.png
  • Spin Attack Attack piercing icon.png Icon status poison.png
Location Drops
Description

This dark monster is Swarm-Infested, so it offers absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stops spawning. Its defenses are enhanced on a Swarm Seed. This lichen is weak to elemental. Piercing attacks seem to be a viable option against them as well - while the damage numbers indicate resistance with grey coloration, the damage this enemy takes is still significant.


Strategy

  • Defeating non-elemental Lichens is very simple, but you must keep in mind that when they merge:
    • The resulting Lichen has full health and is cured of status effects.
    • Ten normal Lichens make a Lichen Colony, and sixteen make a Giant Colony. It is important to notice that any combination of the sort can get you one. For example: merging two quintuple Lichens (Lichens made by merging five normal Lichens) also results in a colony. Merging a sextuple Lichen (a Lichen made by merging six normal Lichens) with a Colony gets you a Giant Colony.
    • Differently-sized Lichens look slightly different in size and have several visible cores. It is important to note which is which. The same applies to Colonies and Giant Colonies, so you can know the number of total Lichens in each.
    • Giant Colonies have unlimited Lichen absorption, but may only do so when damaged, to regain full health.
    • The more cores a Lichen has, the more health it has and damage it deals. This is capped at 21 cores maximum. Lichens that join a colony afterwards will not increase its power nor the amount of loot dropped after its death any further.
      • Some Colonies that were already in Colony form when they spawned will have only one core. This means they will be weaker compared to Colonies formed from ten smaller Lichens. When a single-core Colony merges with another small Lichen, its core amount gets bumped back to proper value.
    • For more skilled players, it may be beneficial to let them form into Giant Colonies before attacking so you will get increased heat.
  • Don't let Red Rovers take notice of you when there are Oilers or Toxoils around, and don't use weapons that inflict fire or they will be set aflame.
  • Oilers slide around for a bit after they stop moving, meaning they can charge up an attack and still hit you as you run away.
  • A frozen Oiler or Toxoil will lose its "aflame" status, and elemental damage will do normal damage to it instead of reduced damage. They can be relit quite easily however from fire traps, shadow fire, Red Rovers and other lit Oilers.
  • If a Quicksilver has been shocked, it can damage or kill other enemies (including other Quicksilvers, which can be useful when there are a large number of Quicksilvers in the vicinity) but will heal itself.
  • Stepping into a Sloombargo's sleep mist can be used to restore a few pips of health, especially right after you kill one. Never do this with enemies around unless you know what are you doing or have teammates to wake you up.

Notable Lichens

Soul Jelly

Soul Jelly
All Tiers
Monster-Soul Jelly.png


Abilities
  • Tackle Attack normal icon.png
Location

This monster has the chance to appear in place of a Lichen.

Drops
Description

An incredibly rare member of the slime family, Soul Jellies are not often seen by Knights within the Clockworks. They are more durable than the others within the Lichen family, taking only about 3/4ths of the damage that any other Lichen would within the same stratum. Soul Jellies are also unique in that they cannot be shield-bumped by Knights that are fortunate enough to encounter one, cannot be healed by Silkwings, and are also unable to merge into a Lichen Colony of any kind. The core resembles the Phantom's head, and after being defeated, its core head does a backflip and remains for a few seconds before disappearing.

"When the wicked are banished to the Underwhirled, they are given the form of a soul jelly. It is a simple, no bake process that takes about an hour."

~Whirled


Oiler Baron

Oiler Baron

Image Unavailable


Abilities


Location
  • Unknown (No longer ingame)
Drops

This monster's drop table is pending.

Description


Trivia

  • Toxoil and Giant Toxoil were introduced with release 2012-07-25 along with Interface-icon-PvE.png Dangerous Mission: Compound 42.
  • Sloom and Sloombargo were reintroduced with release 2017-05-11 along with the Starlight Cradle region.
  • Baby Mimic was introduced with release 2019-06-27 along with the new Treasure Vault's levels.
  • According to the Rank Mission: Alien Ooze, Lichens are an alien species of the slime family thought to have come to the Clockworks via a meteor that crashed on to the surface of Cradle. A specific Scenario Room shows a meteor crashed into the Clockworks with some Lichens nearby.
  • The Prestige Mission: A Pinch of Salt states that Lichens hate Rock Salt; this material makes them dissolve. Additionally, Lichens are unable to cross the salt barriers made by the Geo Knights before players enter the elevator to Haven.
  • Toxoils and Giant Toxoils were created by Herex but apparently formed an intelligence well beyond the scope of a standard bio-toxin. Herex ordered the facility destroyed seeing that those experiments could endanger the Order.
  • The Starlight Cradle levels were accidentally added on the second Depth of the Iron Bishop Gate on 10/26/13. Video (Youtube). This included the Slooms and Sloombargos. This bug was fixed on 10/28/2013.1
  • The Starlight Cradle levels, along with Slooms and Sloombargos were readded with the release 2017-05-11 update. The update came with new equipment, and sleep can now be caused by enemies again.

See also

Personal tools